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Kivy: Interactive Applications in Python

You're reading from  Kivy: Interactive Applications in Python

Product type Book
Published in Sep 2013
Publisher Packt
ISBN-13 9781783281596
Pages 138 pages
Edition 1st Edition
Languages
Author (1):
Roberto Ulloa Roberto Ulloa
Profile icon Roberto Ulloa

Table of Contents (13) Chapters

Kivy: Interactive Applications in Python
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. GUI Basics – Building an Interface 2. Graphics – The Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – An Interactive Multitouch Game Index

Summary


This chapter covered all the basic, and some not so basic, concepts of Kivy. You learned how to configure classes, instances, and templates. The following is a list of Kivy elements we used in this chapter:

  • We learned basic widgets such as Widget, Button, ToggleButton, and Label

  • Layouts such as FloatLayout, RelativeLayout, BoxLayout, GridLayout, StackLayout, and AnchorLayout

  • A number of properties such as pos, x, y, center_x, center_y, top, right, size, height, width, pos_hint, size_hint, group, spacing, padding, color, text, font_size, cols, rows, orientation, anchor_x, and anchor_y

  • We also learned variables such as self, root, and id and markup tags such as size, color, b, i, and sub

  • We used the Builder to load (the load_file method) extra Kivy language files.

There are much more elements that we can use inside the Kivy language. After this chapter we understand the general ideas and we should be able to use most of the elements available for the GUI design. There is, however, a very important and particular element that we haven't studied yet: the canvas, which mainly allow us to draw vector shapes (such as circles and lines for our project) in the screen. This will be the major topic of the next chapter.

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Kivy: Interactive Applications in Python
Published in: Sep 2013 Publisher: Packt ISBN-13: 9781783281596
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