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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

Porting Linux to a new board

Porting Linux to a new board can be easy or difficult, depending on how similar your board is to an existing development board. In Chapter 3, All About Bootloaders, we
ported U-Boot to a new board, named Nova, which is based on the BeagleBone Black. Very few changes need to be made to the kernel code, so it is very easy. If you are porting to completely new and innovative hardware, there will be more to do. We will delve
deeper into the topic of additional hardware peripherals in Chapter 12, Prototyping with Breakout Boards.

The organization of architecture-specific code in arch/$ARCH differs from one system to another. The x86 architecture is pretty clean because most hardware details are detected at runtime. The PowerPC architecture puts SoC and board-specific files into subdirectory platforms. The ARM architecture, on the other hand, is quite messy, in part because there is a lot of variability between the many ARM-based SoCs. Platform-dependent code...

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