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Realizing 3D Animation in Blender
Realizing 3D Animation in Blender

Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Realizing 3D Animation in Blender

Basic Keyframes in the Timeline

For our first animation in Blender, we will animate the default cube. It has to be good for something! This may seem painfully boring, but we must keep things simple at first, and even simple objects can tell a story. Ours will be a 5-second epic about a young cube that ventures eastward into the unknown, then turns around, returns home, and rests in the end, wizened by many frames of traveling.

This exercise will serve as an introduction to Blender’s Timeline, as well as keyframes, the building blocks of any animation. We’ll use keyframes to determine the location, rotation, and color of the cube at various points in time.

Whereas this chapter is intended for readers with zero knowledge of Blender’s animation system, you will need to have a little experience in Blender’s basic functionality. This includes navigating the 3D Viewport, editing numeric values, and selecting and moving objects in 3D space.

In this chapter, we’re going to cover the following main topics:

  • Navigating the Timeline
  • Creating simple movement with keyframes
  • Editing keyframes in the Timeline
  • Animating nearly any property in Blender

Technical requirements

To follow along, all you will need is Blender 4.0 running on a computer that meets the minimum system requirements. Later versions of Blender will probably be suitable for this book as well, with only minor changes, though this can’t be guaranteed.

Figure 1.1: The default scene in Blender 4.0, shown here in the “Print Friendly” theme

Figure 1.1: The default scene in Blender 4.0, shown here in the “Print Friendly” theme

If you have already made significant changes to your user preferences or startup file, go to File | Defaults | Load Factory Settings to restore the same environment as the one shown in Figure 1.1.

Tip

For the time being, there’s no need to click on the Animation tab at the top of the screen or to switch to any other workspace. Everything in this chapter can be done in the default Layout workspace. Remember that workspaces are just preset window configurations for your convenience. They are not essential to each task for which they are labeled. Since Blender’s interface is so flexible, I usually ignore them or make my own.

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Key benefits

  • Master the essentials of 3D animation through engaging step-by-step exercises
  • Go from linking and posing a character to using a nonlinear animation editor
  • Discover unique insights and top tips that you won’t find in the Blender documentation
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Completely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.

Who is this book for?

This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.

What you will learn

  • Become well-versed with the simple rules of keyframing and interpolation
  • Understand the function and behavior of Blender's animation curves
  • Bring a character to life with Blender 3D character animation
  • Utilize multiple cameras and the video sequence editor for advanced shot composition
  • Get to grips with Blender's mysterious non-linear animation tool
  • Explore advanced features such as physics simulation and camera techniques
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 12, 2024
Length: 456 pages
Edition : 1st
Language : English
ISBN-13 : 9781801077217
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Blender Foundation
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Product Details

Publication date : Jul 12, 2024
Length: 456 pages
Edition : 1st
Language : English
ISBN-13 : 9781801077217
Vendor :
Blender Foundation
Concepts :
Tools :

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Table of Contents

19 Chapters
Part 1: Introduction to Blender and the Fundamentals of Animation Chevron down icon Chevron up icon
Chapter 1: Basic Keyframes in the Timeline Chevron down icon Chevron up icon
Chapter 2: The Graph Editor Chevron down icon Chevron up icon
Chapter 3: Bezier Keyframes Chevron down icon Chevron up icon
Chapter 4: Looking into Object Relationships Chevron down icon Chevron up icon
Chapter 5: Rendering an Animation Chevron down icon Chevron up icon
Part 2: Character Animation Chevron down icon Chevron up icon
Chapter 6: Linking and Posing a Character Chevron down icon Chevron up icon
Chapter 7: Basic Character Animation Chevron down icon Chevron up icon
Chapter 8: The Walk Cycle Chevron down icon Chevron up icon
Chapter 9: Sound and Lip-Syncing Chevron down icon Chevron up icon
Chapter 10: Prop Interaction with Dynamic Constraints Chevron down icon Chevron up icon
Part 3: Advanced Tools and Techniques Chevron down icon Chevron up icon
Chapter 11: F-Curve Modifiers Chevron down icon Chevron up icon
Chapter 12: Rigid Body Physics Chevron down icon Chevron up icon
Chapter 13: Animating with Multiple Cameras Chevron down icon Chevron up icon
Chapter 14: Nonlinear Animation Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Amazon Customer Jul 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've been using Blender for about 7 to 8 years but have never touched the animation tools. This book sounded exactly like what I needed to get started and I was absolutely right. I have worked through the first 3 chapters in detail, and while I know I'm only scratching the surface of what's possible the content is presented in such a way that I feel like I am making big leaps in progress and feel satisfied doing it. The way the author has organized the information makes me want to continue learning. I can also see this being an invaluable reference in the future when I inevitably forget something and don't want to scour the internet for a relevant video to solve my problem.With that said, please know up front that it will make your time with this book so much easier if you have a baseline of knowledge with Blender. Things like knowing how to move around in space, move objects around and control the UI are an essential stepping stone to getting into the animation tools. This is not made a secret in the book as it is very clearly explained from the beginning what your skill level should be.Overall, this book and its content feels very well thought out and you can tell it is coming from someone that has practiced these methods in the industry. I am excited to continue through the rest of the chapters and expand my toolkit!
Amazon Verified review Amazon
Just_A_Reader Aug 11, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am very skilled using Blender and was impressed that this book was able to teach me new techniques. For instance, I learned how to employ Blender’s pose library to quickly pivot between rig poses without having to recreate them. I also gained valuable insight in using multiple cameras. The book is well-written and easy to follow with links and graphics. Using the lessons in the book, my 3D animations have already improved, earning kudos from my team supervisor. I recommend this book for anyone using Blender, novice or skilled, because it contains such a wealth of information and tips.
Amazon Verified review Amazon
Matthew A Alexander Jul 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I was quite surprised how in depth this book was, it covers just about everything you need to know to animate both rigged character models and rigid surface models. As someone who was educated and used 3DS Max extensively this book helped me understand how to do all of the basic stuff I did in Max in Blender including how to use the graph editor and dope sheets to fine tune my keyframes. A lot of the exercises were similar to the ones I did while taking an Animation program many years ago so it was easy to follow and helps you to understand how it works. One thing I wish the book would have covered which is important for any Animator is it needed to discuss the 12 foundations of animation which help to prevent your animations from being robotic, they also give cartoony animations a lot more life. A nitpick mostly but this is a great book and I highly recommend it.
Amazon Verified review Amazon
Conyers Aug 12, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you find yourself pausing, rewinding, and skipping around Youtube animation tutorials, this book is for you. It is the best, all encompassing, compendium of Blender's animation tools. The book is written in a light-hearted and fun way. It somehow manages to make a dry subject of math equations and logic and rules and tools all fun and a joy to read.I thought I knew most of Blender's animation tools, but half the battle is knowing what you don't know. This book exposed me to tools I didn't even know existed. And I had heard of the dope sheet and the NLA editor, but I had NEVER found a good explanation or decent tutorial on it. This book covers all of that and more.
Amazon Verified review Amazon
Elma Jul 13, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Technical books are usually not enjoyable reads- this was a huge exception to that rule. I doubt learning how to animate has ever been this fun. Not only did this book teach me how to animate (as a person with no prior experience), but the authors humor and writing style made the book a pleasure to read. I would highly recommend this to anyone interested in getting into the world of animation.
Amazon Verified review Amazon
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