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Mastering Rust. - Second Edition

You're reading from  Mastering Rust. - Second Edition

Product type Book
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346572
Pages 554 pages
Edition 2nd Edition
Languages
Author (1):
Rahul Sharma Rahul Sharma
Profile icon Rahul Sharma

Table of Contents (19) Chapters

Preface 1. Getting Started with Rust 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Interacting with Databases in Rust 15. Rust on the Web with WebAssembly 16. Building Desktop Applications with Rust 17. Debugging 18. Other Books You May Enjoy

Using traits with generics – trait bounds

Now that we have a decent idea about generics and traits, we can explore ways in which we can combine them to express more about our interfaces at compile time. Consider the following code:

// trait_bound_intro.rs

struct Game;
struct Enemy;
struct Hero;

impl Game {
fn load<T>(&self, entity: T) {
entity.init();
}
}

fn main() {
let game = Game;
game.load(Enemy);
game.load(Hero);
}

In the preceding code, we have a generic function, load, on our Game type that can take any game entity and load it in our game world by calling init() on all kinds of T. However, this example fails to compile with the following error:

So, a generic function taking any type T cannot know or assume by default the init method exists on T. If it did, it wouldn't be generic at all, and would only be able to accept types that have...

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