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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Applying forces to the particles system


The particles in the system come and go on their own. In fact, we can alter the ways that particles travel across the window. In this section, we introduce different ways to apply forces to the particles so that they can travel in different manners. The first object is part_damp. It is a damping force that changes the speed of each particle.

Have a look at the Particle003.pd patch in the following screenshot:

The part_damp object takes three numbers representing X, Y, and Z directions of the force. Values larger than 1 speed up the particles, while values smaller than 1 slow them down. It is pretty straightforward. The second object is part_gravity. It simulates the attraction of gravity. The next patch Particle004.pd demonstrates its usage as shown in the following screenshot:

The object part_gravity also comes with three numeric parameters in its right inlet. To simulate the gravity, we usually only specify the Y direction with a small negative number...

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