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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Color Control on the canvas – coloring figures


The previous section focused on the selection of colors. Now, we are going to actually use the selected color. Assigning a color can be tricky if we are not careful. The main issue is that there isn't a color property neither for the widgets nor for the graphics (Line, Rectangle) inside the canvas. If you recall, in Chapter 3, Widget Events – Binding Actions, Color is a context instruction that we must add to the canvas.

Moreover, we have to be sure that we add the instruction before we draw the actual figure. Something like PushMatrix and PopMatrix could be the solution but they only apply for transform instructions (Translate, Rotate, and Scale).

Another way to do it could be to add a color property to the DraggableWidget and then have a temporary variable that keeps the previous color. After we draw, we use the temporary variable to reset the previous color. That is quite a hassle for something that should be simple.

It is such a hassle that...

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