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Extending Unity with Editor Scripting

You're reading from  Extending Unity with Editor Scripting

Product type Book
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Pages 268 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Publishing in the Asset Store


Something that makes it easy to create new video games in Unity is the huge community it has and, of course, the Asset Store—a virtual store where you can find and buy prebuilt assets that can be imported directly into your video game project. If you are making a video game, you can look in the Asset Store and save time buying tools that help you with your development or assets that complement your gameplay requirements.

Additionally, this creates a new business line where instead of developing your own videogames, you can create tools of contents to help people to make video games and earn money from the sales in the process.

In this section, you will learn how to publish our stuff in the Asset Store, as an example, we will continue using the AppBuilder tool.

Installing the Asset Store Tools

To start, open the AppBuilder project, and then in the Unity menu navigate to Window | Asset Store. This will open the Asset Store window. In the top-right corner of this window...

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