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Cross-Platform Development with Qt 6 and Modern C++

You're reading from  Cross-Platform Development with Qt 6 and Modern C++

Product type Book
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Pages 442 pages
Edition 1st Edition
Languages
Author (1):
Nibedit Dey Nibedit Dey
Profile icon Nibedit Dey

Table of Contents (17) Chapters

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Shader effects

For importing shaders into 3D scenes, Qt Quick 3D has its own framework. Shader effects enable the full, raw power of a graphics processing unit to be directly utilized via vertex and fragment shaders. Too many shader effects can result in increased power consumption and sometimes slow performance, but when used sparingly and carefully, a shader can allow complex and visually appealing effects to be applied to a visual object.

Both shaders are bound to the vertexShader and fragmentShader properties. Every shader's code requires a main(){…} function, which is executed by the GPU. A variable with the prefix qt_ is provided by Qt. To understand the variables in shader code, have a look at the OpenGL API reference document.

When working with ShaderEffect or subclassing QSGMaterialShader in QML applications using Qt Quick, the application must provide a baked shader pack in the form of a .qsb file. The Qt Shader Tools module includes a command-line tool...

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