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Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints

Unreal Engine Game Development Blueprints: Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

By Nicola Valcasara
€32.99 €22.99
Book Dec 2015 352 pages 1st Edition
eBook
€32.99 €22.99
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eBook
€32.99 €22.99
Print
€41.99
Subscription
€14.99 Monthly

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Publication date : Dec 29, 2015
Length 352 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784397777
Category :
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Unreal Engine Game Development Blueprints

Chapter 1. Getting Started with Unreal Blueprints

Welcome! If you have arrived here, it is because you want to look at Blueprints in depth and learn all its secrets, from the simplest node to the most complex code extension. This is an introductory chapter. Here, you will take your first steps in Blueprint, you will create your first project, and start with the editor, learning its interfaces and its tools.

In this chapter, we will cover the following:

  • What is Blueprint?

  • Different types of data, nodes and Blueprint

  • Knowing the environment

  • Debugging your Blueprints

  • Creating a visual studio solution

What is Blueprint?


Blueprint is a high level, visual scripting system that provides an intuitive, node-based interface that can be used to create any type of script events in the Unreal editor. The tools that are provided can be used by level designers, artists, and any non-programmer person, to quickly create and iterate gameplay (or even create entire games) without ever needing to write a line of the code:

For those of you coming from UE3, Blueprint is the evolution of Kismet. It inherits most of the strong keys of the Kismet system, adding the full range of concepts and tools that are generally only available to programmers.

Through the use of Blueprints, anyone can virtually prototype, implement, or modify any gameplay element. Here, we are going to discover how to create most of them. The following is a list of common uses that are covered by this guide:

  • Games: Sets up game rules and tweaks gameplay conditions

  • Players: Creates variants with different meshes and materials, or allows character customization

  • Cameras: Changes the camera dynamically during play

  • Inputs: Handles the inputs that are passed by the player

  • Items: Includes weapons, pickups, triggers, and so on

  • Environment: Creates randomized props or procedurally generated items

In order to understand Blueprint, we first need to understand its structure. The following image is an extremely simplistic graph that shows where Blueprint is collocated in a game and who are its parent and child:

Each of these elements can have multiple children and each element has its different type and behavior.

Left arrow icon Right arrow icon

Key benefits

  • Understand what a Blueprint is and how to create a complex visual scripting code
  • Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
  • Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook

Description

With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.

What you will learn

[*] Write clean and reusable Blueprint scripts [*] Develop any kind of game you have in mind, following the rules used by experts [*] Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs [*] Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides [*] Extricate between classes, nodes, interfaces, macros, and functions [*] Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations [*] Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Dec 29, 2015
Length 352 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784397777
Category :

Table of Contents

14 Chapters
Unreal Engine Game Development Blueprints Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewer Chevron down icon Chevron up icon
www.PacktPub.com Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. Getting Started with Unreal Blueprints Chevron down icon Chevron up icon
2. Tic-Tac-Toe Chevron down icon Chevron up icon
3. C++ Code – PAC-MAN Chevron down icon Chevron up icon
4. UFO Run - Play with the Environment Effects Chevron down icon Chevron up icon
5. Top-Down Shooter Chevron down icon Chevron up icon
6. A Platform Maze Chevron down icon Chevron up icon
7. An Open World Survival Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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