Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Expert Delphi - Second Edition

You're reading from  Expert Delphi - Second Edition

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Pages 424 pages
Edition 2nd Edition
Languages
Authors (2):
Marco Cantù Marco Cantù
Profile icon Marco Cantù
Paweł Głowacki Paweł Głowacki
Profile icon Paweł Głowacki
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Building Blocks
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Building the main form of the game

In our game, we have a visual grid of tiles. The most natural component to use in this context is the TGridLayout component. Drop it on the main form of our app, change its Name property to GridLayoutTiles, and align it with Client so that it occupies the whole screen of the main form under the toolbar. Now, we can add other visual controls to the grid layout. The size of each item in the grid layout can be controlled with its ItemHeight and ItemWidth properties.

We are going to use the TGlyph component to display bitmaps from our image list in the data module. There is also the TImage component, which we could have used, but in this case, we would need to load bitmaps directly to every TImage, which is not as effective as using just one set of bitmaps. Let’s get started:

  1. Change the background color of the main form to white. Expand Fill, then change Color to White and Kind to Solid.
  2. Add the uDMGameOfMem unit to the uses clause...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}