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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Summary


We completed an introduction of the particle system in the GEM library. In this chapter, we learnt how to render a particle system in different ways, such as simple graphical shapes, text, 3D objects, and custom images. By using the computer mouse, we created a painterly experience with the interactive control of a particle system and with the motion-tracking technique we used our own bodies to interact with a particle system for a more playful experience. When we work on audio programming in the next chapter, we will see how to integrate the audio information in multimedia projects.

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