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Android Studio 4.1 Development Essentials – Java Edition

You're reading from  Android Studio 4.1 Development Essentials – Java Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815161
Pages 810 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (88) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Overview of Android View Binding 12. Understanding Android Application and Activity Lifecycles 13. Handling Android Activity State Changes 14. Android Activity State Changes by Example 15. Saving and Restoring the State of an Android Activity 16. Understanding Android Views, View Groups and Layouts 17. A Guide to the Android Studio Layout Editor Tool 18. A Guide to the Android ConstraintLayout 19. A Guide to using ConstraintLayout in Android Studio 20. Working with ConstraintLayout Chains and Ratios in Android Studio 21. An Android Studio Layout Editor ConstraintLayout Tutorial 22. Manual XML Layout Design in Android Studio 23. Managing Constraints using Constraint Sets 24. An Android ConstraintSet Tutorial 25. A Guide to using Apply Changes in Android Studio 26. An Overview and Example of Android Event Handling 27. Android Touch and Multi-touch Event Handling 28. Detecting Common Gestures using the Android Gesture Detector Class 29. Implementing Custom Gesture and Pinch Recognition on Android 30. An Introduction to Android Fragments 31. Using Fragments in Android Studio - An Example 32. Modern Android App Architecture with Jetpack 33. An Android Jetpack ViewModel Tutorial 34. An Android Jetpack LiveData Tutorial 35. An Overview of Android Jetpack Data Binding 36. An Android Jetpack Data Binding Tutorial 37. An Android ViewModel Saved State Tutorial 38. Working with Android Lifecycle-Aware Components 39. An Android Jetpack Lifecycle Awareness Tutorial 40. An Overview of the Navigation Architecture Component 41. An Android Jetpack Navigation Component Tutorial 42. Creating and Managing Overflow Menus on Android 43. An Introduction to MotionLayout 44. An Android MotionLayout Editor Tutorial 45. A MotionLayout KeyCycle Tutorial 46. Working with the Floating Action Button and Snackbar 47. Creating a Tabbed Interface using the TabLayout Component 48. Working with the RecyclerView and CardView Widgets 49. An Android RecyclerView and CardView Tutorial 50. A Layout Editor Sample Data Tutorial 51. Working with the AppBar and Collapsing Toolbar Layouts 52. An Android Studio Master/Detail Flow Tutorial 53. An Overview of Android Intents 54. Android Explicit Intents – A Worked Example 55. Android Implicit Intents – A Worked Example 56. Android Broadcast Intents and Broadcast Receivers 57. A Basic Overview of Threads and AsyncTasks 58. An Overview of Android Started and Bound Services 59. Implementing an Android Started Service – A Worked Example 60. Android Local Bound Services – A Worked Example 61. Android Remote Bound Services – A Worked Example 62. An Android Notifications Tutorial 63. An Android Direct Reply Notification Tutorial 64. Foldable Devices and Multi-Window Support 65. An Overview of Android SQLite Databases 66. The Android Room Persistence Library 67. An Android TableLayout and TableRow Tutorial 68. An Android Room Database and Repository Tutorial 69. Accessing Cloud Storage using the Android Storage Access Framework 70. An Android Storage Access Framework Example 71. Video Playback on Android using the VideoView and MediaController Classes 72. Android Picture-in-Picture Mode 73. An Android Picture-in-Picture Tutorial 74. Making Runtime Permission Requests in Android 75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 76. Working with the Google Maps Android API in Android Studio 77. Printing with the Android Printing Framework 78. An Android HTML and Web Content Printing Example 79. A Guide to Android Custom Document Printing 80. An Introduction to Android App Links 81. An Android Studio App Links Tutorial 82. A Guide to the Android Studio Profiler 83. An Android Biometric Authentication Tutorial 84. Creating, Testing and Uploading an Android App Bundle 85. An Overview of Android Dynamic Feature Modules 86. An Android Studio Dynamic Feature Tutorial 87. An Overview of Gradle in Android Studio Index

14. Android Activity State Changes by Example

The previous chapters have discussed in some detail the different states and lifecycles of the activities that comprise an Android application. In this chapter, we will put the theory of handling activity state changes into practice through the creation of an example application. The purpose of this example application is to provide a real world demonstration of an activity as it passes through a variety of different states within the Android runtime. In the next chapter, entitled “Saving and Restoring the State of an Android Activity”, the example project constructed in this chapter will be extended to demonstrate the saving and restoration of dynamic activity state.

14.1 Creating the State Change Example Project

The first step in this exercise is to create the new project. Begin by launching Android Studio and, if necessary, closing any currently open projects using the File -> Close Project menu option so that the Welcome screen appears.

Select the Create New Project quick start option from the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter StateChange into the Name field and specify com.ebookfrenzy.statechange as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Java. Upon completion of the project creation process, the StateChange project should be listed in the Project tool window located along the left-hand edge of the Android Studio main window.

The next action to take involves the design of the user interface for the activity. This is stored...

14.2 Designing the User Interface

With the user interface layout loaded into the Layout Editor tool, it is now time to design the user interface for the example application. Instead of the “Hello World!” TextView currently present in the user interface design, the activity actually requires an EditText view. Select the TextView object in the Layout Editor canvas and press the Delete key on the keyboard to remove it from the design.

From the Palette located on the left side of the Layout Editor, select the Text category and, from the list of text components, click and drag a Plain Text component over to the visual representation of the device screen. Move the component to the center of the display so that the center guidelines appear and drop it into place so that the layout resembles that of Figure 14-2.

Figure 14-2

When using the EditText widget it is necessary to specify an input type for the view. This simply defines the type of text or data that will...

14.3 Overriding the Activity Lifecycle Methods

At this point, the project contains a single activity named MainActivity, which is derived from the Android AppCompatActivity class. The source code for this activity is contained within the MainActivity.java file which should already be open in an editor session and represented by a tab in the editor tab bar. In the event that the file is no longer open, navigate to it in the Project tool window panel (app -> java -> com.ebookfrenzy.statechange -> MainActivity) and double-click on it to load the file into the editor. Once loaded the code should read as follows:

package com.ebookfrenzy.statechange;

 

import androidx.appcompat.app.AppCompatActivity;

 

import android.os.Bundle;

 

public class MainActivity extends AppCompatActivity {

 

    @Override

    protected void onCreate(Bundle savedInstanceState) {

      ...

14.4 Filtering the Logcat Panel

The purpose of the code added to the overridden methods in MainActivity.java is to output logging information to the Logcat tool window. This output can be configured to display all events relating to the device or emulator session, or restricted to those events that relate to the currently selected app. The output can also be further restricted to only those log events that match a specified filter.

Display the Logcat tool window and click on the filter menu (marked as B in Figure 14-3) to review the available options. When this menu is set to Show only selected application, only those messages relating to the app selected in the menu marked as A will be displayed in the Logcat panel. Choosing No Filters, on the other hand, will display all the messages generated by the device or emulator.

Figure 14-3

Before running the application, it is worth demonstrating the creation of a filter which, when selected, will further restrict the log output...

14.5 Running the Application

For optimal results, the application should be run on a physical Android device or emulator. With the device configured and connected to the development computer, click on the run button represented by a green triangle located in the Android Studio toolbar as shown in Figure 14-5 below, select the Run -> Run… menu option or use the Shift+F10 keyboard shortcut:

Figure 14-5

Select the physical Android device from the Choose Device dialog if it appears (assuming that you have not already configured it to be the default target). After Android Studio has built the application and installed it on the device it should start up and be running in the foreground.

A review of the Logcat panel should indicate which methods have so far been triggered (taking care to ensure that the Lifecycle filter created in the preceding section is selected to filter out log events that are not currently of interest to us):

Figure 14-6

14.6 Experimenting with the Activity

With the diagnostics working, it is now time to exercise the application with a view to gaining an understanding of the activity lifecycle state changes. To begin with, consider the initial sequence of log events in the Logcat panel:

onCreate

onStart

onResume

Clearly, the initial state changes are exactly as outlined in “Understanding Android Application and Activity Lifecycles”. Note, however, that a call was not made to onRestoreInstanceState() since the Android runtime detected that there was no state to restore in this situation.

Tap on the Home icon in the bottom status bar on the device display and note the sequence of method calls reported in the log as follows:

onPause

onStop

onSaveInstanceState

In this case, the runtime has noticed that the activity is no longer in the foreground, is not visible to the user and has stopped the activity, but not without providing an opportunity for the activity to...

14.7 Summary

The old adage that a picture is worth a thousand words holds just as true for examples when learning a new programming paradigm. In this chapter, we have created an example Android application for the purpose of demonstrating the different lifecycle states through which an activity is likely to pass. In the course of developing the project in this chapter, we also looked at a mechanism for generating diagnostic logging information from within an activity.

In the next chapter, we will extend the StateChange example project to demonstrate how to save and restore an activity’s dynamic state.

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Android Studio 4.1 Development Essentials – Java Edition
Published in: May 2021 Publisher: Packt ISBN-13: 9781801815161
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