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How-To Tutorials

7019 Articles
article-image-dwr-java-ajax-user-interface-basic-elements-part-1
Packt
20 Oct 2009
16 min read
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DWR Java AJAX User Interface: Basic Elements (Part 1)

Packt
20 Oct 2009
16 min read
  Creating a Dynamic User Interface The idea behind a dynamic user interface is to have a common "framework" for all samples. We will create a new web application and then add new features to the application as we go on. The user interface will look something like the following figure: The user interface has three main areas: the title/logo that is static, the tabs that are dynamic, and the content area that shows the actual content. The idea behind this implementation is to use DWR functionality to generate tabs and to get content for the tab pages. The tabbed user interface is created using a CSS template from the Dynamic Drive CSS Library (http://dynamicdrive.com/style/csslibrary/item/css-tabs-menu). Tabs are read from a properties file, so it is possible to dynamically add new tabs to the web page. The following screenshot shows the user interface. The following sequence diagram shows the application flow from the logical perspective. Because of the built-in DWR features we don't need to worry very much about how asynchronous AJAX "stuff" works. This is, of course, a Good Thing. Now we will develop the application using the Eclipse IDE and the Geronimo test environment Creating a New Web Project First, we will create a new web project. Using the Eclipse IDE we do the following: select the menu File | New | Dynamic Web Project. This opens the New Dynamic Web Project dialog; enter the project name DWREasyAjax and click Next, and accept the defaults on all the pages till the last page, where Geronimo Deployment Plan is created as shown in the following screenshot: Enter easyajax as Group Id and DWREasyAjax as Artifact Id. On clicking Finish, Eclipse creates a new web project. The following screen shot shows the generated project and the directory hierarchy. Before starting to do anything else, we need to copy DWR to our web application. All DWR functionality is present in the dwr.jar file, and we just copy that to the WEB-INF | lib directory. A couple of files are noteworthy: web.xml and geronimo-web.xml. The latter is generated for the Geronimo application server, and we can leave it as it is. Eclipse has an editor to show the contents of geronimo-web.xml when we double-click the file. Configuring the Web Application The context root is worth noting (visible in the screenshot above). We will need it when we test the application. The other XML file, web.xml, is very important as we all know. This XML will hold the DWR servlet definition and other possible initialization parameters. The following code shows the full contents of the web.xml file that we will use: <?xml version="1.0" encoding="UTF-8"?> <web-app xsi_schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web- app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>DWREasyAjax</display-name> <servlet> <display-name>DWR Servlet</display-name> <servlet-name>dwr-invoker</servlet-name> <servlet-class> org.directwebremoting.servlet.DwrServlet </servlet-class> <init-param> <param-name>debug</param-name> <param-value>true</param-value> </init-param> </servlet> <servlet-mapping> <servlet-name>dwr-invoker</servlet-name> <url-pattern>/dwr/*</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file>index.html</welcome-file> <welcome-file>index.htm</welcome-file> <welcome-file>index.jsp</welcome-file> <welcome-file>default.html</welcome-file> <welcome-file>default.htm</welcome-file> <welcome-file>default.jsp</welcome-file> </welcome-file-list> </web-app> DWR cannot function without the dwr.xml configuration file. So we need to create the configuration file. We use Eclipse to create a new XML file in the WEB-INF directory. The following is required for the user interface skeleton. It already includes the allow-element for our DWR based menu. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE dwr PUBLIC "-//GetAhead Limited//DTD Direct Web Remoting 2.0//EN" "http://getahead.org/dwr/dwr20.dtd"> <dwr> <allow> <create creator="new" javascript="HorizontalMenu"> <param name="class" value="samples.HorizontalMenu" /> </create> </allow> </dwr> In the allow element, there is a creator for the horizontal menu Java class that we are going to implement here. The creator that we use here is the new creator, which means that DWR will use an empty constructor to create Java objects for clients. The parameter named class holds the fully qualified class name. Developing the Web Application Since we have already defined the name of the Java class that will be used for creating the menu, the next thing we do is implement it. The idea behind the HorizontalMenu class is that it is used to read a properties file that holds the menus that are going to be on the web page. We add properties to a file named dwrapplication.properties, and we create it in the same samples-package as the HorizontalMenu-class. The properties file for the menu items is as follows: menu.1=Tables and lists,TablesAndLists menu.2=Field completion,FieldCompletion The syntax for the menu property is that it contains two elements separated by a comma. The first element is the name of the menu item. This is visible to user. The second is the name of HTML template file that will hold the page content of the menu item. The class contains just one method, which is used from JavaScript and via DWR to retrieve the menu items. The full class implementation is shown here: package samples; import java.io.IOException; import java.io.InputStream; import java.util.List; import java.util.Properties; import java.util.Vector; public class HorizontalMenu { public HorizontalMenu() { } public List<String> getMenuItems() throws IOException { List<String> menuItems = new Vector<String>(); InputStream is = this.getClass().getClassLoader().getResourceAsStream( "samples/dwrapplication.properties"); Properties appProps = new Properties(); appProps.load(is); is.close(); for (int menuCount = 1; true; menuCount++) { String menuItem = appProps.getProperty("menu." + menuCount); if (menuItem == null) { break; } menuItems.add(menuItem); } return menuItems; } } The implementation is straightforward. The getMenuItems() method loads properties using the ClassLoader.getResourceAsStream() method, which searches the class path for the specified resource. Then, after loading properties, a for loop is used to loop through menu items and then a List of String-objects is returned to the client. The client is the JavaScript callback function that we will see later. DWR automatically converts the List of String objects to JavaScript arrays, so we don't have to worry about that. Testing the Web Application We haven't completed any client-side code now, but let's test the code anyway. Testing uses the Geronimo test environment. The Project context menu has the Run As menu that we use to test the application as shown in the following screenshot: Run on Server opens a wizard to define a new server runtime. The following screenshot shows that the Geronimo test environment has already been set up, and we just click Finish to run the application. If the test environment is not set up, we can manually define a new one in this dialog: After we click Finish, Eclipse starts the Geronimo test environment and our application with it. When the server starts, the Console tab in Eclipse informs us that it's been started. The Servers tab shows that the server is started and all the code has been synchronized, that is, the code is the most recent (Synchronization happens whenever we save changes on some deployed file.) The Servers tab also has a list of deployed applications under the server. Just the one application that we are testing here is visible in the Servers tab. Now comes the interesting part—what are we going to test if we haven't really implemented anything? If we take a look at the web.xml file, we will find that we have defined one initialization parameter. The Debug parameter is true, which means that DWR generates test pages for our remoted Java classes. We just point the browser (Firefox in our case) to the URL http://127.0.0.1:8080/DWREasyAjax/dwr and the following page opens up: This page will show a list of all the classes that we allow to be remoted. When we click the class name, a test page opens as in the following screenshot: This is an interesting page. We see all the allowed methods, in this case, all public class methods since we didn't specifically include or exclude anything. The most important ones are the script elements, which we need to include in our HTML pages. DWR does not automatically know what we want in our web pages, so we must add the script includes in each page where we are using DWR and a remoted functionality. Then there is the possibility of testing remoted methods. When we test our own method, getMenuItems(), we see a response in an alert box: The array in the alert box in the screenshot is the JavaScript array that DWR returns from our method. Developing Web Pages The next step is to add the web pages. Note that we can leave the test environment running. Whenever we change the application code, it is automatically published to test the environment, so we don't need to stop and start the server each time we make some changes and want to test the application. The CSS style sheet is from the Dynamic Drive CSS Library. The file is named styles.css, and it is in the WebContent directory in Eclipse IDE. The CSS code is as shown: /*URL: http://www.dynamicdrive.com/style/ */ .basictab{ padding: 3px 0; margin-left: 0; font: bold 12px Verdana; border-bottom: 1px solid gray; list-style-type: none; text-align: left; /*set to left, center, or right to align the menu as desired*/ } .basictab li{ display: inline; margin: 0; } .basictab li a{ text-decoration: none; padding: 3px 7px; margin-right: 3px; border: 1px solid gray; border-bottom: none; background-color: #f6ffd5; color: #2d2b2b; } .basictab li a:visited{ color: #2d2b2b; } .basictab li a:hover{ background-color: #DBFF6C; color: black; } .basictab li a:active{ color: black; } .basictab li.selected a{ /*selected tab effect*/ position: relative; top: 1px; padding-top: 4px; background-color: #DBFF6C; color: black; } This CSS is shown for the sake of completion, and we will not go into details of CSS style sheets. It is sufficient to say that CSS provides an excellent method to create websites with good presentation. The next step is the actual web page. We create an index.jsp page, in the WebContent directory, which will have the menu and also the JavaScript functions for our samples. It should be noted that although all JavaScript code is added to a single JSP page here in this sample, in "real" projects it would probably be more useful to create a separate file for JavaScript functions and include the JavaScript file in the HTML/JSP page using a code snippet such as this: <script type="text/javascript" src="myjavascriptcode/HorizontalMenu.js"/>. We will add JavaScript functions later for each sample. The following is the JSP code that shows the menu using the remoted HorizontalMenu class. <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <link href="styles.css" rel="stylesheet" type="text/css"/> <script type='text/javascript' src='/DWREasyAjax/dwr/engine.js'></script> <script type='text/javascript' src='/DWREasyAjax/dwr/util.js'></script> <script type='text/javascript' src='/DWREasyAjax/dwr/interface/HorizontalMenu.js'></script> <title>DWR samples</title> <script type="text/javascript"> function loadMenuItems() { HorizontalMenu.getMenuItems(setMenuItems); } function getContent(contentId) { AppContent.getContent(contentId,setContent); } function menuItemFormatter(item) { elements=item.split(','); return '<li><a href="#" onclick="getContent(''+elements[1]+'');return false;">'+elements[0]+'</a></li>'; } function setMenuItems(menuItems) { menu=dwr.util.byId("dwrMenu"); menuItemsHtml=''; for(var i=0;i<menuItems.length;i++) { menuItemsHtml=menuItemsHtml+menuItemFormatter(menuItems[i]); } menu.innerHTML=menuItemsHtml; } function setContent(htmlArray) { var contentFunctions=''; var scriptToBeEvaled=''; var contentHtml=''; for(var i=0;i<htmlArray.length;i++) { var html=htmlArray[i]; if(html.toLowerCase().indexOf('<script')>-1) { if(html.indexOf('TO BE EVALED')>-1) { scriptToBeEvaled=html.substring(html.indexOf('>')+1,html.indexOf('</')); } else { eval(html.substring(html.indexOf('>')+1,html.indexOf('</'))); contentFunctions+=html; } } else { contentHtml+=html; } } contentScriptArea=dwr.util.byId("contentAreaFunctions"); contentScriptArea.innerHTML=contentFunctions; contentArea=dwr.util.byId("contentArea"); contentArea.innerHTML=contentHtml; if(scriptToBeEvaled!='') { eval(scriptToBeEvaled); } } </script> </head> <body onload="loadMenuItems()"> <h1>DWR Easy Java Ajax Applications</h1> <ul class="basictab" id="dwrMenu"> </ul> <div id="contentAreaFunctions"> </div> <div id="contentArea"> </div> </body> </html> This JSP is our user interface. The HTML is just normal HTML with a head element and a body element. The head includes reference to a style sheet and to DWR JavaScript files, engine.js, util.js, and our own HorizontalMenu.js. The util.js file is optional, but as it contains very useful functions, it could be included in all the web pages where we use the functions in util.js. The body element has a contentArea place holder for the content pages just below the menu. It also contains the content area for JavaScript functions for a particular content. The body element onload-event executes the loadMenuItems() function when the page is loaded. The loadMenuItems() function calls the remoted method of the HorizontalMenu Java class. The parameter of the HorizontalMenu. getMenuItems() JavaScript function is the callback function that is called by DWR when the Java method has been executed and it returns menu items. The setMenuItems() function is a callback function for the loadMenuItems() function mentioned in the previous paragraph. While loading menu items, the Horizontal.getMenuItems() remoted method returns menu items as a List of Strings as a parameter to the setMenuItems() function. The menu items are formatted using the menuItemFormatter() helper function. The menuItemFormatter() function creates li elements of menu texts. Menus are formatted as links, (a href) and they have an onclick event that has a function call to the getContent-function, which in turn calls the AppContent.getContent() function. The AppContent is a remoted Java class, which we haven't implemented yet, and its purpose is to read the HTML from a file based on the menu item that the user clicked. Implementation of AppContent and the content pages are described in the next section. The setContent() function sets the HTML content to the content area and also evaluates JavaScript options that are within the content to be inserted in the content area (this is not used very much, but it is there for those who need it). Our dynamic user interface looks like this: Note the Firebug window at the bottom of the browser screen. The Firebug console in the screenshot shows one POST request to our HorizontalMenu.getMenuItems() method. Other Firebug features are extremely useful during development work, and we find it useful that Firebug has been enabled throughout the development work. Callback Functions We saw our first callback function as a parameter in the HorizontalMenu.getMenuItems(setMenuItems) function, and since callbacks are an important concept in DWR, it would be good to discuss a little more about them now that we have seen their first usage. Callbacks are used to operate on the data that was returned from a remoted method. As DWR and AJAX are asynchronous, typical return values in RPCs (Remote Procedure Calls), as in Java calls, do not work. DWR hides the details of calling the callback functions and handles everything internally from the moment we return a value from the remoted Java method to receiving the returned value to the callback function. Two methods are recommended while using callback functions. We have already seen the first method in the HorizontalMenu.getMenuItems(setMenuItems) function call. Remember that there are no parameters in the getMenuItems()Java method, but in the JavaScript call, we added the callback function name at the end of the parameter list. If the Java method has parameters, then the JavaScript call is similar to CountryDB.getCountries(selectedLetters,setCountryRows), where selectedLetters is the input parameter for the Java method and setCountryRows is the name of the callback function (we see the implementation later on). The second method to use callbacks is a meta-data object in the remote JavaScript call. An example (a full implementation is shown later in this article) is shown here: CountryDB.saveCountryNotes(ccode,newNotes, { callback:function(newNotes) { //function body here } }); Here, the function is anonymous and its implementation is included in the JavaScript call to the remoted Java method. One advantage here is that it is easy to read the code, and the code is executed immediately after we get the return value from the Java method. The other advantage is that we can add extra options to the call. Extra options include timeout and error handler as shown in the following example: CountryDB.saveCountryNotes(ccode,newNotes, { callback:function(newNotes) { //function body here }, timeout:10000, errorHandler:function(errorMsg) { alert(errorMsg);} }); It is also possible to add a callback function to those Java methods that do not return a value. Adding a callback to methods with no return values would be useful in getting a notification when a remote call has been completed. Afterword Our first sample is ready, and it is also the basis for the following samples. We also looked at how applications are tested in the Eclipse environment. Using DWR, we can look at JavaScript code on the browser and Java code on the server as one. It may take a while to get used to it, but it will change the way we develop web applications. Logically, there is no longer a client and a server but just a single run time platform that happens to be physically separate. But in practice, of course, applications using DWR, JavaScript on the client and Java in the server, are using the typical client-server interaction. This should be remembered when writing applications in the logically single run-time platform.
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20 Oct 2009
1 min read
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Authentication and Authorization in MODx

Packt
20 Oct 2009
1 min read
It is vital to keep this distinction in mind to be able to understand the complexities explained in this article. You will also learn how MODx allows grouping of documents, users, and permissions. Create web users Let us start by creating a web user. Web users are users who can access restricted document groups in the web site frontend; they do not have Manager access. Web users can identify themselves at login by using login forms. They are allowed to log in from the user page, but they cannot log in using the Manager interface. To create a web user, perform the following steps: Click on the Web Users menu item in the Security menu. Click on New Web User. Fill in the fields with the following information: Field Name Value Username samira Password samira123 Email Address xyz@configurelater.com    
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20 Oct 2009
5 min read
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Buttons, Menus, and Toolbars in Ext JS

Packt
20 Oct 2009
5 min read
The unsung heroes of every application are the simple things like buttons, menus, and toolbars. In this article by Shea Frederick, Steve 'Cutter' Blades, and Colin Ramsay, we will cover how to add these items to our applications. Our example will contain a few different types of buttons, both with and without menus. A button can simply be an icon, or text, or both. Toolbars also have some mechanical elements such as spacers and dividers that can help to organize the buttons on your toolbars items. We will also cover how to make these elements react to user interaction. A toolbar for every occasion Just about every Ext component—panels, windows, grids can accept a toolbar on either the top or the bottom. The option is also available to render the toolbar standalone into any DOM element in our document. The toolbar is an extremely flexible and useful component that will no doubt be used in every application. Ext.Toolbar: The main container for the buttons Ext.Button: The primary handler for button creation and interaction Ext.menu: A menu Toolbars Our first toolbar is going to be rendered standalone in the body of our document. We will add one of each of the main button types, so we can experiment with each: Button—tbbutton: This is the standard button that we are all familiar with. Split Button—tbsplit: A split button is where you have a default button action and an optional menu. These are used in cases where you need to have many options in the same category as your button, of which there is a most commonly used default option. Menu—tbbutton+menu: A menu is just a button with the menu config filled in with options. Ext.onReady(function(){ new Ext.Toolbar({ renderTo: document.body, items: [{ xtype: 'tbbutton', text: 'Button' },{ xtype: 'tbbutton', text: 'Menu Button', menu: [{ text: 'Better' },{ text: 'Good' },{ text: 'Best' }] },{ xtype: 'tbsplit', text: 'Split Button', menu: [{ text: 'Item One' },{ text: 'Item Two' },{ text: 'Item Three' }] }] });}); As usual, everything is inside our onReady event handler. The items config holds all of our toolbars elements—I say elements and not buttons because the toolbar can accept many different types of Ext components including form fields—which we will be implementing later on in this article. The default xtype for each element in the items config is tbbutton. We can leave out the xtype config element if tbbutton is the type we want, but I like to include it just to help me keep track. The button Creating a button is fairly straightforward; the main config option is the text that is displayed on the button. We can also add an icon to be used alongside the text if we want to. Here is a stripped-down button: { xtype: 'tbbutton', text: 'Button'} Menu A menu is just a button with the menu config populated—it's that simple. The menu items work along the same principles as the buttons. They can have icons, classes, and handlers assigned to them. The menu items could also be grouped together to form a set of option buttons, but first let's create a standard menu. This is the config for a typical menu config: { xtype: 'tbbutton', text: 'Button', menu: [{ text: 'Better' },{ text: 'Good' },{ text: 'Best' }]} As we can see, once the menu array config is populated, the menu comes to life. To group these menu items together, we would need to set the group config and the boolean checked value for each item: menu: [{ text: 'Better', checked: true, group: 'quality'}, { text: 'Good', checked: false, group: 'quality'}, { text: 'Best', checked: false, group: 'quality'}] Split button The split button sounds like a complex component, but it's just like a button and a menu combined, with a slight twist. By using this type of button, you get to use the functionality of a button while adding the option to select an item from the attached menu. Clicking the left portion of the button that contains the text triggers the button action. However, clicking the right side of the button, which contains a small down arrow, triggers the menu. { xtype: 'tbsplit', text: 'Split Button', menu: [{ text: 'Item One' },{ text: 'Item Two' },{ text: 'Item Three' }]} Toolbar item alignment, dividers, and spacers By default, every toolbar aligns elements to the leftmost side. There is no alignment config for a toolbar, so if we want to align all of the toolbar buttons to the rightmost side, we need to add a fill as the first item in the toolbar. If we want to have items split up between both the left and right sides, we can also use a fill: { xtype: 'tbfill'} Pop this little guy in a tool-bar wherever you want to add space and he will push items on either side of the fill to the ends of the tool bar, as shown below: We also have elements that can add space or vertical dividers, like the one used between the Menu Button and the Split Button. The spacer adds a few pixels of empty space that can be used to space out buttons, or move elements away from the edge of the toolbar: { xtype: 'tbspacer'} A divider can be added in the same way: { xtype: 'tbseparator'} Shortcuts Ext has many shortcuts that can be used to make coding faster. Shortcuts are a character or two that can be used in place of a configuration object. For example, consider the standard toolbar filler configuration: { xtype: 'tbfill'} The shortcut for a toolbar filler is a hyphen and a greater than symbol: '->' Not all of these shortcuts are documented. So be adventurous, poke around the source code, and see what you can find. Here is a list of the commonly-used shortcuts:
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20 Oct 2009
4 min read
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Modifying an Existing Theme in Drupal 6: Part 2

Packt
20 Oct 2009
4 min read
Adapting the CSS We've set up Tao as a subtheme of the Zen theme. As a result, the Tao theme relies upon a number of stylesheets, both in the Tao directory and in the parent theme's directory. The good news is that we do not need to concern ourselves with hacking away at all these various stylesheets, we can instead place all our changes in the tao.css file, located in the Tao theme directory. Drupal will give precedence to the styles defined in the theme's .css file, in the event of any conflicting definitions. Precedence and inheritance Where one style definition is in an imported stylesheet and another in the immediate stylesheet, the rule in the immediate stylesheet (the one that is importing the other stylesheet) takes precedence. Where repetitive definitions are in the same stylesheet, the one furthest from the top of the stylesheet takes precedence in the case of conflicts; where repetitive definitions are in the same stylesheet, nonconflicting attributes will be inherited. Setting the page dimensions For this exercise, the goal is to create a fixed width theme optimized for display settings of 1024 x 768. Accordingly, one of the most basic changes we need to make is to the page dimensions. If you look at the page.tpl.php file, you will notice that the entire page area is wrapped with a div with the id=page. Open up the tao.css file and alter it as follows. To help avoid precedence problems, place all your style definitions at the end of the stylesheet. Let's modify the selector #page. #page { width: 980px; margin: 0 auto; border-left: 4px solid #666633; border-right: 4px solid #666633; background-color: #fff;} In this case, I set page width to 980 pixels, a convenient size that works consistently across systems, and applied the margin attribute to center the page. I have also applied the border-left and border-right styles and set the background color. We also need to add a little space between the frame and the content area as well to keep the presentation readable and clean. The selector #content-area helps us here as a convenient container: #content-area { padding: 0 20px;} Formatting the new regions Let's begin by using CSS to position and format the two new regions, page top and banner. When we placed the code for the two new regions in our page.tpl.php file, we wrapped them both with divs. Page top was wrapped with the div page-top, so let's create that in our tao.css file: #page-top { margin: 0; background-color: #676734; width: 980px; height: 25px; text-align: right;} The region banner was wrapped with a div of the same name, so let's now define that selector as well: #banner { background-color: #fff; width: 980px; height: 90px; text-align: center;} Setting fonts and colors Some of the simplest CSS work is also some of the most important—setting font styles and the colors of the elements. Let's start by setting the default fonts for the site. I'm going to use body tag as follows: body { background: #000; min-width: 800px; margin: 0; padding: 0; font: 13px Arial,Helvetica,sans-serif; color: #111; line-height:1.4em;} Now, let's add various other styles to cover more specialized text, like links and titles: a, a:link, a:visited { color: #666633; text-decoration: none;}a:hover, a:focus { text-decoration: underline;}h1.title, h1.title a, h1.title a:hover{ font-family: Verdana, Arial, Helvetica, sans-serif; font-weight: normal; color: #666633; font-size: 200%; margin: 0; line-height: normal;}h1, h1 a, h1 a:hover { font-size: 140%; color: #444; font-family: Verdana, Arial, Helvetica, sans-serif; margin: 0.5em 0;}h2, h2 a, h2 a:hover, .block h3, .block h3 a {font-size: 122%; color: #444; font-family: Verdana, Arial, Helvetica, sans-serif; margin: 0.5em 0;}h3 { font-size: 107%;font-weight: bold;font-family: Verdana, Arial, Helvetica, sans-serif;}h4, h5, h6 {font-weight: bold; font-family: Verdana, Arial, Helvetica, sans-serif;}#logo-title { margin: 10px 0 0 0; position: relative; background-color: #eaebcd; height: 60px; border-top: 1px solid #676734; padding-top: 10px; padding-bottom: 10px; border-bottom: 1px solid #676734;}#site-name a, #site-name a:hover { font-family: Verdana, Arial, Verdana, Sans-serif; font-weight: normal; color: #000; font-size: 176%; margin-left: 20px; padding: 0;}#site-slogan { color: #676734; margin: 0; font-size: 90%; margin-left: 20px; margin-top: 10px;}.breadcrumb {padding-top: 0; padding-bottom: 10px;padding-left: 20px;}#content-header .title { padding-left: 20px;} After you have made the changes, above, remember to go back and comment out any competing definitions that may cause inheritance problems.
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article-image-primitive-data-types-variables-and-operators-object-oriented-javascript
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20 Oct 2009
10 min read
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Primitive Data Types, Variables, and Operators in Object-Oriented JavaScript

Packt
20 Oct 2009
10 min read
Let's get started. Variables Variables are used to store data. When writing programs, it is convenient to use variables instead of the actual data, as it's much easier to write pi instead of 3.141592653589793 especially when it happens several times inside your program. The data stored in a variable can be changed after it was initially assigned, hence the name "variable". Variables are also useful for storing data that is unknown to the programmer when the code is written, such as the result of later operations. There are two steps required in order to use a variable. You need to: Declare the variable Initialize it, that is, give it a value In order to declare a variable, you use the var statement, like this: var a;var thisIsAVariable;var _and_this_too;var mix12three; For the names of the variables, you can use any combination of letters, numbers, and the underscore character. However, you can't start with a number, which means that this is invalid: var 2three4five; To initialize a variable means to give it a value for the first (initial) time. You have two ways to do so: Declare the variable first, then initialize it, or Declare and initialize with a single statement An example of the latter is: var a = 1; Now the variable named a contains the value 1. You can declare (and optionally initialize) several variables with a single var statement; just separate the declarations with a comma: var v1, v2, v3 = 'hello', v4 = 4, v5; Variables are Case Sensitive Variable names are case-sensitive. You can verify this statement using the Firebug console. Try typing this, pressing Enter after each line: var case_matters = 'lower';var CASE_MATTERS = 'upper';case_mattersCASE_MATTERS To save keystrokes, when you enter the third line, you can only type ca and press the Tab key. The console will auto-complete the variable name to case_matters. Similarly, for the last line—type CA and press Tab. The end result is shown on the following figure. Throughout the rest of this article series, only the code for the examples will be given, instead of a screenshot: >>> var case_matters = 'lower';>>> var CASE_MATTERS = 'upper';>>> case_matters"lower">>> CASE_MATTERS"upper" The three consecutive greater-than signs (>>>) show the code that you type, the rest is the result, as printed in the console. Again, remember that when you see such code examples, you're strongly encouraged to type in the code yourself and experiment tweaking it a little here and there, so that you get a better feeling of how it works exactly. Operators Operators take one or two values (or variables), perform an operation, and return a value. Let's check out a simple example of using an operator, just to clarify the terminology. >>> 1 + 23 In this code: + is the operator The operation is addition The input values are 1 and 2 (the input values are also called operands) The result value is 3 Instead of using the values 1 and 2 directly in the operation, you can use variables. You can also use a variable to store the result of the operation, as the following example demonstrates: >>> var a = 1;>>> var b = 2;>>> a + 12>>> b + 24>>> a + b3>>> var c = a + b;>>> c3 The following table lists the basic arithmetic operators: Operator symbol Operation Example + Addition >>> 1 + 2 3 - Subtraction >>> 99.99 - 11 88.99 * Multiplication >>> 2 * 3 6 / Division >>> 6 / 4 1.5 % Modulo, the reminder of a division >>> 6 % 3 0 >>> 5 % 3 2 It's sometimes useful to test if a number is even or odd. Using the modulo operator it's easy. All odd numbers will return 1 when divided by 2, while all even numbers will return 0. >>> 4 % 2 0 >>> 5 % 2 1 ++ Increment a value by 1 Post-increment is when the input value is incremented after it's returned. >>> var a = 123; var b = a++; >>> b 123 >>> a 124 The opposite is pre-increment; the input value is first incremented by 1 and then returned. >>> var a = 123; var b = ++a; >>> b 124 >>> a 124 -- Decrement a value by 1 Post-decrement >>> var a = 123; var b = a--; >>> b 123 >>> a 122 Pre-decrement >>> var a = 123; var b = --a; >>> b 122 >>> a 122 When you type var a = 1; this is also an operation; it's the simple assignment operation and = is the simple assignment operator. There is also a family of operators that are a combination of an assignment and an arithmetic operator. These are called compound operators. They can make your code more compact. Let's see some of them with examples. >>> var a = 5;>>> a += 3;8 In this example a += 3; is just a shorter way of doing a = a + 3; >>> a -= 3;5 Here a -= 3; is the same as a = a - 3; Similarly: >>> a *= 2;10>>> a /= 5;2>>> a %= 2;0 In addition to the arithmetic and assignment operators discussed above, there are other types of operators, as you'll see later in this article series.   Primitive Data Types Any value that you use is of a certain type. In JavaScript, there are the following primitive data types: Number—this includes floating point numbers as well as integers, for example 1, 100, 3.14. String—any number of characters, for example "a", "one", "one 2 three". Boolean—can be either true or false. Undefined—when you try to access a variable that doesn't exist, you get the special value undefined. The same will happen when you have declared a variable, but not given it a value yet. JavaScript will initialize it behind the scenes, with the value undefined. Null—this is another special data type that can have only one value, the null value. It means no value, an empty value, nothing. The difference with undefined is that if a variable has a value null, it is still defined, it only happens that its value is nothing. You'll see some examples shortly. Any value that doesn't belong to one of the five primitive types listed above is an object. Even null is considered an object, which is a little awkward—having an object (something) that is actually nothing. The data types in JavaScript the data types are either: Primitive (the five types listed above), or Non-primitive (objects) Finding out the Value Type —the typeof Operator If you want to know the data type of a variable or a value, you can use the special typeof operator. This operator returns a string that represents the data type. The return values of using typeof can be one of the following—"number", "string", "boolean", "undefined", "object", or "function". In the next few sections, you'll see typeof in action using examples of each of the five primitive data types. Numbers The simplest number is an integer. If you assign 1 to a variable and then use the typeof operator, it will return the string "number". In the following example you can also see that the second time we set a variable's value, we don't need the var statement. >>> var n = 1;>>> typeof n;"number">>> n = 1234;>>> typeof n;"number" Numbers can also be floating point (decimals): >>> var n2 = 1.23;>>> typeof n;"number" You can call typeof directly on the value, without assigning it to a variable first: >>> typeof 123;"number" Octal and Hexadecimal Numbers When a number starts with a 0, it's considered an octal number. For example, the octal 0377 is the decimal 255. >>> var n3 = 0377;>>> typeof n3;"number">>> n3;255 The last line in the example above prints the decimal representation of the octal value. While you may not be very familiar with octal numbers, you've probably used hexadecimal values to define, for example, colors in CSS stylesheets. In CSS, you have several options to define a color, two of them being: Using decimal values to specify the amount of R (red), G (green) and B (blue) ranging from 0 to 255. For example rgb(0, 0, 0) is black and rgb(255, 0, 0) is red (maximum amount of red and no green or blue). Using hexadecimals, specifying two characters for each R, G and B. For example, #000000 is black and #ff0000 is red. This is because ff is the hexadecimal for 255. In JavaScript, you put 0x before a hexadecimal value (also called hex for short). >>> var n4 = 0x00;>>> typeof n4;"number">>> n4;0>>> var n5 = 0xff;>>> typeof n5;"number">>> n5;255 Exponent Literals 1e1 (can also be written as 1e+1 or 1E1 or 1E+1) represents the number one with one zero after it, or in other words 10. Similarly, 2e+3 means the number 2 with 3 zeros after it, or 2000. >>> 1e110>>> 1e+110>>> 2e+32000>>> typeof 2e+3;"number" 2e+3 means moving the decimal point 3 digits to the right of the number 2. There's also 2e-3 meaning you move the decimal point 3 digits to the left of the number 2. >>> 2e-30.002>>> 123.456E-30.123456>>> typeof 2e-3"number" Infinity There is a special value in JavaScript called Infinity. It represents a number too big for JavaScript to handle. Infinity is indeed a number, as typing typeof Infinity in the console will confirm. You can also quickly check that a number with 308 zeros is ok, but 309 zeros is too much. To be precise, the biggest number JavaScript can handle is 1.7976931348623157e+308 while the smallest is 5e-324. >>> InfinityInfinity>>> typeof Infinity"number">>> 1e309Infinity>>> 1e3081e+308 Dividing by 0 will give you infinity. >>> var a = 6 / 0;>>> aInfinity Infinity is the biggest number (or rather a little bigger than the biggest), but how about the smallest? It's infinity with a minus sign in front of it, minus infinity. >>> var i = -Infinity;>>> i-Infinity>>> typeof i"number" Does this mean you can have something that's exactly twice as big as Infinity—from 0 up to infinity and then from 0 down to minus infinity? Well, this is purely for amusement and there's no practical value to it. When you sum infinity and minus infinity, you don't get 0, but something that is called NaN (Not A Number). >>> Infinity - InfinityNaN>>> -Infinity + InfinityNaN Any other arithmetic operation with Infinity as one of the operands will give you Infinity: >>> Infinity - 20Infinity>>> -Infinity * 3-Infinity>>> Infinity / 2Infinity>>> Infinity - 99999999999999999Infinity NaN What was this NaN you saw in the example above? It turns out that despite its name, "Not A Number", NaN is a special value that is also a number. >>> typeof NaN"number">>> var a = NaN;>>> aNaN You get NaN when you try to perform an operation that assumes numbers but the operation fails. For example, if you try to multiply 10 by the character "f", the result is NaN, because "f" is obviously not a valid operand for a multiplication. >>> var a = 10 * "f";>>> aNaN NaN is contagious, so if you have even only one NaN in your arithmetic operation, the whole result goes down the drain. >>> 1 + 2 + NaNNaN
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article-image-themes-and-templates-apache-struts-2
Packt
20 Oct 2009
10 min read
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Themes and Templates with Apache Struts 2

Packt
20 Oct 2009
10 min read
Extracting the templates The first step to modifying an existing theme or creating our own is to extract the templates from the Struts 2 distribution. This actually has the advantageous performance side effect of keeping the templates in the file system (as opposed to in the library file), which allows FreeMarker to cache the templates properly. Caching the templates provides a performance boost and involves no work other than extracting the templates. The issue with caching templates contained in library files, however, will be fixed. If we examine the Struts 2 core JAR file, we'll see a /template folder. We just need to put that in our application's classpath. The best way to do this depends on your build and deploy environment. For example, if we're using Eclipse, the easiest thing to do is put the /template folder in our source folder; Eclipse should deploy them automatically. A maze of twisty little passages Right now, consider a form having only text fields and a submit button. We'll start by looking at the template for the text field tag. For the most part, Struts 2 custom tags are named similarly to the template file that defines it. As we're using the "xhtml" theme, we'll look in our newly-created /template/xhtml folder. Templates are found in a folder with the same name as the theme. We find the <s:textfield> template in /template/xhtml/text.ftl file. However, when we open it, we are disappointed to find it implemented by the following files—controlheader.ftl file retrieved from the current theme's folder, text.ftl from the simple theme, and controlfooter.ftl file from "xhtml" theme. This is curious, but satisfactory for now. We'll assume what we need is in the controlheader.ftl file. However, upon opening that, we discover we actually need to look in controlheader-core.ftl file. Opening that file shows us the table rows that we're looking for. Going walkabout through source code, both Java and FreeMarker, can be frustrating, but ultimately educational. Developing the habit of looking at framework source can lead to a greater mastery of that framework. It can be frustrating at times, but is a critical skill. Even without a strong understanding of the FreeMarker template language, we can get a pretty good idea of what needs to be done by looking at the controlheader-core.ftl file. We notice that the template sets a convenience variable (hasFieldErrors) when the field being rendered has an error. We'll use that variable to control the style of the table row and cells of our text fields. This is how the class of the text field label is being set. Creating our theme To keep the template clean for the purpose of education, we'll go ahead and create a new theme. (Most of the things will be the same, but we'll strip out some unused code in the templates we modify.) While we have the possibility of extending an existing theme (see the Struts 2 documentation for details), we'll just create a new theme called s2wad by copying the xhtml templates into a folder called s2wad. We can now use the new theme by setting the theme in our <s:form> tag by specifying a theme attribute: <s:form theme="s2wad" ... etc ...> Subsequent form tags will now use our new s2wad theme. Because we decided not to extend the existing "xhtml" theme, as we have a lot of tags with the "xhtml" string hard coded inside. In theory, it probably wasn't necessary to hard code the theme into the templates. However, we're going to modify only a few tags for the time being, while the remaining tags will remain hard coded (although incorrectly). In an actual project, we'd either extend an existing theme or spend more time cleaning up the theme we've created (along with the "xhtml" theme, and provide corrective patches back to the Struts 2 project). First, we'll modify controlheader.ftl to use the theme parameter to load the appropriate controlheader-core.ftl file. Arguably, this is how the template should be implemented anyway, even though we could hard code in the new s2wad theme. Next, we'll start on controlheader-core.ftl. As our site will never use the top label position, we'll remove that. Doing this isn't necessary, but will keep it cleaner for our use. The controlheader-core.ftl template creates a table row for each field error for the field being rendered, and creates the table row containing the field label and input field itself. We want to add a class to both the table row and table cells containing the field label and input field. By adding a class to both, the row itself and each of the two table cells, we maximize our ability to apply CSS styles. Even if we end up styling only one or the other, it's convenient to have the option. We'll also strip out the FreeMarker code that puts the required indicator to the left of the label, once again, largely to keep things clean. Projects will normally have a unified look and feel. It's reasonable to remove unused functionality, and if we're already going through the trouble to create a new theme, then we might as well do that. We're also going to clean up the template a little bit by consolidating how we handle the presence of field errors. Instead of putting several FreeMarker <#if> directives throughout the template, we'll create some HTML attributes at the top of the template, and use them in the table row and table cells later on. Finally, we'll indent the template file to make it easier to read. This may not always be a viable technique in production, as the extra spaces may be rendered improperly, (particularly across browsers), possibly depending on what we end up putting in the tag. For now, imagine that we're using the default "required" indicator, an asterisk, but it's conceivable we might want to use something like an image. Whitespace is something to be aware of when dealing with HTML. Our modified controlheader-core.ftl file now looks like this: <#assign hasFieldErrors = parameters.name?exists && fieldErrors?exists && fieldErrors[parameters.name]?exists/><#if hasFieldErrors> <#assign labelClass = "class='errorLabel'"/> <#assign trClass = "class='hasErrors'"/> <#assign tdClass = "class='tdLabel hasErrors'"/><#else> <#assign labelClass = "class='label'"/> <#assign trClass = ""/> <#assign tdClass = "class='tdLabel'"/></#if><#if hasFieldErrors> <#list fieldErrors[parameters.name] as error> <tr errorFor="${parameters.id}" class="hasErrors"> <td>&nbsp;</td> <td class="hasErrors"><#rt/> <span class="errorMessage">${error?html}</span><#t/> </td><#lt/> </tr> </#list></#if><tr ${trClass}> <td ${tdClass}> <#if parameters.label?exists> <label <#t/> <#if parameters.id?exists> for="${parameters.id?html}" <#t/> </#if> ${labelClass} ><#t/> ${parameters.label?html}<#t/> <#if parameters.required?default(false)> <span class="required">*</span><#t/> </#if> :<#t/> <#include "/${parameters.templateDir}/s2e2e/tooltip.ftl" /> </label><#t/> </#if> </td><#lt/> It's significantly different when compared to the controlheader-core.ftl file of the "xhtml" theme. However, it has the same functionality for our application, with the addition of the new hasErrors class applied to both the table row and cells for the recipe's name and description fields. We've also slightly modified where the field errors are displayed (it is no longer centered around the entire input field row, but directly above the field itself). We'll also modify the controlheader.ftl template to apply the hasErrors style to the table cell containing the input field. This template is much simpler and includes only our new hasErrors class and the original align code. Note that we can use the variable hasFieldErrors, which is defined in controlheader-core.ftl. This is a valuable technique, but has the potential to lead to spaghetti code. It would probably be better to define it in the controlheader.ftl template. <#include "/${parameters.templateDir}/${parameters.theme}/controlheader-core.ftl" /><td<#if hasFieldErrors>class="hasErrors"<#t/></#if><#if parameters.align?exists>align="${parameters.align?html}"<#t/></#if>><#t/> We'll create a style for the table cells with the hasErrors class, setting the background to be just a little red. Our new template sets the hasErrors class on both the label and the input field table cells, and we've collapsed our table borders, so this will create a table row with a light red background. .hasErrors td {background: #fdd;} Now, a missing Name or Description will give us a more noticeable error, as shown in the following screenshot: This is fairly a simple example. However, it does show that it's pretty straightforward to begin customizing our own templates to match the requirements of the application. By encapsulating some of the view layer inside the form tags, our JSP files are kept significantly cleaner. Other uses of templates Anything we can do in a typical JSP page can be done in our templates. We don't have to use Struts 2's template support. We can do many similar things in a JSP custom tag file (or a Java-based tag), but we'd lose some of the functionality that's already been built. Some potential uses of templates might include the addition of accessibility features across an entire site, allowing them to be encapsulated within concise JSP notation. Enhanced JavaScript functionality could be added to all fields, or only specific fields of a form, including things such as detailed help or informational pop ups. This overlaps somewhat with the existing tooltip support, we might have custom usage requirements or our own framework that we need to support. Struts 2 now also ships with a Java-based theme that avoids the use of FreeMarker tags. These tags provide a noticeable speed benefit. However, only a few basic tags are supported at this time. It's bundled as a plug-in, which can be used as a launching point for our own Java-based tags. Summary Themes and templates provide another means of encapsulating functionality and/or appearance across an entire application. The use of existing themes can be a great benefit, particularly when doing early prototyping of a site, and are often sufficient for the finished product. Dealing effectively with templates is largely a matter of digging through the existing template source. It also includes determining what our particular needs are, and modifying or creating our own themes, adding and removing functionality as appropriate. While this article only takes a brief look at templates, it covers the basics and opens the door to implementing any enhancements we may require. If you have read this article you may be interested to view : Exceptions and Logging in Apache Struts 2 Documenting our Application in Apache Struts 2 (part 1) Documenting our Application in Apache Struts 2 (part 2)
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article-image-creating-convincing-images-blender-internal-renderer-part2
Packt
20 Oct 2009
9 min read
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Creating Convincing Images with Blender Internal Renderer-part2

Packt
20 Oct 2009
9 min read
Textures In your journey as a 3d artist, you might have encountered several (if not all) astounding works of art.  And through close inspection, you’ll notice that we barely see them without textures.  That is because textures are one of the most important aspect of 3d, but still, this doesn’t apply to all.  But adding textures to your characters, props, environment, etc. will greatly add to the aesthetic factor of your image that you wouldn’t believe it would. There are a number of ways to add texture to your objects in 3D such as UV mapping techniques, projections, 2D painting, etc.  All of these depend entirely on what kind of render are you trying to achieve.  But for the sake of this article, we’ll try to achieve some nice looking textures without having to worry about the complex tasks involved with it.  And with this, we’ll be using the ever famous and useful procedural textures to create seamless and continuously looking texture mapped over the surface of our models. More information about Procedural Textures can be found on http://www.blender.org/development/release-logs/blender-233/procedural-textures/. Now let’s add some textures, shall we? Let’s select the character model in our scene then go to the Texture tab on the rightmost part of the Material Buttons window and click Add New to add a new texture. Adding a New Texture After having added a new texture, additional windows appear allowing us to further modify how the currently added texture will affect our material.  Name this first texture as “bump” and the mapping options can be seen below. Bump Texture Mapping Settings   Bump Texture Settings Add another texture below the “bump” texture and call it “stain”.  The settings can be seen below. Stain Texture Mapping Settings   Stain Texture Settings We could have added more overlaying textures, but this will do for now just so we could see how the textures have affected our material so far.  Rendering now will only lead us to the image below. Dirtier And Better :) This time might be a good idea to change our framing and staging so we could look at it at a better perspective.  Changing the camera angle and increasing the ground plane’s scale and some adjustments on the spheres, I achieved something like this: New Camera Angle For an even better interaction from within the scene, we will adjust some material settings to simulate hard and reflective surfaces.  It’s a little unfair to give our main character some good materials while neglecting the other stuff we have.  So let’s just get on, and add some decent materials as replacement to the initial materials that both the spheres have had before. Go on and select the larger sphere and edit the current material we have so it would match that of the settings as seen in the image below. You’ll notice I added a Color Ramp to each of the materials, this is to slightly give the color a color transition as would be seen in the natural world, in addition to the current diffuse it already has. The vital part of the shading process of the Spheres is the reflectivity and mirror options as you can see in the following table:     Ray Mirror Freshnel Green Sphere 0.12 0.76 Blue Sphere 0.21 0.99     Green Sphere Material Settings   Blue Sphere Material Settings Our render would now look like this: Reflections to Simulate Mirror Effect and Smoothness To nearly finalize this part, we now deal with adding a texture to the world and varying the colors that would affect the Occlusion effect. To do so, let’s first change the Horizon and Zenith color of our World and change the Ambient Occlusion diffuse energy to the color we’ve just set by changing from “Plain” to “Sky Color”, as seen below. World Settings Rendering now will lead us to: New World Settings Render Notice the subtle difference between the previous render and the latest one where the slight bluish hue is more distinguishable. And then lastly, since we've already added some decent reflective material over to our spheres, it would be best if we can also see some environment being reflected over, to add to the already existent character as one of the objects being reflected. To do this, we're going to add a texture to our World.  This is one nifty tool in simulating an environment since we don't have to do the hard work in manually creating the objects that are going to be reflected.  Not only does it save us a lot of time but also the ease by which we can alter these environment is already a big advantage that we have at our hands. So to do this, let's go ahead and go to our Shading (F5) and select World Buttons.  Scroll to the far left side and you'll see tabs labeled “Texture and Input” and “Map To”, both of these tabs are essential in setting up our World texture so pay close attention to them. Below is an image that further shows you what we need to set up (sorry for the sudden theme change). World Texture You might have already guessed what we should do next, if not, I'll continue on.  After heading over to the “Texture and Input” and “Map To” tabs, let's first focus on what's active by default, that is, “Texture and Input”.  In this part, we'll only need a few things to get started.  First is to click “Add New” to add a new texture datablock to our blender scene, after which, let's edit the name of our texture and name it “environment”, then change the coordinates from “View” to “AngMap” to use a 360 degree angular coordinate, you'll see why in awhile. Adding a World Texture After applying these initial settings, we'll go ahead and proceed to the actual texturing process, which, as far as the World is concerned is just a very quick process.  I suppose you're still on the same Buttons window that we're on last time.  Click on the Texture button or press F6 on your function keys. Bam! Another set of Windows.  You'll see here that the texture we named “environment” awhile back is now reflected over to one of the texture slots, just like what we previously did with texturing the character we have.  But this time, instead of choosing procedural textures like Clouds, Voronoi, Noise, etc., we'll now be dealing with an image texture, as in our case, an HDRi (High Dynamic Range Image).  Our purpose in using an HDR image is to simulate the wide range of intensity levels (brightness and darkness) that is seen in reality and apply these settings over to our world, thus reflected upon by our objects.  As in our case, we'll be using high dynamic range images as light probes which are oriented 360 degrees and that's the very reason why we chose “AngMap” as our World texture coordinate. More info about HDRi can be seen at http://en.wikipedia.org/wiki/High_dynamic_range_imaging and you can download Light Probe Images over at Paul Debevec's collection at http://www.debevec.org/Probes.  Save your downloaded light probe images somewhere you can easily identify them with.  I couldn't stress enough how file organization can greatly help you in your career.  You could just imagine how frustrating it is to find assets among a thousand you already have, without properly placing them in their right places, this counts for every project you have as well . So to open up our Light Probe Image as texture to our World, click the drop down menu and choose “Image” as your texture type.  This tells Blender to use an image instead of the default procedural textures.  Then head to the far right side to locate the Image tab with a Load button on it.  Let's skip the Map Image tab for now. Image as Texture Type Loading an Image Texture Browse over at your downloaded HDR image (which should have an extension of .hdr) and confirm.  Now that the image is loaded, let's leave the default settings as they are since we wouldn't be using them that much.  You'll see on the far left Preview just how wonderful looking our image is.  But rendering your scene right now would yield to nothing but the same previous render we've had.  So if you're itching to get this image right at our scene (which I am too), go back to your World Settings and head over to the “Map To” tab just beside “Texture and Input” then deselect “Blend” and select “Hori” instead.  Kabam! Now we're all set! World Texture Mapping options And now, the moment we've all been eagerly waiting for, the Render! Yup, go ahead and render and it would (luckily) look like the image below. Render with HDRi Environment Then finally, on the next and last part of this article, we'll look on how we can even further add realism to our scene by simulating camera lenses and further enhancing the tone of the image with Composite Nodes.  
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article-image-integrating-zk-other-frameworks
Packt
20 Oct 2009
7 min read
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Integrating ZK with Other Frameworks

Packt
20 Oct 2009
7 min read
Integration with the Spring Framework Spring is one of the most complete lightweight containers, which provides centralized, automated configuration, and wiring of your application objects. It improves your application's testability and scalability by allowing software components to be first developed and tested in isolation, then scaled up for deployment in any environment. This approach is called the POJO (Plain Old Java Object) approach and is gaining popularity because of its flexibility. So, with all these advantages, it's no wonder that Spring is one of the most used frameworks. Spring provides many nice features: however, it works mainly in the back end. Here ZK may provide support in the view layer. The benefit from this pairing is the flexible and maturity of Spring together with the easy and speed of ZK. Specify a Java class in the use attribute of a window ZUL page and the world of Spring will be yours. A sample ZUL looks like: <?xml version="1.0" encoding="UTF-8"?> <p:window xsi_schemaLocation="http://www.zkoss.org/2005/zul http://www.zkoss.org/2005/zul " border="normal" title="Hello!" use="com.myfoo.myapp.HelloController"> Thank you for using our Hello World Application. </p:window> The HelloController points directly to a Java class where you can use Spring features easily. Normally, if a Java Controller is used for a ZUL page it becomes necessary sooner or later to call a Spring bean. Usually in Spring you would use the applicationContext like: ctx = new ClassPathXmlApplicationContext("applicationContext.xml"); UserDAO userDAO = (UserDAO) ctx.getBean("userDAO"); Then the userDAO is usable for any further access. In ZK there is a helper class SpringUtil. It wrapps the applicationContext and simplifies the code to: UserDAO userDAO = (UserDAO) SpringUtil.getBean("userDAO"); Pretty easy, isn't it? Let us examine an example. Assume we have a small web application that gets flight data from a flight table. The web.xml file looks like: <?xml version="1.0" encoding="UTF-8"?> <web-app version="2.4" xsi_schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd"> <display-name>IRT-FLIGHTSAMPLE</display-name> <filter> <filter-name>hibernateFilter</filter-name> <filter-class> org.springframework.orm.hibernate3.support.OpenSessionInViewFilter </filter-class> </filter> <filter-mapping> <filter-name> hibernateFilter </filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <context-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:applicationContext-jdbc.xml ,classpath:applicationContext-dao.xml ,classpath:applicationContext-service.xml ,classpath:applicationContext.xml </param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <session-config> <!-- Default to 30 minute session timeouts --> <session-timeout>30</session-timeout> </session-config> <mime-mapping> <extension>xsd</extension> <mime-type>text/xml</mime-type> </mime-mapping> <servlet> <description> <![CDATA[The servlet loads the DSP pages.]]> </description> <servlet-name>dspLoader</servlet-name> <servlet-class> org.zkoss.web.servlet.dsp.InterpreterServlet </servlet-class> </servlet> <servlet-mapping> <servlet-name>dspLoader</servlet-name> <url-pattern>*.dsp</url-pattern> </servlet-mapping> <!-- ZK --> <listener> <description> Used to cleanup when a session is destroyed </description> <display-name>ZK Session Cleaner</display-name> <listener-class> org.zkoss.zk.ui.http.HttpSessionListener </listener-class> </listener> <servlet> <description>ZK loader for ZUML pages</description> <servlet-name>zkLoader</servlet-name> <servlet-class> org.zkoss.zk.ui.http.DHtmlLayoutServlet </servlet-class> <!-- Must. Specifies URI of the update engine (DHtmlUpdateServlet). It must be the same as <url-pattern> for the update engine. --> <init-param> <param-name>update-uri</param-name> <param-value>/zkau</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>zkLoader</servlet-name> <url-pattern>*.zul</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>zkLoader</servlet-name> <url-pattern>*.zhtml</url-pattern> </servlet-mapping> <servlet> <description>The asynchronous update engine for ZK </description> <servlet-name>auEngine</servlet-name> <servlet-class> org.zkoss.zk.au.http.DHtmlUpdateServlet </servlet-class> </servlet> <servlet-mapping> <servlet-name>auEngine</servlet-name> <url-pattern>/zkau/*</url-pattern> </servlet-mapping> <welcome-file-list id="WelcomeFileList"> <welcome-file>index.zul</welcome-file> </welcome-file-list> </web-app> Furthermore let's have a small ZUL page that has the interface to retrieve and show flight data: <?xml version="1.0" encoding="UTF-8"?> <p:window xsi_schemaLocation="http://www.zkoss.org/2005/zul http://www.zkoss.org/2005/zul " id="query" use="com.myfoo.controller.SampleController"> <p:grid> <p:rows> <p:row> Airline Code: <p:textbox id="airlinecode"/> </p:row> <p:row> Flightnumber: <p:textbox id="flightnumber"/> </p:row> <p:row> Flightdate: <p:datebox id="flightdate"/> </p:row> <p:row> <p:button label="Search" id="search"/> <p:separator width="5px"/> </p:row> </p:rows> </p:grid> <p:listbox width="100%" id="resultlist" mold="paging" rows="21" style="font-size: x-small;"> <p:listhead sizable="true"> <p:listheader label="Airline Code" sort="auto" style="font-size: x-small;"/> <p:listheader label="Flightnumber" sort="auto" style="font-size: x-small;"/> <p:listheader label="Flightdate" sort="auto" style="font-size: x-small;"/> <p:listheader label="Destination" sort="auto" style="font-size: x-small;"/> </p:listhead> </p:listbox> </p:window> As you can see, the use attribute of the ZUL page is the link to the SampleController. The SampleController handles and controls the objects. Let's have a short look at the SampleController sample code: public class SampleController extends Window { private Listbox resultlist; private Textbox airlinecode; private Textbox flightnumber; private Datebox flightdate; private Button search; /** * Initialize the page */ public void onCreate() { // Components resultlist = (Listbox) this.getPage().getFellow("query").getFellow("resultlist"); airlinecode = (Textbox) this.getPage().getFellow("query").getFellow("airlinecode"); flightnumber = (Textbox) this.getPage().getFellow("query").getFellow("flightnumber"); flightdate = (Datebox) this.getPage().getFellow("query").getFellow("flightdate"); search = (Button) this.getPage().getFellow("query").getFellow("search"); search.addEventListener("onClick", new EventListener() { public void onEvent(Event event) throws Exception { performSearch(); } }); } /** * Execute the search and fill the list */ private void performSearch() { //(1) List<Flight> flightlist = ((FlightService) SpringUtil.getBean("flightService")). getFlightBySearch(airlinecode.getValue(), flightnumber.getValue(), flightdate.getValue(),""); resultlist.getItems().clear(); for (Flight aFlightlist : flightlist) { // add flights to list } } } /* (1)-shows the integration of the Spring Bean*/ Just for completion the context file for Spring is listed here with the bean that is called. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE beans PUBLIC "-//SPRING//DTD BEAN//EN" "http://www.springframework.org/dtd/spring-beans.dtd"> <beans> <bean id="txProxyTemplate" abstract="true" class="org.springframework.transaction. interceptor.TransactionProxyFactoryBean"> <property name="transactionManager"> <ref bean="transactionManager"/> </property> <property name="transactionAttributes"> <props> <prop key="save*">PROPAGATION_REQUIRED</prop> <prop key="add*">PROPAGATION_REQUIRED</prop> <prop key="remove*">PROPAGATION_REQUIRED</prop> </props> </property> </bean> <bean id="flightService" parent="txProxyTemplate"> <property name="target"> <bean class="com.myfoo.services.impl.FlightServiceImpl"> <property name="flightDAO"> <ref bean="flightDao"/> </property> </bean> </property> </bean> </beans> In short we have learned how to use Spring with ZK and about the configurations. We have seen that the integration is quite smooth and also powerful.
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article-image-creating-convincing-images-blender-internal-renderer-part1
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20 Oct 2009
9 min read
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Creating Convincing Images with Blender Internal Renderer-part1

Packt
20 Oct 2009
9 min read
Throughout the years that have passed since the emergence of Computer Graphics, many aspiring artists tried convincingly to recreate the real world through works of applied art, some of which include oil painting, charcoal painting, matte painting, and even the most basic ones like pastel and/or crayon drawings has already made it through the artistic universe of realism. Albeit the fact that recreating the real world is like reinventing the wheel (which some artists might argue with), it is not an easy task to involve yourself into. It takes a lot of practice, perseverance, and personality to make it through.  But one lesson I have learned from the art world is to consciously and subconsciously observe the world around you. Pay attention to details. Observe how a plant behaves at different environmental conditions, look how a paper's texture is changed when wet, or probably observe how water in a river distorts the underlying objects. These are just some of the things that you can observe around you, and there are a million more or even an infinite number of things you can observe in your lifetime. In the advent of 3D as part of the numerous studies involved in Computer Graphics, a lot of effort has been made into developing tools and applications that emulate real-world environment.  It has become an unstated norm that the more realistic looking an image is, the greater the impact it has on viewers.  That, in turn, is partly true, but the real essence into creating stunning images is to know how it would look beautiful amidst the criteria that are present.  It is not a general requirement that all your images must look hyper realistic, you just have to know and judge how it would look good, after all that's what CG is all about.  And believe it or not, cheating the eye is an essential tool of the trade. In 3D rendering context, there are a number of ways on how to achieve realism in your scenes, but intuitively, the use of external renderers and advanced raytracers does help a lot in the setup and makes the creation process a bit lighter as compared to manually setting up lights, shaders, etc.  But that comes at a rendering time tradeoff.  Unfortunately though, I won't be taking you to the steps on how to setup your scenes for use in external renderers, but instead I'll walk you through the steps on how to achieve slightly similar effects as to that of externals with the use of the native renderer or the internal renderer as some might call it. Hopefully in this short article, I can describe to you numerous ways on how to achieve good-looking and realistic images with some nifty tools, workarounds from within Blender and use the Blender Internal Renderer to achieve these effects. So, let's all get a cup of tea, a comfortable couch, and hop in! On a nutshell, what makes an image look real? Shading, Materials, Shadows, Textures, Transparency, Reflection, Refraction, Highlights, Contrast, Color Balance, DoF, Lens Effects, Geometry (bevels), Subtlety, Environment, Staging, Composite Nodes, Story.. Before Anything Else... Beyond anything that will be discussed here, nothing beats a properly planned and well-imagined scene.  I cannot stress enough how important it is to begin everything with deep and careful planning.  Be it just a ball on a table or a flying scaled bear with a head of a tarsier and legs that of a mouse (?), it is very vital to plan beforehand.  Believe me, once you've planned everything right, you're almost done with your work (which I didn't believe then until I did give it a try).  And of course, with your touch of artistic flavors, a simple scene could just be the grandest one that history has ever seen. This article, by any means, does not technically teach you how to model subjects for your scene nor does it detail the concepts behind lighting (which is an article on its own and probably beyond my knowledge) nor does it teach you “the way” to do things but instead it will lead you through a process by which you will be able to understand your scene better and the concepts behind. I would also be leading you through a series of steps using the same scene we've setup from the beginning and hopefully by the end of the day, we could achieve something that comprises what has been discussed here so far. I have blabbered too much already, haven't I? Yeah.  Ok, on to the real thing. Before you begin the proceeding steps, it is a must (it really really is) to go grab your copy of Blender over at http://www.blender.org/download/get-blender/. The version I used for this tutorial is 2.49a (which should be the latest one being offered at Blender.org [as of this writing]). Scene Setup With every historical and memorable piece, it is a vital part of your 3d journey to setup something on your scene.  I couldn't imagine how a 3D artist could pass on a work with a blank animated scene, hyper minimal I might say. To start off, fire up Blender or your favorite 3D App for that matter and get your scene ready with your models, objects, subjects, or whatever you call them, just get them there inside your scene so we could have something to look at for now, won't we? On the image below (finally, a graphic one!), you could see a sample scene I've setup and a quick render of the said scene. The first image shows my scene with the model, two spheres, a plane, a lamp, and a camera. The second image shows the rendered version.   You'll notice that the image looks dull and lifeless, that is because it lacks the proper visual elements necessary for creating a convincing scene.  The current setup is all set to default, with the objects having no material data but just the premade ones set by Blender and the light’s settings set as they were by default. Shading and Materials To address some issues, we need to identify first what needs to be corrected.  The first thing we might want to do is to add some initial materials to the objects we have just so we could clearly distinguish their roles in the scene and to add some life to the somewhat dry set we have here.  To do so, select one object at a time and add a material. Let’s first select the main character of the scene (or any subject you wish for that matter) by clicking RMB (Right Mouse Button) on the character object, then under the Buttons Window, select Shading (F5), then click the Material Buttons tab, and click on “Add New” to add a new material to our object. Adding a New Material After doing so, more options will show up and this is where the real fun begins. The only thing we’ll be doing for now is to add some basic color and shading to our objects just so we could deviate from the standard gray default.  You’ll notice on the image below that I’ve edited quite a few options.  That’s what we only want for now, let’s leave the other settings as they are and we’ll get back to it as soon as we need to. Character Initial Material Settings   Big Sphere Initial Material Settings Small sphere Initial Material Settings   Ground Initial Material Settings If we do a test render now, here’s how it will look like: Render With Colors Still not so convincing, but somehow we managed to add a level of variety to our scene as compared to the initial render we’ve made.  Looking at the latest render we did, you’ll notice that the character with the two spheres still seem to be floating in space, creating no interaction whatsoever with the ground plane below it. Another thing would be the lack of diffuse color on some parts of the objects, thus creating a pitch black color which, as in this case, doesn’t seem to look good at all since we’re trying to achieve a well-lit, natural environment as much as possible. A quick and easy solution to this issue would be to enable Ambient Occlusion under the World Settings tab. This will tell Blender to create a fake global illumination effect as though you have added a bunch of lights to create the occlusion.  This would be a case similar to adding a dome of spot lights, with each light having a low energy level, creating a subtle AO effect. But for the purposes of this article, we’d be settling for Ambient Occlusion since it is faster to setup and eliminates the additional need for further tweaking. We access the AO (Ambient Occlusion) menu via the World Buttons tab under Shading (F5) menu then clicking the Amb Occ subtab.  Activate Ambient Occlusion then click on Use Falloff and edit the default strength of 1.00 to 0.70, doing so will create further diffusion on darker areas that have been hidden from the occlusion process.  Next would be to click Pixel Cache, I don’t know much technically what this does but what I know from experience is this speeds up the occlusion calculation.   Ambient Occlusion Settings Below, you’ll see the effects of AO as applied to the scene.  Notice the subtle diffusion of color and shadows and the interaction of the objects and the plane ground through the occlusion process.  So far we’ve only used a single lamp as fill light, but later on we’ll be adding further light sources to create a better effect. Render with Ambient Occlusion Whew, we’ve been doing something lately, haven’t we? So far what we did was to create a scene and a render image that will give us a better view of what it’s going to look like.  Next stop, we’ll be creating a base light setup to further create shadows and better looking diffusion. Soon we go!
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article-image-modifying-existing-theme-drupal-6-part-1
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20 Oct 2009
10 min read
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Modifying an Existing Theme in Drupal 6: Part 1

Packt
20 Oct 2009
10 min read
Setting up the workspace There are several software tools that can make your work modifying themes more efficient. Though no specific tools are required to work with Drupal themes, there are a couple of applications that you might want to consider adding to your tool kit. I work with Firefox as my primary browser, principally due to the fact that I can add into Firefox various extensions that make my life easier. The Web Developer extension, for example, is hugely helpful when dealing with CSS and related issues. I recommend the combination of Firefox and the Web Developer extension to anyone working with Drupal themes. Another extension popular with many developers is Firebug, which is very similar to the Web Developer extension, and indeed more powerful in several regards. Pick up Web Developer, Firebug, and other popular Firefox add-ons at https://addons.mozilla.org/en-US/firefox/ When it comes to working with PHP files and the various theme files, you will need an editor. The most popular application is probably Dreamweaver, from Adobe, although any editor that has syntax highlighting would work well too. I use Dreamweaver as it helps me manage multiple projects and provides a number of features that make working with code easier (particularly for designers). If you choose to use Dreamweaver, you will want to tailor the program a little bit to make it easier to work with Drupal theme files. Specifically, you should configure the application preferences to open and edit the various types of files common to PHPTemplate themes. To set this up, open Dreamweaver, then: Go to the Preferences dialogue. Open file types/editors. Add the following list of file types to Dreamweaver's open in code view field: .engine.info.module.install.theme Save the changes and exit. With these changes, your Dreamweaver application should be able to open and edit all the various PHPTemplate theme files. Previewing your work Note that, as a practical matter, previewing Drupal themes requires the use of a server. Themes are really difficult to preview (with any accuracy) without a server environment. A quick solution to this problem is the XAMPP package. XAMPP provides a one step installer containing everything you need to set up a server environment on your local machine (Apache, MySQL, PHP, phpMyAdmin, and more). Visit http://www.ApacheFriends.org to download XAMPP and you can have your own Dev Server quickly and easily. Another tool that should be on the top of your list is the Theme developer extension for the popular Drupal Devel module. Theme developer can save you untold hours of digging around trying to find the right function or template. When the module is active, all you need to do is click on an element and the Theme developer pop-up window will show you what is generating the element, along with other useful information. In the example later in this article, we will also use another feature of the Devel module, that is, the ability to automatically generate sample content for your site. You can download Theme developer as part of the Devel project at Drupal.org: http://drupal.org/project/devel Note that Theme developer only works on Drupal 6 and due to the way it functions, is only suitable for use in a development environment—you don't want this installed on a client's public site! Visit http://drupal.org/node/209561 for more information on the Theme developer aspects of the Devel module. The article includes links to a screencast showing the module in action—a good quick start and a solid help in grasping what this useful tool can do. Planning the modifications We're going to base our work on the popular Zen theme. We'll take Zen, create a new subtheme, and then modify the subtheme until we reach our final goal. Let's call our new theme "Tao". The Zen theme was chosen for this exercise because it has a great deal of flexibility. It is a good solid place to start if you wish to build a CSS-based theme. The present version of Zen even comes with a generic subtheme (named "STARTERKIT") designed specifically for themers who wish to take a basic theme and customize it. We'll use the Starterkit subtheme as the way forward in the steps that follow. The Zen theme is one of the most active theme development projects. Updated versions of the theme are released regularly. We used version 6.x-1.0-beta2 for the examples in this article. Though that version was current at the time this text was prepared, it is unlikely to be current at the time you read this. To avoid difficulties, we have placed a copy of the files used in this article in the software archive that is provided on the Packt website. Download the files used in this article at http://www.packtpub.com/files/code/5661_Code.zip. You can download the current version of Zen at http://drupal.org/project/zen. Any time you set off down the path of transforming an existing theme into something new, you need to spend some time planning. The principle here is the same as in many other areas of life: A little time spent planning at the front end of a project can pay off big in savings later. A proper dissertation on site planning and usability is beyond the scope of this article; so for our purposes let us focus on defining some loose goals and then work towards satisfying a specific wish list for the final site functionality. Our goal is to create a two-column blog-type theme with solid usability and good branding. Our hypothetical client for this project needs space for advertising and a top banner. The theme must also integrate a forum and a user comments functionality. Specific changes we want to implement include: Main navigation menu in the right column Secondary navigation mirrored at the top and bottom of each page A top banner space below top nav but above the branding area Color scheme and fonts to match brand identity Enable and integrate the Drupal blog, forum, and comments modules In order to make the example easier to follow and to avoid the need to install a variety of third-party extensions, the modifications we will make in this article will be done using only the default components—excepting only the theme itself, Zen. Arguably, were you building a site like this for deployment in the real world (rather than simply for skills development) you might wish to consider implementing one or more specialized third-party extensions to handle certain tasks. Creating a new subtheme Install the Zen theme if you have not done so before now; once that is done we're ready to create a new subtheme. First, make a copy of the directory named STARTERKIT and place the copied files into the directory sites/all/themes. Rename the directory "tao". Note that in Drupal 5.x, subthemes were kept in the same directory as the parent theme, but for Drupal 6.x this is no longer the case. Subthemes should now be placed in their own directory inside the sites/all/themes/directory. Note that the authors of Zen have chosen to vary from the default stylesheet naming. Most themes use a file named style.css for their primary CSS. In Zen, however, the file is named zen.css. We need to grab that file and incorporate it into Tao. Copy the Zen CSS (zen/zen/zen.css) file. Rename it tao.css and place it in the Tao directory (tao/tao.css). When you look in the zen/zen directory, in addition to the key zen.css file, you will note the presence of a number of other CSS files. We need not concern ourselves with the other CSS files. The styles contained in those stylesheets will remain available to us (we inherit them as Zen is our base theme) and if we need to alter them, we can override the selectors as needed via our new tao.css file. In addition to renaming the theme directory, we also need to rename any other theme-name-specific files or functions. Do the following: Rename the STARTERKIT.info file to tao.info. Edit the tao.info file to replace all occurrences of STARTERKIT with tao. Open the tao.info file and find this copy: The name and description of the theme used on the admin/build/themes page. name = Zen Themer's StarterKit description = Read the <a href="http://drupal.org/node/226507">online docs</a> on how to create a sub-theme. Replace that text with this copy: The name and description of the theme used on the admin/build/themes page. name = Tao description = A 2-column fixed-width sub-theme based on Zen. Make sure the name= and description = content is not commented out, else it will not register. Edit the template.php file to replace all occurrences of STARTERKIT with tao. Edit the theme-settings.php file to replace all occurrences of STARTERKIT with tao. Copy the file zen/layout-fixed.css and place it in the tao directory, creating tao/layout-fixed.css. Include the new layout-fixed.css by modifying the tao.info file. Change style sheets[all][] = layout.css to style sheets[all][] = layout-fixed.css. The .info file functions similar to a .ini file: It provides configuration information, in this case, for your theme. A good discussion of the options available within the .info file can be found on the Drupal.org site at: http://drupal.org/node/171205 Making the transition from Zen to Tao The process of transforming an existing theme into something new consists of a set of tasks that can categorized into three groups: Configuring the Theme Adapting the CSS Adapting the Templates & Themable Functions Configuring the theme As stated previously, the goal of this redesign is to create a blog theme with solid usability and a clean look and feel. The resulting site will need to support forums and comments and will need advertising space. Let's start by enabling the functionality we need and then we can drop in some sample contents. Technically speaking, adding sample content is not 100% necessary, but practically speaking, it is extremely useful; let's see the impact of our work with the CSS, the templates, and the themable functions. Before we begin, enable your new theme, if you have not done so already. Log in as the administrator, then go to the themes manager (Administer | Site building | Themes), and enable the theme Tao. Set it to be the default theme and save the changes. Now we're set to begin customizing this theme, first through the Drupal system's default configuration options, and then through our custom styling. Enabling Modules To meet the client's functional requirements, we need to activate several features of Drupal which, although contained in the default distro, are not by default activated. Accordingly, we need to identify the necessary modules and enable them. Let's do that now. Access the module manager screen (Administer | Site building | Modules), and enable the following modules: Blog (enables blog-type presentation of content) Contact (enables the site contact forms) Forum (enables the threaded discussion forum) Search (enables users to search the site) Save your changes and let's move on to the next step in the configuration process.
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article-image-dwr-java-ajax-user-interface-basic-elements-part-2
Packt
20 Oct 2009
21 min read
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DWR Java AJAX User Interface: Basic Elements (Part 2)

Packt
20 Oct 2009
21 min read
Implementing Tables and Lists The first actual sample is very common in applications: tables and lists. In this sample, the table is populated using the DWR utility functions, and a remoted Java class. The sample code also shows how DWR is used to do inline table editing. When a table cell is double-clicked, an edit box opens, and it is used to save new cell data. The sample will have country data in a CSV file: country Name, Long Name, two-letter Code, Capital, and user-defined Notes. The user interface for the table sample appears as shown in the following screenshot: Server Code for Tables and Lists The first thing to do is to get the country data. Country data is in a CSV file (named countries.csv and located in the samples Java package). The following is an excerpt of the content of the CSV file (data is from http://www.state.gov ). Short-form name,Long-form name,FIPS Code,CapitalAfghanistan,Islamic Republic of Afghanistan,AF,KabulAlbania,Republic of Albania,AL,TiranaAlgeria,People's Democratic Republic of Algeria,AG,AlgiersAndorra,Principality of Andorra,AN,Andorra la VellaAngola,Republic of Angola,AO,LuandaAntigua andBarbuda,(no long-form name),AC,Saint John'sArgentina,Argentine Republic,AR,Buenos AiresArmenia,Republic of Armenia,AM,Yerevan The CSV file is read each time a client requests country data. Although this is not very efficient, it is good enough here. Other alternatives include an in-memory cache or a real database such as Apache Derby or IBM DB2. As an example, we have created a CountryDB class that is used to read and write the country CSV. We also have another class, DBUtils, which has some helper methods. The DBUtils code is as follows: package samples;import java.io.BufferedReader;import java.io.File;import java.io.FileReader;import java.io.FileWriter;import java.io.IOException;import java.io.InputStream;import java.io.InputStreamReader;import java.io.PrintWriter;import java.util.List;import java.util.Vector;public class DBUtils { private String fileName=null; public void initFileDB(String fileName) { this.fileName=fileName; // copy csv file to bin-directory, for easy // file access File countriesFile = new File(fileName); if (!countriesFile.exists()) { try { List<String> countries = getCSVStrings(null); PrintWriter pw; pw = new PrintWriter(new FileWriter(countriesFile)); for (String country : countries) { pw.println(country); } pw.close(); } catch (IOException e) { e.printStackTrace(); } } } protected List<String> getCSVStrings(String letter) { List<String> csvData = new Vector<String>(); try { File csvFile = new File(fileName); BufferedReader br = null; if(csvFile.exists()) { br=new BufferedReader(new FileReader(csvFile)); } else { InputStream is = this.getClass().getClassLoader() .getResourceAsStream("samples/"+fileName); br=new BufferedReader(new InputStreamReader(is)); br.readLine(); } for (String line = br.readLine(); line != null; line = br.readLine()) { if (letter == null || (letter != null && line.startsWith(letter))) { csvData.add(line); } } br.close(); } catch (IOException ioe) { ioe.printStackTrace(); } return csvData; }} The DBUtils class is a straightforward utility class that returns CSV content as a List of Strings. It also copies the original CSV file to the runtime directory of any application server we might be running. This may not be the best practice, but it makes it easier to manipulate the CSV file, and we always have the original CSV file untouched if and when we need to go back to the original version. The code for CountryDB is given here: package samples;import java.io.FileWriter;import java.io.IOException;import java.io.PrintWriter;import java.util.Arrays;import java.util.List;import java.util.Vector;public class CountryDB { private DBUtils dbUtils = new DBUtils(); private String fileName = "countries.csv"; public CountryDB() { dbUtils.initFileDB(fileName); } public String[] getCountryData(String ccode) { List<String> countries = dbUtils.getCSVStrings(null); for (String country : countries) { if (country.indexOf("," + ccode + ",") > -1) { return country.split(","); } } return new String[0]; } public List<List<String>> getCountries(String startLetter) { List<List<String>> allCountryData = new Vector<List<String>>(); List<String> countryData = dbUtils.getCSVStrings(startLetter); for (String country : countryData) { String[] data = country.split(","); allCountryData.add(Arrays.asList(data)); } return allCountryData; } public String[] saveCountryNotes(String ccode, String notes) { List<String> countries = dbUtils.getCSVStrings(null); try { PrintWriter pw = new PrintWriter(new FileWriter(fileName)); for (String country : countries) { if (country.indexOf("," + ccode + ",") > -1) { if (country.split(",").length == 4) { // no existing notes country = country + "," + notes; } else { if (notes.length() == 0) { country = country.substring(0, country .lastIndexOf(",")); } else { country = country.substring(0, country .lastIndexOf(",")) + "," + notes; } } } pw.println(country); } pw.close(); } catch (IOException ioe) { ioe.printStackTrace(); } String[] rv = new String[2]; rv[0] = ccode; rv[1] = notes; return rv; }} The CountryDB class is a remoted class. The getCountryData() method returns country data as an array of strings based on the country code. The getCountries() method returns all the countries that start with the specified parameter, and saveCountryNotes() saves user added notes to the country specified by the country code. In order to use CountryDB, the following script element must be added to the index.jsp file together with other JavaScript elements. <script type='text/javascript' src='/DWREasyAjax/dwr/interface/CountryDB.js'></script> There is one other Java class that we need to create and remote. That is the AppContent class that was already present in the JavaScript functions of the home page. The AppContent class is responsible for reading the content of the HTML file and parses the possible JavaScript function out of it, so it can become usable by the existing JavaScript functions in index.jsp file. package samples;import java.io.ByteArrayOutputStream;import java.io.IOException;import java.io.InputStream;import java.util.List;import java.util.Vector;public class AppContent { public AppContent() { } public List<String> getContent(String contentId) { InputStream is = this.getClass().getClassLoader().getResourceAsStream( "samples/"+contentId+".html"); String content=streamToString(is); List<String> contentList=new Vector<String>(); //Javascript within script tag will be extracted and sent separately to client for(String script=getScript(content);!script.equals("");script=getScript(content)) { contentList.add(script); content=removeScript(content); } //content list will have all the javascript //functions, last element is executed last //and all other before html content if(contentList.size()>1) { contentList.add(contentList.size()-1, content); } else { contentList.add(content); } return contentList; } public List<String> getLetters() { List<String> letters=new Vector<String>(); char[] l=new char[1]; for(int i=65;i<91;i++) { l[0]=(char)i; letters.add(new String(l)); } return letters; } public String removeScript(String html) { //removes first script element int sIndex=html.toLowerCase().indexOf("<script "); if(sIndex==-1) { return html; } int eIndex=html.toLowerCase().indexOf("</script>")+9; return html.substring(0, sIndex)+html.substring(eIndex); } public String getScript(String html) { //returns first script element int sIndex=html.toLowerCase().indexOf("<script "); if(sIndex==-1) { return ""; } int eIndex=html.toLowerCase().indexOf("</script>")+9; return html.substring(sIndex, eIndex); } public String streamToString(InputStream is) { String content=""; try { ByteArrayOutputStream baos=new ByteArrayOutputStream(); for(int b=is.read();b!=-1;b=is.read()) { baos.write(b); } content=baos.toString(); } catch(IOException ioe) { content=ioe.toString(); } return content; }} The getContent() method reads the HTML code from a file based on the contentId. ContentId was specified in the dwrapplication.properties file, and the HTML is just contentId plus the extension .html in the package directory. There is also a getLetters() method that simply lists letters from A to Z and returns a list of letters to the browser. If we test the application now, we will get an error as shown in the following screenshot: We know why the AppContent is not defined error occurs, so let's fix it by adding AppContent to the allow element in the dwr.xml file. We also add CountryDB to the allow element. The first thing we do is to add required elements to the dwr.xml file. We add the following creators within the allow element in the dwr.xml file. <create creator="new" javascript="AppContent"> <param name="class" value="samples.AppContent" /> <include method="getContent" /> <include method="getLetters" /> </create> <create creator="new" javascript="CountryDB"> <param name="class" value="samples.CountryDB" /> <include method="getCountries" /> <include method="saveCountryNotes" /> <include method="getCountryData" /></create> We explicitly define the methods we are remoting using the include elements. This is a good practice, as we don't accidentally allow access to any methods that are not meant to be remoted. Client Code for Tables and Lists We also need to add a JavaScript interface to the index.jsp page. Add the following with the rest of the scripts in the index.jsp file. <script type='text/javascript' src='/DWREasyAjax/dwr/interface/AppContent.js'></script> Before testing, we need the sample HTML for the content area. The following HTML is in the TablesAndLists.html file under the samples directory: <h3>Countries</h3><p>Show countries starting with <select id="letters" onchange="selectLetter(this);return false;"> </select><br/>Doubleclick "Notes"-cell to add notes to country.</p><table border="1"> <thead> <tr> <th>Name</th> <th>Long name</th> <th>Code</th> <th>Capital</th> <th>Notes</th> </tr> </thead> <tbody id="countryData"> </tbody></table><script type='text/javascript'>//TO BE EVALEDAppContent.getLetters(addLetters);</script> The script element at the end is extracted by our Java class, and it is then evaluated by the browser when the client-side JavaScript receives the HTML. There is the select element, and its onchange event calls the selectLetter() JavaScript function. We will implement the selectLetter() function shortly. JavaScript functions are added in the index.jsp file, and within the head element. Functions could be in separate JavaScript files, but the embedded script is just fine here. function selectLetter(selectElement){ var selectedIndex = selectElement.selectedIndex; var selectedLetter= selectElement.options[selectedIndex ].value; CountryDB.getCountries(selectedLetter,setCountryRows);}function addLetters(letters){dwr.util.addOptions('letters',['letter...']);dwr.util.addOptions('letters',letters);}function setCountryRows(countryData){var cellFuncs = [ function(data) { return data[0]; }, function(data) { return data[1]; }, function(data) { return data[2]; }, function(data) { return data[3]; }, function(data) { return data[4]; }];dwr.util.removeAllRows('countryData');dwr.util.addRows( 'countryData',countryData,cellFuncs, { cellCreator:function(options) { var td = document.createElement("td"); if(options.cellNum==4) { var notes=options.rowData[4]; if(notes==undefined) { notes='&nbsp;';// + options.rowData[2]+'notes'; } var ccode=options.rowData[2]; var divId=ccode+'_Notes'; var tdId=divId+'Cell'; td.setAttribute('id',tdId); var html=getNotesHtml(ccode,notes); td.innerHTML=html; options.data=html; } return td; }, escapeHtml:false });}function getNotesHtml(ccode,notes){ var divId=ccode+'_Notes'; return "<div onDblClick="editCountryNotes('"+divId+"','"+ccode+"');" id=""+divId+"">"+notes+"</div>";}function editCountryNotes(id,ccode){ var notesElement=dwr.util.byId(id); var tdId=id+'Cell'; var notes=notesElement.innerHTML; if(notes=='&nbsp;') { notes=''; } var editBox='<input id="'+ccode+'NotesEditBox" type="text" value="'+notes+'"/><br/>'; editBox+="<input type='button' id='"+ccode+"SaveNotesButton' value='Save' onclick='saveCountryNotes(""+ccode+"");'/>"; editBox+="<input type='button' id='"+ccode+"CancelNotesButton' value='Cancel' onclick='cancelEditNotes(""+ccode+"");'/>"; tdElement=dwr.util.byId(tdId); tdElement.innerHTML=editBox; dwr.util.byId(ccode+'NotesEditBox').focus();}function cancelEditNotes(ccode){ var countryData=CountryDB.getCountryData(ccode, { callback:function(data) { var notes=data[4]; if(notes==undefined) { notes='&nbsp;'; } var html=getNotesHtml(ccode,notes); var tdId=ccode+'_NotesCell'; var td=dwr.util.byId(tdId); td.innerHTML=html; } });}function saveCountryNotes(ccode){ var editBox=dwr.util.byId(ccode+'NotesEditBox'); var newNotes=editBox.value; CountryDB.saveCountryNotes(ccode,newNotes, { callback:function(newNotes) { var ccode=newNotes[0]; var notes=newNotes[1]; var notesHtml=getNotesHtml(ccode,notes); var td=dwr.util.byId(ccode+"_NotesCell"); td.innerHTML=notesHtml; } });} There are lots of functions for table samples, and we go through each one of them. The first is the selectLetter() function. This function gets the selected letter from the select element and calls the CountryDB.getCountries() remoted Java method. The callback function is setCountryRows. This function receives the return value from the Java getCountries() method, that is List<List<String>>, a List of Lists of Strings. The second function is addLetters(letters), and it is a callback function for theAppContent.getLetters() method, which simply returns letters from A to Z. The addLetters() function uses the DWR utility functions to populate the letter list. Then there is a callback function for the CountryDB.getCountries() method. The parameter for the function is an array of countries that begin with a specified letter. Each array element has a format: Name, Long name, (country code) Code, Capital, Notes. The purpose of this function is to populate the table with country data; and let's see how it is done. The variable, cellFuncs, holds functions for retrieving data for each cell in a column. The parameter named data is an array of country data that was returned from the Java class. The table is populated using the DWR utility function, addRows(). The cellFuncs variable is used to get the correct data for the table cell. The cellCreator function is used to create custom HTML for the table cell. Default implementation generates just a td element, but our custom implementation generates the td-element with the div placeholder for user notes. The getNotesHtml() function is used to generate the div element with the event listener for double-click. The editCountryNotes() function is called when the table cell is double-clicked. The function creates input fields for editing notes with the Save and Cancel buttons. The cancelEditNotes() and saveCountryNotes() functions cancel the editing of new notes, or saves them by calling the CountryDB.saveCountryNotes() Java method. The following screenshot shows what the sample looks like with the populated table: Now that we have added necessary functions to the web page we can test the application. Testing Tables and Lists The application should be ready for testing if we have had the test environment running during development. Eclipse automatically deploys our new code to the server whenever something changes. So we can go right away to the test page http://127.0.0.1:8080/DWREasyAjax. On clicking Tables and lists we can see the page we have developed. By selecting some letter, for example "I" we get a list of all the countries that start with letter "I" (as shown in the previous screenshot). Now we can add notes to countries. We can double-click any table cell under Notes. For example, if we want to enter notes to Iceland, we double-click the Notes cell in Iceland's table row, and we get the edit box for the notes as shown in the following screenshot: The edit box is a simple text input field. We didn't use any forms. Saving and canceling editing is done using JavaScript and DWR. If we press Cancel, we get the original notes from the CountryDB Java class using DWR and saving also uses DWR to save data. CountryDB.saveCountryNotes() takes the country code and the notes that the user entered in the edit box and saves them to the CSV file. When notes are available, the application will show them in the country table together with other country information as shown in the following screenshot: Afterword The sample in this section uses DWR features to get data for the table and list from the server. We developed the application so that most of the application logic is written in JavaScript and Java beans that are remoted. In principle, the application logic can be thought of as being fully browser based, with some extensions in the server. Implementing Field Completion Nowadays, field completion is typical of many web pages. A typical use case is getting a stock quote, and field completion shows matching symbols as users type letters. Many Internet sites use this feature. Our sample here is a simple license text finder. We enter the license name in the input text field, and we use DWR to show the license names that start with the typed text. A list of possible completions is shown below the input field. The following is a screenshot of the field completion in action: Selected license content is shown in an iframe element from http://www.opensource.org. Server Code for Field Completion We will re-use some of the classes we developed in the last section. AppContent is used to load the sample page, and the DBUtils class is used in the LicenseDB class. The LicenseDB class is shown here: package samples;import java.util.List;import java.util.Vector;public class LicenseDB{ private DBUtils dbUtils=new DBUtils(); public LicenseDB() { dbUtils.initFileDB("licenses.csv"); } public List<String> getLicensesStartingWith(String startLetters) { List<String> list=new Vector<String>(); List<String> licenses=dbUtils.getCSVStrings(startLetters); for(String license : licenses) { list.add(license.split(",")[0]); } return list; } public String getLicenseContentUrl(String licenseName) { List<String> licenses=dbUtils.getCSVStrings(licenseName); if(licenses.size()>0) { return licenses.get(0).split(",")[1]; } return ""; }} The getLicenseStartingWith() method goes through the license names and returns valid license names and their URLs. Similar to the data in the previous section, license data is in a CSV file named licenses.csv in the package directory. The following is an excerpt of the file content: Academic Free License, http://opensource.org/licenses/afl-3.0.phpAdaptive Public License, http://opensource.org/licenses/apl1.0.phpApache Software License, http://opensource.org/licenses/apachepl-1.1.phpApache License, http://opensource.org/licenses/apache2.0.phpApple Public Source License, http://opensource.org/licenses/apsl-2.0.phpArtistic license, http://opensource.org/licenses/artistic-license-1.0.php... There are quite a few open-source licenses. Some are more popular than others (like the Apache Software License) and some cannot be re-used (like the IBM Public License). We want to remote the LicenseDB class, so we add the following to the dwr.xml file. <create creator="new" javascript="LicenseDB"> <param name="class" value="samples.LicenseDB"/> <include method="getLicensesStartingWith"/> <include method="getLicenseContentUrl"/></create> Client Code for Field Completion The following script element will go in the index.jsp page. <script type='text/javascript' src='/DWREasyAjax/dwr/interface/LicenseDB.js'></script> The HTML for the field completion is as follows: <h3>Field completion</h3><p>Enter Open Source license name to see it's contents.</p><input type="text" id="licenseNameEditBox" value="" onkeyup="showPopupMenu()" size="40"/><input type="button" id="showLicenseTextButton" value="Show license text" onclick="showLicenseText()"/><div id="completionMenuPopup"></div><div id="licenseContent"></div> The input element, where we enter the license name, listens to the onkeyup event which calls the showPopupMenu() JavaScript function. Clicking the Input button calls the showLicenseText() function (the JavaScript functions are explained shortly). Finally, the two div elements are place holders for the pop-up menu and the iframe element that shows license content. For the pop-up box functionality, we use existing code and modify it for our purpose (many thanks to http://www.jtricks.com). The following is the popup.js file, which is located under the WebContent | js directory. //<script type="text/javascript"><!--/* Original script by: www.jtricks.com * Version: 20070301 * Latest version: * www.jtricks.com/javascript/window/box.html * * Modified by Sami Salkosuo. */// Moves the box object to be directly beneath an object.function move_box(an, box){ var cleft = 0; var ctop = 0; var obj = an; while (obj.offsetParent) { cleft += obj.offsetLeft; ctop += obj.offsetTop; obj = obj.offsetParent; } box.style.left = cleft + 'px'; ctop += an.offsetHeight + 8; // Handle Internet Explorer body margins, // which affect normal document, but not // absolute-positioned stuff. if (document.body.currentStyle && document.body.currentStyle['marginTop']) { ctop += parseInt( document.body.currentStyle['marginTop']); } box.style.top = ctop + 'px';}var popupMenuInitialised=false;// Shows a box if it wasn't shown yet or is hidden// or hides it if it is currently shownfunction show_box(html, width, height, borderStyle,id){ // Create box object through DOM var boxdiv = document.getElementById(id); boxdiv.style.display='block'; if(popupMenuInitialised==false) { //boxdiv = document.createElement('div'); boxdiv.setAttribute('id', id); boxdiv.style.display = 'block'; boxdiv.style.position = 'absolute'; boxdiv.style.width = width + 'px'; boxdiv.style.height = height + 'px'; boxdiv.style.border = borderStyle; boxdiv.style.textAlign = 'right'; boxdiv.style.padding = '4px'; boxdiv.style.background = '#FFFFFF'; boxdiv.style.zIndex='99'; popupMenuInitialised=true; //document.body.appendChild(boxdiv); } var contentId=id+'Content'; var contents = document.getElementById(contentId); if(contents==null) { contents = document.createElement('div'); contents.setAttribute('id', id+'Content'); contents.style.textAlign= 'left'; boxdiv.contents = contents; boxdiv.appendChild(contents); } move_box(html, boxdiv); contents.innerHTML= html; return false;}function hide_box(id){ document.getElementById(id).style.display='none'; var boxdiv = document.getElementById(id+'Content'); if(boxdiv!=null) { boxdiv.parentNode.removeChild(boxdiv); } return false;}//--></script> Functions in the popup.js file are used as menu options directly below the edit box. The show_box() function takes the following arguments: HTML code for the pop-up, position of the pop-up window, and the "parent" element (to which the pop-up box is related). The function then creates a pop-up window using DOM. The move_box() function is used to move the pop-up window to its correct place under the edit box and the hide_box() function hides the pop-up window by removing the pop-up window from the DOM tree. In order to use functions in popup.js, we need to add the following script-element to the index.jsp file: <script type='text/javascript' src='js/popup.js'></script> Our own JavaScript code for the field completion is in the index.jsp file. The following are the JavaScript functions, and an explanation follows the code: function showPopupMenu(){ var licenseNameEditBox=dwr.util.byId('licenseNameEditBox'); var startLetters=licenseNameEditBox.value; LicenseDB.getLicensesStartingWith(startLetters, { callback:function(licenses) { var html=""; if(licenses.length==0) { return; } if(licenses.length==1) { hidePopupMenu(); licenseNameEditBox.value=licenses[0]; } else { for (index in licenses) { var licenseName=licenses[index];//.split(",")[0]; licenseName=licenseName.replace(/"/g,"&quot;"); html+="<div style="border:1px solid #777777;margin-bottom:5;" onclick="completeEditBox('"+licenseName+"');">"+licenseName+"</div>"; } show_box(html, 200, 270, '1px solid','completionMenuPopup'); } } });}function hidePopupMenu(){ hide_box('completionMenuPopup');}function completeEditBox(licenseName){ var licenseNameEditBox=dwr.util.byId('licenseNameEditBox'); licenseNameEditBox.value=licenseName; hidePopupMenu(); dwr.util.byId('showLicenseTextButton').focus();}function showLicenseText(){ var licenseNameEditBox=dwr.util.byId('licenseNameEditBox'); licenseName=licenseNameEditBox.value; LicenseDB.getLicenseContentUrl(licenseName,{ callback:function(licenseUrl) { var html='<iframe src="'+licenseUrl+'" width="100%" height="600"></iframe>'; var content=dwr.util.byId('licenseContent'); content.style.zIndex="1"; content.innerHTML=html; } });} The showPopupMenu() function is called each time a user enters a letter in the input box. The function gets the value of the input field and calls the LicenseDB. getLicensesStartingWith() method. The callback function is specified in the function parameters. The callback function gets all the licenses that match the parameter, and based on the length of the parameter (which is an array), it either shows a pop-up box with all the matching license names, or, if the array length is one, hides the pop-up box and inserts the full license name in the text field. In the pop up box, the license names are wrapped within the div element that has an onclick event listener that calls the completeEditBox() function. The hidePopupMenu() function just closes the pop-up menu and the competeEditBox() function inserts the clicked license text in the input box and moves the focus to the button. The showLicenseText() function is called when we click the Show license text button. The function calls the LicenseDB. getLicenseContentUrl() method and the callback function creates an iframe element to show the license content directly from http://www.opensource.org, as shown in the following screenshot: Afterword Field completion improves user experience in web pages and the sample code in this section showed one way of doing it using DWR. It should be noted that the sample for field completion presented here is only for demonstration purposes.
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20 Oct 2009
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Building a Web Service-driven Application with Flash in Drupal

Packt
20 Oct 2009
6 min read
So, let's take a step-by-step approach on how to accomplish this on the Flash side, which as far as I am concerned, is the fun side! Click here to access all the codes used in this article. Step 1: Creating our Flash application With our chapter2 project open, we can shift our focus to the Actions panel within the Flash IDE. Although working with the Actions panel is great for small applications, we will eventually build onto this Flash application, which might make it impractical to keep all of our ActionScript code within the Actions panel. Because of this, we will first need to create a separate ActionScript file that will serve as our main entry point for our Flash application. This will allow us to easily expand our application and add to the functionality without modifying the Actions panel for every addition we make. Step 2: Creating a main.as ActionScript file For this step, we will simply create an empty file next to our chapter2.fla file called main.as. After you have created this new file, we will then need to reference it within our Actions panel. To do this, we will use the include keyword in ActionScript to include this file as the main entry point for our application. So, shifting our focus back to the chapter2.fla file, we will then place the following code within the Actions panel: include "main.as";stop(); Now that we are referencing the main.as file for any of the ActionScript functionality, we will no longer need to worry about the Actions panel and add any new functionality directly to the main.as file. Now, for the following sections, we will use this main.as file to place all of our ActionScript code that will connect and extract information from our Drupal system, and then populate that information in a TextField that we will create later. So, let's jump right in and write some code that connects us with our Drupal system. Step 3: Connecting to Drupal For this step, we will first need to open up our empty main.as file so that we can add custom functionality to our Flash application. With this file open in our Flash IDE, our first task will be to connect with Drupal. Connecting to Drupal will require us to make a remote call to our Drupal installation, and then handle its response correctly. This will require the use of asynchronous programming techniques along with some standard remoting classes built into the ActionScript 3 library. I will spend some time here discussing the class used by ActionScript 3 to achieve remote communication. This class is called NetConnection. Using the NetConnection class The NetConnection class in ActionScript 3 is specifically used to achieve remote procedure calls within a Flash application. Luckily, this class is pretty straight forward and does not have a huge learning curve on understanding how to utilize it for communicating with Drupal. Using this class requires that we first create an instance of this class as an object, and then initialize that object with the proper settings for our communication. But let's tackle the creation first, which will look something like this in our main.as file: // Declare our Drupal connectionvar drupal:NetConnection = new NetConnection(); Now, you probably noticed that I decided to name my instance of this net connection drupal. The reason for this is to make it very clear that any place in our Flash application where we would like to interact with Drupal, we will do so by simply using our drupal NetConnection object. But before we use this connection, we must first specify what type of connection we will be using. In any NetConnection object, we can do this by providing a value for the variable objectEncoding . This variable lets the connection know how to structure the XML format when communicating back and forth between Flash and Drupal. Currently, there are only two types of encoding to choose from: AMF0 or AMF3. AMF0 is used for ActionScript versions less than 3, while AMF3 is used for ActionScript 3. ActionScript 1 and 2 are much less efficient than version 3, so it is highly recommended to use ActionScript 3 over 1 or 2. Since we are using ActionScript 3, we will need to use the AMF3 format, and we can provide this as follows: // Declare our Drupal connectionvar drupal:NetConnection = new NetConnection();drupal.objectEncoding = ObjectEncoding.AMF3; Now that we have an instance ready to go, our first task will be to connect to the Drupal gateway that we set up in the previous section. Connecting to a remote gateway Connecting to a remote gateway can be performed using the connect command on our drupal NetConnection object. But in order for us to connect, we must first determine the correct gateway URL to pass to this function. We can find this by going back to our Drupal installation and navigating to Administer | Services. In the Browse section, you will see a link to the servers available for remote procedure calls as shown in the following screenshot: For every listed server, we can click on each link to verify that the server is ready for communication. Let's do this by clicking on the link for AMFPHP, which should then bring up a page to let us know that our AMFPHP gateway is installed properly. We can also use this page to determine our AMFPHP gateway location, since it is the URL of this page. By observing the path of this page, we can add our AMFPHP server to our main.as file by combining the base URL of our site and then adding the AMFPHP services gateway to that base. // Declare our baseURL and gateway string.var baseURL:String = "http://localhost/drupal6";var gateway:String = baseURL + "/services/amfphp";// Declare our Drupal connectionvar drupal:NetConnection = new NetConnection();drupal.objectEncoding = ObjectEncoding.AMF3;// Connect to the Drupal gatewaydrupal.connect( gateway ); It is important to note that the connect routine is synchronous, which means that once this function is called, we can immediately start using that connection. However, any remote procedure call that we make afterwards, will be asynchronous, and will need to be handled as such. The function that can be used to make these remote procedure calls to Drupal is called call.
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20 Oct 2009
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ER Diagrams, Domain Model, and N-Layer Architecture with ASP.NET 3.5 (part2)

Packt
20 Oct 2009
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1-tier 3-layer Architecture using a Domain Model Based on the class diagram in the first part, we will create a new simple 3-layered application using the entities defined in the above domain model. We will create a new ASP.NET Web Project in VS. This time, you should create two new folders inside your root web folder (using the Add New Folder option in VS): BL: This folder will contain all of the business logic domain classes DAL: This folder will contain the data access code files (for each entity) Layer 1: Data Access Layer (DAL) First, we will create a DAL class for each entity. We will name each DAL class using this naming pattern: EntityDAL. Let us see the CustomerDAL class: using DomainModel.BL;namespace DomainModel.DAL{ public class CustomerDAL { public static void AddCustomer(Customer cs) { using (SqlConnection con = new SqlConnection(SQLHelper.GetConnectionString())) { SqlParameter[] par = new SqlParameter[4]; par[0] = new SqlParameter("@customerID", cs.ID); par[0].Direction = ParameterDirection.Output; par[1] = new SqlParameter("@name", cs.Name); par[2] = new SqlParameter("@address", cs.Address); par[3] = new SqlParameter( "@phoneNo", cs.PhoneNumber); int rowNo = SQLHelper.ExecuteNonQuery( con, CommandType.StoredProcedure, "OMS_AddCustomer", par); cs.ID = Convert.ToInt32(par[0].Value); } } public static void DeleteCustomer(int customerID) { using (SqlConnection con = new SqlConnection(SQLHelper.GetConnectionString())) { SqlParameter[] par = new SqlParameter[1]; par[0] = new SqlParameter("@customerID", customerID); int rowNo = SQLHelper.ExecuteNonQuery( con, CommandType.StoredProcedure, "OMS_DeleteCustomer", par); } } public static void UpdateCustomer(Customer cs) { using (SqlConnection con = new SqlConnection(SQLHelper.GetConnectionString())) { SqlParameter[] par = new SqlParameter[4]; par[0] = new SqlParameter("@customerID", cs.ID); par[1] = new SqlParameter("@address", cs.Address); par[2] = new SqlParameter("@name", cs.Name); par[3] = new SqlParameter( "@phoneNo", cs.PhoneNumber); int rowNo = SQLHelper.ExecuteNonQuery( con, CommandType.StoredProcedure, "OMS_UpdateCustomer", par); } } public static void GetCustomer(Customer cs) { using (SqlConnection con = new SqlConnection(SQLHelper.GetConnectionString())) { SqlParameter[] par = new SqlParameter[1]; par[0] = new SqlParameter("@customerID", customerID); using (SqlDataReader dr = SQLHelper.ExecuteReader(con, CommandType.StoredProcedure, "OMS_GetCustomer", par)) { c = new Customer(); while (dr.Read()) { c.Name = SQLHelper.CheckStringNull(dr["Name"]); c.PhoneNumber = SQLHelper.CheckStringNull(dr["PhoneNo"]); c.Address = SQLHelper.CheckStringNull(dr["Address"]); c.ID = SQLHelper.CheckIntNull(dr["ID"]); } } } } public static List<Customer> GetAllCustomers() { List<Customer> cuList = new List<Customer>(); using (SqlConnection con = new SqlConnection(SQLHelper.GetConnectionString())) { using (SqlDataReader dr = SQLHelper.ExecuteReader(con,CommandType. StoredProcedure,"OMS_GetAllCustomer")) { while (dr.Read()) { Customer customer = new Customer(); customer.Name = SQLHelper.CheckStringNull(dr["Name"]); customer.PhoneNumber = SQLHelper.CheckStringNull(dr["PhoneNo"]); customer.Address = SQLHelper.CheckStringNull(dr["Address"]); customer.ID = SQLHelper.CheckIntNull(dr["ID"]); cuList.Add(customer); } } } return cuList; } }//end class} Here, we have used the SqlHelper class, which contains generic data access utility methods, so that we can avoid code repletion. Layer 2: Business Layer (BL) Next, we will create classes for each of the domain entities. We will put all of these classes under the new BL folder with this namespace: DomainModel.BL. Create a new C# class file named Customer.cs under the BL folder. Here is the first Customer class: using DomainModel.DAL;namespace DomainModel.BL{ public class Customer { private int _ID; private string _name; private string _address; private string _phoneNumber; private List<Customer> _customerCollection; public int ID { get { return _ID; } set { _ID = value; } } public string Name { get { return _name; } set { _name = value; } } public string Address { get { return _address; } set { _address = value; } } public string PhoneNumber { get { return _phoneNumber; } set { _phoneNumber = value; } } public List<Customer> CustomerCollection { get { return _customerCollection; } set { _customerCollection = value; } } public void Add() { CustomerDAL.AddCustomer(this); } public void Delete(int customerID) { CustomerDAL.DeleteCustomer(this.ID); } public void Update() { CustomerDAL.UpdateCustomer(this); } public void Load() { CustomerDAL.GetCustomer(this.ID); } public void GetAll() { this.CustomerCollection = CustomerDAL.GetAllCustomers(); } }//end class}//end namespace The CustomerDAL class is pretty simple: we are fetching the data from the database using data readers, and performing all data related operations using the Customer business object. This Customer class is defined in the Customer.cs class we created earlier. This BL class is calling DAL methods, so it needs a reference to the DAL namespace (using DomainModel.DAL). Similarly, the DAL class we created earlier used Customer business objects. That's why it also needed the BL namespace. We are using generics to create a collection of Customer objects. The BL communicates with DAL to get the data and perform updates. Now, we will see how the UI (which is under a different namespace) talks to BL without even knowing about DAL. Layer 3: The UI Layer Here is the code in the AllCustomers.aspx.cs page that shows a list of all of the customers from the DB (there is a data list on the web form, which will show a list of the customers): using DomainModel.BL;namespace DomainModel.UI { //page load private void FillAllCustomers() { Customer c = new Customer(); c.GetAll(); List<Customer> cuList = c.CustomerCollection; dtlstAllCustomer.DataSource = cuList; dtlstAllCustomer.DataBind(); } } So in the UI class, we neither have any data access code nor are we calling data access class methods from this layer (as was the case with the 1-tier 2-layer style we saw earlier in this article). We have a reference to the BL layer (using DomainModel.BL), and we are using the Customer business object to return a generic list of customer objects, which we are binding to the data list control (showing a list of all the customers). So the GUI layer does not know anything about the DAL layer, and is completely independent of it. The idea here is to understand how a 3-Layer architecture can provide more flexibility and loose-coupling to your project. In the next section, we will learn how we can use object data source controls to implement a 3-layer architecture without writing much code ourselves.
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20 Oct 2009
7 min read
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Working with Drupal Audio in Flash (part 1)

Packt
20 Oct 2009
7 min read
Within the past five years, there has been a major change in the type of content found on the World Wide Web. In just a few short years, content has evolved from being primarily text and images, into a multimedia experience! Drupal contributors have put much effort in making this integration with multimedia as easy as possible. However, one issue still remains: in order to present multimedia to your users, you cannot rely on Drupal alone. You must have another application layer to present that media. This is most typically a Flash application that allows the user to listen or watch that media from within their web browser. This article explores how to use Drupal to manage a list of audio nodes and also builds a Flash application to play that music. When it comes to multimedia, Flash is the portal of choice for playing audio on a web sites. Integrating audio in Drupal is surprisingly easy, thanks to the contribution of the Audio module. This module allows you to upload audio tracks to your Drupal website (typically in MP3 format), by creating an Audio node. It also comes with a very basic audio player that will play those audio tracks in the node that was created. To start, let's download and enable the Audio module along with the Token, Views, and getID3 modules, which are required for the Audio module. The modules that you will need to download and install are as follows: Audio—http://www.drupal.org/project/audio Views—http://www.drupal.org/project/views Token—http://www.drupal.org/project/token getID3—http://www.drupal.org/project/getid3 At the time of writing this article, the Audio module was still considered "unstable". Because of this, I would recommend downloading the development version until a stable release has been made. It is also recommended to use the development or "unstable" versions for testing purposes only. Once we have downloaded these modules and placed them in our site's modules folder, we can enable the Audio module by first navigating to the Administer | Modules section, and then enabling the checkboxes in the Audio group as follows: After you have enabled these modules, you will probably notice an error at the top of the Administrator section that says the following: This error is shown because we have not yet installed the necessary PHP library to extract the ID3 information from our audio files. The ID3 information is the track information that is embedded within each audio file, and can save us a lot of time from having to manually provide that information when attaching each audio file to our Audio nodes. So, our next step will be to install the getID3 library so that we can utilize this great feature. Installing the getID3 library The getID3 library is a very useful PHP library that will automatically extract audio information (called ID3) from any given audio track. We can install this useful utility by going to http://sourceforge.net/project/showfiles.php?group_id=55859, which is the getID3 library URL at SourceForge.net. Once we have done this, we should see the following: We can download this library by clicking on the Download link on the first row, which is the main release. This will then take us to a new page, where we can download the ZIP package for the latest release. We can download this package by clicking on the latest ZIP link, which at the time of writing this article was getid3-1.7.9.zip Once this package has finished downloading, we then need to make sure that we place the extracted library on the server where the getID3 module can use it. The default location for the getID3 module, for this library, is within our site's modules/getid3 directory. Within this directory, we will need to create another directory called getid3, and then place the getid3 directory from the downloaded package into this directory. To verify that we have installed the library correctly, we should have the getid3.php at the following location: Our next task is to remove the demos folder from within the getid3 library, so that we do not present any unnecessary security holes in our system. Once this library is in the correct spot, and the demos folder has been removed, we can refresh our Drupal Administrator section and see that the error has disappeared. If it hasn't, then verify that your getID3 library is in the correct location and try again. Now that we have the getID3 library installed, we are ready to set up the Audio content type. Setting up the Audio content type When we installed the Audio module, it automatically created an Audio content type that we can now use to add audio to our Drupal web site. But before we add any audio to our web site, let's take a few minutes to set up the Audio content type to the way we want it. We will do so by navigating to Administer | Content Types, and then clicking on the edit link, next to the Audio content type. Our goal here is to set up the Audio content type so that the default fields make sense to the Audio content type. Drupal adds the Body field to all new content types, which doesn't make much sense when creating an Audio content. We can easily change this by simply expanding the Submission form settings. We can then replace the Body label with Description, since it is easily understood when adding new Audio tracks to our system. We will save this content type by clicking on the Save content type button at the bottom of the page. Now, we are ready to start adding audio content to our Drupal web site. Creating an Audio node We will add audio content by going to Create Content, and then clicking on Audio, where we should then see the following on the page: You will probably notice that the Title of this form has already been filled out with some strange looking text (as shown in the previous screenshot). This text is a series of tags, which are used to represent track information that is extracted using the getID3 module that we installed earlier. Once this ID3 information is extracted, these tags will be replaced with the Title and Artist of that track, and then combined to form the title of this node. This will save a lot of time because we do not have to manually provide this information when submitting a new audio track to our site. We can now upload any audio track by clicking on the Browse button next to the Add a new audio file field. After it adds the file to the field, we can submit this audio track to Drupal by clicking on the Save button at the bottom of the page, which will then show you something like the following screenshot: After this node has been added, you will notice that there is a player already provided to play the audio track. Although this player is really cool, there are some key differences between the player provided by the Audio module and the player that we will create later in this article. How our player will be different (and better) The main difference between the player that is provided by the Audio module and the player that we are getting ready to build is how it determines which file to play. In the default player, it uses flash variables passed to the player to determine which file to play. This type of player-web site interaction places the burden on Drupal to provide the file that needs to be played. In a way, the default player is passive, where it does nothing unless someone tells it to do something. The player that we will be building is different because instead of Drupal telling our player what to play, we will take an active approach and query Drupal for the file we wish to play. This has several benefits, such as that the file path does not have to be exposed to the public in order for it to be played. So, let's create our custom player!
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20 Oct 2009
25 min read
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Data Migration Scenarios in SAP Business ONE Application- part 1

Packt
20 Oct 2009
25 min read
Just recently, I found myself in a data migration project that served as an eye-opener. Our team had to migrate a customer system that utilized Act! and Peachtree. Both systems are not very famous for having good accessibility to their data. In fact, Peachtree is a non-SQL database that does not enforce data consistency. Act! also uses a proprietary table system that is based on a non-SQL database. The general migration logic was rather straightforward. However, our team found that the migration and consolidation of data into the new system posed multiple challenges, not only on the technical front, but also for the customer when it came to verifying the data. We used the on-the-edge tool xFusion Studio for data migration. This tool allows migrating and synchronizing data by using simple and advanced SQL data messaging techniques. The xFusion Studio tool has a graphical representation of how the data flows from the source to the target. When I looked at one section of this graphical representation, I started humming the song Welcome to the Jungle. Take a look at the following screenshot and find out why Guns and Roses may have provided the soundtrack for this data migration project: What we learned from the above screenshot is quite obvious and I have dedicated this article to helping you overcome these potential issues. Keep it simple and focus on information rather than data. You know that just by having more data does not always mean you’ve added more information. Sometimes, it just means a data jungle has been created. Making the right decisions at key milestones during the migration can keep the project simple and guarantee the success. Your goal should be to consolidate the islands of data into a more efficient and consistent database that provides real-time information. What you will learn about data migration In order to accomplish the task of migrating data from different sources into SAP Business ONE application, a strategy must be designed that addresses the individual needs of the project at hand. The data migration strategy uses proven processes and templates. The data migration itself can be managed as a mini project depending on the complexity. During the course of this article, the following key topics will be covered. The goal is to help you make crucial decisions, which will keep a project simple and manageable: Position the data migration tasks in the project plan – We will start by positioning the data migration tasks in the project plan. I will further define the required tasks that you need to complete as a part of the data migration. Data types and scenarios – With the general project plan structure in place, it is time to cover the common terms related to data migration. I will introduce you to the main aspects, such as master data and transactional data, as well as the impact they have on the complexity of data migration. SAP tools available for migration – During the course of our case study, I will introduce you to the data migration tools that come with SAP. However, there are also more advanced tools for complex migrations. You will learn about the main player in this area and how to use it. Process of migration – To avoid problems and guarantee success, the data migration project must follow a proven procedure. We will update the project plan to include the procedure and will also use the process during our case study. Making decisions about what data to bring – I mentioned that it is important to focus on information versus data. With the knowledge of the right tools and procedures, it is a good time to summarize the primary known issues and explain how to tackle them. The project plan We are still progressing in Phase 2 – Analysis and Design. The data migration is positioned in the Solution Architecture section and is called Review Data Conversion Needs (Amount and Type of Data). A thorough evaluation of the data conversion needs will also cover the next task in the project plan called Review Integration Points with any 3rd Party Solution. As you can see, the data migration task stands as a small task in the project plan. But as mentioned earlier, it can wind up being a large project depending on the number and size of data sources that need to be migrated. To honor this, we will add some more details to this task. As the task name suggests, we must review data conversion needs and identify the amount and type of data. This simple task must be structured in phases, just like the entire project that is structured in phases. Therefore, data migration needs to go through the following phases to be successful: 1. Design - Identify all of the Data Sources 2. Extraction of data into Excel or SQL for review and consistency 3. Review of Data and Verification(Via Customer Feedback) 4. Load into SAP System and Verification Note that the validation process and the consequential load could be iterative processes. For example, if the validated data has many issues, it only makes sense to perform a load into SAP if an additional verification takes place before the load. You only want to load data into an SAP system for testing if you know the quality of the records going to be loaded is good. Therefore, new phases were added in the project plan (seen below). Please do this in your project too based on the actual complexity and the number of data sources you have. A thorough look at the tasks above will be provided when we talk about the process of migration. Before we do that, the basic terms related to data migration will be covered. Data sources—where is my data There is a great variety in the potential types data sources. We will now identify the most common sources and explain their key characteristics. However, if there is a source that is not mentioned here, you can still migrate the data easily by transitioning it into one of the following formats. Microsoft Excel and text data migration The most common format for data migration is Excel, or text-based files. Text-based files are formatted using commas or tabs as field separators. When a comma is used as a field separator, the file format is referred to as Comma Separated Values (CSV). Most of the migration templates and strategies are based on Excel files that have specific columns where you can manually enter data, or copy and paste larger chunks. Therefore, if there is any way for you to extract data from your current system and present it in Excel, you have already done a great deal of data migration work. Microsoft Access An Access database is essentially an Excel sheet on a larger scale with added data consistency capability. It is a good idea to consider extracting Access tables to Excel in order to prepare for data migration. SQL If you have very large sets of data, then instead of using Excel, we usually employ an SQL database. The database then has a set of tables instead of Excel sheets. Using SQL tables, we can create SQL statements that can verify data and analyze results sets. Please note that you can use any SQL database, such as Microsoft SQL Server, Oracle, IBM DB, and so on. SaaS (Netsuite, Salesforce) SaaS stands for Software as a Service. Essentially, it means you can use software functionality based on a subscription. However, you don't own the solution. All of the hardware and software is installed at the service center, so you don't need to worry about hardware and software maintenance. However, keep in mind that these services don't allow you to manage the service packs according to your requirements. You need to adjust your business to the schedule of the SaaS company. If you are migrating from a modern SaaS solution, such as Salesforce or Netsuite, you will probably know that the data is not at your site, but rather stored at your solution hosting provider. Getting the data out to migrate to another solution may be done by obtaining reports, which could then be saved in an Excel format. Other legacy data The term legacy data is often mentioned when evaluating larger old systems. Legacy data basically comprises a large set of data that a company is using on mostly obsolete systems. AS/400 or Mainframe The IBM AS/400 is a good example of a legacy data source. Experts who are capable of extracting data from these systems are highly sought after, and so the budget must be on a higher scale. AS/400 data can often be extracted into a text or an Excel format. However, the data may come without headings. The headings are usually documented in a file that describes the data. You need to make sure that you get the file definitions, without which the pure text files may be meaningless. In addition, the media format is worth considering. An older AS/400 system may utilize a backup tape format which is not available on your Intel server. Peachtree, QuickBooks, and Act! Another potential source for data migration may be a smaller PC-based system, such as Peachtree, QuickBooks, or Act!. These systems have a different data format, and are based on non-SQL databases. This means the data cannot be accessed via SQL. In order to extract data from those systems, the proprietary API must be used. For example, if Peachtree displays data in the applications forms, it uses the program logic to put the pieces together from different text files. Getting data out from these types of systems is difficult and sometimes impossible. It is recommended to employ the relevant API to access the data in a structured way. You may want to run reports and export the results to text or Excel. Data classification in SAP Business ONE There are two main groups of data that we will migrate to the SAP Business ONE application: master data and transaction data. Master data Master data is the basic information that SAP Business ONE uses to record transactions (for example, business partner information). In addition, information about your products, such as items, finished goods, and raw materials are considered master data. Master data should always be migrated if possible. It can easily be verified and structured in an Excel or SQL format. For example, the data could be displayed using Excel sheets. You can then quickly verify that the data is showing up in the correct columns. In addition, you can see if the data is broken down into its required components. For example, each Excel column should represent a target field in SAP Business ONE. You should avoid having a single column in Excel that provides data for more than one target in SAP Business ONE. Transaction data Transaction data are proposals, orders, invoices, deliveries, and other similar information that comprise a combination of master data to create a unique business document. Customers often will want to migrate historical transactions from older systems. However, the consequences of doing this may have a landslide effect. For example, inventory is valuated based on specific settings in the finance section of a system. If these settings are not identical in the new system, transactions may look different in the old and the new system. This makes the migration very risky as the data verification becomes difficult on the customer side. I recommend making historical transactions available via a reporting database. For example, often, sales history must be available when migrating data. You can create a reporting database that provides sales history information. The user can use this data via reports within the SAP Business ONE application. Therefore, closed transactions should be migrated via a reporting database . Closed transactions are all of the business-related activities that were fully completed in the old system. Open transactions, on the other hand, are all of the business-related activities that are currently not completed. It makes sense that the open transactions be migrated directly to SAP, and not to a history database because they will be completed within the new SAP system. As a result of the data migration, you would be able to access sales history information from within SAP by accessing a reporting database. Open transactions will be completed within SAP, and then consequently lead to new transactions in SAP. Create a history database for sales history and manually enter open transactions. SAP DI-API Now that we know the main data types for an SAP migration, and the most common sources, we can take a brief look at the way the data is inserted into the SAP system. Based on the SAP guidelines, you are not allowed to insert data directly in the underlying SQL tables. The reason for that is that it can cause inconsistencies. When SAP works with the database, multiple tables are often updated. If you manually update a table to insert data, there is a good chance that another table has a link that also requires updating. Therefore, unless you know the exact table structure for the data you are trying to update, don't mess with the SAP SQL tables. If you carefully read this and understand the table structure, you will now know that there may be situations where you decide to access the tables directly. If you decide to insert data directly into the SAP database tables, you run the risk of losing your warranty. Migration scenarios and key decisions Data migration not only takes place as a part of a new SAP implementation, but also if you have a running system and you want to import leads or a list of new items. Therefore, it is a good idea to learn about the scenarios that you may come across and be able to select the right migration and integration tools. As outlined before, data can be divided into two groups: master data and transaction data. It is important that you separate the two, and structure each data migration accordingly. Master data is an essential component for manifesting transactions. Therefore, even if you need to bring over transactional data, the master data must already be in place. Always start with the master data alongside a verification procedure, and then continue with the relevant transaction data. Let’s now briefly look at the most common situations where you may require the evaluation of potential data migration options. New company (start-up) In this setup, you may not have extensive amounts of existing data to migrate. However, you may want to bring over lead lists or lists of items. During the course of this article, we will import a list of leads into SAP using the Excel Import functionality. Many new companies require the capability to easily import data into SAP. As you already know by now, the import of leads and item information will be considered as importing master data. Working with this master data by entering sales orders and so forth, would constitute transaction data. Transaction data is considered closed if all of the relevant actions are performed. For example, a sales order is considered closed if the items are delivered, invoiced, and paid for. If the chain of events is not complete, the transaction is open. Islands of data scenario This is the classic situation for an SAP implementation. You will first need to identify the available data sources and their formats. Then, you select the master data you want to bring over. With multiple islands of data, an SAP master record may result from more than one source. A business partner record may come, in part, from an existing accounting system, such as QuickBooks or Peachtree. Whereas other parts may come from a CRM system, such as Act!. For example, the billing information may be retrieved from the finance system and the relevant lead and sales information, such as specific contacts and notes, may come from the CRM system. In such a case, you need to merge this information into a new consistent master record in SAP. For this situation, first manually put the pieces together. Once the manual process works, you can attempt to automate the process. Don't try to directly import all of the data. You should always establish an intermediary level that allows for data verification. Only then import the data into SAP. For example, if you have QuickBooks and Act!, first merge the information into Excel for verification, and then import it into SAP. If the amount of data is large, you can also establish an SQL database. In that case, the Excel sheets would be replaced by SQL tables. IBM legacy data migration The migration of IBM legacy data is potentially the most challenging because the IBM systems are not directly compatible with Windows-based systems. Therefore, almost naturally, you will establish a text-based, or an Excel-formatted, representation of the IBM data. You can then proceed with verifying the information. SQL migration The easiest migration type is obviously the one where all of the data is already structured and consistent. However, you will not always have documentation of the table structure where the data resides. In this case, you need to create queries against the SQL tables to verify the data. The queries can then be saved as views. The views you create should always represent a consistent set of information that you can migrate. For example, if you have one table with address information, and another table with customer ID fields, you can create a view that consolidates this information into a single consistent set. Process of migration for your project I briefly touched upon the most common data migration scenarios so you can get a feel for the process. As you can see, whatever the source of data is, we always attempt to create an intermediary platform that allows the data to be verified. This intermediary platform is most commonly Excel or an SQL database. The process of data migration has the following subtasks: Identify available data sources Structure data into master data and transaction data Establish an intermediary platform with Excel or SQL Verify data Match data columns with Excel templates Run migration based on templates and verify data Based on this procedure, I have added more detail to the project plan. As you can see in this example, based on the required level of detail, we can make adjustments to the project plan to address the requirements: SAP standard import features Let's take a look at the available data exchange features in SAP. SAP provides two main tools for data migration. The fi rst option is to use the available menu in the SAP Business ONE client interface to exchange data. The other option is to use the Data Transfer Workbench (DTW). Standard import/export features— walk-through You can reach the Import from Excel form via Administration | Data Import/Export. As you can see in the following screenshot on the right top section of the form, the type of import is a drop-down selection. The options are BP and Items. In the screenshot, we have selected BP, which allows business partner information to be imported. There are drop-down fields that you can select based on the data you want to import. However, keep in mind that certain fields are mandatory, such as the BP Code field, whereas others are optional. The fields you select are associated with a column as you can see here: If you want to find out if a field is mandatory or not, simply open SAP and attempt to enter the data directly in the relevant SAP form. For example, if you are trying to import business partner information, enter the fields you want to import and see if the record can be saved. If you are missing any mandatory fields, SAP will provide an error message. You can modify the data that you are planning to import based on that. When you click on the OK button in the Import from Excel form (seen above), the Excel sheet with all of the data needs to be selected. In the following screenshot, you can see how the Excel sheet in our example looks. For example, column A has all of the BP Codes. This is in line with the mapping of columns to fields that we can see on the Import from Excel form. Please note that the file we select must be in a .txt format. For this example, I used the Save As feature in Excel (seen in the following screenshot) to save the file in the Text MS-DOS (*.txt) format. I was then able to select the BP Migration.txt file. This is actually a good thing because it points to the fact that you can use any application that can save data in the .txt format as the data source. The following screenshot shows the Save As screen: I imported the file and a success message confirms that the records were imported into SAP: A subsequent check in SAP confirms that the BP records that I had in the text file are now available in SAP: In the example, we only used two records. It is recommended to start out with a limited number of records to verify that the import is working. Therefore, you may start by reducing your import file to five records. This has the advantage of the import not taking a long time and you can immediately verify the result. See the following screenshot: Sometimes, it is not clear what kind of information SAP expects when importing. For example, at first Lead, Customer, Vendor were used in Column C to indicate the type of BP that was to be imported. However, this resulted in an error message upon completion of the import. Therefore, system information was activated to check what information SAP requires for the BP Type representation. As you can see in the screenshot of the Excel sheet you get when you click on the OK button in the Import from Excel form, the BP Type information is indicated by only one letter using L, C, or V. In the example screenshot above, you can clearly see L in the lower left section. The same thing is done for Country in the Addresses section. You can try that by navigating to Administration | Sales | Countries, and then hovering over the country you will be importing. In my example, USA was internally represented by SAP as US. It is a minor issue. However, when importing data, all of these issues need to be addressed. Please note that the file you are trying to import should not be open in Excel at the same time, as this may trigger an error. The Excel or text file does not have a header with a description of the data. Standard import/export features for your own project SAP’s standard import functionality for business partners and items is very straightforward. For your own project, you can prepare an Excel sheet for business partners and items. If you need to import BP or item information from another system, you can get this done quickly. If you get an error during the import process, try to manually enter the data in SAP. In addition, you can use the System Information feature to identify how SAP stores information in the database. I recommend you first create an Excel sheet with a maximum of two records to see if the basic information and data format is correct. Once you have this running, you can add all of the data you want to import. Overall, this functionality is a quick way to get your own data into the system. This feature can also be used in case you regularly receive address information. For example, if you have salespeople visiting trade fairs, you can provide them with the Excel sheet that you may have prepared for BP import. The salespeople can directly add their information there. Once they return from the trade fair with the Excel fi les, you can easily import the information into SAP and schedule follow-up activities using the Opportunity Management System. The item import is useful if you work with a vendor who updates his or her price lists and item information on a monthly basis. You can prepare an Excel template where the item information will regularly be entered and you can easily import the updates into SAP. Data Migration Workbench (DTW) The SAP standard import/export features are straightforward, but may not address the full complexity of the data that you need to import. For this situation, you may want to evaluate the SAP Data Migration Workbench (DTW). The functionality of this tool provides a greater level of detail to address the potential data structures that you want to import. To understand the basic concept of the DTW, it is a good idea to look at the different master data sections in SAP as business objects. A business object groups related information together. For example, BP information can have much more detail than what was previously shown in the standard import. The DTW templates and business objects To better understand the business object metaphor, you need to navigate to the DTW directory and evaluate the Templates folder. The templates are organized by business objects. The oBusinessPartners business object is represented by the folder with the same name (seen below). In this folder, you can find Excel template files that can be used to provide information for this type of business object. The following objects are available as Excel templates: BPAccountReceivables BPAddresses BPBankAccounts BPPaymentDates BPPaymentMethods BPWithholdingTax BusinessPartners ContactEmployees Please notice that these templates are Excel .xlt files, which is the Excel template extension. It is a good idea to browse through the list of templates and see the relevant templates. In a nutshell, you essentially add your own data to the templates and use DTW to import the data. Connecting to DTW In order to work with DTW, you need to connect to your SAP system using the DTW interface. The following screenshot shows the parameters I used to connect to the Lemonade Stand database: Once you are connected, a wizard-type interface walks you through the required steps to get started. Look at the next screenshot: The DTW examples and templates There is also an example folder in the DTW installation location on your system. This example folder has information about how to add information to your Excel templates. The following screenshot shows an example for business partner migration. You can see that the Excel template does have a header line on top that explains the content in the particular column. The actual template files also have comments in the header fi le, which provide information about the data format expected, such as String, Date, and so on. See the example in this screenshot: The actual template is empty and you need to add your information as shown here:   DTW for your own project If you realize that the basic import features in SAP are not sufficient, and your requirements are more challenging, evaluate DTW. Think of the data you want to import as business objects where information is logically grouped. If you are able to group your data together, you can modify the Excel templates with your own information. The DTW example folder provides working examples that you can use to get started. Please note that you should establish a test database before you start importing data this way. This is because once new data arrives in SAP, you need to verify the results based on the procedure discussed earlier. In addition, be prepared to fine-tune the import. Often, an import and data verification process takes four attempts of data importing and verification. Summary In this article, we covered the tasks related to data migration. This also included some practical examples for simple data imports related to business partner information and items. In addition, more advanced topics were covered by introducing the SAP DTW (Data Transfer Workbench) and the related aspects to get you started. During the course of this article, we positioned the data migration task in the project plan. The project plan was then fine-tuned with more detail to give some justice to the potential complexity of a data migration project. The data migration tasks established a process, from design to data mapping and verification of the data. Notably, the establishment of an intermediary data platform was recommended for your projects. This will help you verify data at each step of the migration. The key message of keeping it simple will be the basis for every migration project. The data verification task ensures simplicity and the quality of your data. If you have read this article you may be interested to view : Competitive Service and Contract Management in SAP Business ONE Implementation: Part 1 Competitive Service and Contract Management in SAP Business ONE Implementation: Part 2 Data Migration Scenarios in SAP Business ONE Application- part 2
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