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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Comic creator – PushMatrix and PopMatrix


It is time to insert a few graphics to the project we started in the Chapter 1, GUI Basics: Building an Interface. Previously, we have insisted on the following two important things regarding the coordinate space:

  • The coordinate space is not restricted to any position or size. It usually has its origin in the bottom-left corner of the screen. We avoided this in the last example by using RelativeLayout, which internally performs a translation to the pos property of the Widget.

  • Once the coordinate space context is transformed by any instruction, it stays like that until we specify something different. RelativeLayout also addresses this problem with a two context instructions that we are going to study in this section: PushMatrix and PopMatrix.

We use RelativeLayout again in this section, but we will also explain alternatives to it whenever we deal with any other type of Widget. We will add a new file (comicwidgets.kv) to our project. In the comicreator...

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