Summary
This chapter covered the whole construction process of an interactive and animated application. You learned how to integrate various Kivy components and you should now be able to comfortably build a 2D animated game.
Let's review all the new classes and components we used in this chapter:
Atlas
Image
: source
propertySoundLoader
andSound: load
andplay methods
respectivelyWindow: height
andwidth
properties;request_keyboard
,remove_widget
, andadd_widget
methodAnimation
: properties as parameters;d
andt
parameters;start
,stop
, andbind
methods;on_start
,on_progress
, andon_complete
events; and'+'
and'&'
operatorsTouch
:ud
attributeClock
:schedule_interval
andschedule_once
methodsKeyboard
:bind
andunbind
methods,on_key_down
event
The information contained in this chapter delivers tools and strategies to start with the development of highly interactive applications. In combination with the previous chapters, and the provided insights into the use of properties, binding...