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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Last Updated in Feb 2025
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – sandboxed script evaluation

The next task for us is to modify our script editor so that it cleans up after the execution of each script. As was said, each script is executed in the current context of the engine, so the task of solving the problem boils down to making sure that each script executes in a separate context. Incorporate the following code in the run() method:

void MainWindow::run() {
    ui->logWindow->clear();
    QString scriptSourceCode = ui->codeEditor->toPlainText();
    m_engine.pushContext();
 QScriptValue result = m_engine.evaluate
  (scriptSourceCode, windowFilePath());
    if(m_engine.hasUncaughtException()) {
        // …
    }
    m_engine.popContext();
}

Run the program and repeat the last test to see that fun no longer persists across executions.

What just happened?

When a function is called, a new execution context is pushed to the top of the stack. When the engine tries to resolve an object, it first looks for the object...

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