Building an FPS Game with Unity: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
Use UFPS to build custom weapons with custom meshes and behaviors
Explore level design as you prototype levels, making use of Prototype to build levels out quickly
Build environments that are realistic as possible while keeping peak performance and repetitiveness down
Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
Discover how to create unique objects such as exploding barrels and objects you can interact with
Create a custom GUI to help your game stand out from the crowd
Package your game for release, create an installer, and get your game out into the world
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John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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