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Learning Unreal Engine Game Development
Learning Unreal Engine Game Development

Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

By Joanna Lee
€28.99 €19.99
Book Feb 2016 274 pages 1st Edition
eBook
€28.99 €19.99
Print
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eBook
€28.99 €19.99
Print
€37.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Feb 29, 2016
Length 274 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784398156
Vendor :
Epic Games
Category :

Estimated delivery fee Deliver to Latvia

Premium 7 - 10 business days

€26.95
(Includes tracking information)
Table of content icon View table of contents Preview book icon Preview Book

Learning Unreal Engine Game Development

Chapter 1. An Overview of Unreal Engine

First of all, thank you for picking up this book. I am sure you are excited to learn how to make your own game. In this chapter, I will run you through the different fundamental components in a game and what Unreal Engine 4 offers to help you make your dream game.

The following topics will be covered in this chapter:

  • What is in a game?

  • The history of Unreal Engine (UE)

  • How is game development done?

  • The components of UE and its editors

What goes into a game?


When you play a game, you probably are able to identify what needs to go into a game. In a simple PC shooting game example, when you press the left mouse button, the gun triggers. You see bullets flying, hear the sound of the gun and look around to see if you have shot anything. If you did hit something, for example, a wall, the target receives some form of damage.

As a game creator, we need to learn breakdown what we see in a game to figure out what we need for a game. A simple breakdown without going into too much detail: link the mouse click to the firing of the bullets, play a sound file that sounds like a gun firing, display sparks (termed as particle effect) near the barrel of the gun and the target shows some visible damage.

Bearing this example in mind, try visualizing and breaking any game down into its fundamental components. This will greatly help you in designing and creating a game level.

There is a lot going on behind the scenes when you are playing a game. With the help of Unreal Engine, the interaction of the many components has been designed and you will need to customize it for your own game. This is a huge time saver when you use an engine to create a game.

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Key benefits

  • Learn about game development and the building blocks that go into creating a game
  • A simple tutorial for beginners to get acquainted with the Unreal Engine architecture
  • Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games

Description

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.

What you will learn

[*]Learn what a game engine is, the history of Unreal Engine, and how game studios create games [*]Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level [*]Understand the basic structures of objects in a game, such as the differences between BSP and static meshes [*]Make objects interactive using level blueprints [*]Learn more about computer graphics rendering; how materials and light are rendered in your game [*]Get acquainted with the Material Editor to create materials and use different types of lights in the game levels [*]Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Feb 29, 2016
Length 274 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781784398156
Vendor :
Epic Games
Category :

Estimated delivery fee Deliver to Latvia

Premium 7 - 10 business days

€26.95
(Includes tracking information)

Table of Contents

14 Chapters
Learning Unreal Engine Game Development Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewers Chevron down icon Chevron up icon
www.PacktPub.com Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. An Overview of Unreal Engine Chevron down icon Chevron up icon
2. Creating Your First Level Chevron down icon Chevron up icon
3. Game Objects – More and Move Chevron down icon Chevron up icon
4. Material and Light Chevron down icon Chevron up icon
5. Animation and AI Chevron down icon Chevron up icon
6. A Particle System and Sound Chevron down icon Chevron up icon
7. Terrain and Cinematics Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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