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Flutter Cookbook, Second Edition - Second Edition

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Pages 712 pages
Edition 2nd Edition
Languages
Author (1):
Simone Alessandria Simone Alessandria
Profile icon Simone Alessandria

Table of Contents (19) Chapters

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Designing animations part 1 — Using the AnimationController

In this recipe, you will perform the first step of making your widgets animatable, by conforming to a ticker Mixin and initializing an AnimationController. You will also add the appropriate listeners to make sure the build function reruns at every tick.

You will build an animation that moves a ball diagonally starting from the top of the screen, then stopping at an ending position as shown in Figure 12.2:

Chart, icon, bubble chart  Description automatically generated

Figure 12.2: Example of AnimationController

Getting ready

To follow along with this recipe, you can create a new Flutter project, or you can use the app created in the previous recipe, Creating basic container animations.

How to do it...

In this recipe, you will build a widget that moves across the screen:

  1. In the lib folder, create a new file called shape_animation.dart.
  2. At the top of the file, import material.dart:
    import 'package:flutter/material.dart&apos...
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