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Flutter Cookbook, Second Edition - Second Edition

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Pages 712 pages
Edition 2nd Edition
Languages
Author (1):
Simone Alessandria Simone Alessandria
Profile icon Simone Alessandria

Table of Contents (19) Chapters

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Optimizing animations

In this recipe, you will use AnimatedBuilder widgets, which simplify the process of writing animations and provide some important performance optimizations.

In particular, you will design a “yo-yo-like” animation. By using an AnimatedBuilder, your animations will only need to redraw the descendants of the widget. In this way, you will both optimize the animations and simplify the process of designing them.

Getting ready

To follow along with this recipe, you need the app built in the previous three recipes: Designing animations part 1 — VSync and the AnimationController, Designing animations part 2 — Adding multiple animations, and Designing animations part 3 — Using curves.

How to do it...

You will now add an AnimatedBuilder widget to your app to optimize the movement of the ball on the screen:

  1. In the build method of the _ShapeAnimationState class, remove the actions parameter from the AppBar.
  2. ...
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