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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Summary


This chapter covered the whole construction process of an interactive and animated application. You learned how to integrate various Kivy components and you should now be able to comfortably build a 2D animated game.

Let's review all the new classes and components we used in this chapter:

  • Atlas

  • Image : source property

  • SoundLoader and Sound: load and play methods respectively

  • Window: height and width properties; request_keyboard, remove_widget, and add_widget method

  • Animation: properties as parameters; d and t parameters; start, stop, and bind methods; on_start, on_progress, and on_complete events; and '+' and '&' operators

  • Touch: ud attribute

  • Clock: schedule_interval and schedule_once methods

  • Keyboard: bind and unbind methods, on_key_down event

The information contained in this chapter delivers tools and strategies to start with the development of highly interactive applications. In combination with the previous chapters, and the provided insights into the use of properties, binding...

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