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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Interacting with the mouse


Now we can use the mouse to play around with the particles. The two objects, part_source and part_orbitpoint contain the specification of a point in three-dimensional space. For part_source, it specifies the location where particles are emitted. For part_orbitpoint, it indicates a point where other particles are attracted. For the mouse position, we use the gemmouse object. Remember that it will give us two numbers, X and Y positions in a normalized scale between 0 and 1 as shown in the following screenshot:

We are using the dimension of 800 x 600 pixels. The GEM window measurement for the screen is around 10.66 x 8.0. The Y direction is reversed between the mouse measurement and the GEM graphics measurement. The computation after the gemmouse object takes care of the unit conversion. The pack object combines the three numbers into a list of positions in three-dimensional space for the part_source object, as shown in the following screenshot:

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