Comic creator – PushMatrix and PopMatrix
It is time to insert a few graphics to the project we started in the Chapter 1, GUI Basics: Building an Interface. Previously, we have insisted on the following two important things regarding the coordinate space:
The coordinate space is not restricted to any position or size. It usually has its origin in the bottom-left corner of the screen. We avoided this in the last example by using
RelativeLayout
, which internally performs a translation to thepos
property of theWidget
.Once the coordinate space context is transformed by any instruction, it stays like that until we specify something different.
RelativeLayout
also addresses this problem with a two context instructions that we are going to study in this section:PushMatrix
andPopMatrix
.
We use RelativeLayout
again in this section, but we will also explain alternatives to it whenever we deal with any other type of Widget
. We will add a new file (comicwidgets.kv
) to our project. In the comicreator...