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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Basic shapes


Before we start, let me introduce the Python code that we will use in most of this chapter's examples:

1. # File name: drawing.py
2. from kivy.app import App
3. from kivy.uix.relativelayout import RelativeLayout
4. 
5. class DrawingSpace(RelativeLayout):
6.   pass
7. 
8. class DrawingApp(App):
9.   def build(self):
10.     return DrawingSpace()
11. 
12. if __name__=="__main__":
13.   DrawingApp().run()

We have created the subclass DrawingSpace from RelativeLayout. We could have chosen any Widget but we are going to integrate some of these ideas into our comic creator project later on, it is best to use RelativeLayout which the comic creator uses as drawing space.

There are two types of instructions that we can add to a Canvas instance. These instructions are represented by two base classes: VertexInstructions and ContextInstructions.

Note

The VertexInstruction subclasses allows us to draw vector shapes in the coordinate space. The ContexInstruction classes let us apply changes...

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