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Kotlin Design Patterns and Best Practices - Second Edition

You're reading from  Kotlin Design Patterns and Best Practices - Second Edition

Product type Book
Published in Jan 2022
Publisher Packt
ISBN-13 9781801815727
Pages 356 pages
Edition 2nd Edition
Languages
Author (1):
Alexey Soshin Alexey Soshin
Profile icon Alexey Soshin

Table of Contents (17) Chapters

Preface 1. Section 1: Classical Patterns
2. Chapter 1: Getting Started with Kotlin 3. Chapter 2: Working with Creational Patterns 4. Chapter 3: Understanding Structural Patterns 5. Chapter 4: Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Chapter 5: Introducing Functional Programming 8. Chapter 6: Threads and Coroutines 9. Chapter 7: Controlling the Data Flow 10. Chapter 8: Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Chapter 9: Idioms and Anti-Patterns 13. Chapter 10: Concurrent Microservices with Ktor 14. Chapter 11: Reactive Microservices with Vert.x 15. Assessments 16. Other Books You May Enjoy

Using constants efficiently

Since everything in Java is an object (unless it's a primitive type), we're used to putting all the constants inside our objects as static members.

And since Kotlin has companion objects, we usually try putting them there:

class Spock {
    companion object {
        val SENSE_OF_HUMOR = "None"
    }
}

This will work, but you should remember that companion object is an object, after all.

So, this will be translated into the following code, more or less:

public class Spock {
    private static final String SENSE_OF_HUMOR = "None";
 
    public String getSENSE_OF_HUMOR() {
        return Spock.SENSE_OF_HUMOR;
    }
    ...
}

In this example, the Kotlin compiler generates a getter for our constant, which adds another...

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