Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Events
Videos
Audiobooks
Packt Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds

How-To Tutorials

7019 Articles
article-image-overview-common-machine-learning-tasks
Packt
14 Sep 2015
29 min read
Save for later

Introducing Bayesian Inference

Packt
14 Sep 2015
29 min read
In this article by Dr. Hari M. Kudovely, the author of Learning Bayesian Models with R, we will look at Bayesian inference in depth. The Bayes theorem is the basis for updating beliefs or model parameter values in Bayesian inference, given the observations. In this article, a more formal treatment of Bayesian inference will be given. To begin with, let us try to understand how uncertainties in a real-world problem are treated in Bayesian approach. (For more resources related to this topic, see here.) Bayesian view of uncertainty The classical or frequentist statistics typically take the view that any physical process-generating data containing noise can be modeled by a stochastic model with fixed values of parameters. The parameter values are learned from the observed data through procedures such as maximum likelihood estimate. The essential idea is to search in the parameter space to find the parameter values that maximize the probability of observing the data seen so far. Neither the uncertainty in the estimation of model parameters from data, nor the uncertainty in the model itself that explains the phenomena under study, is dealt with in a formal way. The Bayesian approach, on the other hand, treats all sources of uncertainty using probabilities. Therefore, neither the model to explain an observed dataset nor its parameters are fixed, but they are treated as uncertain variables. Bayesian inference provides a framework to learn the entire distribution of model parameters, not just the values, which maximize the probability of observing the given data. The learning can come from both the evidence provided by observed data and domain knowledge from experts. There is also a framework to select the best model among the family of models suited to explain a given dataset. Once we have the distribution of model parameters, we can eliminate the effect of uncertainty of parameter estimation in the future values of a random variable predicted using the learned model. This is done by averaging over the model parameter values through marginalization of joint probability distribution. Consider the joint probability distribution of N random variables again: This time, we have added one more term, m, to the argument of the probability distribution, in order to indicate explicitly that the parameters are generated by the model m. Then, according to Bayes theorem, the probability distribution of model parameters conditioned on the observed data  and model m is given by:   Formally, the term on the LHS of the equation  is called posterior probability distribution. The second term appearing in the numerator of RHS, , is called the prior probability distribution. It represents the prior belief about the model parameters, before observing any data, say, from the domain knowledge. Prior distributions can also have parameters and they are called hyperparameters. The term  is the likelihood of model m explaining the observed data. Since , it can be considered as a normalization constant . The preceding equation can be rewritten in an iterative form as follows:   Here,  represents values of observations that are obtained at time step n,  is the marginal parameter distribution updated until time step n - 1, and  is the model parameter distribution updated after seeing the observations  at time step n. Casting Bayes theorem in this iterative form is useful for online learning and it suggests the following: Model parameters can be learned in an iterative way as more and more data or evidence is obtained The posterior distribution estimated using the data seen so far can be treated as a prior model when the next set of observations is obtained Even if no data is available, one could make predictions based on prior distribution created using the domain knowledge alone To make these points clear, let's take a simple illustrative example. Consider the case where one is trying to estimate the distribution of the height of males in a given region. The data used for this example is the height measurement in centimeters obtained from M volunteers sampled randomly from the population. We assume that the heights are distributed according to a normal distribution with the mean  and variance :   As mentioned earlier, in classical statistics, one tries to estimate the values of  and  from observed data. Apart from the best estimate value for each parameter, one could also determine an error term of the estimate. In the Bayesian approach, on the other hand,  and  are also treated as random variables. Let's, for simplicity, assume  is a known constant. Also, let's assume that the prior distribution for  is a normal distribution with (hyper) parameters  and . In this case, the expression for posterior distribution of  is given by:   Here, for convenience, we have used the notation  for . It is a simple exercise to expand the terms in the product and complete the squares in the exponential. The resulting expression for the posterior distribution  is given by:   Here,  represents the sample mean. Though the preceding expression looks complex, it has a very simple interpretation. The posterior distribution is also a normal distribution with the following mean:   The variance is as follows:   The posterior mean is a weighted sum of prior mean  and sample mean . As the sample size M increases, the weight of the sample mean increases and that of the prior decreases. Similarly, posterior precision (inverse of the variance) is the sum of the prior precision  and precision of the sample mean :   As M increases, the contribution of precision from observations (evidence) outweighs that from the prior knowledge. Let's take a concrete example where we consider age distribution with the population mean 5.5 and population standard deviation 0.5. We sample 100 people from this population by using the following R script: >set.seed(100) >age_samples <- rnorm(10000,mean = 5.5,sd=0.5) We can calculate the posterior distribution using the following R function: >age_mean <- function(n){ mu0 <- 5 sd0 <- 1 mus <- mean(age_samples[1:n]) sds <- sd(age_samples[1:n]) mu_n <- (sd0^2/(sd0^2 + sds^2/n)) * mus + (sds^2/n/(sd0^2 + sds^2/n)) * mu0 mu_n } >samp <- c(25,50,100,200,400,500,1000,2000,5000,10000) >mu <- sapply(samp,age_mean,simplify = "array") >plot(samp,mu,type="b",col="blue",ylim=c(5.3,5.7),xlab="no of samples",ylab="estimate of mean") >abline(5.5,0) One can see that as the number of samples increases, the estimated mean asymptotically approaches the population mean. The initial low value is due to the influence of the prior, which is, in this case, 5.0. This simple and intuitive picture of how the prior knowledge and evidence from observations contribute to the overall model parameter estimate holds in any Bayesian inference. The precise mathematical expression for how they combine would be different. Therefore, one could start using a model for prediction with just prior information, either from the domain knowledge or the data collected in the past. Also, as new observations arrive, the model can be updated using the Bayesian scheme. Choosing the right prior distribution In the preceding simple example, we saw that if the likelihood function has the form of a normal distribution, and when the prior distribution is chosen as normal, the posterior also turns out to be a normal distribution. Also, we could get a closed-form analytical expression for the posterior mean. Since the posterior is obtained by multiplying the prior and likelihood functions and normalizing by integration over the parameter variables, the form of the prior distribution has a significant influence on the posterior. This section gives some more details about the different types of prior distributions and guidelines as to which ones to use in a given context. There are different ways of classifying prior distributions in a formal way. One of the approaches is based on how much information a prior provides. In this scheme, the prior distributions are classified as Informative, Weakly Informative, Least Informative, and Non-informative. Here, we take more of a practitioner's approach and illustrate some of the important classes of the prior distributions commonly used in practice. Non-informative priors Let's start with the case where we do not have any prior knowledge about the model parameters. In this case, we want to express complete ignorance about model parameters through a mathematical expression. This is achieved through what are called non-informative priors. For example, in the case of a single random variable x that can take any value between  and , the non-informative prior for its mean   would be the following: Here, the complete ignorance of the parameter value is captured through a uniform distribution function in the parameter space. Note that a uniform distribution is not a proper distribution function since its integral over the domain is not equal to 1; therefore, it is not normalizable. However, one can use an improper distribution function for the prior as long as it is multiplied by the likelihood function; the resulting posterior can be normalized. If the parameter of interest is variance , then by definition it can only take non-negative values. In this case, we transform the variable so that the transformed variable has a uniform probability in the range from  to : It is easy to show, using simple differential calculus, that the corresponding non-informative distribution function in the original variable  would be as follows: Another well-known non-informative prior used in practical applications is the Jeffreys prior, which is named after the British statistician Harold Jeffreys. This prior is invariant under reparametrization of  and is defined as proportional to the square root of the determinant of the Fisher information matrix: Here, it is worth discussing the Fisher information matrix a little bit. If X is a random variable distributed according to , we may like to know how much information observations of X carry about the unknown parameter . This is what the Fisher Information Matrix provides. It is defined as the second moment of the score (first derivative of the logarithm of the likelihood function): Let's take a simple two-dimensional problem to understand the Fisher information matrix and Jeffreys prior. This example is given by Prof. D. Wittman of the University of California. Let's consider two types of food item: buns and hot dogs. Let's assume that generally they are produced in pairs (a hot dog and bun pair), but occasionally hot dogs are also produced independently in a separate process. There are two observables such as the number of hot dogs () and the number of buns (), and two model parameters such as the production rate of pairs () and the production rate of hot dogs alone (). We assume that the uncertainty in the measurements of the counts of these two food products is distributed according to the normal distribution, with variance  and , respectively. In this case, the Fisher Information matrix for this problem would be as follows: In this case, the inverse of the Fisher information matrix would correspond to the covariance matrix: Subjective priors One of the key strengths of Bayesian statistics compared to classical (frequentist) statistics is that the framework allows one to capture subjective beliefs about any random variables. Usually, people will have intuitive feelings about minimum, maximum, mean, and most probable or peak values of a random variable. For example, if one is interested in the distribution of hourly temperatures in winter in a tropical country, then the people who are familiar with tropical climates or climatology experts will have a belief that, in winter, the temperature can go as low as 15°C and as high as 27°C with the most probable temperature value being 23°C. This can be captured as a prior distribution through the Triangle distribution as shown here. The Triangle distribution has three parameters corresponding to a minimum value (a), the most probable value (b), and a maximum value (c). The mean and variance of this distribution are given by:   One can also use a PERT distribution to represent a subjective belief about the minimum, maximum, and most probable value of a random variable. The PERT distribution is a reparametrized Beta distribution, as follows:   Here:     The PERT distribution is commonly used for project completion time analysis, and the name originates from project evaluation and review techniques. Another area where Triangle and PERT distributions are commonly used is in risk modeling. Often, people also have a belief about the relative probabilities of values of a random variable. For example, when studying the distribution of ages in a population such as Japan or some European countries, where there are more old people than young, an expert could give relative weights for the probability of different ages in the populations. This can be captured through a relative distribution containing the following details: Here, min and max represent the minimum and maximum values, {values} represents the set of possible observed values, and {weights} represents their relative weights. For example, in the population age distribution problem, these could be the following: The weights need not have a sum of 1. Conjugate priors If both the prior and posterior distributions are in the same family of distributions, then they are called conjugate distributions and the corresponding prior is called a conjugate prior for the likelihood function. Conjugate priors are very helpful for getting get analytical closed-form expressions for the posterior distribution. In the simple example we considered, we saw that when the noise is distributed according to the normal distribution, choosing a normal prior for the mean resulted in a normal posterior. The following table gives examples of some well-known conjugate pairs: Likelihood function Model parameters Conjugate prior Hyperparameters Binomial   (probability) Beta   Poisson   (rate) Gamma   Categorical   (probability, number of categories) Dirichlet   Univariate normal (known variance )   (mean) Normal   Univariate normal (known mean )   (variance) Inverse Gamma     Hierarchical priors Sometimes, it is useful to define prior distributions for the hyperparameters itself. This is consistent with the Bayesian view that all parameters should be treated as uncertain by using probabilities. These distributions are called hyper-prior distributions. In theory, one can continue this into many levels as a hierarchical model. This is one way of eliciting the optimal prior distributions. For example: is the prior distribution with a hyperparameter . We could define a prior distribution for  through a second set of equations, as follows: Here,  is the hyper-prior distribution for the hyperparameter , parametrized by the hyper-hyper-parameter . One can define a prior distribution for in the same way and continue the process forever. The practical reason for formalizing such models is that, at some level of hierarchy, one can define a uniform prior for the hyper parameters, reflecting complete ignorance about the parameter distribution, and effectively truncate the hierarchy. In practical situations, typically, this is done at the second level. This corresponds to, in the preceding example, using a uniform distribution for . I want to conclude this section by stressing one important point. Though prior distribution has a significant role in Bayesian inference, one need not worry about it too much, as long as the prior chosen is reasonable and consistent with the domain knowledge and evidence seen so far. The reasons are is that, first of all, as we have more evidence, the significance of the prior gets washed out. Secondly, when we use Bayesian models for prediction, we will average over the uncertainty in the estimation of the parameters using the posterior distribution. This averaging is the key ingredient of Bayesian inference and it removes many of the ambiguities in the selection of the right prior. Estimation of posterior distribution So far, we discussed the essential concept behind Bayesian inference and also how to choose a prior distribution. Since one needs to compute the posterior distribution of model parameters before one can use the models for prediction, we discuss this task in this section. Though the Bayesian rule has a very simple-looking form, the computation of posterior distribution in a practically usable way is often very challenging. This is primarily because computation of the normalization constant  involves N-dimensional integrals, when there are N parameters. Even when one uses a conjugate prior, this computation can be very difficult to track analytically or numerically. This was one of the main reasons for not using Bayesian inference for multivariate modeling until recent decades. In this section, we will look at various approximate ways of computing posterior distributions that are used in practice. Maximum a posteriori estimation Maximum a posteriori (MAP) estimation is a point estimation that corresponds to taking the maximum value or mode of the posterior distribution. Though taking a point estimation does not capture the variability in the parameter estimation, it does take into account the effect of prior distribution to some extent when compared to maximum likelihood estimation. MAP estimation is also called poor man's Bayesian inference. From the Bayes rule, we have: Here, for convenience, we have used the notation X for the N-dimensional vector . The last relation follows because the denominator of RHS of Bayes rule is independent of . Compare this with the following maximum likelihood estimate: The difference between the MAP and ML estimate is that, whereas ML finds the mode of the likelihood function, MAP finds the mode of the product of the likelihood function and prior. Laplace approximation We saw that the MAP estimate just finds the maximum value of the posterior distribution. Laplace approximation goes one step further and also computes the local curvature around the maximum up to quadratic terms. This is equivalent to assuming that the posterior distribution is approximately Gaussian (normal) around the maximum. This would be the case if the amount of data were large compared to the number of parameters: M >> N. Here, A is an N x N Hessian matrix obtained by taking the derivative of the log of the posterior distribution: It is straightforward to evaluate the previous expressions at , using the following definition of conditional probability: We can get an expression for P(X|m) from Laplace approximation that looks like the following: In the limit of a large number of samples, one can show that this expression simplifies to the following: The term  is called Bayesian information criterion (BIC) and can be used for model selections or model comparison. This is one of the goodness of fit terms for a statistical model. Another similar criterion that is commonly used is Akaike information criterion (AIC), which is defined by . Now we will discuss how BIC can be used to compare different models for model selection. In the Bayesian framework, two models such as  and  are compared using the Bayes factor. The definition of the Bayes factor  is the ratio of posterior odds to prior odds that is given by: Here, posterior odds is the ratio of posterior probabilities of the two models of the given data and prior odds is the ratio of prior probabilities of the two models, as given in the preceding equation. If , model  is preferred by the data and if , model  is preferred by the data. In reality, it is difficult to compute the Bayes factor because it is difficult to get the precise prior probabilities. It can be shown that, in the large N limit,  can be viewed as a rough approximation to . Monte Carlo simulations The two approximations that we have discussed so far, the MAP and Laplace approximations, are useful when the posterior is a very sharply peaked function about the maximum value. Often, in real-life situations, the posterior will have long tails. This is, for example, the case in e-commerce where the probability of the purchasing of a product by a user has a long tail in the space of all products. So, in many practical situations, both MAP and Laplace approximations fail to give good results. Another approach is to directly sample from the posterior distribution. Monte Carlo simulation is a technique used for sampling from the posterior distribution and is one of the workhorses of Bayesian inference in practical applications. In this section, we will introduce the reader to Markov Chain Monte Carlo (MCMC) simulations and also discuss two common MCMC methods used in practice. As discussed earlier, let  be the set of parameters that we are interested in estimating from the data through posterior distribution. Consider the case of the parameters being discrete, where each parameter has K possible values, that is, . Set up a Markov process with states  and transition probability matrix . The essential idea behind MCMC simulations is that one can choose the transition probabilities in such a way that the steady state distribution of the Markov chain would correspond to the posterior distribution we are interested in. Once this is done, sampling from the Markov chain output, after it has reached a steady state, will give samples of distributed according to the posterior distribution. Now, the question is how to set up the Markov process in such a way that its steady state distribution corresponds to the posterior of interest. There are two well-known methods for this. One is the Metropolis-Hastings algorithm and the second is Gibbs sampling. We will discuss both in some detail here. The Metropolis-Hasting algorithm The Metropolis-Hasting algorithm was one of the first major algorithms proposed for MCMC. It has a very simple concept—something similar to a hill-climbing algorithm in optimization: Let  be the state of the system at time step t. To move the system to another state at time step t + 1, generate a candidate state  by sampling from a proposal distribution . The proposal distribution is chosen in such a way that it is easy to sample from it. Accept the proposal move with the following probability: If it is accepted, = ; if not, . Continue the process until the distribution converges to the steady state. Here,  is the posterior distribution that we want to simulate. Under certain conditions, the preceding update rule will guarantee that, in the large time limit, the Markov process will approach a steady state distributed according to . The intuition behind the Metropolis-Hasting algorithm is simple. The proposal distribution  gives the conditional probability of proposing state  to make a transition in the next time step from the current state . Therefore,  is the probability that the system is currently in state  and would make a transition to state  in the next time step. Similarly,  is the probability that the system is currently in state  and would make a transition to state  in the next time step. If the ratio of these two probabilities is more than 1, accept the move. Alternatively, accept the move only with the probability given by the ratio. Therefore, the Metropolis-Hasting algorithm is like a hill-climbing algorithm where one accepts all the moves that are in the upward direction and accepts moves in the downward direction once in a while with a smaller probability. The downward moves help the system not to get stuck in local minima. Let's revisit the example of estimating the posterior distribution of the mean and variance of the height of people in a population discussed in the introductory section. This time we will estimate the posterior distribution by using the Metropolis-Hasting algorithm. The following lines of R code do this job: >set.seed(100) >mu_t <- 5.5 >sd_t <- 0.5 >age_samples <- rnorm(10000,mean = mu_t,sd = sd_t) >#function to compute log likelihood >loglikelihood <- function(x,mu,sigma){ singlell <- dnorm(x,mean = mu,sd = sigma,log = T) sumll <- sum(singlell) sumll } >#function to compute prior distribution for mean on log scale >d_prior_mu <- function(mu){ dnorm(mu,0,10,log=T) } >#function to compute prior distribution for std dev on log scale >d_prior_sigma <- function(sigma){ dunif(sigma,0,5,log=T) } >#function to compute posterior distribution on log scale >d_posterior <- function(x,mu,sigma){ loglikelihood(x,mu,sigma) + d_prior_mu(mu) + d_prior_sigma(sigma) } >#function to make transition moves tran_move <- function(x,dist = .1){ x + rnorm(1,0,dist) } >num_iter <- 10000 >posterior <- array(dim = c(2,num_iter)) >accepted <- array(dim=num_iter - 1) >theta_posterior <-array(dim=c(2,num_iter)) >values_initial <- list(mu = runif(1,4,8),sigma = runif(1,1,5)) >theta_posterior[1,1] <- values_initial$mu >theta_posterior[2,1] <- values_initial$sigma >for (t in 2:num_iter){ #proposed next values for parameters theta_proposed <- c(tran_move(theta_posterior[1,t-1]) ,tran_move(theta_posterior[2,t-1])) p_proposed <- d_posterior(age_samples,mu = theta_proposed[1] ,sigma = theta_proposed[2]) p_prev <-d_posterior(age_samples,mu = theta_posterior[1,t-1] ,sigma = theta_posterior[2,t-1]) eps <- exp(p_proposed - p_prev) # proposal is accepted if posterior density is higher w/ theta_proposed # if posterior density is not higher, it is accepted with probability eps accept <- rbinom(1,1,prob = min(eps,1)) accepted[t - 1] <- accept if (accept == 1){ theta_posterior[,t] <- theta_proposed } else { theta_posterior[,t] <- theta_posterior[,t-1] } } To plot the resulting posterior distribution, we use the sm package in R: >library(sm) x <- cbind(c(theta_posterior[1,1:num_iter]),c(theta_posterior[2,1:num_iter])) xlim <- c(min(x[,1]),max(x[,1])) ylim <- c(min(x[,2]),max(x[,2])) zlim <- c(0,max(1)) sm.density(x, xlab = "mu",ylab="sigma", zlab = " ",zlim = zlim, xlim = xlim ,ylim = ylim,col="white") title("Posterior density")  The resulting posterior distribution will look like the following figure:   Though the Metropolis-Hasting algorithm is simple to implement for any Bayesian inference problem, in practice it may not be very efficient in many cases. The main reason for this is that, unless one carefully chooses a proposal distribution , there would be too many rejections and it would take a large number of updates to reach the steady state. This is particularly the case when the number of parameters are high. There are various modifications of the basic Metropolis-Hasting algorithms that try to overcome these difficulties. We will briefly describe these when we discuss various R packages for the Metropolis-Hasting algorithm in the following section. R packages for the Metropolis-Hasting algorithm There are several contributed packages in R for MCMC simulation using the Metropolis-Hasting algorithm, and here we describe some popular ones. The mcmc package contributed by Charles J. Geyer and Leif T. Johnson is one of the popular packages in R for MCMC simulations. It has the metrop function for running the basic Metropolis-Hasting algorithm. The metrop function uses a multivariate normal distribution as the proposal distribution. Sometimes, it is useful to make a variable transformation to improve the speed of convergence in MCMC. The mcmc package has a function named morph for doing this. Combining these two, the function morph.metrop first transforms the variable, does a Metropolis on the transformed density, and converts the results back to the original variable. Apart from the mcmc package, two other useful packages in R are MHadaptive contributed by Corey Chivers and the Evolutionary Monte Carlo (EMC) algorithm package by Gopi Goswami. Gibbs sampling As mentioned before, the Metropolis-Hasting algorithm suffers from the drawback of poor convergence, due to too many rejections, if one does not choose a good proposal distribution. To avoid this problem, two physicists Stuart Geman and Donald Geman proposed a new algorithm. This algorithm is called Gibbs sampling and it is named after the famous physicist J W Gibbs. Currently, Gibbs sampling is the workhorse of MCMC for Bayesian inference. Let  be the set of parameters of the model that we wish to estimate: Start with an initial state . At each time step, update the components one by one, by drawing from a distribution conditional on the most recent value of rest of the components:         After N steps, all components of the parameter will be updated. Continue with step 2 until the Markov process converges to a steady state.  Gibbs sampling is a very efficient algorithm since there are no rejections. However, to be able to use Gibbs sampling, the form of the conditional distributions of the posterior distribution should be known. R packages for Gibbs sampling Unfortunately, there are not many contributed general purpose Gibbs sampling packages in R. The gibbs.met package provides two generic functions for performing MCMC in a Naïve way for user-defined target distribution. The first function is gibbs_met. This performs Gibbs sampling with each 1-dimensional distribution sampled by using the Metropolis algorithm, with normal distribution as the proposal distribution. The second function, met_gaussian, updates the whole state with independent normal distribution centered around the previous state. The gibbs.met package is useful for general purpose MCMC on moderate dimensional problems. Apart from the general purpose MCMC packages, there are several packages in R designed to solve a particular type of machine-learning problems. The GibbsACOV package can be used for one-way mixed-effects ANOVA and ANCOVA models. The lda package performs collapsed Gibbs sampling methods for topic (LDA) models. The stocc package fits a spatial occupancy model via Gibbs sampling. The binomlogit package implements an efficient MCMC for Binomial Logit models. Bmk is a package for doing diagnostics of MCMC output. Bayesian Output Analysis Program (BOA) is another similar package. RBugs is an interface of the well-known OpenBUGS MCMC package. The ggmcmc package is a graphical tool for analyzing MCMC simulation. MCMCglm is a package for generalized linear mixed models and BoomSpikeSlab is a package for doing MCMC for Spike and Slab regression. Finally, SamplerCompare is a package (more of a framework) for comparing the performance of various MCMC packages. Variational approximation In the variational approximation scheme, one assumes that the posterior distribution  can be approximated to a factorized form: Note that the factorized form is also a conditional distribution, so each  can have dependence on other s through the conditioned variable X. In other words, this is not a trivial factorization making each parameter independent. The advantage of this factorization is that one can choose more analytically tractable forms of distribution functions . In fact, one can vary the functions  in such a way that it is as close to the true posterior  as possible. This is mathematically formulated as a variational calculus problem, as explained here. Let's use some measures to compute the distance between the two probability distributions, such as  and , where . One of the standard measures of distance between probability distributions is the Kullback-Leibler divergence, or KL-divergence for short. It is defined as follows: The reason why it is called a divergence and not distance is that  is not symmetric with respect to Q and P. One can use the relation  and rewrite the preceding expression as an equation for log P(X): Here: Note that, in the equation for ln P(X), there is no dependence on Q on the LHS. Therefore, maximizing  with respect to Q will minimize , since their sum is a term independent of Q. By choosing analytically tractable functions for Q, one can do this maximization in practice. It will result in both an approximation for the posterior and a lower bound for ln P(X) that is the logarithm of evidence or marginal likelihood, since . Therefore, variational approximation gives us two quantities in one shot. A posterior distribution can be used to make predictions about future observations (as explained in the next section) and a lower bound for evidence can be used for model selection. How does one implement this minimization of KL-divergence in practice? Without going into mathematical details, here we write a final expression for the solution: Here,  implies that the expectation of the logarithm of the joint distribution  is taken over all the parameters  except for . Therefore, the minimization of KL-divergence leads to a set of coupled equations; one for each  needs to be solved self-consistently to obtain the final solution. Though the variational approximation looks very complex mathematically, it has a very simple, intuitive explanation. The posterior distribution of each parameter  is obtained by averaging the log of the joint distribution over all the other variables. This is analogous to the Mean Field theory in physics where, if there are N interacting charged particles, the system can be approximated by saying that each particle is in a constant external field, which is the average of fields produced by all the other particles. We will end this section by mentioning a few R packages for variational approximation. The VBmix package can be used for variational approximation in Bayesian mixture models. A similar package is vbdm used for Bayesian discrete mixture models. The package vbsr is used for variational inference in Spike Regression Regularized Linear Models. Prediction of future observations Once we have the posterior distribution inferred from data using some of the methods described already, it can be used to predict future observations. The probability of observing a value Y, given observed data X, and posterior distribution of parameters  is given by: Note that, in this expression, the likelihood function  is averaged by using the distribution of the parameter given by the posterior . This is, in fact, the core strength of the Bayesian inference. This Bayesian averaging eliminates the uncertainty in estimating the parameter values and makes the prediction more robust. Summary In this article, we covered the basic principles of Bayesian inference. Starting with how uncertainty is treated differently in Bayesian statistics compared to classical statistics, we discussed deeply various components of Bayes' rule. Firstly, we learned the different types of prior distributions and how to choose the right one for your problem. Then we learned the estimation of posterior distribution using techniques such as MAP estimation, Laplace approximation, and MCMC simulations. Resources for Article: Further resources on this subject: Bayesian Network Fundamentals [article] Learning Data Analytics with R and Hadoop [article] First steps with R [article]
Read more
  • 0
  • 0
  • 3455

article-image-getting-started-meteor
Packt
14 Sep 2015
6 min read
Save for later

Getting Started with Meteor

Packt
14 Sep 2015
6 min read
In this article, based on Marcelo Reyna's book Meteor Design Patterns, we will see that when you want to develop an application of any kind, you want to develop it fast. Why? Because the faster you develop, the better your return on investment will be (your investment is time, and the real cost is the money you could have produced with that time). There are two key ingredients ofrapid web development: compilers and patterns. Compilers will help you so that youdon’t have to type much, while patterns will increase the paceat which you solve common programming issues. Here, we will quick-start compilers and explain how they relate withMeteor, a vast but simple topic. The compiler we will be looking at isCoffeeScript. (For more resources related to this topic, see here.) CoffeeScriptfor Meteor CoffeeScript effectively replaces JavaScript. It is much faster to develop in CoffeeScript, because it simplifies the way you write functions, objects, arrays, logical statements, binding, and much more.All CoffeeScript files are saved with a .coffee extension. We will cover functions, objects, logical statements, and binding, since thisis what we will use the most. Objects and arrays CoffeeScriptgets rid of curly braces ({}), semicolons (;), and commas (,). This alone saves your fingers from repeating unnecessary strokes on the keyboard. CoffeeScript instead emphasizes on the proper use of tabbing. Tabbing will not only make your code more readable (you are probably doing it already), but also be a key factor inmaking it work. Let’s look at some examples: #COFFEESCRIPT toolbox = hammer:true flashlight:false Here, we are creating an object named toolbox that contains two keys: hammer and flashlight. The equivalent in JavaScript would be this: //JAVASCRIPT - OUTPUT var toolbox = { hammer:true, flashlight:false }; Much easier! As you can see, we have to tab to express that both the hammer and the flashlight properties are a part of toolbox. The word var is not allowed in CoffeeScript because CoffeeScript automatically applies it for you. Let’stakea look at how we would createan array: #COFFEESCRIPT drill_bits = [ “1/16 in” “5/64 in” “3/32 in” “7/64 in” ] //JAVASCRIPT – OUTPUT vardrill_bits; drill_bits = [“1/16 in”,”5/64 in”,”3/32 in”,”7/64 in”]; Here, we can see we don’t need any commas, but we do need brackets to determine that this is an array. Logical statements and operators CoffeeScript also removes a lot ofparentheses (()) in logical statements and functions. This makes the logic of the code much easier to understand at the first glance. Let’s look at an example: #COFFEESCRIPT rating = “excellent” if five_star_rating //JAVASCRIPT – OUTPUT var rating; if(five_star_rating){ rating = “excellent”; } In this example, we can clearly see thatCoffeeScript is easier to read and write.Iteffectively replaces all impliedparentheses in any logical statement. Operators such as &&, ||, and !== are replaced by words. Here is a list of the operators that you will be using the most: CoffeeScript JavaScript is === isnt !== not ! and && or || true, yes, on true false, no, off false @, this this Let's look at a slightly more complex logical statement and see how it compiles: #COFFEESCRIPT # Suppose that “this” is an object that represents a person and their physical properties if@eye_coloris “green” retina_scan = “passed” else retina_scan = “failed” //JAVASCRIPT - OUTPUT if(this.eye_color === “green”){ retina_scan = “passed”; } else { retina_scan = “failed”; } When using @eye_color to substitute for this.eye_color, notice that we do not need . Functions JavaScript has a couple of ways of creating functions. They look like this: //JAVASCRIPT //Save an anonymous function onto a variable varhello_world = function(){ console.log(“Hello World!”); } //Declare a function functionhello_world(){ console.log(“Hello World!”); } CoffeeScript uses ->instead of the function()keyword.The following example outputs a hello_world function: #COFFEESCRIPT #Create a function hello_world = -> console.log “Hello World!” //JAVASCRIPT - OUTPUT varhello_world; hello_world = function(){ returnconsole.log(“Hello World!”); } Once again, we use a tab to express the content of the function, so there is no need ofcurly braces ({}). This means that you have to make sure you have all of the logic of the function tabbed under its namespace. But what about our parameters? We can use (p1,p2) -> instead, where p1 and p2 are parameters. Let’s make our hello_world function say our name: #COFFEESCRIPT hello_world = (name) -> console.log “Hello #{name}” //JAVSCRIPT – OUTPUT varhello_world; hello_world = function(name) { returnconsole.log(“Hello “ + name); } In this example, we see how the special word function disappears and string interpolation. CoffeeScript allows the programmer to easily add logic to a string by escaping the string with #{}. Unlike JavaScript, you can also add returns and reshape the way astring looks without breaking the code. Binding In Meteor, we will often find ourselves using the properties of bindingwithin nested functions and callbacks.Function binding is very useful for these types of cases and helps avoid having to save data in additional variables. Let’s look at an example: #COFFEESCRIPT # Let’s make the context of this equal to our toolbox object # this = # hammer:true # flashlight:false # Run a method with a callback Meteor.call “use_hammer”, -> console.log this In this case, the thisobjectwill return a top-level object, such as the browser window. That's not useful at all. Let’s bind it now: #COFFEESCRIPT # Let’s make the context of this equal to our toolbox object # this = # hammer:true # flashlight:false # Run a method with a callback Meteor.call “use_hammer”, => console.log this The key difference is the use of =>instead of the expected ->sign fordefining the function. This will ensure that the callback'sthis object contains the context of the executing function. The resulting compiled script is as follows: //JAVASCRIPT Meteor.call(“use_hammer”, (function(_this) { return function() { returnConsole.log(_this); }; })(this)); CoffeeScript will improve your code and help you write codefaster. Still, itis not flawless. When you start combining functions with nested arrays, things can get complex and difficult to read, especially when functions are constructed with multiple parameters. Let’s look at an ugly query: #COFFEESCRIPT People.update sibling: $in:[“bob”,”bill”] , limit:1 -> console.log “success!” There are a few ways ofexpressing the difference between two different parameters of a function, but by far the easiest to understand. We place a comma one indentation before the next object. Go to coffeescript.org and play around with the language by clicking on the try coffeescript link. Summary We can now program faster because we have tools such as CoffeeScript, Jade, and Stylus to help us. We also seehow to use templates, helpers, and events to make our frontend work with Meteor. Resources for Article: Further resources on this subject: Why Meteor Rocks! [article] Function passing [article] Meteor.js JavaScript Framework: Why Meteor Rocks! [article]
Read more
  • 0
  • 0
  • 6788

article-image-deploy-nodejs-apps-aws-code-deploy
Ankit Patial
14 Sep 2015
7 min read
Save for later

Deploy Node.js Apps with AWS Code Deploy

Ankit Patial
14 Sep 2015
7 min read
As an application developer, you must be familiar with the complexity of deploying apps to a fleet of servers with minimum down time. AWS introduced a new service called AWS Code Deploy to ease out the deployment of applications to an EC2 instance on the AWS cloud. Before explaining the full process, I will assume that you are using AWS VPC and are having all of your EC2 instances inside VPC, and that each instance is having an IAM role. Let's see how we can deploy a Node.js application to AWS. Install AWS Code Deploy Agent The first thing you need to do is to install aws-codedeploy-agent on each machine that you want your code deployed on. Before installing a client, please make sure that you have trust relationship for codedeploy.us-west-2.amazonaws.com and codedeploy.us-east-1.amazonaws.com added in IAM role that EC2 instance is using. Not sure what it is? Then, click on the top left dropdown with your account name in AWS console, select Security Credentials option you will be redirected to a new page, select Roles from left menu and look for IAM role that EC2 instance is using, click it and scroll to them bottom, and you will see Edit Trust Relationship button. Click this button to edit trust relationship, and make sure it looks like the following. ... "Principal": { "Service": [ "ec2.amazonaws.com", "codedeploy.us-west-2.amazonaws.com", "codedeploy.us-east-1.amazonaws.com" ] } ... Ok we are good to install the AWS Code Deploy Agent, so make sure ruby2.0 is installed. Use the following script to install code deploy agent. aws s3 cp s3://aws-codedeploy-us-east-1/latest/install ./install-aws-codedeploy-agent --region us-east-1 chmod +x ./install-aws-codedeploy-agent sudo ./install-aws-codedeploy-agent auto rm install-aws-codedeploy-agent Ok, hopefully nothing will go wrong and agent will be installed up and running. To check if its running or not, try the following command: sudo service codedeploy-agent status Let's move to the next step. Create Code Deploy Application Login to your AWS account. Under Deployment & Management click on Code Deploy link, on next screen click on the Get Started Now button and complete the following things: Choose Custom Deployment and click the Skip Walkthrough button. Create New Application; the following are steps to create an application. –            Application Name: display name for application you want to deploy. –            Deployment Group Name: this is something similar to environments like LIVE, STAGING and QA. –            Add Instances: you can choose Amazon EC2 instances by name group name etc. In case you are using autoscaling feature, you can add that auto scaling group too. –            Deployment Config: its a way to specify how we want to deploy application, whether we want to deploy one server at-a-time or half of servers at-a-time or deploy all at-once. –            Service Role: Choose the IAM role that has access to S3 bucket that we will use to hold code revisions. –            Hit the Create Application button. Ok, we just created a Code Deploy application. Let's hold it here and move to our NodeJs app to get it ready for deployment. Code Revision Ok, you have written your app and you are ready to deploy it. The most important thing your app need is appspec.yml. This file will be used by code deploy agent to perform various steps during the deployment life cycle. In simple words the deployment process includes the following steps: Stop the previous application if already deployed; if its first time then this step will not exist. Update the latest code, such as copy files to the application directory. Install new packages or run DB migrations. Start the application. Check if the application is working. Rollback if something went wrong. All above steps seem easy, but they are time consuming and painful to perform each time. Let's see how we can perform these steps easily with AWS code deploy. Lets say we have a following appspec.yml file in our code and also we have bin folder in an app that contain executable sh scripts to perform certain things that I will explain next. First of all take an example of appspec.yml: version: 0.0 os: linux files: - source: / destination: /home/ec2-user/my-app permissions: - object: / pattern: "**" owner: ec2-user group: ec2-user hooks: ApplicationStop: - location: bin/app-stop timeout: 10 runas: ec2-user AfterInstall: - location: bin/install-pkgs timeout: 1200 runas: ec2-user ApplicationStart: - location: bin/app-start timeout: 60 runas: ec2-user ValidateService: - location: bin/app-validate timeout: 10 runas: ec2-user It's a way to tell Code Deploy to copy and provide a destination of those files. files: - source: / destination: /home/ec2-user/my-app We can specify the permissions to be set for the source file on copy. permissions: - object: / pattern: "**" owner: ec2-user group: ec2-user Hooks are executed in an order during the Code Deploy life cycle. We have ApplicationStop, DownloadBundle, BeforeInstall, Install, AfterInstall, ApplicationStart and ValidateService hooks that all have the same syntax. hooks: deployment-lifecycle-event-name - location: script-location timeout: timeout-in-seconds runas: user-name location is the relative path from code root to script file that you want to execute. timeout is the maximum time a script can run. runas is an os user to run the script, and some time you may want to run a script with diff user privileges. Lets bundle your app, exclude the unwanted files such as node_modules folder, and zip it. I use AWS CLI to deploy my code revisions, but you can install awscli using PPI (Python Package Index). sudo pip install awscli I am using awscli profile that has access to s3 code revision bucket in my account. Here is code sample that can help: aws --profile simsaw-baas deploy push --no-ignore-hidden-files --application-name MY_CODE_DEPLOY_APP_NAME --s3-location s3://MY_CODE_REVISONS/MY_CODE_DEPLOY_APP_NAME/APP_BUILD --source MY_APP_BUILD.zip Now Code Revision is published to s3 and also the same revision is registered with the Code Deploy application with the name MY_CODE_DEPLOY_APP_NAME (it will be name of the application you created earlier in the second step.) Now go back to AWS console, Code Deploy. Deploy Code Revision Select your Code Deploy application from the application list show on the Code Deploy Dashboard. It will take you to the next window where you can see the published revision(s), expand the revision and click on Deploy This Revision. You will be redirected to a new window with options like application and deployment group. Choose them carefully and hit deploy. Wait for magic to happen. Code Deploy has a another option to deploy your app from github. The process for it will be almost the same, except you need not push code revisions to S3. About the author Ankit Patial has a Masters in Computer Applications, and nine years of experience with custom APIs, web and desktop applications using .NET technologies, ROR and NodeJs. As a CTO with SimSaw Inc and Pink Hand Technologies, his job is to learn and help his team to implement the best practices of using Cloud Computing and JavaScript technologies.
Read more
  • 0
  • 0
  • 29097

article-image-deploying-zabbix-proxy
Packt
11 Sep 2015
12 min read
Save for later

Deploying a Zabbix proxy

Packt
11 Sep 2015
12 min read
In this article by Andrea Dalle Vacche, author of the book Mastering Zabbix, Second Edition, you will learn the basics on how to deploy a Zabbix proxy on a Zabbix server. (For more resources related to this topic, see here.) A Zabbix proxy is compiled together with the main server if you add --enable-proxy to the compilation options. The proxy can use any kind of database backend, just as the server does, but if you don't specify an existing DB, it will automatically create a local SQLite database to store its data. If you intend to rely on SQLite, just remember to add --with-sqlite3 to the options as well. When it comes to proxies, it's usually advisable to keep things light and simple as much as we can; of course, this is valid only if the network design permits us to take this decision. A proxy DB will just contain configuration and measurement data that, under normal circumstances, is almost immediately synchronized with the main server. Dedicating a full-blown database to it is usually an overkill, so unless you have very specific requirements, the SQLite option will provide the best balance between performance and ease of management. If you didn't compile the proxy executable the first time you deployed Zabbix, just run configure again with the options you need for the proxies: $ ./configure --enable-proxy --enable-static --with-sqlite3 --with-net-snmp --with-libcurl --with-ssh2 --with-openipmi In order to build the proxy statically, you must have a static version of every external library needed. The configure script doesn't do this kind of check. Compile everything again using the following command: $ make Be aware that this will compile the main server as well; just remember not to run make install, nor copy the new Zabbix server executable over the old one in the destination directory. The only files you need to take and copy over to the proxy machine are the proxy executable and its configuration file. The $PREFIX variable should resolve to the same path you used in the configuration command (/usr/local by default): # cp src/zabbix_proxy/zabbix_proxy $PREFIX/sbin/zabbix_proxy # cp conf/zabbix_proxy.conf $PREFIX/etc/zabbix_proxy.conf Next, you need to fill out relevant information in the proxy's configuration file. The default values should be fine in most cases, but you definitely need to make sure that the following options reflect your requirements and network status: ProxyMode=0 This means that the proxy machine is in an active mode. Remember that you need at least as many Zabbix trappers on the main server as the number of proxies you deploy. Set the value to 1 if you need or prefer a proxy in the passive mode. The following code captures this discussion: Server=n.n.n.n This should be the IP number of the main Zabbix server or of the Zabbix node that this proxy should report to: Hostname=Zabbix proxy This must be a unique, case-sensitive name that will be used in the main Zabbix server's configuration to refer to the proxy: LogFile=/tmp/zabbix_proxy.log LogFileSize=1 DebugLevel=2 If you are using a small, embedded machine, you may not have much disk space to spare. In that case, you may want to comment all the options regarding the log file and let syslog send the proxy's log to another server on the Internet: # DBHost= # DBSchema= # DBUser= # DBPassword= # DBSocket= # DBPort= We need now create the SQLite database; this can be done with the following commands: $ mkdir –p /var/lib/sqlite/ $ sqlite3 /var/lib/sqlite/zabbix.db < /usr/share/doc/zabbix-proxy-sqlite3-2.4.4/create/schema.sql Now, in the DBName parameter, we need to specify the full path to our SQLite database: DBName=/var/lib/sqlite/zabbix.db The proxy will automatically populate and use a local SQLite database. Fill out the relevant information if you are using a dedicated, external database: ProxyOfflineBuffer=1 This is the number of hours that a proxy will keep monitored measurements if communications with the Zabbix server go down. Once the limit has been reached, the proxy will housekeep away the old data. You may want to double or triple it if you know that you have a faulty, unreliable link between the proxy and server. CacheSize=8M This is the size of the configuration cache. Make it bigger if you have a large number of hosts and items to monitor. Zabbix's runtime proxy commands There is a set of commands that you can run against the proxy to change runtime parameters. This set of commands is really useful if your proxy is struggling with items, in the sense that it is taking longer to deliver the items and maintain our Zabbix proxy up and running. You can force the configuration cache to get refreshed from the Zabbix server with the following: $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf -R config_cache_reload This command will invalidate the configuration cache on the proxy side and will force the proxy to ask for the current configuration to our Zabbix server. We can also increase or decrease the log level quite easily at runtime with log_level_increase and log_level_decrease: $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf –R log_level_increase This command will increase the log level for the proxy process; the same command also supports a target that can be PID, process type or process type, number here. What follow are a few examples. Increase the log level of the three poller process: $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf -R log_level_increase=poller,3 Increase the log level of the PID to 27425: $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf -R log_level_increase=27425 Increase or decrease the log level of icmp pinger or any other proxy processes with: $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf -R log_level_increase="icmp pinger" zabbix_proxy [28064]: command sent successfully $ zabbix_proxy -c /usr/local/etc/zabbix_proxy.conf -R log_level_decrease="icmp pinger" zabbix_proxy [28070]: command sent successfully We can quickly see the changes reflected in the log file here: 28049:20150412:021435.841 log level has been increased to 4 (debug) 28049:20150412:021443.129 Got signal [signal:10(SIGUSR1),sender_pid:28034,sender_uid:501,value_int:770(0x00000302)]. 28049:20150412:021443.129 log level has been decreased to 3 (warning) Deploying a Zabbix proxy using RPMs Deploying a Zabbix proxy using the RPM is a very simple task. Here, there are fewer steps required as Zabbix itself distributes a prepackaged Zabbix proxy that is ready to use. What you need to do is simply add the official Zabbix repository with the following command that must be run from root: $ rpm –ivh http://repo.zabbix.com/zabbix/2.4/rhel/6/x86_64/zabbix-2.4.4-1.el6.x86_64.rpm Now, you can quickly list all the available zabbix-proxy packages with the following command, again from root: $ yum search zabbix-proxy ============== N/S Matched: zabbix-proxy ================ zabbix-proxy.x86_64 : Zabbix Proxy common files zabbix-proxy-mysql.x86_64 : Zabbix proxy compiled to use MySQL zabbix-proxy-pgsql.x86_64 : Zabbix proxy compiled to use PostgreSQL zabbix-proxy-sqlite3.x86_64 : Zabbix proxy compiled to use SQLite3 In this example, the command is followed by the relative output that lists all the available zabbix-proxy packages; here, all you have to do is choose between them and install your desired package: $ yum install zabbix-proxy-sqlite3 Now, you've already installed the Zabbix proxy, which can be started up with the following command: $ service zabbix-proxy start Starting Zabbix proxy: [ OK ] Please also ensure that you enable your Zabbix proxy when the server boots with the $ chkconfig zabbix-proxy on command. That done, if you're using iptables, it is important to add a rule to enable incoming traffic on the 10051 port (that is the standard Zabbix proxy port) or, in any case, against the port that is specified in the configuration file: ListenPort=10051 To do that, you simply need to edit the iptables configuration file /etc/sysconfig/iptables and add the following line right on the head of the file: -A INPUT -m state --state NEW -m tcp -p tcp --dport 10051 -j ACCEPT Then, you need to restart your local firewall from root using the following command: $ service iptables restart The log file is generated at /var/log/zabbix/zabbix_proxy.log: $ tail -n 40 /var/log/zabbix/zabbix_proxy.log 62521:20150411:003816.801 **** Enabled features **** 62521:20150411:003816.801 SNMP monitoring: YES 62521:20150411:003816.801 IPMI monitoring: YES 62521:20150411:003816.801 WEB monitoring: YES 62521:20150411:003816.801 VMware monitoring: YES 62521:20150411:003816.801 ODBC: YES 62521:20150411:003816.801 SSH2 support: YES 62521:20150411:003816.801 IPv6 support: YES 62521:20150411:003816.801 ************************** 62521:20150411:003816.801 using configuration file: /etc/zabbix/zabbix_proxy.conf As you can quickly spot, the default configuration file is located at /etc/zabbix/zabbix_proxy.conf. The only thing that you need to do is make the proxy known to the server and add monitoring objects to it. All these tasks are performed through the Zabbix frontend by just clicking on Admin | Proxies and then Create. This is shown in the following screenshot: Please take care to use the same Proxy name that you've used in the configuration file, which, in this case, is ZabbixProxy; you can quickly check with: $ grep Hostname= /etc/zabbix/zabbix_proxy.conf # Hostname= Hostname=ZabbixProxy Note how, in the case of an Active proxy, you just need to specify the proxy's name as already set in zabbix_proxy.conf. It will be the proxy's job to contact the main server. On the other hand, a Passive proxy will need an IP address or a hostname for the main server to connect to, as shown in the following screenshot: You don't have to assign hosts to proxies at creation time or only in the proxy's edit screen. You can also do that from a host configuration screen, as follows: One of the advantages of proxies is that they don't need much configuration or maintenance; once they are deployed and you have assigned some hosts to one of them, the rest of the monitoring activities are fairly transparent. Just remember to check the number of values per second that every proxy has to guarantee as expressed by the Required performance column in the proxies' list page: Values per second (VPS) is the number of measurements per second that a single Zabbix server or proxy has to collect. It's an average value that depends on the number of items and the polling frequency for every item. The higher the value, the more powerful the Zabbix machine must be. Depending on your hardware configuration, you may need to redistribute the hosts among proxies or add new ones if you notice degraded performances coupled with high VPS. Considering a different Zabbix proxy database Nowadays, from Zabbix 2.4 the support for nodes has been discontinued, and the only distributed scenario available is limited to the Zabbix proxy; those proxies now play a truly critical role. Also, with proxies deployed in many different geographic locations, the infrastructure is more subject to network outages. That said, there is a case to consider which database we want to use for those critical remote proxies. Now SQLite3 is a good product as a standalone and lightweight setup, but if, in our scenario, the proxy we've deployed needs to retain a considerable amount of metrics, we need to consider the fact that SQLite3 has certain weak spots: The atomic-locking mechanism on SQLite3 is not the most robust ever SQLite3 suffers during high-volume writes SQLite3 does not implement any kind of user authentication mechanism Apart from the point that SQLite3 does not implement any kind of authentication mechanism, the database files are created with the standard unmask, due to which, they are readable by everyone, In the event of a crash during high load it is not the best database to use. Here is an example of the sqlite3 database and how to access it using a third-party account: $ ls -la /tmp/zabbix_proxy.db -rw-r--r--. 1 zabbix zabbix 867328 Apr 12 09:52 /tmp/zabbix_proxy.db ]# su - adv [adv@localhost ~]$ sqlite3 /tmp/zabbix_proxy.db SQLite version 3.6.20 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite> Then, for all the critical proxies, it is advisable to use a different database. Here, we will use MySQL, which is a well-known database. To install the Zabbix proxy with MySQL, if you're compiling it from source, you need to use the following command line: $ ./configure --enable-proxy --enable-static --with-mysql --with-net-snmp --with-libcurl --with-ssh2 --with-openipmi This should be followed by the usual: $ make Instead, if you're using the precompiled rpm, you can simply run from root: $ yum install zabbix-proxy-mysql Now, you need to start up your MySQL database and create the required database for your proxy: $ mysql -uroot -p<password> $ create database zabbix_proxy character set utf8 collate utf8_bin; $ grant all privileges on zabbix_proxy.* to zabbix@localhost identified by '<password>'; $ quit; $ mysql -uzabbix -p<password> zabbix_proxy < database/mysql/schema.sql If you've installed using rpm, the previous command will be: $ mysql -uzabbix -p<password> zabbix_proxy < /usr/share/doc/zabbix-proxy-mysql-2.4.4/create/schema.sql/schema.sql Now, we need to configure zabbix_proxy.conf and add the proper value to those parameters: DBName=zabbix_proxy DBUser=zabbix DBPassword=<password> Please note that there is no need to specify DBHost as the socket used for MySQL. Finally, we can start up our Zabbix proxy with the following command from root: $ service zabbix-proxy start Starting Zabbix proxy: [ OK ] Summary In this article, you learned how to start up a Zabbix proxy over a Zabbix server. Resources for Article: Further resources on this subject: Zabbix Configuration[article] Bar Reports in Zabbix 1.8[article] Going beyond Zabbix agents [article]
Read more
  • 0
  • 0
  • 32058

article-image-how-to-run-code-in-the-cloud-with-aws-lambda
Ankit Patial
11 Sep 2015
5 min read
Save for later

How to Run Code in the Cloud with AWS Lambda

Ankit Patial
11 Sep 2015
5 min read
AWS Lambda is a new compute service introduced by AWS to run a piece of code in response to events. The source of these events can be AWS S3, AWS SNS, AWS Kinesis, AWS Cognito and User Application using AWS-SDK. The idea behind this is to create backend services that are cost effective and highly scaleable. If you believe in the Unix Philosophy and you build your applications as components, then AWS Lambda is a nice feature that you can make use of. Some of Its Benefits Cost-effective: AWS Lambdas are not always executing, they are triggered on certain events and have a maximum execution time of 60 seconds (it's a lots of time to do many operations, but not all). There is zero wastage, and a maximum savings on resources used. No hassle of maintaining infrastructure: Create Lambda and forget. There is no need to worry about scaling infrastructure as load increases. It will be all done automatically by AWS. Integrations with other AWS service: The AWS Lambda function can be triggered in response to various events of other AWS Services. The following are services that can trigger a Lambda: AWS S3 AWS SNS(Publish) AWS Kinesis AWS Cognito Custom call using aws-sdk Creating a Lambda function First, login to your AWS account(create one if you haven't got one). Under Compute Services click on the Lambda option. You will see a screen with a "Get Started Now" button. Click on it, and then you will be on a screen to write your first Lambda function. Choose a name for it that will describe it best. Give it a nice description and move on to the code. We can code it in one of the following two ways: Inline code or Upload a zip file. Inline Code Inline code will be very helpful for writing simple scripts like image editing. The AMI (Amazon Machine Image) that Lambda runs on comes with preinstalled Ghostscript and ImageMagick libraries and NodeJs packages like aws-sdk and imagemagick. Let's create a Lambda that can list install packages on AMI and that runs Lambda. I will name it ls-packages The description will be list installed packages on AMI For code entry, type Edit Code Inline For the code template None, paste the below code in: var cp = require('child_process'); exports.handler = function(event, context) { cp.exec('rpm -qa', function (err, stdout, stderr ) { if (err) { return context.fail(err); } console.log(stdout); context.succeed('Done'); }); }; Handler name handler, this will be the entry point function name. You can change it as you like. Role, select Create new role Basic execution role. You will be prompted to create an IAM role with the required permission i.e. access to create logs. Press "Allow." For the Memory(MB), I am going to keep it low 128 Timeout(s), keep it default 3 Press Create Lambda function You will see your first Lambda created and showing up in Lambda: Function list, select it if it is not already selected, and click on the Actions drop-down. On the top select the Edit/Test option. You will see your Lambda function in edit mode, ignore the left side Sample event section just client Invoke button on the right bottom, wait for a few seconds and you will see nice details in Execution result. The "Execution logs" is where you will find out the list of installed packages on the machine that you can utilize. I wish there was a way to install custom packages, or at least have the latest version running of installed packages. I mean, look at ghostscript-8.70-19.23.amzn1.x86_64. It is an old version published in 2009. Maybe AWS will add such features in the future. I certainly hope so. Upload a zip file You now have created something complicated that is included in multiple code files and NPM packages that are not available on Lambda AMI. No worries, just create a simple NodeJs app, install you packages in write up your code and we are good to deploy it. Few things that need to be take care of are: Zip node_modules folder along with code don't exclude it while zipping your code. Steps will be the same as are of Inline Code online, but one addition is File name. File name will be path to entry file, so if you have lib dir in your code with index.js file then you can mention it as bin/index.js. Monitoring On the Lambda Dashboard you will see a nice graph of various events like Invocation Count, Invocation Duration, Invocation failures and Throttled invocations. You will also view the logs created by Lambda functions in AWS Cloud Watch(Administration & Security) Conclusion AWS Lambda is a unique, and very useful service. It can help us build nice scaleable backends for mobile applications. It can also help you to centralize many components that can be shared across applications that you are running on and off the AWS infrastructure. About the author Ankit Patial has a Masters in Computer Applications, and nine years of experience with custom APIs, web and desktop applications using .NET technologies, ROR and NodeJs. As a CTO with SimSaw Inc and Pink Hand Technologies, his job is to learn and and help his team to implement the best practices of using Cloud Computing and JavaScript technologies.
Read more
  • 0
  • 0
  • 32855

article-image-introduction-spring-web-application-no-time
Packt
10 Sep 2015
8 min read
Save for later

Introduction to Spring Web Application in No Time

Packt
10 Sep 2015
8 min read
 Many official Spring tutorials have both a Gradle build and a Maven build, so you will find examples easily if you decide to stick with Maven. Spring 4 is fully compatible with Java 8, so it would be a shame not to take advantage of lambdas to simplify our code base. In this article by Geoffroy Warin, author of the book Mastering Spring MVC 4, we will see some Git commands. It's a good idea to keep track of your progress and commit when you are in a stable state. (For more resources related to this topic, see here.) Getting started with Spring Tool Suite One of the best ways to get started with Spring and discover the numerous tutorials and starter projects that the Spring community offers is to download Spring Tool Suite (STS). STS is a custom version of eclipse designed to work with various Spring projects, as well as Groovy and Gradle. Even if, like me, you have another IDE that you would rather work with, we recommend that you give STS a shot because it gives you the opportunity to explore Spring's vast ecosystem in a matter of minutes with the "Getting Started" projects. So, let's visit https://Spring.io/tools/sts/all and download the latest release of STS. Before we generate our first Spring Boot project we will need to install the Gradle support for STS. You can find a Manage IDE Extensions button on the dashboard. You will then need to download the Gradle Support software in the Language and framework tooling section. Its recommend installing the Groovy Eclipse plugin along with the Groovy 2.4 compiler, as shown in the following screenshot. These will be needed later in this article when we set up acceptance tests with geb: We now have two main options to get started. The first option is to navigate to File | New | Spring Starter Project, as shown in the following screenshot. This will give you the same options as http://start.Spring.io, embedded in your IDE: The second way is to navigate to File | New | Import Getting Started Content. This will give you access to all the tutorials available on Spring.io. You will have the choice of working with either Gradle or Maven, as shown in the following screenshot: You can also check out the starter code to follow along with the tutorial, or get the complete code directly. There is a lot of very interesting content available in the Getting Started Content. It will demonstrate the integration of Spring with various technologies that you might be interested in. For the moment, we will generate a web project as shown in the preceding image. It will be a Gradle application, producing a JAR file and using Java 8. Here is the configuration we want to use: Property Value Name masterSpringMvc Type Gradle project Packaging Jar Java version 1.8 Language Java Group masterSpringMvc Artifact masterSpringMvc Version 0.0.1-SNAPSHOT Description Be creative! Package masterSpringMvc On the second screen you will be asked for the Spring Boot version you want to use and the the dependencies that should be added to the project. At the time of writing this, the latest version of Spring boot was 1.2.5. Ensure that you always check out the latest release. The latest snapshot version of Spring boot will also be available by the time you read this. If Spring boot 1.3 isn't released by then, you can probably give it a shot. One of its big features is the awesome devs tools. Refer to https://spring.io/blog/2015/06/17/devtools-in-spring-boot-1-3 for more details. At the bottom the configuration window you will see a number of checkboxes representing the various boot starter libraries. These are dependencies that can be appended to your build file. They provide autoconfigurations for various Spring projects. We are only interested in Spring MVC for the moment, so we will check only the Web checkbox. A JAR for a web application? Some of you might find it odd to package your web application as a JAR file. While it is still possible to use WAR files for packaging, it is not always the recommended practice. By default, Spring boot will create a fat JAR, which will include all the application's dependencies and provide a convenient way to start a web server using Java -jar. Our application will be packaged as a JAR file. If you want to create a war file, refer to http://spring.io/guides/gs/convert-jar-to-war/. Have you clicked on Finish yet? If you have, you should get the following project structure: We can see our main class MasterSpringMvcApplication and its test suite MasterSpringMvcApplicationTests. There are also two empty folders, static and templates, where we will put our static web assets (images, styles, and so on) and obviously our templates (jsp, freemarker, Thymeleaf). The last file is an empty application.properties file, which is the default Spring boot configuration file. It's a very handy file and we'll see how Spring boot uses it throughout this article. The last is build.gradle file, the build file that we will detail in a moment. If you feel ready to go, run the main method of the application. This will launch a web server for us. To do this, go to the main method of the application and navigate to Run as | Spring Application in the toolbar either by right-clicking on the class or clicking on the green play button in the toolbar. Doing so and navigating to http://localhost:8080 will produce an error. Don't worry, and read on. Now we will show you how to generate the same project without STS, and we will come back to all these files. Getting started with IntelliJ IntelliJ IDEA is a very popular tool among Java developers. For the past few years I've been very pleased to pay Jetbrains a yearly fee for this awesome editor. IntelliJ also has a way of creating Spring boot projects very quickly. Go to the new project menu and select the Spring Initializr project type: This will give us exactly the same options as STS. You will need to import the Gradle project into IntelliJ. we recommend generating the Gradle wrapper first (refer to the following Gradle build section). If needed, you can reimport the project by opening its build.gradle file again. Getting started with start.Spring.io Go to http://start.Spring.io to get started with start.Spring.io. The system behind this remarkable Bootstrap-like website should be familiar to you! You will see the following screenshot when you go to the previously mentioned link: Indeed, the same options available with STS can be found here. Clicking on Generate Project will download a ZIP file containing our starter project. Getting started with the command line For those of you who are addicted to the console, it is possible to curl http://start.Spring.io. Doing so will display instructions on how to structure your curl request. For instance, to generate the same project as earlier, you can issue the following command: $ curl http://start.Spring.io/starter.tgz -d name=masterSpringMvc -d dependencies=web -d language=java -d JavaVersion=1.8 -d type=gradle-project -d packageName=masterSpringMvc -d packaging=jar -d baseDir=app | tar -xzvf - % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1255 100 1119 100 136 1014 123 0:00:01 0:00:01 --:--:-- 1015 x app/ x app/src/ x app/src/main/ x app/src/main/Java/ x app/src/main/Java/com/ x app/src/main/Java/com/geowarin/ x app/src/main/resources/ x app/src/main/resources/static/ x app/src/main/resources/templates/ x app/src/test/ x app/src/test/Java/ x app/src/test/Java/com/ x app/src/test/Java/com/geowarin/ x app/build.Gradle x app/src/main/Java/com/geowarin/AppApplication.Java x app/src/main/resources/application.properties x app/src/test/Java/com/geowarin/AppApplicationTests.Java And viola! You are now ready to get started with Spring without leaving the console, a dream come true. You might consider creating an alias with the previous command, it will help you prototype the Spring application very quickly. Summary In this article, we leveraged Spring Boot's autoconfiguration capabilities to build an application with zero boilerplate or configuration files. We configured Spring Boot tool suite, IntelliJ,and start.spring.io and how to configure it! Resources for Article: Further resources on this subject: Welcome to the Spring Framework[article] Mailing with Spring Mail[article] Creating a Spring Application [article]
Read more
  • 0
  • 0
  • 2433
Unlock access to the largest independent learning library in Tech for FREE!
Get unlimited access to 7500+ expert-authored eBooks and video courses covering every tech area you can think of.
Renews at $19.99/month. Cancel anytime
article-image-creating-slash-commands-slack-using-bottle
Ellison Leao
10 Sep 2015
4 min read
Save for later

Creating slash commands for Slack using Bottle

Ellison Leao
10 Sep 2015
4 min read
In this post I will show you how to make a custom slack command for your organizational chat using Python's microframework Bottle. This post is not a Bottle tutorial and I will assume that you have at least a basic amount of Python knowledge. If you want to learn more about Python, click here. For learning about Bottle, click here. We will deploy our app on Heroku, so you will need git installed as well. On our application, we will create a simple "Hello World!" command to be outputted on slack when typing the /hello command. Installing and Creating the Application We will need to install Bottle inside a Python virtualenv. Make sure you have virtualenvwrapper installed and configured on your system. After the virtualenvwrapper install, create a new virtualenv called slash by typing the following: mkvirtualenv slash After that, install Bottle project using python's pip command: pip install bottle The choice for Bottle is that you can create web applications with a few lines of code. You can use another web framework if you want, like Flask, web.py, web2py or even Django. Now, moving to the app. First let's create its structure. mkdir myslash touch myslash/app.py Open your favorite editor, and add the following lines to the app.py file. We will explain step by step how they work and what are they doing. #!/usr/bin/env python # encoding: utf-8 from bottle import run, post @post('/hello') def hello(): return'Hello World!' if__name__ == '__main__': run(host='0.0.0.0', port=5000) Explaining what this code does: from bottle import run, post` Here, we import the necessary methods we will need for our app. run method, and will create a web server that will run our application. post method is a Python decorator that will create a POST route that will be used for outputting the "Hello world!" message. @post('/hello') def hello(): return'Hello World!' This is our app's main method. You can see the post decorator creating a /hello route, which will be handled by the hello() method. if__name__ == '__main__': run(host='0.0.0.0', port=5000) The run method will be called when we run the python app.py command. For the host we need to listen on all addresses, which is why we add 0.0.0.0 as the param. You can change the port param if you want, but the default is 5000. Now open another terminal on the app folder and type: python app.py To test if the app is running okay, use the cURL command to make a POST test request curl -X POST localhost:5000/hello You should see the Hello World! message printed out. Deploying If you don't have a Heroku account yet, please go to https://signup.heroku.com/www-header. After that, go to https://dashboard.heroku.com/new to create a new application. Type your favorite app name and click on Create App. We will need to create a Procfile so the app could run on Heroku side. Create a file called Procfile on your app's main directory and add the following: web: python app.py Now, on the app's main directory, create a git repository and send the files to the new application you just created. Heroku will know this is a python app and will make the proper configuration to run it. git init git remote add heroku git@heroku.com:YOURAPPNAME.git git push heroku master Make sure your public key is configured on your account's SSH Keys (https://dashboard.heroku.com/account). If everything went well you should see the app running on YOURAPPNAME.herokuapp.com Configuring Slack Now to the Slack part. We will need to add a custom slash command on our organization settings. Go to https://YOURORGNAME.slack.com/services/new/slash-commands and on the Choose your command input, type hello. For the configurations we will have: Command: /hello URL: http://YOURAPPNAME.herokuapp.com/hello (Important: WITHOUT TRAILING SLASH!) Method: POST Check Show this command in the autocomplete list and add a Description and usage hint Click in Save integration Testing Go to your slack org chat and type /hello on any chat. You should see the "Hello world!" message printed out. And that's it! You can see the app code here. If you have any questions or suggestions you can reach me out on twitter @ellisonleao. About The Author Ellison Leao is a passionate software engineer with more than 6 years of experience in web projects and a contributor to the MelonJS framework and other open source projects. When he is not writing games, he loves to play drums.
Read more
  • 0
  • 0
  • 7622

article-image-sabermetrics-apache-spark
Packt
09 Sep 2015
22 min read
Save for later

Sabermetrics with Apache Spark

Packt
09 Sep 2015
22 min read
 In this article by Rindra Ramamonjison, the author of the book called Apache Spark Graph Processing, we will gain useful insights that are required to quickly process big data, and handle its complexities. It is not the secret analytics that have made a big impact in sports. The quest for an objective understanding of the game has a name even—"sabermetrics". Analytics has proven invaluable in many aspects, from building dream teams under tight cap constraints, to selecting game-specific strategies, to actively engaging with fans, and so on. In the following sections, we will analyze NCAA Men's college basketball game stats, gathered during a single season. As sports data experts, we are going to leverage Spark's graph processing library to answer several questions for retrospection. Apache Spark is a fast, general-purpose technology, which greatly simplifies the parallel processing of large data that is distributed over a computing cluster. While Spark handles different types of processing, here, we will focus on its graph-processing capability. In particular, our goal is to expose the powerful yet generic graph-aggregation operator of Spark—aggregateMessages. We can think of this operator as a version of MapReduce for aggregating the neighborhood information in graphs. In fact, many graph-processing algorithms, such as PageRank rely on iteratively accessing the properties of neighboring vertices and adjacent edges. By applying aggregateMessages on the NCAA College Basketball datasets, we will: Identify the basic mechanisms and understand the patterns for using aggregateMessages Apply aggregateMessages to create custom graph aggregation operations Optimize the performance and efficiency of aggregateMessages (For more resources related to this topic, see here.) NCAA College Basketball datasets As an illustrative example, the NCAA College Basketball datasets consist of two CSV datasets. This first one called teams.csv contains the list of all the college teams that played in NCAA Division I competition. Each team is associated with a 4-digit ID number. The second dataset called stats.csv contains the score and statistics of every game played during the 2014-2015 regular season. Loading team data into RDDs To start with, we parse and load these datasets into RDDs (Resilient Distributed Datasets), which are the core Spark abstraction for any data that is distributed and stored over a cluster. First, we create a class called GameStats that records a team's statistics during a game: case class GameStats( val score: Int, val fieldGoalMade: Int, val fieldGoalAttempt: Int, val threePointerMade: Int, val threePointerAttempt: Int, val threeThrowsMade: Int, val threeThrowsAttempt: Int, val offensiveRebound: Int, val defensiveRebound: Int, val assist: Int, val turnOver: Int, val steal: Int, val block: Int, val personalFoul: Int ) Loading game stats into RDDs We also add the following methods to GameStats in order to know how efficient a team's offense was: // Field Goal percentage def fgPercent: Double = 100.0 * fieldGoalMade / fieldGoalAttempt // Three Point percentage def tpPercent: Double = 100.0 * threePointerMade / threePointerAttempt // Free throws percentage def ftPercent: Double = 100.0 * threeThrowsMade / threeThrowsAttempt override def toString: String = "Score: " + score Next, we create a couple of classes for the games' result: abstract class GameResult( val season: Int, val day: Int, val loc: String ) case class FullResult( override val season: Int, override val day: Int, override val loc: String, val winnerStats: GameStats, val loserStats: GameStats ) extends GameResult(season, day, loc) FullResult has the year and day of the season, the location where the game was played, and the game statistics of both the winning and losing teams. Next, we will create a statistics graph of the regular seasons. In this graph, the nodes are the teams, whereas each edge corresponds to a specific game. To create the graph, let's parse the CSV file called teams.csv into the RDD teams: val teams: RDD[(VertexId, String)] = sc.textFile("./data/teams.csv"). filter(! _.startsWith("#")). map {line => val row = line split ',' (row(0).toInt, row(1)) } We can check the first few teams in this new RDD: scala> teams.take(3).foreach{println} (1101,Abilene Chr) (1102,Air Force) (1103,Akron) We do the same thing to obtain an RDD of the game results, which will have a type called RDD[Edge[FullResult]]. We just parse stats.csv, and record the fields that we need: The ID of the winning team The ID of the losing team The game statistics of both the teams val detailedStats: RDD[Edge[FullResult]] = sc.textFile("./data/stats.csv"). filter(! _.startsWith("#")). map {line => val row = line split ',' Edge(row(2).toInt, row(4).toInt, FullResult( row(0).toInt, row(1).toInt, row(6), GameStats( score = row(3).toInt, fieldGoalMade = row(8).toInt, fieldGoalAttempt = row(9).toInt, threePointerMade = row(10).toInt, threePointerAttempt = row(11).toInt, threeThrowsMade = row(12).toInt, threeThrowsAttempt = row(13).toInt, offensiveRebound = row(14).toInt, defensiveRebound = row(15).toInt, assist = row(16).toInt, turnOver = row(17).toInt, steal = row(18).toInt, block = row(19).toInt, personalFoul = row(20).toInt ), GameStats( score = row(5).toInt, fieldGoalMade = row(21).toInt, fieldGoalAttempt = row(22).toInt, threePointerMade = row(23).toInt, threePointerAttempt = row(24).toInt, threeThrowsMade = row(25).toInt, threeThrowsAttempt = row(26).toInt, offensiveRebound = row(27).toInt, defensiveRebound = row(28).toInt, assist = row(20).toInt, turnOver = row(30).toInt, steal = row(31).toInt, block = row(32).toInt, personalFoul = row(33).toInt ) ) ) } We can avoid typing all this by using the nice spark-csv package that reads CSV files into SchemaRDD. Let's check what we got: scala> detailedStats.take(3).foreach(println) Edge(1165,1384,FullResult(2006,8,N,Score: 75-54)) Edge(1393,1126,FullResult(2006,8,H,Score: 68-37)) Edge(1107,1324,FullResult(2006,9,N,Score: 90-73)) We then create our score graph using the collection of teams (of the type called RDD[(VertexId, String)]) as vertices, and the collection called detailedStats (of the type called RDD[(VertexId, String)]) as edges: scala> val scoreGraph = Graph(teams, detailedStats) For curiosity, let's see which team has won against the 2015 NCAA national champ Duke during the regular season. It seems Duke has lost only four games during the regular season: scala> scoreGraph.triplets.filter(_.dstAttr == "Duke").foreach(println)((1274,Miami FL),(1181,Duke),FullResult(2015,71,A,Score: 90-74)) ((1301,NC State),(1181,Duke),FullResult(2015,69,H,Score: 87-75)) ((1323,Notre Dame),(1181,Duke),FullResult(2015,86,H,Score: 77-73)) ((1323,Notre Dame),(1181,Duke),FullResult(2015,130,N,Score: 74-64)) Aggregating game stats After we have our graph ready, let's start aggregating the stats data in scoreGraph. In Spark, aggregateMessages is the operator for such a kind of jobs. For example, let's find out the average field goals made per game by the winners. In other words, the games that a team has lost will not be counted. To get the average for each team, we first need to have the number of games won by the team, and the total field goals that the team made in these games: // Aggregate the total field goals made by winning teams type Msg = (Int, Int) type Context = EdgeContext[String, FullResult, Msg] val winningFieldGoalMade: VertexRDD[Msg] = scoreGraph aggregateMessages( // sendMsg (ec: Context) => ec.sendToSrc(1, ec.attr.winnerStats.fieldGoalMade), // mergeMsg (x: Msg, y: Msg) => (x._1 + y._1, x._2+ y._2) ) The aggregateMessage operator There is a lot going on in the previous call to aggregateMessages. So, let's see it working in slow motion. When we called aggregateMessages on the scoreGraph, we had to pass two functions as arguments. SendMsg The first function has a signature called EdgeContext[VD, ED, Msg] => Unit. It takes an EdgeContext as input. Since it does not return anything, its return type is Unit. This function is needed for sending message between the nodes. Okay, but what is the EdgeContext type? EdgeContext represents an edge along with its neighboring nodes. It can access both the edge attribute, and the source and destination nodes' attributes. In addition, EdgeContext has two methods to send messages along the edge to its source node, or to its destination node. These methods are called sendToSrc and sendToDst respectively. Then, the type of messages being sent through the graph is defined by Msg. Similar to vertex and edge types, we can define the concrete type that Msg takes as we wish. Merge In addition to sendMsg, the second function that we need to pass to aggregateMessages is a mergeMsg function with the (Msg, Msg) => Msg signature. As its name implies, mergeMsg is used to merge two messages, received at each node into a new one. Its output must also be of the Msg type. Using these two functions, aggregateMessages returns the aggregated messages inside VertexRDD[Msg]. Example In our example, we need to aggregate the number of games played and the number of field goals made. Therefore, Msg is simply a pair of Int. Furthermore, each edge context needs to send a message to only its source node, that is, the winning team. This is because we want to compute the total field goals made by each team for only the games that it has won. The actual message sent to each "winner" node is the pair of integers (1, ec.attr.winnerStats.fieldGoalMade). Here, 1 serves as a counter for the number of games won by the source node. The second integer, which is the number of field goals in one game, is extracted from the edge attribute. As we set out to compute the average field goals per winning game for all teams, we need to apply the mapValues operator to the output of aggregateMessages, which is as follows: // Average field goals made per Game by the winning teams val avgWinningFieldGoalMade: VertexRDD[Double] = winningFieldGoalMade mapValues ( (id: VertexId, x: Msg) => x match { case (count: Int, total: Int) => total.toDouble/count }) Here is the output: scala> avgWinningFieldGoalMade.take(5).foreach(println) (1260,24.71641791044776) (1410,23.56578947368421) (1426,26.239436619718308) (1166,26.137614678899084) (1434,25.34285714285714) Abstracting out the aggregation This was kind of cool! We can surely do the same thing for the average points per game scored by the winning teams: // Aggregate the points scored by winning teams val winnerTotalPoints: VertexRDD[(Int, Int)] = scoreGraph.aggregateMessages( // sendMsg triplet => triplet.sendToSrc(1, triplet.attr.winnerStats.score), // mergeMsg (x, y) => (x._1 + y._1, x._2+ y._2) ) // Average field goals made per Game by winning teams var winnersPPG: VertexRDD[Double] = winnerTotalPoints mapValues ( (id: VertexId, x: (Int, Int)) => x match { case (count: Int, total: Int) => total.toDouble/count }) Let's check the output: scala> winnersPPG.take(5).foreach(println) (1260,71.19402985074628) (1410,71.11842105263158) (1426,76.30281690140845) (1166,76.89449541284404) (1434,74.28571428571429) What if the coach wants to know the top five teams with the highest average three pointers made per winning game? By the way, he might also ask about the teams that are the most efficient in three pointers. Keeping things DRY We can copy and modify the previous code, but that would be quite repetitive. Instead, let's abstract out the average aggregation operator so that it can work on any statistics that the coach needs. Luckily, Scala's higher-order functions are there to help in this task. Let's define the functions that take a team's GameStats as an input, and return specific statistic that we are interested in. For now, we will need the number of three pointer made, and the average three pointer percentage: // Getting individual stats def threePointMade(stats: GameStats) = stats.threePointerMade def threePointPercent(stats: GameStats) = stats.tpPercent Then, we create a generic function that takes as an input a stats graph, and one of the functions defined previously, which has a signature called GameStats => Double: // Generic function for stats averaging def averageWinnerStat(graph: Graph[String, FullResult])(getStat: GameStats => Double): VertexRDD[Double] = { type Msg = (Int, Double) val winningScore: VertexRDD[Msg] = graph.aggregateMessages[Msg]( // sendMsg triplet => triplet.sendToSrc(1, getStat(triplet.attr.winnerStats)), // mergeMsg (x, y) => (x._1 + y._1, x._2+ y._2) ) winningScore mapValues ( (id: VertexId, x: Msg) => x match { case (count: Int, total: Double) => total/count }) } Now, we can get the average stats by passing the threePointMade and threePointPercent to averageWinnerStat functions: val winnersThreePointMade = averageWinnerStat(scoreGraph)(threePointMade) val winnersThreePointPercent = averageWinnerStat(scoreGraph)(threePointPercent) With little efforts, we can tell the coach which five winning teams score the highest number of threes per game: scala> winnersThreePointMade.sortBy(_._2,false).take(5).foreach(println) (1440,11.274336283185841) (1125,9.521929824561404) (1407,9.008849557522124) (1172,8.967441860465117) (1248,8.915384615384616) While we are at it, let's find out the five most efficient teams in three pointers: scala> winnersThreePointPercent.sortBy(_._2,false).take(5).foreach(println) (1101,46.90555728464225) (1147,44.224282479431224) (1294,43.754532434101534) (1339,43.52308905887638) (1176,43.080814169045105) Interestingly, the teams that made the most three pointers per winning game are not always the one who are the most efficient ones at it. But it is okay because at least they have won these games. Coach wants more numbers The coach seems to argue against this argument. He asks us to get the same statistics, but he wants the average over all the games that each team has played. We then have to aggregate the information at all the nodes, and not only at the destination nodes. To make our previous abstraction more flexible, let's create the following types: trait Teams case class Winners extends Teams case class Losers extends Teams case class AllTeams extends Teams We modify the previous higher-order function to have an extra argument called Teams, which will help us specify those nodes where we want to collect and aggregate the required game stats. The new function becomes as the following: def averageStat(graph: Graph[String, FullResult])(getStat: GameStats => Double, tms: Teams): VertexRDD[Double] = { type Msg = (Int, Double) val aggrStats: VertexRDD[Msg] = graph.aggregateMessages[Msg]( // sendMsg tms match { case _ : Winners => t => t.sendToSrc((1, getStat(t.attr.winnerStats))) case _ : Losers => t => t.sendToDst((1, getStat(t.attr.loserStats))) case _ => t => { t.sendToSrc((1, getStat(t.attr.winnerStats))) t.sendToDst((1, getStat(t.attr.loserStats))) } } , // mergeMsg (x, y) => (x._1 + y._1, x._2+ y._2) ) aggrStats mapValues ( (id: VertexId, x: Msg) => x match { case (count: Int, total: Double) => total/count }) } Now, aggregateStat allows us to choose if we want to aggregate the stats for winners only, for losers only, or for the all teams. Since the coach wants the overall stats averaged over all the games played, we aggregate the stats by passing the AllTeams() flag in aggregateStat. In this case, we define the sendMsg argument in aggregateMessages to send the required stats to both source (the winner) and destination (the loser) using the EdgeContext class's sendToSrc and sendToDst functions respectively. This mechanism is pretty straightforward. We just need to make sure that we send the right information to the right node. In this case, we send winnerStats to the winner, and loserStatsto the loser. Okay, you get the idea now. So, let's apply it to please our coach. Here are the teams with the overall highest three pointers per page: // Average Three Point Made Per Game for All Teams val allThreePointMade = averageStat(scoreGraph)(threePointMade, AllTeams()) scala> allThreePointMade.sortBy(_._2, false).take(5).foreach(println) (1440,10.180811808118081) (1125,9.098412698412698) (1172,8.575657894736842) (1184,8.428571428571429) (1407,8.411149825783973) And here are the five most efficient teams overall in three pointers per game: // Average Three Point Percent for All Teams val allThreePointPercent = averageStat(scoreGraph)(threePointPercent, AllTeams()) Let's check the output: scala> allThreePointPercent.sortBy(_._2,false).take(5).foreach(println) (1429,38.8351815824302) (1323,38.522819895594) (1181,38.43052051444854) (1294,38.41227053353959) (1101,38.097896464168954) Actually, there is only a 2 percent difference between the most efficient team and the one in the fiftieth position. Most NCAA teams are therefore pretty efficient behind the line. I bet coach knew this already! Average points per game We can also reuse the averageStat function to get the average points per game for the winners. In particular, let's take a look at the two teams that won games with the highest and lowest scores: // Winning teams val winnerAvgPPG = averageStat(scoreGraph)(score, Winners()) Let's check the output: scala> winnerAvgPPG.max()(Ordering.by(_._2)) res36: (org.apache.spark.graphx.VertexId, Double) = (1322,90.73333333333333) scala> winnerAvgPPG.min()(Ordering.by(_._2)) res39: (org.apache.spark.graphx.VertexId, Double) = (1197,60.5) Apparently, the most defensive team can win game by scoring only 60 points, whereas the most offensive team can score an average of 90 points. Next, let's average the points per game for all games played and look at the two teams with the best and worst offense during the 2015 season: // Average Points Per Game of All Teams val allAvgPPG = averageStat(scoreGraph)(score, AllTeams()) Let's see the output: scala> allAvgPPG.max()(Ordering.by(_._2)) res42: (org.apache.spark.graphx.VertexId, Double) = (1322,83.81481481481481) scala> allAvgPPG.min()(Ordering.by(_._2)) res43: (org.apache.spark.graphx.VertexId, Double) = (1212,51.111111111111114) To no one's surprise, the best offensive team is the same as the one who scores the most in winning games. To win the games, 50 points are not enough in an average for a team to win the games. Defense stats – the D matters as in direction Previously, we obtained some statistics such as field goals or a three-point percentage that a team achieves. What if we want to aggregate instead the average points or rebounds that each team concedes to their opponents? To compute this, we define a new higher-order function called averageConcededStat. Compared to averageStat, this function needs to send loserStats to the winning team, and the winnerStats function to the losing team. To make things more interesting, we are going to make the team name as a part of the message Msg: def averageConcededStat(graph: Graph[String, FullResult])(getStat: GameStats => Double, rxs: Teams): VertexRDD[(String, Double)] = { type Msg = (Int, Double, String) val aggrStats: VertexRDD[Msg] = graph.aggregateMessages[Msg]( // sendMsg rxs match { case _ : Winners => t => t.sendToSrc((1, getStat(t.attr.loserStats), t.srcAttr)) case _ : Losers => t => t.sendToDst((1, getStat(t.attr.winnerStats), t.dstAttr)) case _ => t => { t.sendToSrc((1, getStat(t.attr.loserStats),t.srcAttr)) t.sendToDst((1, getStat(t.attr.winnerStats),t.dstAttr)) } } , // mergeMsg (x, y) => (x._1 + y._1, x._2+ y._2, x._3) ) aggrStats mapValues ( (id: VertexId, x: Msg) => x match { case (count: Int, total: Double, name: String) => (name, total/count) }) } With this, we can calculate the average points conceded by the winning and losing teams as follows: val winnersAvgConcededPoints = averageConcededStat(scoreGraph)(score, Winners()) val losersAvgConcededPoints = averageConcededStat(scoreGraph)(score, Losers()) Let's check the output: scala> losersAvgConcededPoints.min()(Ordering.by(_._2)) res: (VertexId, (String, Double)) = (1101,(Abilene Chr,74.04761904761905)) scala> winnersAvgConcededPoints.min()(Ordering.by(_._2)) res: (org.apache.spark.graphx.VertexId, (String, Double)) = (1101,(Abilene Chr,74.04761904761905)) scala> losersAvgConcededPoints.max()(Ordering.by(_._2)) res: (VertexId, (String, Double)) = (1464,(Youngstown St,78.85714285714286)) scala> winnersAvgConcededPoints.max()(Ordering.by(_._2)) res: (VertexId, (String, Double)) = (1464,(Youngstown St,71.125)) The previous tells us that Abilene Christian University is the most defensive team. They concede the least points whether they win a game or not. On the other hand, Youngstown has the worst defense. Joining aggregated stats into graphs The previous example shows us how flexible the aggregateMessages operator is. We can define the Msg type of the messages to be aggregated to fit our needs. Moreover, we can select which nodes receive the messages. Finally, we can also define how we want to merge the messages. As a final example, let's aggregate many statistics about each team, and join this information into the nodes of the graph. To start, we create its own class for the team stats: // Average Stats of All Teams case class TeamStat( wins: Int = 0 // Number of wins ,losses: Int = 0 // Number of losses ,ppg: Int = 0 // Points per game ,pcg: Int = 0 // Points conceded per game ,fgp: Double = 0 // Field goal percentage ,tpp: Double = 0 // Three point percentage ,ftp: Double = 0 // Free Throw percentage ){ override def toString = wins + "-" + losses } Then, we collect the average stats for all teams using aggregateMessages in the following. For this, we define the type of the message to be an 8-element tuple that holds the counter for games played, wins, losses, and other statistics that will be stored in TeamStat as listed previously: type Msg = (Int, Int, Int, Int, Int, Double, Double, Double) val aggrStats: VertexRDD[Msg] = scoreGraph.aggregateMessages( // sendMsg t => { t.sendToSrc(( 1, 1, 0, t.attr.winnerStats.score, t.attr.loserStats.score, t.attr.winnerStats.fgPercent, t.attr.winnerStats.tpPercent, t.attr.winnerStats.ftPercent )) t.sendToDst(( 1, 0, 1, t.attr.loserStats.score, t.attr.winnerStats.score, t.attr.loserStats.fgPercent, t.attr.loserStats.tpPercent, t.attr.loserStats.ftPercent )) } , // mergeMsg (x, y) => ( x._1 + y._1, x._2 + y._2, x._3 + y._3, x._4 + y._4, x._5 + y._5, x._6 + y._6, x._7 + y._7, x._8 + y._8 ) ) Given the aggregate message called aggrStats, we map them into a collection of TeamStat: val teamStats: VertexRDD[TeamStat] = aggrStats mapValues { (id: VertexId, m: Msg) => m match { case ( count: Int, wins: Int, losses: Int, totPts: Int, totConcPts: Int, totFG: Double, totTP: Double, totFT: Double) => TeamStat( wins, losses, totPts/count, totConcPts/count, totFG/count, totTP/count, totFT/count) } } Next, let's join teamStats into the graph. For this, we first create a class called Team as a new type for the vertex attribute. Team will have a name and TeamStat: case class Team(name: String, stats: Option[TeamStat]) { override def toString = name + ": " + stats } Next, we use the joinVertices operator that we have seen in the previous chapter: // Joining the average stats to vertex attributes def addTeamStat(id: VertexId, t: Team, stats: TeamStat) = Team(t.name, Some(stats)) val statsGraph: Graph[Team, FullResult] = scoreGraph.mapVertices((_, name) => Team(name, None)). joinVertices(teamStats)(addTeamStat) We can see that the join has worked well by printing the first three vertices in the new graph called statsGraph: scala> statsGraph.vertices.take(3).foreach(println) (1260,Loyola-Chicago: Some(17-13)) (1410,TX Pan American: Some(7-21)) (1426,UT Arlington: Some(15-15)) To conclude this task, let's find out the top 10 teams in the regular seasons. To do so, we define an ordering for Option[TeamStat] as follows: import scala.math.Ordering object winsOrdering extends Ordering[Option[TeamStat]] { def compare(x: Option[TeamStat], y: Option[TeamStat]) = (x, y) match { case (None, None) => 0 case (Some(a), None) => 1 case (None, Some(b)) => -1 case (Some(a), Some(b)) => if (a.wins == b.wins) a.losses compare b.losses else a.wins compare b.wins }} Finally, we get the following: import scala.reflect.classTag import scala.reflect.ClassTag scala> statsGraph.vertices.sortBy(v => v._2.stats,false)(winsOrdering, classTag[Option[TeamStat]]). | take(10).foreach(println) (1246,Kentucky: Some(34-0)) (1437,Villanova: Some(32-2)) (1112,Arizona: Some(31-3)) (1458,Wisconsin: Some(31-3)) (1211,Gonzaga: Some(31-2)) (1320,Northern Iowa: Some(30-3)) (1323,Notre Dame: Some(29-5)) (1181,Duke: Some(29-4)) (1438,Virginia: Some(29-3)) (1268,Maryland: Some(27-6)) Note that the ClassTag parameter is required in sortBy to make use of Scala's reflection. This is why we had the previous imports. Performance optimization with tripletFields In addition to sendMsg and mergeMsg, aggregateMessages can also take an optional argument called tripletsFields, which indicates what data is accessed in the EdgeContext. The main reason for explicitly specifying such information is to help optimize the performance of the aggregateMessages operation. In fact, TripletFields represents a subset of the fields of EdgeTriplet, and it enables GraphX to populate only thse fields when necessary. The default value is TripletFields. All which means that the sendMsg function may access any of the fields in the EdgeContext. Otherwise, the tripletFields argument is used to tell GraphX that only part of the EdgeContext will be required so that an efficient join strategy can be used. All the possible options for the tripletsFields are listed here: TripletFields.All: Expose all the fields (source, edge, and destination) TripletFields.Dst: Expose the destination and edge fields, but not the source field TripletFields.EdgeOnly: Expose only the edge field. TripletFields.None: None of the triplet fields are exposed TripletFields.Src: Expose the source and edge fields, but not the destination field Using our previous example, if we are interested in computing the total number of wins and losses for each team, we will not need to access any field of the EdgeContext. In this case, we should use TripletFields. None to indicate so: // Number of wins of the teams val numWins: VertexRDD[Int] = scoreGraph.aggregateMessages( triplet => { triplet.sendToSrc(1) // No attribute is passed but an integer }, (x, y) => x + y, TripletFields.None ) // Number of losses of the teams val numLosses: VertexRDD[Int] = scoreGraph.aggregateMessages( triplet => { triplet.sendToDst(1) // No attribute is passed but an integer }, (x, y) => x + y, TripletFields.None ) To see that this works, let's print the top five and bottom five teams: scala> numWins.sortBy(_._2,false).take(5).foreach(println) (1246,34) (1437,32) (1112,31) (1458,31) (1211,31) scala> numLosses.sortBy(_._2, false).take(5).foreach(println) (1363,28) (1146,27) (1212,27) (1197,27) (1263,27) Should you want the name of the top five teams, you need to access the srcAttr attribute. In this case, we need to set tripletFields to TripletFields.Src: Kentucky as undefeated team in regular season: val numWinsOfTeams: VertexRDD[(String, Int)] = scoreGraph.aggregateMessages( t => { t.sendToSrc(t.srcAttr, 1) // Pass source attribute only }, (x, y) => (x._1, x._2 + y._2), TripletFields.Src ) Et voila! scala> numWinsOfTeams.sortBy(_._2._2, false).take(5).foreach(println) (1246,(Kentucky,34)) (1437,(Villanova,32)) (1112,(Arizona,31)) (1458,(Wisconsin,31)) (1211,(Gonzaga,31)) scala> numWinsOfTeams.sortBy(_._2._2).take(5).foreach(println) (1146,(Cent Arkansas,2)) (1197,(Florida A&M,2)) (1398,(Tennessee St,3)) (1263,(Maine,3)) (1420,(UMBC,4)) Kentucky has not lost any of its 34 games during the regular season. Too bad that they could not make it into the championship final. Warning about the MapReduceTriplets operator Prior to Spark 1.2, there was no aggregateMessages method in graph. Instead, the now deprecated mapReduceTriplets was the primary aggregation operator. The API for mapReduceTriplets is: class Graph[VD, ED] { def mapReduceTriplets[Msg]( map: EdgeTriplet[VD, ED] => Iterator[(VertexId, Msg)], reduce: (Msg, Msg) => Msg) : VertexRDD[Msg] } Compared to mapReduceTriplets, the new operator called aggregateMessages is more expressive as it employs the message passing mechanism instead of returning an iterator of messages as mapReduceTriplets does. In addition, aggregateMessages explicitly requires the user to specify the TripletFields object for performance improvement as we explained previously. In addition to the API improvements, aggregateMessages is optimized for performance. Because mapReduceTriplets is now deprecated, we will not discuss it further. If you have to use it with earlier versions of Spark, you can refer to the Spark programming guide. Summary In brief, AggregateMessages is a useful and generic operator that provides a functional abstraction for aggregating neighborhood information in the Spark graphs. Its definition is summarized here: class Graph[VD, ED] { def aggregateMessages[Msg: ClassTag]( sendMsg: EdgeContext[VD, ED, Msg] => Unit, mergeMsg: (Msg, Msg) => Msg, tripletFields: TripletFields = TripletFields.All) : VertexRDD[Msg] } This operator applies a user-defined sendMsg function to each edge in the graph using an EdgeContext. Each EdgeContext access the required information about the edge and passes this information to its source node and/or destination node using the sendToSrc and/or sendToDst respectively. After all the messages are received by the nodes, the mergeMsg function is used to aggregate these messages at each node. Some interesting reads Six keys to sports analytics Moneyball: The Art Of Winning An Unfair Game Golden State Warriors at the forefront of NBA data analysis How Data and Analytics Have Changed 'The Beautiful Game' NHL, SAP partnership to lead statistical revolution Resources for Article: Further resources on this subject: The Spark programming model[article] Apache Karaf – Provisioning and Clusters[article] Machine Learning Using Spark MLlib [article]
Read more
  • 0
  • 0
  • 2289

Packt
08 Sep 2015
17 min read
Save for later

The Symfony Framework – Installation and Configuration

Packt
08 Sep 2015
17 min read
 In this article by Wojciech Bancer, author of the book, Symfony2 Essentials, we will learn the basics of Symfony, its installation, configuration, and use. The Symfony framework is currently one of the most popular PHP frameworks existing within the PHP developer's environment. Version 2, which was released a few years ago, has been a great improvement, and in my opinion was one of the key elements for making the PHP ecosystem suitable for larger enterprise projects. The framework version 2.0 not only required the modern PHP version (minimal version required for Symfony is PHP 5.3.8), but also uses state-of-the-art technology — namespaces and anonymous functions. Authors also put a lot of efforts to provide long term support and to minimize changes, which break the compatibility between versions. Also, Symfony forced developers to use a few useful design concepts. The key one, introduced in Symfony, was DependencyInjection. (For more resources related to this topic, see here.) In most cases, the article will refer to the framework as Symfony2. If you want to look over the Internet or Google about this framework, apart from using Symfony keyword you may also try to use the Symfony2 keyword. This was the way recommended some time ago by one of the creators to make searching or referencing to the specific framework version easier in future. Key reasons to choose Symfony2 Symfony2 is recognized in the PHP ecosystem as a very well-written and well-maintained framework. Design patterns that are recommended and forced within the framework allow work to be more efficient in the group, this allows better tests and the creation of reusable code. Symfony's knowledge can also be verified through a certificate system, and this allows its developers to be easily found and be more recognized on the market. Last but not least, the Symfony2 components are used as parts of other projects, for example, look at the following: Drupal phpBB Laravel eZ Publish and more Over time, there is a good chance that you will find the parts of the Symfony2 components within other open source solutions. Bundles and extendable architecture are also some of the key Symfony2 features. They not only allow you to make your work easier through the easy development of reusable code, but also allows you to find smaller or larger pieces of code that you can embed and use within your project to speed up and make your work faster. The standards of Symfony2 also make it easier to catch errors and to write high-quality code; its community is growing every year. The history of Symfony There are many Symfony versions around, and it's good to know the differences between them to learn how the framework was evolving during these years. The first stable Symfony version — 1.0 — was released in the beginning of 2007 and was supported for three years. In mid-2008, version 1.1 was presented, which wasn't compatible with the previous release, and it was difficult to upgrade any old project to this. Symfony 1.2 version was released shortly after this, at the end of 2008. Migrating between these versions was much easier, and there were no dramatic changes in the structure. The final versions of Symfony 1's legacy family was released nearly one year later. Simultaneously, there were two version releases, 1.3 and 1.4. Both were identical, but Symfony 1.4 did not have deprecated features, and it was recommended to start new projects with it. Version 1.4 had 3 years of support. If you look into the code, version 1.x was very different from version 2. The company that was behind Symfony (the French company, SensioLabs) made a bold move and decided to rewrite the whole framework from scratch. The first release of Symfony2 wasn't perfect, but it was very promising. It relied on Git submodules (the composer did not exist back then). The 2.1 and 2.2 versions were closer to the one we use now, although it required a lot of effort to migrate to the upper level. Finally, the Symfony 2.3 was released — the first long-term support version within the 2.x branch. After this version, the changes provided within the next major versions (2.4, 2.5, and 2.6) are not so drastic and usually they do not break compatibility. This article was written based on the latest stable Symfony 2.7.4 version and was tested with PHP 5.5). This Symfony version is marked as the so called long-term support version, and updates for it will be released for 3 years since the first 2.7 version release. Installation Prior to installing Symfony2, you don't need to have a configured web server. If you have at least PHP version 5.4, you can use the standalone server provided by Symfony2. This server is suitable for development purposes and should not be used for production. It is strongly recommend to work with a Linux/UNIX system for both development and production deployment of Symfony2 framework applications. While it is possible to install and operate on a Windows box, due to its different nature, working with Windows can sometimes force you to maintain a separate fragment of code for this system. Even if your primary OS is Windows, it is strongly recommended to configure Linux system in a virtual environment. Also, there are solutions that will help you in automating the whole process. As an example, see more on https://www.vagrantup.com/ website. To install Symfony2, you can use a few methods as follows: Use a new Symfony2 installer script (currently, the only officially recommended). Please note that installer requires at least PHP 5.4. Use a composer dependency manager to install a Symfony project. Download a zip or tgz package and unpack it. It does not really matter which method you choose, as they all give you similar results. Installing Symfony2 by using an installer To install Symfony2 through an installer, go to the Symfony website at http://symfony.com/download, and install the Symfony2 installer by issuing the following commands: $ sudo curl -LsS http://symfony.com/installer -o /usr/local/bin/symfony $ sudo chmod +x /usr/local/bin/symfony After this, you can install Symfony by just typing the following command: $ symfony new <new_project_folder> To install the Symfony2 framework for a to-do application, execute the following command: $ symfony new <new_project_folder> This command installs the latest Symfony2 stable version on the newly created todoapp folder, creates the Symfony2 application, and prepares some basic structure for you to work with. After the app creation, you can verify that your local PHP is properly configured for Symfony2 by typing the following command: $ php app/check.php If everything goes fine, the script should complete with the following message: [OK] Your system is ready to run Symfony projects Symfony2 is equipped with a standalone server. It makes development easier. If you want to run this, type the following command: $ php app/console server:run If everything went alright, you will see a message that your server is working on the IP 127.0.0.1 and port 8000. If there is an error, make sure you are not running anything else that is listening on port 8000. It is also possible to run the server on a different port or IP, if you have such a requirement, by adding the address and port as a parameter, that is: $ php app/console server:run 127.0.0.1:8080 If everything works, you can now type the following: http://127.0.0.1:8000/ Now, you will visit Symfony's welcome page. This page presents you with a nice welcome information and useful documentation link. The Symfony2 directory structure Let's dive in to the initial directory structure within the typical Symfony application. Here it is: app bin src vendor web While Symfony2 is very flexible in terms of directory structure, it is recommended to keep the basic structure mentioned earlier. The following table describes their purpose: Directory Used for app This holds information about general configuration, routing, security configuration, database parameters, and many others. It is also the recommended place for putting new view files. This directory is a starting point. bin It holds some helper executables. It is not really important during the development process, and rarely modified. src This directory holds the project PHP code (usually your bundles). vendor These are third-party libraries used within the project. Usually, this directory contains all the open source third-party bundles, libraries, and other resources. It's worth to mention that it's recommended to keep the files within this directory outside the versioning system. It means that you should not modify them under any circumstances. Fortunately, there are ways to modify the code, if it suits your needs more. This will be demonstrated when we implement user management within our to-do application. web This is the directory that is accessible through the web server. It holds the main entry point to the application (usually the app.php and app_dev.php files), CSS files, JavaScript files, and all the files that need to be available through the web server (user uploadable files). So, in most cases, you will be usually modifying and creating the PHP files within the src/ directory, the view and configuration files within the app/ directory, and the JS/CSS files within the web/ directory. The main directory also holds a few files as follows: .gitignore README.md composer.json composer.lock The .gitignore file's purpose is to provide some preconfigured settings for the Git repository, while the composer.json and composer.lock files are the files used by the composer dependency manager. What is a bundle? Within the Symfony2 application, you will be using the "bundle" term quite often. Bundle is something similar to plugins. So it can literally hold any code controllers, views, models, and services. A bundle can integrate other non-Symfony2 libraries and hold some JavaScript/CSS code as well. We can say that almost everything is a bundle in Symfony2; even some of the core framework features together form a bundle. A bundle usually implements a single feature or functionality. The code you are writing when you write a Symfony2 application is also a bundle. There are two types of bundles. The first kind of bundle is the one you write within the application, which is project-specific and not reusable. For this purpose, there is a special bundle called AppBundle created for you when you install the Symfony2 project. Also, there are reusable bundles that are shared across the various projects either written by you, your team, or provided by a third-party vendors. Your own bundles are usually stored within the src/ directory, while the third-party bundles sit within the vendor/ directory. The vendor directory is used to store third-party libraries and is managed by the composer. As such, it should never be modified by you. There are many reusable open source bundles, which help you to implement various features within the application. You can find many of them to help you with User Management, writing RESTful APIs, making better documentation, connecting to Facebook and AWS, and even generating a whole admin panel. There are tons of bundles, and everyday brings new ones. If you want to explore open source bundles, and want to look around what's available, I recommend you to start with the http://knpbundles.com/ website. The bundle name is correlated with the PHP namespace. As such, it needs to follow some technical rules, and it needs to end with the Bundle suffix. A few examples of correct names are AppBundle and AcmeDemoBundle, CompanyBlogBundle or CompanySocialForumBundle, and so on. Composer Symfony2 is built based on components, and it would be very difficult to manage the dependencies between them and the framework without a dependency manager. To make installing and managing these components easier, Symfony2 uses a manager called composer. You can get it from the https://getcomposer.org/ website. The composer makes it easy to install and check all dependencies, download them, and integrate them to your work. If you want to find additional packages that can be installed with the composer, you should visit https://packagist.org/. This site is the main composer repository, and contains information about most of the packages that are installable with the composer. To install the composer, go to https://getcomposer.org/download/ and see the download instruction. The download instruction should be similar to the following: $ curl -sS https://getcomposer.org/installer | php If the download was successful, you should see the composer.phar file in your directory. Move this to the project location in the same place where you have the composer.json and composer.lock files. You can also install it globally, if you prefer to, with these two commands: $ curl -sS https://getcomposer.org/installer | php $ sudo mv composer.phar /usr/local/bin/composer You will usually need to use only three composer commands: require, install, and update. The require command is executed when you need to add a new dependency. The install command is used to install the package. The update command is used when you need to fetch the latest version of your dependencies as specified within the JSON file. The difference between install and update is subtle, but very important. If you are executing the update command, your composer.lock file gets updated with the version of the code you just fetched and downloaded. The install command uses the information stored in the composer.lock file and the fetch version stored in this file. When to use install? For example, if you deploy the code to the server, you should use install rather than update, as it will deploy the version of the code stored in composer.lock, rather than download the latest version (which may be untested by you). Also, if you work in a team and you just got an update through Git, you should use install to fetch the vendor code updated by other developers. You should use the update command if you want to check whether there is an updated version of the package you have installed, that is, whether a new minor version of Symfony2 will be released, then the update command will fetch everything. As an example, let's install one extra package for user management called FOSUserBundle (FOS is a shortcut of Friends of Symfony). We will only install it here; we will not configure it. To install FOSUserBundle, we need to know the correct package name and version. The easiest way is to look in the packagist site at https://packagist.org/ and search for the package there. If you type fosuserbundle, the search should return a package called friendsofsymfony/user-bundle as one of the top results. The download counts visible on the right-hand side might be also helpful in determining how popular the bundle is. If you click on this, you will end up on the page with the detailed information about that bundle, such as homepage, versions, and requirements of the package. Type the following command: $ php composer.phar require friendsofsymfony/user-bundle ^1.3 Using version ^1.3 for friendsofsymfony/user-bundle ./composer.json has been updated Loading composer repositories with package information Updating dependencies (including require-dev) - Installing friendsofsymfony/user-bundle (v1.3.6) Loading from cache friendsofsymfony/user-bundle suggests installing willdurand/propel-typehintable-behavior (Needed when using the propel implementation) Writing lock file Generating autoload files ... Which version of the package you choose is up to you. If you are interested in package versioning standards, see the composer website at https://getcomposer.org/doc/01-basic-usage.md#package-versions to get more information on it. The composer holds all the configurable information about dependencies and where to install them in a special JSON file called composer.json. Let's take a look at this: { "name": "wbancer/todoapp", "license": "proprietary", "type": "project", "autoload": { "psr-0": { "": "src/", "SymfonyStandard": "app/SymfonyStandard/" } }, "require": { "php": ">=5.3.9", "symfony/symfony": "2.7.*", "doctrine/orm": "~2.2,>=2.2.3,<2.5", // [...] "incenteev/composer-parameter-handler": "~2.0", "friendsofsymfony/user-bundle": "^1.3" }, "require-dev": { "sensio/generator-bundle": "~2.3" }, "scripts": { "post-root-package-install": [ "SymfonyStandard\\Composer::hookRootPackageInstall" ], "post-install-cmd": [ // post installation steps ], "post-update-cmd": [ // post update steps ] }, "config": { "bin-dir": "bin" }, "extra": { // [...] } } The most important section is the one with the require key. It holds all the information about the packages we want to use within the project. The key scripts contain a set of instructions to run post-install and post-update. The extra key in this case contains some settings specific to the Symfony2 framework. Note that one of the values in here points out to the parameter.yml file. This file is the main file holding the custom machine-specific parameters. The meaning of the other keys is rather obvious. If you look into the vendor/ directory, you will notice that our package has been installed in the vendor/friendsofsymfony/user-bundle directory. The configuration files Each application has a need to hold some global and machine-specific parameters and configurations. Symfony2 holds configuration within the app/config directory and it is split into a few files as follows: config.yml config_dev.yml config_prod.yml config_test.yml parameters.yml parameters.yml.dist routing.yml routing_dev.yml security.yml services.yml All the files except the parameters.yml* files contain global configuration, while the parameters.yml file holds machine-specific information such as database host, database name, user, password, and SMTP configuration. The default configuration file generated by the new Symfony command will be similar to the following one. This file is auto-generated during the composer install: parameters: database_driver: pdo_mysql database_host: 127.0.0.1 database_port: null database_name: symfony database_user: root database_password: null mailer_transport: smtp mailer_host: 127.0.0.1 mailer_user: null mailer_password: null secret: 93b0eebeffd9e229701f74597e10f8ecf4d94d7f As you can see, it mostly holds the parameters related to database, SMTP, locale settings, and secret key that are used internally by Symfony2. Here, you can add your custom parameters using the same syntax. It is a good practice to keep machine-specific data such as passwords, tokens, api-keys, and access keys within this file only. Putting passwords in the general config.yml file is considered as a security risk bug. The global configuration file (config.yml) is split into a few other files called routing*.yml that contain information about routing on the development and production configuration. The file called as security.yml holds information related to authentication and securing the application access. Note that some files contains information for development, production, or test mode. You can define your mode when you run Symfony through the command-line console and when you run it through the web server. In most cases, while developing you will be using the dev mode. The Symfony2 console To finish, let's take a look at the Symfony console script. We used it before to fire up the development server, but it offers more. Execute the following: $ php app/console You will see a list of supported commands. Each command has a short description. Each of the standard commands come with help, so I will not be describing each of them here, but it is worth to mention a few commonly used ones: Command Description app/console: cache:clear Symfony in production uses a lot of caching. Therefore, if you need to change values within a template (twig) or within configuration files while in production mode, you will need to clear the cache. Cache is also one of the reasons why it's worth to work in the development mode. app/console container:debug Displays all configured public services app/console router:debug Displays all routing configuration along with method, scheme, host, and path. app/console security:check Checks your composer and packages version against known security vulnerabilities. You should run this command regularly. Summary In this article, we have demonstrated how to use the Symfony2 installer, test the configuration, run the deployment server, and play around with the Symfony2 command line. We have also installed the composer and learned how to install a package using it. To demonstrate how Symfony2 enables you to make web applications faster, we will try to learn through examples that can be found in real life. To make this task easier, we will try to produce a real to-do web application with modern look and a few working features. In case you are interested in knowing other Symfony books that Packt has in store for you, here is the link: Symfony 1.3 Web Application Development, Tim Bowler, Wojciech Bancer Extending Symfony2 Web Application Framework, Sébastien Armand Resources for Article: Further resources on this subject: A Command-line Companion Called Artisan[article] Creating and Using Composer Packages[article] Services [article]
Read more
  • 0
  • 0
  • 3674

article-image-application-development-workflow
Packt
08 Sep 2015
15 min read
Save for later

Application Development Workflow

Packt
08 Sep 2015
15 min read
 In this article by Ivan Turkovic, author of the book PhoneGap Essentials, you will learn some of the basics on how to work with the PhoneGap application development and how to start building the application. We will go over some useful steps and tips to get the most out of your PhoneGap application. In this article, you will learn the following topics: An introduction to a development workflow Best practices Testing (For more resources related to this topic, see here.) An introduction to a development workflow PhoneGap solves a great problem of developing mobile applications for multiple platforms at the same time, but still it is pretty much open about how you want to approach the creation of an application. You do not have any predefined frameworks that come out of-the-box by default. It just allows you to use the standard web technologies such as the HTML5, CSS3, and JavaScript languages for hybrid mobile application development. The applications are executed in wrappers that are custom-built to work on every platform and the underlying web view behaves in the same way on all the platforms. For accessing device APIs, it relies on the standard API bindings to access every device's sensors or the other features. The developers who start using PhoneGap usually come from different backgrounds, as shown in the following list: Mobile developers who want to expand the functionality of their application on other platforms but do not want to learn a new language for each platform Web developers who want to port their existing desktop web application to a mobile application; if they are using a responsive design, it is quite simple to do this Experienced mobile developers who want to use both the native and web components in their application, so that the web components can communicate with the internal native application code as well The PhoneGap project itself is pretty simple. By default, it can open an index.html page and load the initial CSS file, JavaScript, and other resources needed to run it. Besides the user's resources, it needs to refer the cordova.js file, which provides the API bindings for all the plugins. From here onwards, you can take different steps but usually the process falls in two main workflows: web development workflow and native platform development. Web project development A web project development workflow can be used when you want to create a PhoneGap application that runs on many mobile operating systems with as little as possible changes to a specific one. So there is a single codebase that is working along with all the different devices. It has become possible with the latest versions since the introduction of the command-line interface (CLI). This automates the tedious work involved in a lot of the functionalities while taking care of each platform, such as building the app, copying the web assets in the correct location for every supported platform, adding platform-specific changes, and finally running build scripts to generate binaries. This process can be automated even more with build system automating tasks such as Gulp or Grunt. You can run these tasks before running PhoneGap commands. This way you can optimize the assets before they are used. Also you can run JSLint automatically for any change or doing automatic builds for every platform that is available. Native platform development A native platform development workflow can be imagined as a focus on building an application for a single platform and the need to change the lower-level platform details. The benefit of using this approach is that it gives you more flexibility and you can mix the native code with a WebView code and impose communication between them. This is appropriate for those functionalities that contain a section of the features that are not hard to reproduce with web views only; for example, a video app where you can do the video editing in the native code and all the social features and interaction can be done with web views. Even if you want to start with this approach, it is better to start the new project as a web project development workflow and then continue to separate the code for your specific needs. One thing to keep in mind is that, to develop with this approach, it is better to develop the application in more advanced IDE environments, which you would usually use for building native applications. Best practices                            The running of hybrid mobile applications requires some sacrifices in terms of performance and functionality; so it is good to go over some useful tips for new PhoneGap developers. Use local assets for the UI As mobile devices are limited by the connection speeds and mobile data plans are not generous with the bandwidth, you need to prepare all the UI components in the application before deploying to the app store. Nobody will want to use an application that takes a few seconds to load the server-rendered UI when the same thing could be done on the client. For example, the Google Fonts or other non-UI assets that are usually loaded from the server for the web applications are good enough as for the development process, but for the production; you need to store all the assets in the application's container and not download them during its run process. You do not want the application to wait while an important part is being loaded. The best advice on the UI that I can give you is to adopt the Single Page Application (SPA) design; it is a client-side application that is run from one request from a web page. Initial loading means taking care of loading all the assets that are required for the application in order to function, and any further updates are done via AJAX (such as loading data). When you use SPA, not only do you minimize the amount of interaction with the server, you also organize your application in a more efficient manner. One of the benefits is that the application doesn't need to wait for every deviceready event for each additional page that it loads from the start. Network access for data As you have seen in the previous section, there are many limitations that mobile applications face with the network connection—from mobile data plans to the network latency. So you do not want it to rely on the crucial elements, unless real-time communication is required for the application. Try to keep the network access only to access crucial data and everything else that is used frequently can be packed into assets. If the received data does not change often, it is advisable to cache it for offline use. There are many ways to achieve this, such as localStorage, sessionStorage, WebSQL, or a file. When loading data, try to load only the data you need at that moment. If you have a comment section, it will make sense if you load all thousand comments; the first twenty comments should be enough to start with. Non-blocking UI When you are loading additional data to show in the application, don't try to pause the application until you receive all the data that you need. You can add some animation or a spinner to show the progress. Do not let the user stare at the same screen when he presses the button. Try to disable the actions once they are in motion in order to prevent sending the same action multiple times. CSS animations As most of the modern mobile platforms now support CSS3 with a more or less consistent feature set, it is better to make the animations and transitions with CSS rather than with the plain JavaScript DOM manipulation, which was done before CSS3. CSS3 is much faster as the browser engine supports the hardware acceleration of CSS animations and is more fluid than the JavaScript animations. CSS3 supports translations and full keyframe animations as well, so you can be really creative in making your application more interactive. Click events You should avoid click events at any cost and use only touch events. They work in the same way as they do in the desktop browser. They take a longer time to process as the mobile browser engine needs to process the touch or touchhold events before firing a click event. This usually takes 300 ms, which is more than enough to give an additional impression of slow responses. So try to start using touchstart or touchend events. There is a solution for this called FastClick.js. It is a simple, easy-to-use library for eliminating the 300 ms delay between a physical tap and the firing of a click event on mobile browsers. Performance The performance that we get on the desktops isn't reflected in mobile devices. Most of the developers assume that the performance doesn't change a lot, especially as most of them test the applications on the latest mobile devices and a vast majority of the users use mobile devices that are 2-3 years old. You have to keep in mind that even the latest mobile devices have a slower CPU, less RAM, and a weaker GPU. Recently, mobile devices are catching up in the sheer numbers of these components but, in reality, they are slower and the maximum performance is limited due to the battery life that prevents it from using the maximum performance for a prolonged time. Optimize the image assets We are not limited any more by the app size that we need to deploy. However, you need to optimize the assets, especially images, as they take a large part of the assets, and make them appropriate for the device. You should prepare images in the right size; do not add the biggest size of the image that you have and force the mobile device to scale the image in HTML. Choosing the right image size is not an easy task if you are developing an application that should support a wide array of screens, especially for Android that has a very fragmented market with different screen sizes. The scaled images might have additional artifacts on the screen and they might not look so crisp. You will be hogging additional memory just for an image that could leave a smaller memory footprint. You should remember that mobile devices still have limited resources and the battery doesn't last forever. If you are going to use PhoneGap Build, you will need to make sure you do not exceed the limit as the service still has a limited size. Offline status As we all know, the network access is slow and limited, but the network coverage is not perfect so it is quite possible that your application will be working in the offline mode even in the usual locations. Bad reception can be caused by being inside a building with thick walls or in the basement. Some weather conditions can affect the reception too. The application should be able to handle this situation and respond to it properly, such as by limiting the parts of the application that require a network connection or caching data and syncing it when you are online once again. This is one of the aspects that developers usually forget to test in the offline mode to see how the app behaves under certain conditions. You should have a plugin available in order to detect the current state and the events when it passes between these two modes. Load only what you need There are a lot of developers that do this, including myself. We need some part of the library or a widget from a framework, which we don't need for anything other than this, and yet we are a bit lazy about loading a specific element and the full framework. This can load an immense amount of resources that we will never need but they will still run in the background. It might also be the root cause of some of the problems as some libraries do not mix well and we can spend hours trying to solve this problem. Transparency You should try to use as little as possible of the elements that have transparent parts as they are quite processor-intensive because you need to update screen on every change behind them. The same things apply to the other visual elements that are processor-intensive such as shadows or gradients. The great thing is that all the major platforms have moved away from flashy graphical elements and started using the flat UI design. JSHint If you use JSHint throughout the development, it will save you a lot of time when developing things in JavaScript. It is a static code analysis tool for checking whether the JavaScript source code complies with the coding rules. It will detect all the common mistakes done with JavaScript, as JavaScript is not a compiled language and you can't see the error until you run the code. At the same time, JSHint can be a very restrictive and demanding tool. Many beginners in JavaScript, PhoneGap, or mobile programming could be overwhelmed with the number of errors or bad practices that JSHint will point out. Testing The testing of applications is an important aspect of build applications, and mobile applications are no exception. With a slight difference for most of the development that doesn't require native device APIs, you can use the platform simulators and see the results. However, if you are using the native device APIs that are not supported through simulators, then you need to have a real device in order to run a test on it. It is not unusual to use desktop browsers resized to mobile device screen resolution to emulate their screen while you are developing the application just to test the UI screens, since it is much faster and easier than building and running the application on a simulator or real device for every small change. There is a great plugin for the Google Chrome browser called Apache Ripple. It can be run without any additional tools. The Apache Ripple simulator runs as a web app in the Google Chrome browser. In Cordova, it can be used to simulate your app on a number of iOS and Android devices and it provides basic support for the core Cordova plugins such as Geolocation and Device Orientation. You can run the application in a real device browser or use the PhoneGap developer app. This simplifies the workflow as you can test the application on your mobile device without the need to re-sign, recompile, or reinstall your application to test the code. The only disadvantage is that with simulators, you cannot access the device APIs that aren't available in the regular web browsers. The PhoneGap developer app allows you to access device APIs as long as you are using one of the supplied APIs. It is good if you remember to always test the application on real devices at least before deploying to the app store. Computers have almost unlimited resources as compared to mobile devices, so the application that runs flawlessly on the computer might fail on mobile devices due to low memory. As simulators are faster than the real device, you might get the impression that it will work on every device equally fast, but it won't—especially with older devices. So, if you have an older device, it is better to test the response on it. Another reason to use the mobile device instead of the simulator is that it is hard to get a good usability experience from clicking on the interface on the computer screen without your fingers interfering and blocking the view on the device. Even though it is rare that you would get some bugs with the plain PhoneGap that was introduced with the new version, it might still happen. If you use the UI framework, it is good if you try it on the different versions of the operating systems as they might not work flawlessly on each of them. Even though hybrid mobile application development has been available for some time, it is still evolving, and as yet there are no default UI frameworks to use. Even the PhoneGap itself is still evolving. As with the UI, the same thing applies to the different plugins. Some of the features might get deprecated or might not be supported, so it is good if you implement alternatives or give feedback to the users about why this will not work. From experience, the average PhoneGap application will use at least ten plugins or different libraries for the final deployment. Every additional plugin or library installed can cause conflicts with another one. Summary In this article, we learned more advanced topics that any PhoneGap developer should get into more detail once he/she has mastered the essential topics. Resources for Article: Further resources on this subject: Building the Middle-Tier[article] Working with the sharing plugin[article] Getting Ready to Launch Your PhoneGap App in the Real World [article]
Read more
  • 0
  • 0
  • 8258
article-image-commands-where-wild-things-are
Packt
08 Sep 2015
30 min read
Save for later

Commands (Where the Wild Things Are)

Packt
08 Sep 2015
30 min read
 In this article by Maxwell Dayvson Da Silva and Hugo Lopes Tavares, the authors of Redis Essentials, we will get an overview of many different Redis commands and features, from techniques to reduce network latency to extending Redis with Lua scripting. At the end of this article, we will explain optimizations further. (For more resources related to this topic, see here.) Pub/Sub Pub/Sub stands for Publish-Subscribe, which is a pattern where messages are not sent directly to specific receivers. Publishers send messages to channels, and subscribers receive these messages if they are listening to a given channel. Redis supports the Pub/Sub pattern and provides commands to publish messages and subscribe to channels. Here are some examples of Pub/Sub applications: News and weather dashboards Chat applications Push notifications, such as subway delay alerts Remote code execution, similar to what the SaltStack tool supports The following examples implement a remote command execution system, where a command is sent to a channel and the server that is subscribed to that channel executes the command. The command PUBLISH sends a message to the Redis channel, and it returns the number of clients that received that message. A message gets lost if there are no clients subscribed to the channel when it comes in. Create a file called publisher.js and save the following code into it: var redis = require("redis"); var client = redis.createClient(); var channel = process.argv[2]; // 1 var command = process.argv[3]; // 2 client.publish(channel, command); // 3 client.quit(); Assign the third argument from the command line to the variable channel (the first argument is node and the second is publisher.js). Assign the fourth argument from the command line to the variable command. Execute the command PUBLISH, passing the variables channel and command. The command SUBSCRIBE subscribes a client to one or many channels. The command UNSUBSCRIBE unsubscribes a client from one or many channels. The commands PSUBSCRIBE and PUNSUBSCRIBE work the same way as the SUBSCRIBE and UNSUBSCRIBE commands, but they accept glob-style patterns as channel names. Once a Redis client executes the command SUBSCRIBE or PSUBSCRIBE, it enters the subscribe mode and stops accepting commands, except for the commands SUBSCRIBE, PSUBSCRIBE, UNSUBSCRIBE, and PUNSUBSCRIBE. Create a file called subscriber.js and save the following: var os = require("os"); // 1 var redis = require("redis"); var client = redis.createClient(); var COMMANDS = {}; // 2 COMMANDS.DATE = function() { // 3 var now = new Date(); console.log("DATE " + now.toISOString()); }; COMMANDS.PING = function() { // 4 console.log("PONG"); }; COMMANDS.HOSTNAME = function() { // 5 console.log("HOSTNAME " + os.hostname()); }; client.on("message", function(channel, commandName) { // 6 if (COMMANDS.hasOwnProperty(commandName)) { // 7 var commandFunction = COMMANDS[commandName]; // 8 commandFunction(); // 9 } else { // 10 console.log("Unknown command: " + commandName); } }); client.subscribe("global", process.argv[2]); // 11 Require the Node.js module os. Create the variable COMMANDS, which is a JavaScript object. All command functions in this module will be added to this object. This object is intended to act as a namespace. Create the function DATE, which displays the current date. Then create the function PING, which displays PONG. Create the function HOSTNAME, which displays the server hostname. Register a channel listener, which is a function that executes commands based on the channel message. Check whether the variable commandName is a valid command. Create the variable commandFunction and assign the function to it. Execute commandFunction. Display an error message if the variable commandName contains a command that is not available. Execute the command SUBSCRIBE, passing "global", which is the channel that all clients subscribe to, and a channel name from the command line. Open three terminal windows and run the previous files, as shown the following screenshot (from left to right and top to bottom): terminal-1: A subscriber that listens to the global channel and channel-1 terminal-2: A subscriber that listens to the global channel and channel-2 terminal-3: A publisher that publishes the message PING to the global channel (both subscribers receive the message), the message DATE to channel-1 (the first subscriber receives it), and the message HOSTNAME to channel-2 (the second subscriber receives it) The command PUBSUB introspects the state of the Redis Pub/Sub system. This command accepts three subcommands: CHANNELS, NUMSUB, and NUMPAT. The CHANNELS subcommand returns all active channels (channels with at least one subscriber). This command accepts an optional parameter, which is a glob-style pattern. If the pattern is specified, all channel names that match the pattern are returned; if no pattern is specified, all channel names are returned. The command syntax is as follows: PUBSUB CHANNELS [pattern] The NUMSUB subcommand returns the number of clients connected to channels via the SUBSCRIBE command. This command accepts many channel names as arguments. Its syntax is as follows: PUBSUB NUMSUB [channel-1 … channel-N] The NUMPAT subcommand returns the number of clients connected to channels via the PSUBSCRIBE command. This command does not accept channel patterns as arguments. Its syntax is as follows: PUBSUB NUMPAT Redis contributor Pieter Noordhuis created a web chat implementation in Ruby using Redis and Pub/Sub. It can be found at https://gist.github.com/pietern/348262. Transactions A transaction in Redis is a sequence of commands executed in order and atomically. The command MULTI marks the beginning of a transaction, and the command EXEC marks its end. Any commands between the MULTI and EXEC commands are serialized and executed as an atomic operation. Redis does not serve any other client in the middle of a transaction. All commands in a transaction are queued in the client and are only sent to the server when the EXEC command is executed. It is possible to prevent a transaction from being executed by using the DISCARD command instead of EXEC. Usually, Redis clients prevent a transaction from being sent to Redis if it contains command syntax errors. Unlike in traditional SQL databases, transactions in Redis are not rolled back if they produce failures. Redis executes the commands in order, and if any of them fail, it proceeds to the next command. Another downside of Redis transactions is that it is not possible to make any decisions inside the transaction, since all the commands are queued. For example, the following code simulates a bank transfer. Here, money is transferred from a source account to a destination account inside a Redis transaction. If the source account has enough funds, the transaction is executed. Otherwise, it is discarded. Save the following code in a file called bank-transaction.js: var redis = require("redis"); var client = redis.createClient(); function transfer(from, to, value, callback) { // 1 client.get(from, function(err, balance) { // 2 var multi = client.multi(); // 3 multi.decrby(from, value); // 4 multi.incrby(to, value); // 5 if (balance >= value) { // 6 multi.exec(function(err, reply) { // 7 callback(null, reply[0]); // 8 }); } else { multi.discard(); // 9 callback(new Error("Insufficient funds"), null); // 10 } }); } Create the function transfer, which receives an account ID from which to withdraw money, another account ID from which to receive money, the monetary value to transfer, and a callback function to call after the transfer. Retrieve the current balance of the source account. Create a Multi object, which represents the transaction. All commands sent to it are queued and executed after the EXEC command is issued. Enqueue the command DECRBY into the Multi object. Then enqueue the command INCRBY into the Multi object. Check whether the source account has sufficient funds. Execute the EXEC command, which triggers sequential execution of the queued transaction commands. Execute the callback function and pass the value null as an error, and the balance of the source account after the command DECRBY is executed. Execute the DISCARD command to discard the transaction. No commands from the transaction will be executed in Redis. Execute the function callback and pass an error object if the source account has insufficient funds. The following code uses the previous example, transferring $40 from Max's account to Hugo's account (both accounts had $100 before the transfer). Append the following to the file bank-transaction.js: client.mset("max:checkings", 100, "hugo:checkings", 100, function(err, reply) { // 1 console.log("Max checkings: 100"); console.log("Hugo checkings: 100"); transfer("max:checkings", "hugo:checkings", 40, function(err, balance) { // 2 if (err) { console.log(err); } else { console.log("Transferred 40 from Max to Hugo") console.log("Max balance:", balance); } client.quit(); }); }); Set the initial balance of each account to $100. Execute the function transfer to transfer $40 from max:checkings to hugo:checkings. Then execute the file using the following command: $ node bank-transaction.js Max checkings: 100 Hugo checkings: 100 Transferred 40 from Max to Hugo Max balance: 60 It is possible to make the execution of a transactionconditional using the WATCH command, which implements an optimistic lock on a group of keys. The WATCH command marks keys as being watched so that EXEC executes the transaction only if the keys being watched were not changed. Otherwise, it returns a null reply and the operation needs to be repeated; this is the reason it is called an optimistic lock. The command UNWATCH removes keys from the watch list. The following code implements a zpop function, which removes the first element of a Sorted Set and passes it to a callback function, using a transaction with WATCH. A race condition could exist if the WATCH command is not used. Create a file called watch-transaction.js with the following code: var redis = require("redis"); var client = redis.createClient(); function zpop(key, callback) { // 1 client.watch(key, function(watchErr, watchReply) { // 2 client.zrange(key, 0, 0, function(zrangeErr, zrangeReply) { // 3 var multi = client.multi(); // 4 multi.zrem(key, zrangeReply); // 5 multi.exec(function(transactionErr, transactionReply) { // 6 if (transactionReply) { callback(zrangeReply[0]); // 7 } else { zpop(key, callback); // 8 } }); }); }); } client.zadd("presidents", 1732, "George Washington"); client.zadd("presidents", 1809, "Abraham Lincoln"); client.zadd("presidents", 1858, "Theodore Roosevelt"); zpop("presidents", function(member) { console.log("The first president in the group is:", member); client.quit(); }); Create the function zpop, which receives a key and a callback function as arguments. Execute the WATCH command on the key passed as an argument. Then execute the ZRANGE command to retrieve the first element of the Sorted Set. Create a multi object. Enqueue the ZREM command in the transaction. Execute the transaction. Execute the callback function if the key being watched has not been changed. Execute the function zpop with the same parameters as before if the key being watched has not been changed. Then execute the file using the following command: $ node watch-transaction.js The first president in the group is: George Washington Pipelines In Redis, a pipeline is a way to send multiple commands together to the Redis server without waiting for individual replies. The replies are read all at once by the client. The time taken for a Redis client to send a command and obtain a reply from the Redis server is called Round Trip Time (RTT). When multiple commands are sent, there are multiple RTTs. Pipelines can decrease the number of RTTs because commands are grouped, so a pipeline with 10 commands will have only one RTT. This can improve the network's performance significantly. For instance, if the network link between a client and server has an RTT of 100 ms, the maximum number of commands that can be sent per second is 10, no matter how many commands can be handled by the Redis server. Usually, a Redis server can handle hundreds of thousands of commands per second, and not using pipelines may be a waste of resources. When Redis is used without pipelines, each command needs to wait for a reply. Assume the following: var redis = require("redis"); var client = redis.createClient(); client.set("key1", "value1"); client.set("key2", "value2"); client.set("key3", "value3"); Three separate commands are sent to Redis, and each command waits for its reply. The following diagram shows what happens when Redis is used without pipelines: Redis commands sent in a pipeline must be independent. They run sequentially in the server (the order is preserved), but they do not run as a transaction. Even though pipelines are neither transactional nor atomic (this means that different Redis commands may occur between the ones in the pipeline), they are still useful because they can save a lot of network time, preventing the network from becoming a bottleneck as it often does with heavy load applications. By default, node_redis, the Node.js library we are using, sends commands in pipelines and automatically chooses how many commands will go into each pipeline. Therefore, you don't need to worry about this. However, other Redis clients may not use pipelines by default; you will need to check out the client documentation to see how to take advantage of pipelines. The PHP, Python, and Ruby clients do not use pipelines by default. This is what happens when commands are sent to Redis in a pipeline: When sending many commands, it might be a good idea to use multiple pipelines rather than one big pipeline. Pipelines are not a new idea or an exclusive feature or command in Redis; they are just a technique of sending a group of commands to a server at once. Commands inside a transaction may not be sent as a pipeline by default. This will depend on the Redis client you are using. For example, node_redis sends everything automatically in pipelines (as we mentioned before), but different clients may require additional configuration. It is a good idea to send transactions in a pipeline to avoid an extra round trip. Scripting Redis 2.6 introduced the scripting feature, and the language that was chosen to extend Redis was Lua. Before Redis 2.6, there was only one way to extend Redis—changing its source code, which was written in C. Lua was chosen because it is very small and simple, and its C API is very easy to integrate with other libraries. Although it is lightweight, Lua is a very powerful language (it is commonly used in game development). Lua scripts are atomically executed, which means that the Redis server is blocked during script execution. Because of this, Redis has a default timeout of 5 seconds to run any script, although this value can be changed through the configuration lua-time-limit. Redis will not automatically terminate a Lua script when it times out. Instead, it will start to reply with a BUSY message to every command, stating that a script is running. The only way to make the server return to normalcy is by aborting the script execution with the command SCRIPT KILL or SHUTDOWN NOSAVE. Ideally, scripts should be simple, have a single responsibility, and run fast. The popular games Civilization V, Angry Birds, and World of Warcraft use Lua as their scripting language. Lua syntax basics Lua is built around basic types such as booleans, numbers, strings, tables (the only composite data type), and functions. Let's see some basics of Lua's syntax: Comments: -- this is a comment Global variable declaration: x = 123 Local variable declaration: local y = 456 Function definition: function hello_world() return "Hello World" end Iteration: for i = 1, 10 do print(i) end Conditionals: if x == 123 then print("x is the magic number") else print("I have no idea what x is") end String concatenation: print("Hello" .. " World") Using a table as an array — arrays in Lua start indexing at 1, not at 0 (as in most languages): data_types = {1.0, 123, "redis", true, false, hello_world} print(data_types[3]) -- the output is "redis" Using a table as a hash: languages = {lua = 1993, javascript = 1995, python = 1991, ruby = 1995} print("Lua was created in " .. languages["lua"]) print("JavaScript was created in " .. languages.javascript) Redis meets Lua A Redis client must send Lua scripts as strings to the Redis server. Therefore, this section will have JavaScript strings that contain Lua code. Redis can evaluate any valid Lua code, and a few libraries are available (for example, bitop, cjson, math, and string). There are also two functions that execute Redis commands: redis.call and redis.pcall. The function redis.call requires the command name and all its parameters, and it returns the result of the executed command. If there are errors, redis.call aborts the script. The function redis.pcall is similar to redis.call, but in the event of an error, it returns the error as a Lua table and continues the script execution. Every script can return a value through the keyword return, and if there is no explicit return, the value nil is returned. It is possible to pass Redis key names and parameters to a Lua script, and they will be available inside the Lua script through the variables KEYS and ARGV, respectively. Both redis.call and redis.pcall automatically convert the result of a Redis command to a Lua type, which means that if the Redis command returns an integer, it will be converted into a Lua number. The same thing happens to commands that return a string or an array. Since every script will return a value, this value will be converted from a Lua type to a Redis type. There are two commands for running Lua scripts: EVAL and EVALSHA. The next example will use EVAL, and its syntax is the following: EVAL script numkeys key [key ...] arg [arg ...] The parameters are as follows: script: The Lua script itself, as a string numkeys: The number of Redis keys being passed as parameters to the script key: The key name that will be available through the variable KEYS inside the script arg: An additional argument that will be available through the variable ARGV inside the script The following code uses Lua to run the command GET and retrieve a key value. Create a file called intro-lua.js with the following code: var redis = require("redis"); var client = redis.createClient(); client.set("mykey", "myvalue"); // 1 var luaScript = 'return redis.call("GET", KEYS[1])'; // 2 client.eval(luaScript, 1, "mykey", function(err, reply) { // 3 console.log(reply); // 4 client.quit(); }); Execute the command SET to create a key called mykey. Create the variable luaScript and assign the Lua code to it. This Lua code uses the redis.call function to execute the Redis command GET, passing a parameter. The KEYS variable is an array with all key names passed to the script. Execute the command EVAL to execute a Lua script. Display the return of the Lua script execution. Then execute it: $ node intro-lua.js myvalue Avoid using hardcoded key names inside a Lua script; pass all key names as parameters to the commands EVAL/EVALSHA. Previously in this article, in the Transactions section, we presented an implementation of a zpop function using WATCH/MULTI/EXEC. That implementation was based on an optimistic lock, which meant that the entire operation had to be retried if a client changed the Sorted Set before the MULTI/EXEC was executed. The same zpop function can be implemented as a Lua script, and it will be simpler and atomic, which means that retries will not be necessary. Redis will always guarantee that there are no parallel changes to the Sorted Set during script execution. Create a file called zpop-lua.js and save the following code into it: var redis = require("redis"); var client = redis.createClient(); client.zadd("presidents", 1732, "George Washington"); client.zadd("presidents", 1809, "Abraham Lincoln"); client.zadd("presidents", 1858, "Theodore Roosevelt"); var luaScript = [ 'local elements = redis.call("ZRANGE", KEYS[1], 0, 0)', 'redis.call("ZREM", KEYS[1], elements[1])', 'return elements[1]' ].join('n'); // 1 client.eval(luaScript, 1, "presidents", function(err, reply){ // 2 console.log("The first president in the group is:", reply); client.quit(); }); Create the variable luaScript and assign the Lua code to it. This Lua code uses the redis.call function to execute the Redis command ZRANGE to retrieve an array with only the first element in the Sorted Set. Then, it executes the command ZREM to remove the first element of the Sorted Set, before returning the removed element. Execute the command EVAL to execute a Lua script. Then, execute the file using the following command: $ node zpop-lua.js The first president in the group is: George Washington Many Redis users have replaced their transactional code in the form of WATCH/MULTI/EXEC with Lua scripts. It is possible to save network bandwidth usage by using the commands SCRIPT LOAD and EVALSHA instead of EVAL when executing the same script multiple times. The command SCRIPT LOAD caches a Lua script and returns an identifier (which is the SHA1 hash of the script). The command EVALSHA executes a Lua script based on an identifier returned by SCRIPT LOAD. With EVALSHA, only a small identifier is transferred over the network, rather than a Lua code snippet: var redis = require("redis"); var client = redis.createClient(); var luaScript = 'return "Lua script using EVALSHA"'; client.script("load", luaScript, function(err, reply) { var scriptId = reply; client.evalsha(scriptId, 0, function(err, reply) { console.log(reply); client.quit(); }) }); Then execute the script: $ node zpop-lua-evalsha.js Lua script using EVALSHA In order to make scripts play nicely with Redis replication, you should write scripts that do not change Redis keys in non-deterministic ways (that is, do not use random values). Well-written scripts behave the same way when they are re-executed with the same data. Miscellaneous commands This section covers the most important Redis commands that we have not previously explained. These commands are very helpful in a variety of situations, including obtaining a list of clients connected to the server, monitoring the health of a Redis server, expiring keys, and migrating keys to a remote server. All the examples in this section use redis-cli. INFO The INFO command returns all Redis server statistics, including information about the Redis version, operating system, connected clients, memory usage, persistence, replication, and keyspace. By default, the INFO command shows all available sections: memory, persistence, CPU, command, cluster, clients, and replication. You can also restrict the output by specifying the section name as a parameter: 127.0.0.1:6379> INFO memory # Memory used_memory:354923856 used_memory_human:338.48M used_memory_rss:468979712 used_memory_peak:423014496 used_memory_peak_human:403.42M used_memory_lua:33792 mem_fragmentation_ratio:1.32 mem_allocator:libc 127.0.0.1:6379> INFO cpu # CPU used_cpu_sys:3.71 used_cpu_user:40.36 used_cpu_sys_children:0.00 used_cpu_user_children:0.00 DBSIZE The DBSIZE command returns the number of existing keys in a Redis server: 127.0.0.1:6379> DBSIZE (integer) 50 DEBUG SEGFAULT The DEBUG SEGFAULT command crashes the Redis server process by performing an invalid memory access. It can be quite interesting to simulate bugs during the development of your application: 127.0.0.1:6379> DEBUG SEGFAULT MONITOR The command MONITOR shows all the commands processed by the Redis server in real time. It can be helpful for seeing how busy a Redis server is: 127.0.0.1:6379> MONITOR The following screenshot shows the MONITOR command output (left side) after running the leaderboard.js example (right side): While the MONITOR command is very helpful for debugging, it has a cost. In the Redis documentation page for MONITOR, an unscientific benchmark test says that MONITOR could reduce Redis's throughput by over 50%. CLIENT LIST and CLIENT SET NAME The CLIENT LIST command returns a list of all clients connected to the server, as well as relevant information and statistics about the clients (for example, IP address, name, and idle time). The CLIENT SETNAME command changes a client name; it is only useful for debugging purposes. CLIENT KILL The CLIENT KILL command terminates a client connection. It is possible to terminate client connections by IP, port, ID, or type: 127.0.0.1:6379> CLIENT KILL ADDR 127.0.0.1:51167 (integer) 1 127.0.0.1:6379> CLIENT KILL ID 22 (integer) 1 127.0.0.1:6379> CLIENT KILL TYPE slave (integer) 0 FLUSHALL The FLUSHALL command deletes all keys from Redis—this cannot be undone: 127.0.0.1:6379> FLUSHALL OK RANDOMKEY The command RANDOMKEY returns a random existing key name. This may help you get an overview of the available keys in Redis. The alternative would be to run the KEYS command, but it analyzes all the existing keys in Redis. If the keyspace is large, it may block the Redis server entirely during its execution: 127.0.0.1:6379> RANDOMKEY "mykey" EXPIRE and EXPIREAT The command EXPIRE sets a timeout in seconds for a given key. The key will be deleted after the specified amount of seconds. A negative timeout will delete the key instantaneously (just like running the command DEL). The command EXPIREAT sets a timeout for a given key based on a Unix timestamp. A timestamp of the past will delete the key instantaneously. These commands return 1 if the key timeout is set successfully or 0 if the key does not exist: 127.0.0.1:6379> MSET key1 value1 key2 value2 OK 127.0.0.1:6379> EXPIRE key1 30 (integer) 1 127.0.0.1:6379> EXPIREAT key2 1435717600 (integer) 1 TTL and PTTL The TTL command returns the remaining time to live (in seconds) of a key that has an associated timeout. If the key does not have an associated TTL, it returns -1, and if the key does not exist, it returns -2. The PTTL command does the same thing, but the return value is in milliseconds rather than seconds: 127.0.0.1:6379> SET redis-essentials:authors "By Maxwell Dayvson da Silva, Hugo Lopes Tavares" EX 30 OK 127.0.0.1:6379> TTL redis-essentials:authors (integer) 18 127.0.0.1:6379> PTTL redis-essentials:authors (integer) 13547 The SET command has optional parameters, and these were not shown before. The complete command syntax is as follows:   SET key value [EX seconds|PX milliseconds] [NX|XX] The parameters are explained as follows: EX: Set an expiration time in seconds PX: Set an expiration time in milliseconds NX: Only set the key if it does not exist XX: Only set the key if it already exists PERSIST The PERSIST command removes the existing timeout of a given key. Such a key will never expire, unless a new timeout is set. It returns 1 if the timeout is removed or 0 if the key does not have an associated timeout: 127.0.0.1:6379> SET mykey value OK 127.0.0.1:6379> EXPIRE mykey 30 (integer) 1 127.0.0.1:6379> PERSIST mykey (integer) 1 127.0.0.1:6379> TTL mykey (integer) -1 SETEX The SETEX command sets a value to a given key and also sets an expiration atomically. It is a combination of the commands, SET and EXPIRE: 127.0.0.1:6379> SETEX mykey 30 value OK 127.0.0.1:6379> GET mykey "value" 127.0.0.1:6379> TTL mykey (integer) 29 DEL The DEL command removes one or many keys from Redis and returns the number of removed keys—this command cannot be undone: 127.0.0.1:6379> MSET key1 value1 key2 value2 OK 127.0.0.1:6379> DEL key1 key2 (integer) 2 EXISTS The EXISTS command returns 1 if a certain key exists and 0 if it does not: 127.0.0.1:6379> SET mykey myvalue OK 127.0.0.1:6379> EXISTS mykey (integer) 1 PING The PING command returns the string PONG. It is useful for testing a server/client connection and verifying that Redis is able to exchange data: 127.0.0.1:6379> PING PONG MIGRATE The MIGRATE command moves a given key to a destination Redis server. This is an atomic command, and during the key migration, both Redis servers are blocked. If the key already exists in the destination, this command fails (unless the REPLACE parameter is specified). The command syntax is as follows: MIGRATE host port key destination-db timeout [COPY] [REPLACE] There are two optional parameters for the command MIGRATE, which can be used separately or combined: COPY: Keep the key in the local Redis server and create a copy in the destination Redis server REPLACE: Replace the existing key in the destination server SELECT Redis has a concept of multiple databases, each of which is identified by a number from 0 to 15 (there are 16 databases by default). It is not recommended to use multiple databases with Redis. A better approach would be to use multiple redis-server processes rather than a single one, because multiple processes are able to use multiple CPU cores and give better insights into bottlenecks. The SELECT command changes the current database that the client is connected to. The default database is 0: 127.0.0.1:6379> SELECT 7 OK 127.0.0.1:6379[7]> AUTH The AUTH command is used to authorize a client to connect to Redis. If authorization is enabled on the Redis server, clients are allowed to run commands only after executing the AUTH command with the right authorization key: 127.0.0.1:6379> GET mykey (error) NOAUTH Authentication required. 127.0.0.1:6379> AUTH mysecret OK 127.0.0.1:6379> GET mykey "value" SCRIPT KILL The SCRIPT KILL command terminates the running Lua script if no write operations have been performed by the script. If the script has performed any write operations, the SCRIPT KILL command will not be able to terminate it; in that case, the SHUTDOWN NOSAVE command must be executed. There are three possible return values for this command: OK NOTBUSY No scripts in execution right now. UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command. 127.0.0.1:6379> SCRIPT KILL OK SHUTDOWN The SHUTDOWN command stops all clients, causes data to persist if enabled, and shuts down the Redis server. This command accepts one of the following optional parameters: SAVE: Forces Redis to save all of the data to a file called dump.rdb, even if persistence is not enabled NOSAVE: Prevents Redis from persisting data to the disk, even if persistence is enabled 127.0.0.1:6379> SHUTDOWN SAVE not connected> 127.0.0.1:6379> SHUTDOWN NOSAVE not connected> OBJECT ENCODING The OBJECT ENCODING command returns the encoding used by a given key: 127.0.0.1:6379> HSET myhash field value (integer) 1 127.0.0.1:6379> OBJECT ENCODING myhash "ziplist" Data type optimizations In Redis, all data types can use different encodings to save memory or improve performance. For instance, a String that has only digits (for example, 12345) uses less memory than a string of letters (for example, abcde) because they use different encodings. Data types will use different encodings based on thresholds defined in the Redis server configuration. The redis-cli will be used in this section to inspect the encodings of each data type and to demonstrate how configurations can be tweaked to optimize for memory. When Redis is downloaded, it comes with a file called redis.conf. This file is well documented and has all the Redis configuration directives, although some of them are commented out. Usually, the default values in this file are sufficient for most applications. The Redis configurations can also be specified via the command-line option or the CONFIG command; the most common approach is to use a configuration file. For this section, we have decided to not use a Redis configuration file. The configurations are passed via the command line for simplicity. Start redis-server with low values for all configurations: $ redis-server --hash-max-ziplist-entries 3 --hash-max-ziplist-value 5 --list-max-ziplist-entries 3 --list-max-ziplist-value 5 --set-max-intset-entries 3 --zset-max-ziplist-entries 3 --zset-max-ziplist-value 5 The default redis.conf file is well documented, and we recommend that you read it and discover new directive configurations. String The following are the available encoding for Strings: int: This is used when the string is represented by a 64-bit signed integer embstr: This is used for strings with fewer than 40 bytes raw: This is used for strings with more than 40 bytes These encodings are not configurable. The following redis-cli examples show how the different encodings are chosen: 127.0.0.1:6379> SET str1 12345 OK 127.0.0.1:6379> OBJECT ENCODING str1 "int" 127.0.0.1:6379> SET str2 "An embstr is small" OK 127.0.0.1:6379> OBJECT ENCODING str2 "embstr" 127.0.0.1:6379> SET str3 "A raw encoded String is anything greater than 39 bytes" OK 127.0.0.1:6379> OBJECT ENCODING str3 "raw" List These are the available encodings for Lists: ziplist: This is used when the List size has fewer elements than the configuration list-max-ziplist-entries and each List element has fewer bytes than the configuration list-max-ziplist-value linkedlist: This is used when the previous limits are exceeded 127.0.0.1:6379> LPUSH list1 a b (integer) 2 127.0.0.1:6379> OBJECT ENCODING list1 "ziplist" 127.0.0.1:6379> LPUSH list2 a b c d (integer) 4 127.0.0.1:6379> OBJECT ENCODING list2 "linkedlist" 127.0.0.1:6379> LPUSH list3 "only one element" (integer) 1 127.0.0.1:6379> OBJECT ENCODING list3 "linkedlist" Set The following are the available encodings for Sets: intset: This is used when all elements of a Set are integers and the Set cardinality is smaller than the configuration set-max-intset-entries hashtable: This is used when any element of a Set is not an integer or the Set cardinality exceeds the configuration set-max-intset-entries 127.0.0.1:6379> SADD set1 1 2 (integer) 2 127.0.0.1:6379> OBJECT ENCODING set1 "intset" 127.0.0.1:6379> SADD set2 1 2 3 4 5 (integer) 5 127.0.0.1:6379> OBJECT ENCODING set2 "hashtable" 127.0.0.1:6379> SADD set3 a (integer) 1 127.0.0.1:6379> OBJECT ENCODING set3 "hashtable" Hash The following are the available encodings for Hashes: ziplist: Used when the number of fields in the Hash does not exceed the configuration hash-max-ziplist-entries and each field name and value of the Hash is less than the configuration hash-max-ziplist-value (in bytes). hashtable: Used when a Hash size or any of its values exceed the configurations hash-max-ziplist-entries and hash-max-ziplist-value, respectively: 127.0.0.1:6379> HMSET myhash1 a 1 b 2 OK 127.0.0.1:6379> OBJECT ENCODING myhash1 "ziplist" 127.0.0.1:6379> HMSET myhash2 a 1 b 2 c 3 d 4 e 5 f 6 OK 127.0.0.1:6379> OBJECT ENCODING myhash2 "hashtable" 127.0.0.1:6379> HMSET myhash3 a 1 b 2 c 3 d 4 e 5 f 6 OK 127.0.0.1:6379> OBJECT ENCODING myhash3 "hashtable" Sorted Set The following are the available encodings: ziplist: Used when a Sorted Set has fewer entries than the configuration set-max-ziplist-entries and each of its values are smaller than zset-max-ziplist-value (in bytes) skiplist and hashtable: These are used when the Sorted Set number of entries or size of any of its values exceed the configurations set-max-ziplist-entries and zset-max-ziplist-value 127.0.0.1:6379> ZADD zset1 1 a (integer) 1 127.0.0.1:6379> OBJECT ENCODING zset1 "ziplist" 127.0.0.1:6379> ZADD zset2 1 abcdefghij (integer) 1 127.0.0.1:6379> OBJECT ENCODING zset2 "skiplist" 127.0.0.1:6379> ZADD zset3 1 a 2 b 3 c 4 d (integer) 4 127.0.0.1:6379> OBJECT ENCODING zset3 "skiplist" Measuring memory usage Previously, redis-server was configured to use a ziplist for Hashes with a maximum of three elements, in which each element was smaller than 5 bytes. With that configuration, it was possible to check how much memory Redis would use to store 500 field-value pairs: The total used memory was approximately 68 kB (1,076,864 – 1,008,576 = 68,288 bytes). If redis-server was started with its default configuration of 512 elements and 64 bytes for hash-max-ziplist-entries and hash-max-ziplist-value, respectively, the same 500 field-value pairs would use less memory, as shown here: The total used memory is approximately 16 kB (1,025,104 – 1,008,624 = 16,480 bytes). The default configuration in this case was more than four times more memory-efficient. Forcing a Hash to be a ziplist has a trade-off—the more elements a Hash has, the slower the performance. A ziplist is a dually linked list designed to be memory-efficient, and lookups are performed in linear time (O(n), where n is the number of fields in a Hash). On the other hand, a hashtable's lookup runs in constant time (O(1)), no matter how many elements exist. If you have a large dataset and need to optimize for memory, tweak these configurations until you find a good trade-off between memory and performance. Instagram tweaked their Hash configurations and found that 1,000 elements per Hash was a good trade-off for them. You can learn more about the Instagram solution in the blog post at http://instagram-engineering.tumblr.com/post/12202313862/storing-hundreds-of-millions-of-simple-key-value. The same logic for tweaking configurations and trade-offs applies to all other data type encodings presented previously. Algorithms that run in linear time (O(n)) are not always bad. If the input size is very small, they can run in near-constant time. Summary This article introduced the concepts behind Pub/Sub, transactions, and pipelines. It also showed the basics of the Lua language syntax, along with explanations on how to extend Redis with Lua. A good variety of Redis commands was presented, such as commands that are used to monitor and debug a Redis server. This article also showed how to perform data type optimizations by tweaking the redis-server configuration. Resources for Article: Further resources on this subject: Transactions in Redis[article] Redis in Autosuggest[article] Using Redis in a hostile environment (Advanced) [article]
Read more
  • 0
  • 0
  • 2552

article-image-netbeans-developers-life-cycle
Packt
08 Sep 2015
30 min read
Save for later

The NetBeans Developer's Life Cycle

Packt
08 Sep 2015
30 min read
In this article by David Salter, the author of Mastering NetBeans, we'll cover the following topics: Running applications Debugging applications Profiling applications Testing applications On a day-to-day basis, developers spend much of their time writing and running applications. While writing applications, they typically debug, test, and profile them to ensure that they provide the best possible application to customers. Running, debugging, profiling, and testing are all integral parts of the development life cycle, and NetBeans provides excellent tooling to help us in all these areas. (For more resources related to this topic, see here.) Running applications Executing applications from within NetBeans is as simple as either pressing the F6 button on the keyboard or selecting the Run menu item or Project Context menu item. Choosing either of these options will launch your application without specifying any additional Java command-line parameters using the default platform JDK that NetBeans is currently using. Sometimes we want to change the options that are used for launching applications. NetBeans allows these options to be easily specified by a project's properties. Right-clicking on a project in the Projects window and selecting the Properties menu option opens the Project Properties dialog. Selecting the Run category allows the configuration options to be defined for launching an application. From this dialog, we can define and select multiple run configurations for the project via the Configuration dropdown. Selecting the New… button to the right of the Configuration dropdown allows us to enter a name for a new configuration. Once a new configuration is created, it is automatically selected as the active configuration. The Delete button can be used for removing any unwanted configurations. The preceding screenshot shows the Project Properties dialog for a standard Java project. Different project types (for example, web or mobile projects) have different options in the Project Properties window. As can be seen from the preceding Project Properties dialog, several pieces of information can be defined for a standard Java project, which together make up the launch configuration for a project: Runtime Platform: This option allows us to define which Java platform we will use when launching the application. From here, we can select from all the Java platforms that are configured within NetBeans. Selecting the Manage Platforms… button opens the Java Platform Manager dialog, allowing full configuration of the different Java platforms available (both Java Standard Edition and Remote Java Standard Edition). Selecting this button has the same effect as selecting the Tools and then Java Platforms menu options. Main Class: This option defines the main class that is used to launch the application. If the project has more than one main class, selecting the Browse… button will cause the Browse Main Classes dialog to be displayed, listing all the main classes defined in the project. Arguments: Different command-line arguments can be passed to the main class as defined in this option. Working Directory: This option allows the working directory for the application to be specified. VM Options: If different VM options (such as heap size) require setting, they can be specified by this option. Selecting the Customize button displays a dialog listing the different standard VM options available which can be selected (ticked) as required. Custom VM properties can also be defined in the dialog. For more information on the different VM properties for Java, check out http://www.oracle.com/technetwork/java/javase/tech/vmoptions-jsp-140102.html. From here, the VM properties for Java 7 (and earlier versions) and Java 8 for Windows, Solaris, Linux, and Mac OS X can be referenced. Run with Java Web Start: Selecting this option allows the application to be executed using Java Web Start technologies. This option is only available if Web Start is enabled in the Application | Web Start category. When running a web application, the project properties are different from those of a standalone Java application. In fact, the project properties for a Maven web application are different from those of a standard NetBeans web application. The following screenshot shows the properties for a Maven-based web application; as discussed previously, Maven is the standard project management tool for Java applications, and the recommended tool for creating and managing web applications: Debugging applications In the previous section, we saw how NetBeans provides the easy-to-use features to allow developers to launch their applications, but then it also provides more powerful additional features. The same is true for debugging applications. For simple debugging, NetBeans provides the standard facilities you would expect, such as stepping into or over methods, setting line breakpoints, and monitoring the values of variables. When debugging applications, NetBeans provides several different windows, enabling different types of information to be displayed and manipulated by the developer: Breakpoints Variables Call stack Loaded classes Sessions Threads Sources Debugging Analyze stack All of these windows are accessible from the Window and then Debugging main menu within NetBeans. Breakpoints NetBeans provides a simple approach to set breakpoints and a more comprehensive approach that provides many more useful features. Breakpoints can be easily added into Java source code by clicking on the gutter on the left-hand side of a line of Java source code. When a breakpoint is set, a small pink square is shown in the gutter and the entire line of source code is also highlighted in the same color. Clicking on the breakpoint square in the gutter toggles the breakpoint on and off. Once a breakpoint has been created, instead of removing it altogether, it can be disabled by right-clicking on the bookmark in the gutter and selecting the Breakpoint and then Enabled menu options. This has the effect of keeping the breakpoint within your codebase, but execution of the application does not stop when the breakpoint is hit. Creating a simple breakpoint like this can be a very powerful way of debugging applications. It allows you to stop the execution of an application when a line of code is hit. If we want to add a bit more control onto a simple breakpoint, we can edit the breakpoint's properties by right-clicking on the breakpoint in the gutter and selecting the Breakpoint and then Properties menu options. This causes the Breakpoint Properties dialog to be displayed: In this dialog, we can see the line number and the file that the breakpoint belongs to. The line number can be edited to move the breakpoint if it has been created on the wrong line. However, what's more interesting is the conditions that we can apply to the breakpoint. The Condition entry allows us to define a condition that has to be met for the breakpoint to stop the code execution. For example, we can stop the code when the variable i is equal to 20 by adding a condition, i==20. When we add conditions to a breakpoint, the breakpoint becomes known as a conditional breakpoint, and the icon in the gutter changes to a square with the lower-right quadrant removed. We can also cause the execution of the application to halt at a breakpoint when the breakpoint has been hit a certain number of times. The Break when hit count is condition can be set to Equal to, Greater than, or Multiple of to halt the execution of the application when the breakpoint has been hit the requisite number of times. Finally, we can specify what actions occur when a breakpoint is hit. The Suspend dropdown allows us to define what threads are suspended when a breakpoint is hit. NetBeans can suspend All threads, Breakpoint thread, or no threads at all. The text that is displayed in the Output window can be defined via the Print Text edit box and different breakpoint groups can be enabled or disabled via the Enable Group and Disable Group drop-down boxes. But what exactly is a breakpoint group? Simply put, a breakpoint group is a collection of breakpoints that can all be set or unset at the same time. It is a way of categorizing breakpoints into similar collections, for example, all the breakpoints in a particular file, or all the breakpoints relating to exceptions or unit tests. Breakpoint groups are created in the Breakpoints window. This is accessible by selecting the Debugging and then Breakpoints menu options from within the main NetBeans Window menu. To create a new breakpoint group, simply right-click on an existing breakpoint in the Breakpoints window and select the Move Into Group… and then New… menu options. The Set the Name of Breakpoints Group dialog is displayed in which the name of the new breakpoint group can be entered. After creating a breakpoint group and assigning one or more breakpoints into it, the entire group of breakpoints can be enabled or disabled, or even deleted by right-clicking on the group in the Breakpoints window and selecting the appropriate option. Any newly created breakpoint groups will also be available in the Breakpoint Properties window. So far, we've seen how to create breakpoints that stop on a single line of code, and also how to create conditional breakpoints so that we can cause an application to stop when certain conditions occur for a breakpoint. These are excellent techniques to help debug applications. NetBeans, however, also provides the ability to create more advanced breakpoints so that we can get even more control of when the execution of applications is halted by breakpoints. So, how do we create these breakpoints? These different types of breakpoints are all created from in the Breakpoints window by right-clicking and selecting the New Breakpoint… menu option. In the New Breakpoint dialog, we can create different types of breakpoints by selecting the appropriate entry from the Breakpoint Type drop-down list. The preceding screenshot shows an example of creating a Class breakpoint. The following types of breakpoints can be created: Class: This creates a breakpoint that halts execution when a class is loaded, unloaded, or either event occurs. Exception: This stops execution when the specified exception is caught, uncaught, or either event occurs. Field: This creates a breakpoint that halts execution when a field on a class is accessed, modified, or either event occurs. Line: This stops execution when the specified line of code is executed. It acts the same way as creating a breakpoint by clicking on the gutter of the Java source code editor window. Method: This creates a breakpoint that halts execution when a method is entered, exited, or when either event occurs. Optionally, the breakpoint can be created for all methods inside a specified class rather than a single method. Thread: This creates a breakpoint that stops execution when a thread is started, finished, or either event occurs. AWT/Swing Component: This creates a breakpoint that stops execution when a GUI component is accessed. For each of these different types of breakpoints, conditions and actions can be specified in the same way as on simple line-based breakpoints. The Variables debug window The Variables debug window lists all the variables that are currently within  the scope of execution of the application. This is therefore thread-specific, so if multiple threads are running at one time, the Variables window will only display variables in scope for the currently selected thread. In the Variables window, we can see the variables currently in scope for the selected thread, their type, and value. To display variables for a different thread to that currently selected, we must select an alternative thread via the Debugging window. Using the triangle button to the left of each variable, we can expand variables and drill down into the properties within them. When a variable is a simple primitive (for example, integers or strings), we can modify it or any property within it by altering the value in the Value column in the Variables window. The variable's value will then be changed within the running application to the newly entered value. By default, the Variables window shows three columns (Name, Type, and Value). We can modify which columns are visible by pressing the selection icon () at the top-right of the window. Selecting this displays the Change Visible Columns dialog, from which we can select from the Name, String value, Type, and Value columns: The Watches window The Watches window allows us to see the contents of variables and expressions during a debugging session, as can be seen in the following screenshot: In this screenshot, we can see that the variable i is being displayed along with the expressions 10+10 and i+20. New expressions can be watched by clicking on the <Enter new watch> option or by right-clicking on the Java source code editor and selecting the New Watch… menu option. Evaluating expressions In addition to watching variables in a debugging session, NetBeans also provides the facility to evaluate expressions. Expressions can contain any Java code that is valid for the running scope of the application. So, for example, local variables, class variables, or new instances of classes can be evaluated. To evaluate variables, open the Evaluate Expression window by selecting the Debug and then Evaluate Expression menu options. Enter an expression to be evaluated in this window and press the Evaluate Code Fragment button at the bottom-right corner of the window. As a shortcut, pressing the Ctrl + Enter keys will also evaluate the code fragment. Once an expression has been evaluated, it is shown in the Evaluation Result window. The Evaluation Result window shows a history of each expression that has previously been evaluated. Expressions can be added to the list of watched variables by right-clicking on the expression and selecting the Create Fixed Watch expression. The Call Stack window The Call Stack window displays the call stack for the currently executing thread: The call stack is displayed from top to bottom with the currently executing frame at the top of the list. Double-clicking on any entry in the call stack opens up the corresponding source code in the Java editor within NetBeans. Right-clicking on an entry in the call stack displays a pop-up menu with the choice to: Make Current: This makes the selected thread the current thread Pop To Here: This pops the execution of the call stack to the selected location Go To Source: This displays the selected code within the Java source editor Copy Stack: This copies the stack trace to the clipboard for use elsewhere When debugging, it can be useful to change the stack frame of the currently executing thread by selecting the Pop To Here option from within the stack trace window. Imagine the following code: // Get some magic int magic = getSomeMagicNumber(); // Perform calculation performCalculation(magic); During a debugging session, if after stepping over the getSomeMagicNumber() method, we decided that the method has not worked as expected, our course of action would probably be to debug into the getSomeMagicNumber() method. But, we've just stepped over the method, so what can we do? Well, we can stop the debugging session and start again or repeat the operation that called this section of code and hope there are no changes to the application state that affect the method we want to debug. A better solution, however, would be to select the line of code that calls the getSomeMagicNumber() method and pop the stack frame using the Pop To Here option. This would have the effect of rewinding the code execution so that we can then step into the method and see what is happening inside it. As well as using the Pop To Here functionality, NetBeans also offers several menu options for manipulating the stack frame, namely: Make Callee Current: This makes the callee of the current method the currently executing stack frame Make Caller Current: This makes the caller of the current method the currently executing stack frame Pop Topmost Call: This pops one stack frame, making the calling method the currently executing stack frame When moving around the call stack using these techniques, any operations performed by the currently executing method are not undone. So, for example, strange results may be seen if global or class-based variables are altered within a method and then an entry is popped from the call stack. Popping entries in the call stack is safest when no state changes are made within a method. The call stack displayed in the Debugging window for each thread behaves in the same way as in the Call Stack window itself. The Loaded Classes window The Loaded Classes window displays a list of all the classes that are currently loaded, showing how many instances there are of each class as a number and as a percentage of the total number of classes loaded. Depending upon the number of external libraries (including the standard Java runtime libraries) being used, you may find it difficult to locate instances of your own classes in this window. Fortunately, the filter at the bottom of the window allows the list of classes to be filtered, based upon an entered string. So, for example, entering the filter String will show all the classes with String in the fully qualified class name that are currently loaded, including java.lang.String and java.lang.StringBuffer. Since the filter works on the fully qualified name of a class, entering a package name will show all the classes listed in that package and subpackages. So, for example, entering a filter value as com.davidsalter.multithread would show only the classes listed in that package and subpackages. The Sessions window Within NetBeans, it is possible to perform multiple debugging sessions where either one project is being debugged multiple times, or more commonly, multiple projects are being debugged at the same time, where one is acting as a client application and the other is acting as a server application. The Sessions window displays a list of the currently running debug sessions, allowing the developer control over which one is the current session. Right-clicking on any of the sessions listed in the window provides the following options: Make Current: This makes the selected session the currently active debugging session Scope: This debugs the current thread or all the threads in the selected session Language: This options shows the language of the application being debugged—Java Finish: This finishes the selected debugging session Finish All: This finishes all the debugging sessions The Sessions window shows the name of the debug session (for example the main class being executed), its state (whether the application is Stopped or Running) and language being debugged. Clicking the selection icon () at the top-right of the window allows the user to choose which columns are displayed in the window. The default choice is to display all columns except for the Host Name column, which displays the name of the computer the session is running on. The Threads window The Threads window displays a hierarchical list of threads in use by the application currently being debugged. The current thread is displayed in bold. Double-clicking on any of the threads in the hierarchy makes the thread current. Similar to the Debugging window, threads can be made current, suspended, or interrupted by right-clicking on the thread and selecting the appropriate option. The default display for the Threads window is to show the thread's name and its state (Running, Waiting, or Sleeping). Clicking the selection icon () at the top-right of the window allows the user to choose which columns are displayed in the window. The Sources window The Sources window simply lists all of the source roots that NetBeans considers for the selected project. These are the only locations that NetBeans will search when looking for source code while debugging an application. If you find that you are debugging an application, and you cannot step into code, the most likely scenario is that the source root for the code you wish to debug is not included in the Sources window. To add a new source root, right-click in the Sources window and select the Add Source Root option. The Debugging window The Debugging window allows us to see which threads are running while debugging our application. This window is, therefore, particularly useful when debugging multithreaded applications. In this window, we can see the different threads that are running within our application. For each thread, we can see the name of the thread and the call stack leading to the breakpoint. The current thread is highlighted with a green band along the left-hand side edge of the window. Other threads created within our application are denoted with a yellow band along the left-hand side edge of the window. System threads are denoted with a gray band. We can make any of the threads the current thread by right-clicking on it and selecting the Make Current menu option. When we do this, the Variables and Call Stack windows are updated to show new information for the selected thread. The current thread can also be selected by clicking on the Debug and then Set Current Thread… menu options. Upon selecting this, a list of running threads is shown from which the current thread can be selected. Right-clicking on a thread and selecting the Resume option will cause the selected thread to continue execution until it hits another breakpoint. For each thread that is running, we can also Suspend, Interrupt, and Resume the thread by right-clicking on the thread and choosing the appropriate action. In each thread listing, the current methods call stack is displayed for each thread. This can be manipulated in the same way as from the Call Stack window. When debugging multithreaded applications, new breakpoints can be hit within different threads at any time. NetBeans helps us with multithreaded debugging by not automatically switching the user interface to a different thread when a breakpoint is hit on the non-current thread. When a breakpoint is hit on any thread other than the current thread, an indication is displayed at the bottom of the Debugging window, stating New Breakpoint Hit (an example of this can be seen in the previous window). Clicking on the icon to the right of the message shows all the breakpoints that have been hit together with the thread name in which they occur. Selecting the alternate thread will cause the relevant breakpoint to be opened within NetBeans and highlighted in the appropriate Java source code file. NetBeans provides several filters on the Debugging window so that we can show more/less information as appropriate. From left to right, these images allow us to: Show less (suspended and current threads only) Show thread groups Show suspend/resume table Show system threads Show monitors Show qualified names Sort by suspended/resumed state Sort by name Sort by default Debugging multithreaded applications can be a lot easier if you give your threads names. The thread's name is displayed in the Debugging window, and it's a lot easier to understand what a thread with a proper name is doing as opposed to a thread called Thread-1. Deadlock detection When debugging multithreaded applications, one of the problems that we can see is that a deadlock occurs between executing threads. A deadlock occurs when two or more threads become blocked forever because they are both waiting for a shared resource to become available. In Java, this typically occurs when the synchronized keyword is used. NetBeans allows us to easily check for deadlocks using the Check for Deadlock tool available on the Debug menu. When a deadlock is detected using this tool, the state of the deadlocked threads is set to On Monitor in the Threads window. Additionally, the threads are marked as deadlocked in the Debugging window. Each deadlocked thread is displayed with a red band on the left-hand side border and the Deadlock detected warning message is displayed. Analyze Stack Window When running an application within NetBeans, if an exception is thrown and not caught, the stack trace will be displayed in the Output window, allowing the developer to see exactly where errors have occurred. From the following screenshot, we can easily see that a NullPointerException was thrown from within the FaultyImplementation class in the doUntestedOperation() method at line 16. Looking before this in the stack trace (that is the entry underneath), we can see that the doUntestedOperation() method was called from within the main() method of the Main class at line 21: In the preceding example, the FaultyImplementation class is defined as follows: public class FaultyImplementation { public void doUntestedOperation() { throw new NullPointerException(); } } Java is providing an invaluable feature to developers, allowing us to easily see where exceptions are thrown and what the sequence of events was that led to the exception being thrown. NetBeans, however, enhances the display of the stack traces by making the class and line numbers clickable hyperlinks which, when clicked on, will navigate to the appropriate line in the code. This allows us to easily delve into a stack trace and view the code at all the levels of the stack trace. In the previous screenshot, we can click on the hyperlinks FaultyImplementation.java:16 and Main.java:21 to take us to the appropriate line in the appropriate Java file. This is an excellent time-saving feature when developing applications, but what do we do when someone e-mails us a stack trace to look at an error in a production system? How do we manage stack traces that are stored in log files? Fortunately, NetBeans provides an easy way to allow a stack trace to be turned into clickable hyperlinks so that we can browse through the stack trace without running the application. To load and manage stack traces into NetBeans, the first step is to copy the stack trace onto the system clipboard. Once the stack trace has been copied onto the clipboard, Analyze Stack Window can be opened within NetBeans by selecting the Window and then Debugging and then Analyze Stack menu options (the default installation for NetBeans has no keyboard shortcut assigned to this operation). Analyze Stack Window will default to showing the stack trace that is currently in the system clipboard. If no stack trace is in the clipboard, or any other data is in the system's clipboard, Analyze Stack Window will be displayed with no contents. To populate the window, copy a stack trace into the system's clipboard and select the Insert StackTrace From Clipboard button. Once a stack trace has been displayed in Analyze Stack Window, clicking on the hyperlinks in it will navigate to the appropriate location in the Java source files just as it does from the Output window when an exception is thrown from a running application. You can only navigate to source code from a stack trace if the project containing the relevant source code is open in the selected project group. Variable formatters When debugging an application, the NetBeans debugger can display the values of simple primitives in the Variables window. As we saw previously, we can also display the toString() representation of a variable if we select the appropriate columns to display in the window. Sometimes when debugging, however, the toString() representation is not the best way to display formatted information in the Variables window. In this window, we are showing the value of a complex number class that we have used in high school math. The ComplexNumber class being debugged in this example is defined as: public class ComplexNumber { private double realPart; private double imaginaryPart; public ComplexNumber(double realPart, double imaginaryPart) { this.realPart = realPart; this.imaginaryPart = imaginaryPart; } @Override public String toString() { return "ComplexNumber{" + "realPart=" + realPart + ", imaginaryPart=" + imaginaryPart + '}'; } // Getters and Setters omitted for brevity… } Looking at this class, we can see that it essentially holds two members—realPart and imaginaryPart. The toString() method outputs a string, detailing the name of the object and its parameters which would be very useful when writing ComplexNumbers to log files, for example: ComplexNumber{realPart=1.0, imaginaryPart=2.0} When debugging, however, this is a fairly complicated string to look at and comprehend—particularly, when there is a lot of debugging information being displayed. NetBeans, however, allows us to define custom formatters for classes that detail how an object will be displayed in the Variables window when being debugged. To define a custom formatter, select the Java option from the NetBeans Options dialog and then select the Java Debugger tab. From this tab, select the Variable Formatters category. On this screen, all the variable formatters that are defined within NetBeans are shown. To create a new variable formatter, select the Add… button to display the Add Variable Formatter dialog. In the Add Variable Formatter dialog, we need to enter Formatter Name and a list of Class types that NetBeans will apply the formatting to when displaying values in the debugger. To apply the formatter to multiple classes, enter the different classes, separated by commas. The value that is to be formatted is entered in the Value formatted as a result of code snippet field. This field takes the scope of the object being debugged. So, for example, to output the ComplexNumber class, we can enter the custom formatter as: "("+realPart+", "+imaginaryPart+"i)" We can see that the formatter is built up from concatenating static strings and the values of the members realPart and imaginaryPart. We can see the results of debugging variables using custom formatters in the following screenshot: Debugging remote applications The NetBeans debugger provides rapid access for debugging local applications that are executing within the same JVM as NetBeans. What happens though when we want to debug a remote application? A remote application isn't necessarily hosted on a separate server to your development machine, but is defined as any application running outside of the local JVM (that is the one that is running NetBeans). To debug a remote application, the NetBeans debugger can be "attached" to the remote application. Then, to all intents, the application can be debugged in exactly the same way as a local application is debugged, as described in the previous sections of this article. To attach to a remote application, select the Debug and then Attach Debugger… menu options. On the Attach dialog, the connector (SocketAttach, ProcessAttach, or SocketListen) must be specified to connect to the remote application. The appropriate connection details must then be entered to attach the debugger. For example, the process ID must be entered for the ProcessAttach connector and the host and port must be specified for the SocketAttach connector. Profiling applications Learning how to debug applications is an essential technique in software development. Another essential technique that is often overlooked is profiling applications. Profiling applications involves measuring various metrics such as the amount of heap memory used or the number of loaded classes or running threads. By profiling applications, we can gain an understanding of what our applications are actually doing and as such we can optimize them and make them function better. NetBeans provides first class profiling tools that are easy to use and provide results that are easy to interpret. The NetBeans profiler allows us to profile three specific areas: Application monitoring Performance monitoring Memory monitoring Each of these monitoring tools is accessible from the Profile menu within NetBeans. To commence profiling, select the Profile and then Profile Project menu options. After instructing NetBeans to profile a project, the profiler starts providing the choice of the type of profiling to perform. Testing applications Writing tests for applications is probably one of the most important aspects of modern software development. NetBeans provides the facility to write and run both JUnit and TestNG tests and test suites. In this section, we'll provide details on how NetBeans allows us to write and run these types of tests, but we'll assume that you have some knowledge of either JUnit or TestNG. TestNG support is provided by default with NetBeans, however, due to license concerns, JUnit may not have been installed when you installed NetBeans. If JUnit support is not installed, it can easily be added through the NetBeans Plugins system. In a project, NetBeans creates two separate source roots: one for application sources and the other for test sources. This allows us to keep tests separate from application source code so that when we ship applications, we do not need to ship tests with them. This separation of application source code and test source code enables us to write better tests and have less coupling between tests and applications. The best situation is for the test source root to have a dependency on application classes and the application classes to have no dependency on the tests that we have written. To write a test, we must first have a project. Any type of Java project can have tests added into it. To add tests into a project, we can use the New File wizard. In the Unit Tests category, there are templates for: JUnit Tests Tests for Existing Class (this is for JUnit tests) Test Suite (this is for JUnit tests) TestNG Test Case TestNG Test Suite When creating classes for these types of tests, NetBeans provides the option to automatically generate code; this is usually a good starting point for writing classes. When executing tests, NetBeans iterates through the test packages in a project looking for the classes that are suffixed with the word Test. It is therefore essential to properly name tests to ensure they are executed correctly. Once tests have been created, NetBeans provides several methods for running the tests. The first method is to run all the tests that we have defined for an application. Selecting the Run and then Test Project menu options runs all of the tests defined for a project. The type of the project doesn't matter (Java SE or Java EE), nor whether a project uses Maven or the NetBeans project build system (Ant projects are even supported if they have a valid test activity), all tests for the project will be run when selecting this option. After running the tests, the Test Results window will be displayed, highlighting successful tests in green and failed tests in red. In the Test Results window, we have several options to help categorize and manage the tests: Rerun all of the tests Rerun the failed tests Show only the passed tests Show only the failed tests Show errors Show aborted tests Show skipped tests Locate previous failure Locate next failure Always open test result window Always open test results in a new tab The second option within NetBeans for running tests it to run all the tests in a package or class. To perform these operations, simply right-click on a package in the Projects window and select Test Package or right-click on a Java class in the Projects window and select Test File. The final option for running tests it to execute a single test in a class. To perform this operation, right-click on a test in the Java source code editor and select the Run Focussed Test Method menu option. After creating tests, how do we keep them up to date when we add new methods to application code? We can keep tests suites up to date by manually editing them and adding new methods corresponding to new application code or we can use the Create/Update Tests menu. Selecting the Tools and then Create/Update Tests menu options displays the Create Tests dialog that allows us to edit the existing test classes and add new methods into them, based upon the existing application classes. Summary In this article, we looked at the typical tasks that a developer does on a day-to-day basis when writing applications. We saw how NetBeans can help us to run and debug applications and how to profile applications and write tests for them. Finally, we took a brief look at TDD, and saw how the Red-Green-Refactor cycle can be used to help us develop more stable applications. Resources for Article: Further resources on this subject: Contexts and Dependency Injection in NetBeans [article] Creating a JSF composite component [article] Getting to know NetBeans [article]
Read more
  • 0
  • 0
  • 12174

article-image-working-tables
Packt
07 Sep 2015
13 min read
Save for later

Working with Tables

Packt
07 Sep 2015
13 min read
 In this article by the author, Chukri Soueidi, of the book, Microsoft Azure Storage Essentials, we learn about service offered by Microsoft Azure. The topic of this article will be Table storage. Tables provide scalable, structured data stores that allow you to store huge amounts of data. With the growing needs of modern high-performance applications, choosing the right data store is a major factor in the success of any application. (For more resources related to this topic, see here.) The Table storage basics Azure Table storage is a key/value NoSQL database that allows you to store non-relational, structured, and semi-structured data that does not have to conform to a specific schema. It is ideal for storing huge amounts of data that is ready for simple and quick read/write operations, and is interfaced by the Table REST API using the OData protocol. A table can contain one or many entities (rows), each up to 1 MB in size. The whole table cannot exceed a 100 TB limit. Each table entity can hold up to 252 columns. Rows in the same table can have different schemas, as opposed to relational database rows that should all comply under one strict schema. Table storage is structured in a hierarchical relationship between storage accounts, tables, and entities. A storage account can have a zero or more non-related tables, each containing one or more entities. The components of the service are: Storage account: Governs access to the underlying service Table: A collection of entities Entity: A set of properties, a row in the table Properties: Key/value pairs that can hold scalar data such as string, byte array, guid, dateTime, integer, double, boolean Table address: http://<account-name>.table.core.windows.net/<table-name > The address differs when using the Storage Emulator, which emulates the Table storage service locally without incurring any cost. The default address will be the local machine loopback address followed by a predefined default storage account name. It would look as follows: http://127.0.0.1:10002/devstorageaccount1/<table-name> For more on the Storage Emulator, you can check out the Use the Azure Storage Emulator for Development and Testing article on the Azure documentation. Entities Entities, in tables, are associated with two key properties: the PartitionKey and the RowKey, which together form the entity's primary key. The PartitionKey must be a string with a maximum allowed size of 1,024 characters. As its name suggests, it divides the table logically into partitions. Entities with the same partition key will be always stored in the same physical node, promoting performance and scalability. When a table scales up, the Azure platform may automatically move different partitions of a table into separate physical storage nodes for load balancing purposes. Entities with the same partition key stay on the same node no matter how much their table scales; hence, the key selection is essential in determining the general performance of the table. The second column is the RowKey, which is also of the string type, with a maximum allowed size of 1,024 characters. It has to be unique inside a partition, since the partition key and row key combine to uniquely identify an entity within the table. In addition to that, each entity has a read-only mandatory Timestamp property, which is essential for managing concurrent updates on records. Naming rules When naming tables and properties, there are some naming rules to follow: Tables: A table name should be unique per storage account, ranging from 3 to 63 characters long. It can only contain alphanumeric characters and cannot begin with a number. Table names are case-insensitive, but will reflect the case that was used upon creation. (Mytable and MyTable are logically the same name, but if you create a table called Mytable then Mytable—not MyTable—will be displayed when you retrieve table names from the account.) Properties: A property name is case-sensitive with a size of up to 255 characters. It should follow C# identifier naming rules. When passed within a URL, certain characters must be percent-encoded, which is automatically done when using the .NET Library. Some characters are disallowed in the values of the row and partition keys, including the back slash (), forward slash (/), the number sign (#) and the question mark (?). Using the Azure Storage Client Library The Azure Storage Client Library for .NET has classes to manage and maintain Table storage objects. After creating a storage account, and getting the appropriate account storage access keys, we now have everything it takes to use the storage service. For the simplicity of this demo's setup, we will be using a C# Console Application template. To create a Console Application open Visual Studio and navigate to New Project | Templates | Visual C# | Console Application. By default, the application does not have a reference to the storage client library, so we need to add it using the Package Manager by typing Install-Package WindowsAzure.Storage. This will download and install the library along with all dependencies required. You can navigate through the library by expanding References in Solution Explorer in Visual Studio, right-clicking on Microsoft.WindowsAzure.Storage, and selecting View in Object Browser. This will show you all library classes and methods. After getting the storage library, we need to create the connection string by providing the storage account name and access key. The connection string would look like this: <appSettings> <add key="StorageConnectionString" value="DefaultEndpointsProtocol=https;AccountName=account name;AccountKey=access key/> </appSettings> In program.cs we need to reference the following libraries: using System.Configuration; // reference to System.Configuration should be added to the project using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Table; Starting with a table Using the connection string defined in the App.config file, we will proceed to create a CloudStorageAccount object which represents the storage account where the tables will be created. After that we need to use the CloudTableClient class, which is defined under the Microsoft.WindowsAzure.Storage.Table namespace, to create an object which represents a frontage for dealing with Table storage specifically and directly. After creating the table object we will call its CreateIfNotExists() method that will actually call the Table REST API to create a table. The method is idempotent: if the table already exists, the method will do nothing no matter how many times you call it. The following is the code to do create a table: string connectionString = ConfigurationManager.AppSettings["StorageConnectionString"]; CloudStorageAccount storageAccount = CloudStorageAccount.Parse(connectionString); CloudTableClient tableClient = storageAccount.CreateCloudTableClient(); CloudTable table = tableClient.GetTableReference("Weather"); table.CreateIfNotExists(); A table can be deleted using the following code: table.DeleteIfExists(); We created a Weather table for the purpose of demonstrating a broader overview of Table storage features. Our sample is a table for saving the weather history of all the cities around the world. For each city, the table holds a weather entry per day and time. Assuming there are more than 200,000 cities and each city has 24 entries per day, the table will contain millions of records in no time. Adding entities to a table After creating the table, Weather, we need to populate it with entities. In the .NET library, entities are mapped to C# objects. The library defines the ITableEntity interface which should be implemented by all classes representing entities. The ITableEntity interface defines the following properties: PartitionKey: It is a string for the partition key of the an entity RowKey: It is a string for the row key Timestamp: It is a DateTime offset for the last update on the entity ETag: It is an entity tag for managing concurrency The library also contains two classes that implement ITableEntity. The TableEntity is a base class that can be inherited by custom classes. The DynamicTableEntity is a class that holds an IDictionary<String,EntityProperty> property named Properties that is used to store properties inside it. Now, let's define our custom entity by inheriting from the TableEntity base class: public class WeatherEntity : TableEntity { public WeatherEntity(string cityId, string daytime) { this.PartitionKey = cityId; this.RowKey = daytime; } public WeatherEntity() { } public string CityName { get; set; } public string CountryCode { get; set; } public string Description { get; set; } public string Temperature { get; set; } public string Humidity { get; set; } public string Wind { get; set; } } In the preceding code, we have defined the Weather entity class with a constructor that takes the arguments of cityId and a string representing the day and time, which we chose to declare as PartitionKey and RowKey, respectively; since the entity should inherit from a TableEntity class, we assign the keys to the base class properties using this. The partition and row key selection was based on the table's querying needs. The PartitionKey is selected to be the cityId, and the RowKey is a string representation of the date and time in the format "yyyyMMddHHmm". Now, after defining the entity as an object, we will proceed to add the entity to the WeatherHistory table. First we have to create an instance of this object and populate its properties, then hand it to a TableOperation object to insert it in to our table. The following is the code for this: WeatherEntity weather = new WeatherEntity("5809844", "201503151200") { CityName = "Seattle", CountryCode = "US", Description = "Clear", Temperature = "25.5", Humidity = "44", Wind = "11 km/h", };   TableOperation insertOperation = TableOperation.Insert (weather);   table.Execute (insertOperation); The TableOperation class represents a single table operation. In addition to the insert operation, this class defines the static merge, replace, and delete, and other methods that we will see later on. After creating the operation, we pass it to the Execute method of the CloudTable table entity, which represents the Weather table. The Timestamp property of the entity is required, but we did not set it in our code. This is because this property will be filled by the server automatically; even if we set it the server will rewrite its own timestamp. Entity Group Transactions In case we have several entities to insert into the table, we have the option to perform a batch operation that can insert many records in one group transaction. We can use the TableBatchOperation and add the entities to it, then perform the CloudTable.ExecuteBatch. The following is some sample code to add two weathers at the same time: TableBatchOperation batchOperation = new TableBatchOperation(); WeatherEntity weather1 = new WeatherEntity("5809844", "201503151300") { CityName = "Seattle", CountryCode = "US", Description = "Light Rain", Temperature = "23", Humidity = "82", Wind = "16 km/h", }; WeatherEntity weather2 = new WeatherEntity("5809844", "201503151400") { CityName = "Seattle", CountryCode = "US", Description = "Heavy Rain", Temperature = "20", Humidity = "95", Wind = "16 km/h", }; batchOperation.Insert(weather1); batchOperation.Insert(weather2); table.ExecuteBatch(batchOperation); The following is a sample of how the table will look when it contains records for several days and cities; we omitted the timestamp for the clarity of the sample: PartitionKey RowKey City Country Description   Humidity Wind … … … … … … … … 276781 201503151300 Beirut LB Clear 25 65 5 km/h 276781 201503151400 Beirut LB Clear 26 65 5 km/h 5128638 201503151300 New York US Sunny 25 46 11 km/h 5128638 201503151400 New York US Few clouds 25 46 11 km/h 5809844 201503151300 Seattle US Light rain 23 82 16 km/h 5809844 201503151400 Seattle US Heavy rain 24 95 16 km/h 6173331 201503151300 Vancouver CA Scattered clouds 6 84 12 km/h 6173331 201503151400 Vancouver CA Haze rain 5 84 12 km/h 7284824 201503151300 Budapest HU Light rain 4 80 14 km/h 7284824 201503151400 Budapest HU Light rain 4 81 14 km/h … … … … … … … … Batch operations are quite an interesting feature of Tables, as they provide quasi-ACID transactions in the Table storage. Batch operations require all the entities included to have the same partition key or else an exception will be thrown. Batch operations can perform inserts, updates, and deletes in the same operation, and can include up to 100 entities with a payload size of 4 MB only. Updating entities In order to update an entity, we need to retrieve it first, then modify its properties to save it back again. TableOperation supports two types of updates: Replace and Merge. If the entity was modified between the retrieval and saving, an error will be generated and the execution of the operation will fail. The Replace method will replace the values of the properties of an existing item with the object we provide. Have a look at the following code that changes an existing record for Seattle city for a specific day and hour: TableOperation retrieveOperation = TableOperation.Retrieve<WeatherEntity> ("5809844", "201503151300"); TableResult result = table.Execute(retrieveOperation); WeatherEntity updateEntity = (WeatherEntity)result.Result; if(updateEntity != null) { updateEntity.Temperature = 26; TableOperation updateOperation = TableOperation.Merge(updateEntity); table.Execute(updateOperation); } Notice in the preceding code that the TableOperation.Retrieve method takes the partition key with the row key as arguments, and retrieves the entity into a TableResult object that contains the Result property that can be casted into a WeatherEntity object. But that's not all, changing an existing property in an entity is not the only type of update that may be required. As we have discussed previously, tables are schema-less, allowing entities in the same table to have different properties, which also means that you can add or remove columns even after the creation of a record. Suppose you want to add more properties to a weather record, you can achieve this by modifying the class WeatherEntity and adding the new properties to it. But what if you don't want to change the class since it's a rare collection of data that you are adding? This is where Merge steps in: it allows you to merge changes with an existing entity without overwriting old data. TableOperation retrieveOperation = TableOperation.Retrieve<WeatherEntity> ("5809844", "201503151300"); //all records for Seattle at March 15, 2015 TableResult result = table.Execute(retrieveOperation); WeatherEntity originalEntity =(WeatherEntity)result.Result; if (originalEntity != null) { DynamicTableEntity dynamicEntity = new DynamicTableEntity() { PartitionKey = originalEntity .PartitionKey, RowKey = originalEntity .RowKey, ETag = originalEntity .ETag, Properties = new Dictionary<string, EntityProperty> { {"Visibility", new EntityProperty("16093")}, {"Pressure", new EntityProperty("1015")} } }; TableResult results = table.Execute(TableOperation.Merge(dynamicEntity )); } The preceding code gets an existing weather entity and assigns it to the originalEntity, object. Then it creates a new object, DynamicTableEntity and copies the PartitionKey, RowKey, and ETag to the new object and adds two properties, Language and Country, as defined previously. TableOperation.Merge was executed over the newly created object. What this code does is that it adds two properties to the weather record without changing other existing properties. If we had used Replace instead, the original WeatherEntity properties CityName, CountryCode, Description, Temperature, Humidity, and Wind would have lost their values. Copying the three properties PartitionKey, RowKey, and ETag (for optimistic concurrency) to the newly created DynamicTableEntity is mandatory and without it the operation would have failed. Our Weather table now looks like this: PartitionKey RowKey City Country Description   Humidity Wind Visibility Pressure …. … … … … … … …     5128638 201503151400 New York US Few clouds 25 46 11 km/h     5809844 201503151300 Seattle US Light rain 23 82 16 km/h 16093 1015 5809844 201503151400 Seattle US Heavy rain 24 95 16 km/h     6173331 201503151300 Vancouver CA Scattered clouds 6 84 12 km/h     … … … … … … … …     As mentioned earlier, operations will fail if the entity has changed between the retrieval and the update. Sometimes you are not sure if the object already exists on the server or not. You might need to overwrite or insert your values regardless; to do that you can use the InsertOrReplace operation. This will overwrite your values even if they were changed, and if the record doesn't exist it will be inserted. Deleting an entity can be achieved after retrieving it, as follows: TableOperation deleteOperation = TableOperation.Delete(originalEntity); Summary In this article we have discussed the basics of Table storage, which is the key/value NoSQL storage option offered by Azure platform. We have performed basic operations on entities and tables. Resources for Article: Further resources on this subject: Windows Azure Service Bus: Key Features[article] Digging into Windows Azure Diagnostics[article] Windows Azure Diagnostics: Initializing the Configuration and Using a Configuration File [article]
Read more
  • 0
  • 0
  • 11576
article-image-working-powershell
Packt
07 Sep 2015
17 min read
Save for later

Working with PowerShell

Packt
07 Sep 2015
17 min read
In this article, you will cover: Retrieving system information – Configuration Service cmdlets Administering hosts and machines – Host and MachineCreation cmdlets Managing additional components – StoreFront Admin and Logging cmdlets (For more resources related to this topic, see here.) Introduction With hundreds or thousands of hosts to configure and machines to deploy, configuring all the components manually could be difficult. As for the previous XenDesktop releases, and also with the XenDesktop 7.6 version, you can find an integrated set of PowerShell modules. With its use, IT technicians are able to reduce the time required to perform management tasks by the creation of PowerShell scripts, which will be used to deploy, manage, and troubleshoot at scale the greatest part of the XenDesktop components. Working with PowerShell instead of the XenDesktop GUI will give you more flexibility in terms of what kind of operations to execute, having a set of additional features to use during the infrastructure creation and configuration phases. Retrieving system information – Configuration Service cmdlets In this recipe, we will use and explain a general-purpose PowerShell cmdlet: the Configuration Service category. This is used to retrieve general configuration parameters, and to obtain information about the implementation of the XenDesktop Configuration Service. Getting ready No preliminary tasks are required. You have already installed the Citrix XenDesktop PowerShell SDK during the installation of the Desktop Controller role machine(s). To be able to run a PowerShell script (.ps1 format), you have to enable the script execution from the PowerShell prompt in the following way, using its application: Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Force How to do it… In this section, we will explain and execute the commands associated with the XenDesktop System and Services configuration area: Connect to one of the Desktop Broker servers, by using a remote Desktop connection, for instance. Right-click on the PowerShell icon installed on the Windows taskbar and select the Run as Administrator option. Load the Citrix PowerShell modules by typing the following command and then press the Enter key: Asnp Citrix* As an alternative to the Asnp command, you can use the Add-PSSnapin command. Retrieve the active and configured Desktop Controller features by running the following command: Get-ConfigEnabledFeature To retrieve the current status of the Config Service, run the following command. The output result will be OK in the absence of configuration issues: Get-ConfigServiceStatus To get the connection string used by the Configuration Service and to connect to the XenDesktop database, run the following command: Get-ConfigDBConnection Starting from the previously received output, it's possible to configure the connection string to let the Configuration Service use the system DB. For this command, you have to specify the Server, Initial Catalog, and Integrated Security parameters: Set-ConfigDBConnection –DBConnection"Server=<ServernameInstanceName>; Initial Catalog=<DatabaseName>; Integrated Security=<True | False>" Starting from an existing Citrix database, you can generate a SQL procedure file to use as a backup to recreate the database. Run the following command to complete this task, specifying the DatabaseName and ServiceGroupName parameters: Get-ConfigDBSchema -DatabaseName<DatabaseName> -ServiceGroupName<ServiceGroupName>> Path:FileName.sql You need to configure a destination database with the same name as that of the source DB, otherwise the script will fail! To retrieve information about the active Configuration Service objects (Instance, Service, and Service Group), run the following three commands respectively: Get-ConfigRegisteredServiceInstance Get-ConfigService Get-ConfigServiceGroup To test a set of operations to check the status of the Configuration Service, run the following script: #------------ Script - Configuration Service #------------ Define Variables $Server_Conn="SqlDatabaseServer.xdseven.localCITRIX,1434" $Catalog_Conn="CitrixXD7-Site-First" #------------ write-Host"XenDesktop - Configuration Service CmdLets" #---------- Clear the existing Configuration Service DB connection $Clear = Set-ConfigDBConnection -DBConnection $null Write-Host "Clearing any previous DB connection - Status: " $Clear #---------- Set the Configuration Service DB connection string $New_Conn = Set-ConfigDBConnection -DBConnection"Server=$Server_Conn; Initial Catalog=$Catalog_Conn; Integrated Security=$true" Write-Host "Configuring the DB string connection - Status: " $New_Conn $Configured_String = Get-configDBConnection Write-Host "The new configured DB connection string is: " $Configured_String You have to save this script with the .ps1 extension, in order to invoke it with PowerShell. Be sure to change the specific parameters related to your infrastructure, in order to be able to run the script. This is shown in the following screenshot: How it works... The Configuration Service cmdlets of XenDesktop PowerShell permit the managing of the Configuration Service and its related information: the Metadata for the entire XenDesktop infrastructure, the Service instances registered within the VDI architecture, and the collections of these services, called Service Groups. This set of commands offers the ability to retrieve and check the DB connection string to contact the configured XenDesktop SQL Server database. These operations are permitted by the Get-ConfigDBConnection command (to retrieve the current configuration) and the Set-ConfigDBConnection command (to configure the DB connection string); both the commands use the DB Server Name with the Instance name, DB name, and Integrated Security as information fields. In the attached script, we have regenerated a database connection string. To be sure to be able to recreate it, first of all we have cleared any existing connection, setting it to null (verify the command associated with the $Clear variable), then we have defined the $New_Conn variable, using the Set-ConfigDBConnection command; all the parameters are defined at the top of the script, in the form of variables. Use the Write-Host command to echo results on the standard output. There's more... In some cases, you may need to retrieve the state of the registered services, in order to verify their availability. You can use the Test-ConfigServiceInstanceAvailability cmdlet, retrieving whether the service is responding or not and its response time. Run the following example to test the use of this command: Get-ConfigRegisteredServiceInstance | Test-ConfigServiceInstanceAvailability | more Use the –ForceWaitForOneOfEachType parameter to stop the check for a service category, when one of its services responds. Administering hosts and machines – Host and MachineCreation cmdlets In this recipe, we will describe how to create the connection between the Hypervisor and the XenDesktop servers, and the way to generate machines to assign to the end users, all by using Citrix PowerShell. Getting ready No preliminary tasks are required. You have already installed the Citrix XenDesktop PowerShell SDK during the installation of the Desktop Controller role machine(s). To be sure to be able to run a PowerShell script (the.ps1 format), you have to enable the script execution from the PowerShell prompt in this way: Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Force How to do it… In this section, we will discuss the PowerShell commands used to connect XenDesktop with the supported hypervisors plus the creation of the machines from the command line: Connect to one of the Desktop Broker servers. Click on the PowerShell icon installed on the Windows taskbar. Load the Citrix PowerShell modules by typing the following command, and then press the Enter key: Asnp Citrix* To list the available Hypervisor types, execute this task: Get-HypHypervisorPlugin –AdminAddress<BrokerAddress> To list the configured properties for the XenDesktop root-level location (XDHyp:), execute the following command: Get-ChildItemXDHyp:HostingUnits Please refer to the PSPath, Storage, and PersonalvDiskStorage output fields to retrieve information on the storage configuration. Execute the following cmdlet to add a storage resource to the XenDesktop Controller host: Add-HypHostingUnitStorage –LiteralPath<HostPathLocation> -StoragePath<StoragePath> -StorageType<OSStorage|PersonalvDiskStorage> - AdminAddress<BrokerAddress> To generate a snapshot for an existing VM, perform the following task: New-HypVMSnapshot –LiteralPath<HostPathLocation> -SnapshotDescription<Description> Use the Get-HypVMMacAddress -LiteralPath<HostPathLocation> command to list the MAC address of specified desktop VMs. To provision machine instances starting from the Desktop base image template, run the following command: New-ProvScheme –ProvisioningSchemeName<SchemeName> -HostingUnitName<HypervisorServer> -IdentityPoolName<PoolName> -MasterImageVM<BaseImageTemplatePath> -VMMemoryMB<MemoryAssigned> -VMCpuCount<NumberofCPU> To specify the creation of instances with the Personal vDisk technology, use the following option: -UsePersonalVDiskStorage. After the creation process, retrieve the provisioning scheme information by running the following command: Get-ProvScheme –ProvisioningSchemeName<SchemeName> To modify the resources assigned to desktop instances in a provisioning scheme, use the Set-ProvScheme cmdlet. The permitted parameters are –ProvisioningSchemeName, -VMCpuCount, and –VMMemoryMB. To update the desktop instances to the latest version of the Desktop base image template, run the following cmdlet: Publish-ProvMasterVmImage –ProvisioningSchemeName<SchemeName> -MasterImageVM<BaseImageTemplatePath> If you do not want to maintain the pre-update instance version to use as a restore checkpoint, use the –DoNotStoreOldImage option. To create machine instances, based on the previously configured provisioning scheme for an MCS architecture, run this command: New-ProvVM –ProvisioningSchemeName<SchemeName> -ADAccountName"DomainMachineAccount" Use the -FastBuild option to make the machine creation process faster. On the other hand, you cannot start up the machines until the process has been completed. Retrieve the configured desktop instances by using the next cmdlet: Get-ProvVM –ProvisioningSchemeName<SchemeName> -VMName<MachineName> To remove an existing virtual desktop, use the following command: Remove-ProvVM –ProvisioningSchemeName<SchemeName> -VMName<MachineName> -AdminAddress<BrokerAddress> The next script will combine the use of part of the commands listed in this recipe: #------------ Script - Hosting + MCS #----------------------------------- #------------ Define Variables $LitPath = "XDHyp:HostingUnitsVMware01" $StorPath = "XDHyp:HostingUnitsVMware01datastore1.storage" $Controller_Address="192.168.110.30" $HostUnitName = "Vmware01" $IDPool = $(Get-AcctIdentityPool -IdentityPoolName VDI-DESKTOP) $BaseVMPath = "XDHyp:HostingUnitsVMware01VMXD7-W8MCS-01.vm" #------------ Creating a storage location Add-HypHostingUnitStorage –LiteralPath $LitPath -StoragePath $StorPath -StorageTypeOSStorage -AdminAddress $Controller_Address #---------- Creating a Provisioning Scheme New-ProvScheme –ProvisioningSchemeName Deploy_01 -HostingUnitName $HostUnitName -IdentityPoolName $IDPool.IdentityPoolName -MasterImageVM $BaseVMPathT0-Post.snapshot -VMMemoryMB 4096 -VMCpuCount 2 -CleanOnBoot #---------- List the VM configured on the Hypervisor Host dir $LitPath*.vm exit How it works... The Host and MachineCreation cmdlet groups manage the interfacing with the Hypervisor hosts, in terms of machines and storage resources. This allows you to create the desktop instances to assign to the end user, starting from an existing and mapped Desktop virtual machine. The Get-HypHypervisorPlugin command retrieves and lists the available hypervisors to use to deploy virtual desktops and to configure the storage types. You need to configure an operating system storage area or a Personal vDisk storage zone. The way to map an existing storage location from the Hypervisor to the XenDesktop controller is by running the Add-HypHostingUnitStorage cmdlet. In this case you have to specify the destination path on which the storage object will be created (LiteralPath), the source storage path on the Hypervisor machine(s) (StoragePath), and the StorageType previously discussed. The storage types are in the form of XDHyp:HostingUnits<UnitName>. To list all the configured storage objects, execute the following command: dirXDHyp:HostingUnits<UnitName> *.storage After configuring the storage area, we have discussed the Machine Creation Service (MCS) architecture. In this cmdlets collection, we have the availability of commands to generate VM snapshots from which we can deploy desktop instances (New-HypVMSnapshot), and specify a name and a description for the generated disk snapshot. Starting from the available disk image, the New-ProvScheme command permits you to create a resource provisioning scheme, on which to specify the desktop base image, and the resources to assign to the desktop instances (in terms of CPU and RAM -VMCpuCount and –VMMemoryMB), and if generating these virtual desktops in a non-persistent mode (-CleanOnBoot option), with or without the use of the Personal vDisk technology (-UsePersonalVDiskStorage). It's possible to update the deployed instances to the latest base image update through the use of the Publish-ProvMasterVmImage command. In the generated script, we have located all the main storage locations (the LitPath and StorPath variables) useful to realize a provisioning scheme, then we have implemented a provisioning procedure for a desktop based on an existing base image snapshot, with two vCPUs and 4GB of RAM for the delivered instances, which will be cleaned every time they stop and start (by using the -CleanOnBoot option). You can navigate the local and remote storage paths configured with the XenDesktop Broker machine; to list an object category (such as VM or Snapshot) you can execute this command: dirXDHyp:HostingUnits<UnitName>*.<category> There's more... The discussed cmdlets also offer you the technique to preserve a virtual desktop from an accidental deletion or unauthorized use. With the Machine Creation cmdlets group, you have the ability to use a particular command, which allows you to lock critical desktops: Lock-ProvVM. This cmdlet requires as parameters the name of the scheme to which they refer (-ProvisioningSchemeName) and the ID of the virtual desktop to lock (-VMID). You can retrieve the Virtual Machine ID by running the Get-ProvVM command discussed previously. To revert the machine lock, and free the desktop instance from accidental deletion or improper use, you have to execute the Unlock-ProvVM cmdlet, using the same parameter showed for the lock procedure. Managing additional components – StoreFrontÔ admin and logging cmdlets In this recipe, we will use and explain how to manage and configure the StoreFront component, by using the available Citrix PowerShell cmdlets. Moreover, we will explain how to manage and check the configurations for the system logging activities. Getting ready No preliminary tasks are required. You have already installed the Citrix XenDesktop PowerShell SDK during the installation of the Desktop Controller role machine(s). To be able to run a PowerShell script (in the.ps1 format), you have to enable the script execution from the PowerShell prompt in this way: Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Force How to do it… In this section, we will explain and execute the commands associated with the Citrix Storefront system: Connect to one of the Desktop Broker servers. Click on the PowerShell icon installed on the Windows taskbar. Load the Citrix PowerShell modules by typing the following command, and then press the Enter key: Asnp Citrix* To execute a command, you have to press the Enter button after completing the right command syntax. Retrieve the currently existing StoreFront service instances, by running the following command: Get-SfService To limit the number of rows as output result, you can add the –MaxRecordCount<value> parameter. To list the detailed information about the StoreFront service(s) currently configured, execute the following command: Get-SfServiceInstance –AdminAddress<ControllerAddress> The status of the currently active StoreFront instances can be retrieved by using the Get-SfServiceStatus command. The OK output will confirm the correct service execution. To list the task history associated with the configured StoreFront instances, you have to run the following command: Get-SfTask You can filter the desired information for the ID of the researched task (-taskid) and sort the results by the use of the –sortby parameter. To retrieve the installed database schema versions, you can execute the following command: Get-SfInstalledDBVersion By applying the –Upgrade and –Downgrade filters, you will receive respectively the schemas for which the database version can be updated or reverted to a previous compatible one. To modify the StoreFront configurations to register its state on a different database, you can use the following command: Set-SfDBConnection-DBConnection<DBConnectionString> -AdminAddress<ControllerAddress> Be careful when you specify the database connection string; if not specified, the existing database connections and configurations will be cleared! To check that the database connection has been correctly configured, the following command is available: Test-SfDBConnection-DBConnection<DBConnectionString>-AdminAddress<ControllerAddress> The second discussed cmdlets allows the logging group to retrieve information about the current status of the logging service and run the following command: Get-LogServiceStatus To verify the language used and whether the logging service has been enabled, run the following command: Get-LogSite The available configurable locales are en, ja, zh-CN, de, es, and fr. The available states are Enabled, Disabled, NotSupported, and Mandatory. The NotSupported state will show you an incorrect configuration for the listed parameters. To retrieve detailed information about the running logging service, you have to use the following command: Get-LogService As discussed earlier for the StoreFront commands, you can filter the output by applying the –MaxRecordCount<value> parameter. In order to get all the operations logged within a specified time range, run the following command; this will return the global operations count: Get-LogSummary –StartDateRange<StartDate>-EndDateRange<EndDate> The date format must be the following: AAAA-MM-GGHH:MM:SS. To list the collected operations per day in the specified time period, run the previous command in the following way: Get-LogSummary –StartDateRange<StartDate> -EndDateRange<EndDate>-intervalSeconds 86400 The value 86400 is the number of seconds that are present in a day. To retrieve the connection string information about the database on which logging data is stored, execute the following command: Get-LogDataStore To retrieve detailed information about the high level operations performed on the XenDesktop infrastructure, you have to run the following command: Get-LogHighLevelOperation –Text <TextincludedintheOperation> -StartTime<FormattedDateandTime> -EndTime<FormattedDateandTime>-IsSuccessful<true | false>-User <DomainUserName>-OperationType<AdminActivity | ConfigurationChange> The indicated filters are not mandatory. If you do not apply any filters, all the logged operations will be returned. This could be a very long output. The same information can be retrieved for the low level system operations in the following way: Get-LogLowLevelOperation-StartTime<FormattedDateandTime> -EndTime<FormattedDateandTime> -IsSuccessful<true | false>-User <DomainUserName> -OperationType<AdminActivity | ConfigurationChange> In the How it works section we will explain the difference between the high and low level operations. To log when a high level operation starts and stops respectively, use the following two commands: Start-LogHighLevelOperation –Text <OperationDescriptionText>- Source <OperationSource> -StartTime<FormattedDateandTime> -OperationType<AdminActivity | ConfigurationChange> Stop-LogHighLevelOperation –HighLevelOperationId<OperationID> -IsSuccessful<true | false> The Stop-LogHighLevelOperation must be related to an existing start high level operation, because they are related tasks. How it works... Here, we have discussed two new PowerShell command collections for the XenDesktop 7 versions: the cmdlet related to the StoreFront platform; and the activities Logging set of commands. The first collection is quite limited in terms of operations, despite the other discussed cmdlets. In fact, the only actions permitted with the StoreFront PowerShell set of commands are retrieving configurations and settings about the configured stores and the linked database. More activities can be performed regarding the modification of existing StoreFront clusters, by using the Get-SfCluster, Add-SfServerToCluster, New-SfCluster, and Set-SfCluster set of operations. More interesting is the PowerShell Logging collection. In this case, you can retrieve all the system-logged data, putting it into two principal categories: High-level operations: These tasks group all the system configuration changes that are executed by using the Desktop Studio, the Desktop Director, or Citrix PowerShell. Low-level operations: This category is related to all the system configuration changes that are executed by a service and not by using the system software's consoles. With the low level operations command, you can filter for a specific high level operation to which the low level refers, by specifying the -HighLevelOperationId parameter. This cmdlet category also gives you the ability to track the start and stop of a high level operation, by the use of Start-LogHighLevelOperation and Stop-LogHighLevelOperation. In this second case, you have to specify the previously started high level operation. There's more... In case of too much information in the log store, you have the ability to clear all of it. To refresh all the log entries, we use the following command: Remove-LogOperation -UserName<DBAdministrativeCredentials> -Password <DBUserPassword>-StartDateRange <StartDate> -EndDateRange <EndDate> The not encrypted –Password parameter can be substituted by –SecurePassword, the password indicated in secure string form. The credentials must be database administrative credentials, with deleting permissions on the destination database. This is a not reversible operation, so ensure that you want to delete the logs in the specified time range, or verify that you have some form of data backup. Resources for Article: Further resources on this subject: Working with Virtual Machines [article] Virtualization [article] Upgrading VMware Virtual Infrastructure Setups [article]
Read more
  • 0
  • 0
  • 20202

article-image-storage-policy-based-management
Packt
07 Sep 2015
10 min read
Save for later

Storage Policy-based Management

Packt
07 Sep 2015
10 min read
In this article by Jeffery Taylor, the author of the book VMware Virtual SAN Cookbook, we have a functional VSAN cluster, we can leverage the power of Storage Policy-based Management (SPBM) to control how we deploy our virtual machines (VMs).We will discuss the following topics, with a recipe for each: Creating storage policies Applying storage policies to a new VM or a VM deployed from a template Applying storage policies to an existing VM migrating to VSAN Viewing a VM's storage policies and object distribution Changing storage policies on a VM already residing in VSAN Modifying existing storage policies (For more resources related to this topic, see here.) Introduction SPBM is where the administrative power of converged infrastructure becomes apparent. You can define VM-thick provisioning on a sliding scale, define how fault tolerant the VM's storage should be, make distribution and performance decisions, and more. RAID-type decisions for VMs resident on VSAN are also driven through the use of SPBM. VSAN can provide RAID-1 (mirrored) and RAID-0 (striped) configurations, or a combination of the two in the form of RAID-10 (mirrored set of stripes). All of this is done on a per-VM basis. As the storage and compute infrastructures are now converged, you can define how you want a VM to run in the most logical place—at the VM level or its disks. The need for a datastore-centric configuration, storage tiering, and so on is obviated and made redundant through the power of SPBM. Technically, the configuration of storage policies is optional. If you choose not to define any storage policies, VSAN will create VMs and disks according to its default cluster-wide storage policy. While this will provide for generic levels of fault tolerance and performance, it is strongly recommended to create and apply storage policies according to your administrative need. Much of the power given to you through a converged infrastructure and VSAN is in the policy-driven and VM-centric nature of policy-based management.While some of these options will be discussed throughout the following recipes, it is strongly recommended that you review the storage-policy appendix to familiarize yourself with all the storage-policy options prior to continuing. Creating VM storage policies Before a storage policy can be applied, it must be created. Once created, the storage policy can be applied to any part of any VM resident on VSAN-connected storage. You will probably want to create a number of storage policies to suit your production needs. Once created, all storage policies are tracked by vCenter and enforced/maintained by VSAN itself. Because of this, your policy selections remain valid and production continues even in the event of a vCenter outage. In the example policy that we will create in this recipe, the VM policy will be defined as tolerating the failure of a single VSAN host. The VM will not be required to stripe across multiple disks and it will be 30percent thick-provisioned. Getting ready Your VSAN should be deployed and functional as per the previous article. You should be logged in to the vSphere Web Client as an administrator or as a user with rights to create, modify, apply, and delete storage policies. How to do it… From the vSphere 5.5 Web Client, navigate to Home | VM Storage Policies. From the vSphere 6.0 Web Client, navigate to Home | Policies and Profiles | VM Storage Policies. Initially, there will be no storage policies defined unless you have already created storage policies for other solutions. This is normal. In VSAN 6.0, you will have the VSAN default policy defined here prior to the creation of your own policies. Click the Create a new VM storage policy button:   A wizard will launch to guide you through the process. If you have multiple vCenter Server systems in linked-mode, ensure that you have selected the appropriate vCenter Server system from the drop-down menu. Give your storage policy a name that will be useful to you and a description of what the policy does. Then, click Next:   The next page describes the concept of rule sets and requires no interaction. Click the Next button to proceed. When creating the rule set, ensure that you select VSAN from the Rules based on vendor-specific capabilities drop-down menu. This will expose the <Add capability> button. Select Number of failures to tolerate from the drop-down menu and specify a value of 1:   Add other capabilities as desired. For this example, we will specify a single stripe with 30% space reservation. Once all required policy definitions have been applied, click Next:   The next page will tell you which datastores are compatible with the storage policy you have created. As this storage policy is based on specific capabilities exposed by VSAN, only your VSAN datastore will appear as a matching resource. Verify that the VSAN datastore appears, and then click Next. Review the summary page and ensure that the policy is being created on the basis of your specifications. When finished, click Finish. The policy will be created. Depending on the speed of your system, this operation should be nearly instantaneous but may take several seconds to finish. How it works… The VSAN-specific policy definitions are presented through VMware Profile-Driven Storage service, which runs with vCenter Server. Profile-Driven Storage Service determines which policy definitions are available by communicating with the ESXi hosts that are enabled for VSAN. Once VSAN is enabled, each host activates a VASA provider daemon, which is responsible for communicating policy options to and receiving policy instructions from Profile-Driven Storage Service. There's more… The nature of the storage policy definitions enabled by VSAN is additive. No policy option mutually excludes any other, and they can be combined in any way that your policy requirements demand. For example, specifying a number of failures to tolerate will not preclude the specification cache reservation. See also For a full explanation of all policy options and when you might want to use them Applying storage policies to a new VM or a VM deployed from a template When creating a new VM on VSAN, you will want to apply a storage policy to that VM according to your administrative needs. As VSAN is fully integrated into vSphere and vCenter, this is a straightforward option during the normal VM deployment wizard. The workflow described in this recipe is for creating a new VM on VSAN. If deployed from a template, the wizard process is functionally identical from step 4 of the How to do it… section in this recipe. Getting ready You should be logged into vSphere Web Client as an administrator or a user authorized to create virtual machines. You should have at least one storage policy defined (see previous recipe). How to do it… Navigate to Home | Hosts and Clusters | Datacenter | Cluster. Right-click the cluster, and then select New Virtual Machine…:   In the subsequent screen, select Create a new virtual machine. Proceed through the wizard through Step 2b. For the compute resource, ensure that you select your VSAN cluster or one of its hosts:   On the next step, select one of the VM storage policies that you created in the previous recipe. Once you select a VSAN storage policy, only the VSAN datastore will appear as compatible. Any other datastores that you have present will be ineligible for selection:   Complete the rest of the VM-deployment wizard as you normally would to select the guest OS, resources, and so on. Once completed, the VM will deploy and it will populate in the inventory tree on the left side. The VM summary will reflect that the VM resides on the VSAN storage:   How it works… All VMs resident on the VSAN storage will have a storage policy applied. Selecting the appropriate policy during VM creation means that the VM will be how you want it to be from the beginning of the VM's life. While policies can be changed later, this could involve a reconfiguration of the object, which can take time to complete and can result in increased disk and network traffic once it is initiated. Careful decision making during deployment can help you save time later. Applying storage policies to an existing VM migrating to VSAN When introducing VSAN into an existing infrastructure, you may have existing VMs that reside on the external storage, such as NFS, iSCSI, or Fibre Channel (FC). When the time comes to move these VMs into your converged infrastructure and VSAN, we will have to make policy decisions about how these VMs should be handled. Getting ready You should be logged into vSphere Web Client as an administrator or a user authorized to create, migrate, and modify VMs. How to do it… Navigate to Home | Hosts and Clusters | Datacenter | Cluster. Identify the VM that you wish to migrate to VSAN. For the example used in this recipe, we will migrate the VM called linux-vm02 that resides on NFS Datastore. Right-click the VM and select Migrate… from the context menu:   In the resulting page, select Change datastore or Change both host and datastore as applicable, and then click Next. If the VM does not already reside on one of your VSAN-enabled hosts, you must choose the Change both host and datastore option for your migration. In the next step, select one of the VM storage policies that you created in the previous recipe. Once you select a VSAN storage policy, only the VSAN datastore will appear as compatible. Any other datastores that you have present will be ineligible for selection:   You can apply different storage policies to different VM disks. This can be done by performing the following steps: Click on the Advanced >> button to reveal various parts of the VM: Once clicked, the Advanced >> button will change to << Basic.   In the Storage column, click the existing datastore to reveal a drop-down menu. Click Browse. In the subsequent window, select the desired policy from the VM Storage Policy drop-down menu. You will find that the only compatible datastore is your VSAN datastore. Click OK:   Repeat the preceding step as needed for other disks and the VM configuration file. After performing the preceding steps, click on Next. Review your selection on the final page, and then click Finish. Migrations can potentially take a long time, depending on how large the VM is, the speed of the network, and other considerations. Please monitor the progress of your VM relocation tasks using the Recent Tasks pane:   Once the migration task finishes, the VM's Summary tab will reflect that the datastore is now the VSAN datastore. For the example of this VM, the VM moved from NFS Datastore to vsanDatastore:   How it works… Much like the new VM workflow, we select the storage policy that we want to use during the migration of the VM to VSAN. However, unlike the deploy-from-template or VM-creation workflows, this process requires none of the VM configuration steps. We only have to select the storage policy, and then SPBM instructs VSAN how to place and distribute the objects. All object-distribution activities are completely transparent and automatic. This process can be used to change the storage policy of a VM already resident in the VSAN cluster, but it is more cumbersome than modifying the policies by other means. Summary In this article, we learned that storage policies give you granular control over how the data for any given VM or VM disk is handled. Storage policies allow you to define how many mirrors (RAID-1) and how many stripes (RAID-0) are associated with any given VM or VM disk. Resources for Article: Further resources on this subject: Working with Virtual Machines [article] Virtualization [article] Upgrading VMware Virtual Infrastructure Setups [article]
Read more
  • 0
  • 0
  • 5818
Modal Close icon
Modal Close icon