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Kotlin Design Patterns and Best Practices - Second Edition

You're reading from  Kotlin Design Patterns and Best Practices - Second Edition

Product type Book
Published in Jan 2022
Publisher Packt
ISBN-13 9781801815727
Pages 356 pages
Edition 2nd Edition
Languages
Author (1):
Alexey Soshin Alexey Soshin
Profile icon Alexey Soshin

Table of Contents (17) Chapters

Preface 1. Section 1: Classical Patterns
2. Chapter 1: Getting Started with Kotlin 3. Chapter 2: Working with Creational Patterns 4. Chapter 3: Understanding Structural Patterns 5. Chapter 4: Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Chapter 5: Introducing Functional Programming 8. Chapter 6: Threads and Coroutines 9. Chapter 7: Controlling the Data Flow 10. Chapter 8: Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Chapter 9: Idioms and Anti-Patterns 13. Chapter 10: Concurrent Microservices with Ktor 14. Chapter 11: Reactive Microservices with Vert.x 15. Assessments 16. Other Books You May Enjoy

Type checks and casts

While writing your code, you may often be inclined to check what type your object is using, is, and cast it using as. As an example, let's imagine we're building a system for superheroes. Each superhero has their own set of methods:

interface Superhero 
class Batman : Superhero { 
    fun callRobin() { 
        println("To the Bat-pole, Robin!") 
    } 
} 
 
class Superman : Superhero { 
    fun fly() { 
        println("Up, up and away!") 
    } 
} 

There's also a function where a superhero tries to invoke their superpower:

fun doCoolStuff(s: Superhero) { 
    if (s is Superman) { 
        (s as Superman).fly() 
    } 
    else if (s is Batman) { 
  ...
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