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Unity Game Optimization - Third Edition

You're reading from  Unity Game Optimization - Third Edition

Product type Book
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Pages 404 pages
Edition 3rd Edition
Languages
Authors (2):
Dr. Davide Aversa Dr. Davide Aversa
Profile icon Dr. Davide Aversa
Chris Dickinson Chris Dickinson
Profile icon Chris Dickinson
View More author details

Table of Contents (15) Chapters

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Performance enhancements in XR

That's enough talk about the industry and XR development. In the next section, we will cover some performance enhancements that can be applied to XR projects, such as choosing between the different kinds of stereo rendering algorithms and how to apply antialiasing and other effects to VR games

The kitchen sink

Since AR and VR apps are built using the same engine, the same subsystems, assets, tools, and utilities as any other Unity game, literally every other performance enhancement mentioned in this book, can help VR and AR apps in some fashion, and we should try them all before getting too in-depth with XR-specific enhancements. This is reassuring, as there are a lot of potential performance...

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