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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Summary

In this chapter, you learned how to recognize real-world elements and translate them into the different components of the object-oriented paradigm: classes, attributes, methods, and instances. You understood the differences between classes (blueprints or templates) and the objects (instances). We designed a few classes with attributes and methods that represented blueprints for real-life objects. Then, we improved the initial design by taking advantage of the power of abstraction, and we specialized in the Ellipse class.

Now that you have learned some of the basics of the object-oriented paradigm, you are ready to start creating classes and instances in Python, JavaScript, and C# in the next chapter.

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Learning Object-Oriented Programming
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Learning Object-Oriented Programming
Published in: Jul 2015
Publisher:
ISBN-13: 9781785289637
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