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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Creating a motion detection animation


So far in this chapter, we learned the basic tools to detect presence and motion. Detecting presence is like a binary switch that indicates the presence or absence of a subject in front of a predefined background. Detecting motion indicates the position of the center of the moving blob object. We have tried using a graphical shape and a piece of text to follow the movement. In the following patch Motion004.pd, we use an image with the pix_image object:

There is no new technique here. Use the pix_image object with an open Flower001.jpg message to open the image file in the same folder with the patch. You also need the pix_texture object to map the image onto the square. In this case, the image will follow your movement:

The image is itself a square. It has a white background color. In some applications, you may want to have an irregular shape with a transparent background. We have learned the use of the pix_mask object to handle it in Chapter 3, Image Processing...

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