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Android Studio 4.1 Development Essentials – Java Edition

You're reading from  Android Studio 4.1 Development Essentials – Java Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815161
Pages 810 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (88) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Overview of Android View Binding 12. Understanding Android Application and Activity Lifecycles 13. Handling Android Activity State Changes 14. Android Activity State Changes by Example 15. Saving and Restoring the State of an Android Activity 16. Understanding Android Views, View Groups and Layouts 17. A Guide to the Android Studio Layout Editor Tool 18. A Guide to the Android ConstraintLayout 19. A Guide to using ConstraintLayout in Android Studio 20. Working with ConstraintLayout Chains and Ratios in Android Studio 21. An Android Studio Layout Editor ConstraintLayout Tutorial 22. Manual XML Layout Design in Android Studio 23. Managing Constraints using Constraint Sets 24. An Android ConstraintSet Tutorial 25. A Guide to using Apply Changes in Android Studio 26. An Overview and Example of Android Event Handling 27. Android Touch and Multi-touch Event Handling 28. Detecting Common Gestures using the Android Gesture Detector Class 29. Implementing Custom Gesture and Pinch Recognition on Android 30. An Introduction to Android Fragments 31. Using Fragments in Android Studio - An Example 32. Modern Android App Architecture with Jetpack 33. An Android Jetpack ViewModel Tutorial 34. An Android Jetpack LiveData Tutorial 35. An Overview of Android Jetpack Data Binding 36. An Android Jetpack Data Binding Tutorial 37. An Android ViewModel Saved State Tutorial 38. Working with Android Lifecycle-Aware Components 39. An Android Jetpack Lifecycle Awareness Tutorial 40. An Overview of the Navigation Architecture Component 41. An Android Jetpack Navigation Component Tutorial 42. Creating and Managing Overflow Menus on Android 43. An Introduction to MotionLayout 44. An Android MotionLayout Editor Tutorial 45. A MotionLayout KeyCycle Tutorial 46. Working with the Floating Action Button and Snackbar 47. Creating a Tabbed Interface using the TabLayout Component 48. Working with the RecyclerView and CardView Widgets 49. An Android RecyclerView and CardView Tutorial 50. A Layout Editor Sample Data Tutorial 51. Working with the AppBar and Collapsing Toolbar Layouts 52. An Android Studio Master/Detail Flow Tutorial 53. An Overview of Android Intents 54. Android Explicit Intents – A Worked Example 55. Android Implicit Intents – A Worked Example 56. Android Broadcast Intents and Broadcast Receivers 57. A Basic Overview of Threads and AsyncTasks 58. An Overview of Android Started and Bound Services 59. Implementing an Android Started Service – A Worked Example 60. Android Local Bound Services – A Worked Example 61. Android Remote Bound Services – A Worked Example 62. An Android Notifications Tutorial 63. An Android Direct Reply Notification Tutorial 64. Foldable Devices and Multi-Window Support 65. An Overview of Android SQLite Databases 66. The Android Room Persistence Library 67. An Android TableLayout and TableRow Tutorial 68. An Android Room Database and Repository Tutorial 69. Accessing Cloud Storage using the Android Storage Access Framework 70. An Android Storage Access Framework Example 71. Video Playback on Android using the VideoView and MediaController Classes 72. Android Picture-in-Picture Mode 73. An Android Picture-in-Picture Tutorial 74. Making Runtime Permission Requests in Android 75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 76. Working with the Google Maps Android API in Android Studio 77. Printing with the Android Printing Framework 78. An Android HTML and Web Content Printing Example 79. A Guide to Android Custom Document Printing 80. An Introduction to Android App Links 81. An Android Studio App Links Tutorial 82. A Guide to the Android Studio Profiler 83. An Android Biometric Authentication Tutorial 84. Creating, Testing and Uploading an Android App Bundle 85. An Overview of Android Dynamic Feature Modules 86. An Android Studio Dynamic Feature Tutorial 87. An Overview of Gradle in Android Studio Index

30. An Introduction to Android Fragments

As you progress through the chapters of this book it will become increasingly evident that many of the design concepts behind the Android system were conceived with the goal of promoting reuse of, and interaction between, the different elements that make up an application. One such area that will be explored in this chapter involves the use of Fragments.

This chapter will provide an overview of the basics of fragments in terms of what they are and how they can be created and used within applications. The next chapter will work through a tutorial designed to show fragments in action when developing applications in Android Studio, including the implementation of communication between fragments.

30.1 What is a Fragment?

A fragment is a self-contained, modular section of an application’s user interface and corresponding behavior that can be embedded within an activity. Fragments can be assembled to create an activity during the application design phase, and added to or removed from an activity during application runtime to create a dynamically changing user interface.

Fragments may only be used as part of an activity and cannot be instantiated as standalone application elements. That being said, however, a fragment can be thought of as a functional “sub-activity” with its own lifecycle similar to that of a full activity.

Fragments are stored in the form of XML layout files and may be added to an activity either by placing appropriate <fragment> elements in the activity’s layout file, or directly through code within the activity’s class implementation.

30.2 Creating a Fragment

The two components that make up a fragment are an XML layout file and a corresponding Java class. The XML layout file for a fragment takes the same format as a layout for any other activity layout and can contain any combination and complexity of layout managers and views. The following XML layout, for example, is for a fragment consisting of a ConstraintLayout with a red background containing a single TextView with a white foreground:

<?xml version="1.0" encoding="utf-8"?>

<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"

    xmlns:app="http://schemas.android.com/apk/res-auto"

    xmlns:tools="http://schemas.android.com/tools"

    android:id="@+id/constraintLayout"

    android:layout_width="match_parent"

   ...

30.3 Adding a Fragment to an Activity using the Layout XML File

Fragments may be incorporated into an activity either by writing Java code or by embedding the fragment into the activity’s XML layout file. Regardless of the approach used, a key point to be aware of is that when the support library is being used for compatibility with older Android releases, any activities using fragments must be implemented as a subclass of FragmentActivity instead of the AppCompatActivity class:

package com.example.myfragmentdemo;

 

import android.os.Bundle;

import androidx.fragment.app.FragmentActivity;

import android.view.Menu;

 

public class MainActivity extends FragmentActivity {

 

       @Override

       protected void onCreate(Bundle savedInstanceState) {

              super.onCreate(savedInstanceState...

30.4 Adding and Managing Fragments in Code

The ease of adding a fragment to an activity via the activity’s XML layout file comes at the cost of the activity not being able to remove the fragment at runtime. In order to achieve full dynamic control of fragments during runtime, those activities must be added via code. This has the advantage that the fragments can be added, removed and even made to replace one another dynamically while the application is running.

When using code to manage fragments, the fragment itself will still consist of an XML layout file and a corresponding class. The difference comes when working with the fragment within the hosting activity. There is a standard sequence of steps when adding a fragment to an activity using code:

1. Create an instance of the fragment’s class.

2. Pass any additional intent arguments through to the class instance.

3. Obtain a reference to the fragment manager instance.

4. Call the beginTransaction() method...

30.5 Handling Fragment Events

As previously discussed, a fragment is very much like a sub-activity with its own layout, class and lifecycle. The view components (such as buttons and text views) within a fragment are able to generate events just like those in a regular activity. This raises the question as to which class receives an event from a view in a fragment; the fragment itself, or the activity in which the fragment is embedded. The answer to this question depends on how the event handler is declared.

In the chapter entitled “An Overview and Example of Android Event Handling”, two approaches to event handling were discussed. The first method involved configuring an event listener and callback method within the code of the activity. For example:

button.setOnClickListener(

        new Button.OnClickListener() {

               public void onClick...

30.6 Implementing Fragment Communication

Once one or more fragments are embedded within an activity, the chances are good that some form of communication will need to take place both between the fragments and the activity, and between one fragment and another. In fact, good practice dictates that fragments do not communicate directly with one another. All communication should take place via the encapsulating activity.

In order for an activity to communicate with a fragment, the activity must identify the fragment object via the ID assigned to it. Once this reference has been obtained, the activity can simply call the public methods of the fragment object.

Communicating in the other direction (from fragment to activity) is a little more complicated. In the first instance, the fragment must define a listener interface, which is then implemented within the activity class. For example, the following code declares an interface named ToolbarListener on a fragment class named ToolbarFragment...

30.7 Summary

Fragments provide a powerful mechanism for creating re-usable modules of user interface layout and application behavior, which, once created, can be embedded in activities. A fragment consists of a user interface layout file and a class. Fragments may be utilized in an activity either by adding the fragment to the activity’s layout file, or by writing code to manage the fragments at runtime. Fragments added to an activity in code can be removed and replaced dynamically at runtime. All communication between fragments should be performed via the activity within which the fragments are embedded.

Having covered the basics of fragments in this chapter, the next chapter will work through a tutorial designed to reinforce the techniques outlined in this chapter.

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Published in: May 2021 Publisher: Packt ISBN-13: 9781801815161
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