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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Simple gestures – drawing with the finger


The previous section explained how to obtain string representation from gestures. The current section explains how to use those string representations to recognize the gestures. We have copied the strings that were generated by the strokes in the previous section into a new file called gestures.py. The strings are assigned to different variables. The following code corresponds to gestures.py:

202. # File Name: gestures.py
203. line45_str = 'eNq1VktuI0cM3fdFrM0I...
204. circle_str = 'eNq1WMtuGzkQvM+P2JcI/Sb5A9rrA...
205. cross_str = 'eNq1V9tuIzcMfZ8fSV5qiH...

Only the first few characters of the strings are shown in the previous code because of space concern, but you can use the previous section to generate your own strings.

Next, we are going to use this string in the drawingspace.py file. Let's start with its header first:

206. # File name: drawingspace.py
207. from kivy.uix.stencilview import StencilView
208. from kivy.gesture import Gesture, GestureDatabase...
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