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Beginning C++ Game Programming - Second Edition

Beginning C++ Game Programming: Learn to program with C++ by building fun games, Second Edition

By John Horton
$35.99 $24.99
Book Oct 2019 746 pages 2nd Edition
eBook
$35.99 $24.99
Print
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Subscription
$15.99 Monthly
eBook
$35.99 $24.99
Print
$44.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Oct 31, 2019
Length 746 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781838648572
Category :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Learn game development and C++ with a fun, example-driven approach
  • Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders
  • Discover tips to expand your finished games by thinking critically, technically, and creatively

Description

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch

What you will learn

Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Oct 31, 2019
Length 746 pages
Edition : 2nd Edition
Language : English
ISBN-13 : 9781838648572
Category :
Concepts :

Table of Contents

25 Chapters
Preface Packt Packt
Chapter 1: C++, SFML, Visual Studio, and Starting the First Game Packt Packt
Chapter 2: Variables, Operators, and Decisions – Animating Sprites Packt Packt
Chapter 3: C++ Strings and SFML Time – Player Input and HUD Packt Packt
Chapter 4: Loops, Arrays, Switches, Enumerations, and Functions – Implementing Game Mechanics Packt Packt
Chapter 5: Collisions, Sound, and End Conditions – Making the Game Playable Packt Packt
Chapter 6: Object-Oriented Programming – Starting the Pong Game Packt Packt
Chapter 7: Dynamic Collision Detection and Physics – Finishing the Pong Game Packt Packt
Chapter 8: SFML Views – Starting the Zombie Shooter Game Packt Packt
Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays Packt Packt
Chapter 10: Pointers, the Standard Template Library, and Texture Management Packt Packt
Chapter 11: Collision Detection, Pickups, and Bullets Packt Packt
Chapter 12: Layering Views and Implementing the HUD Packt Packt
Chapter 13: Sound Effects, File I/O, and Finishing the Game Packt Packt
Chapter 14: Abstraction and Code Management – Making Better Use of OOP Packt Packt
Chapter 15: Advanced OOP – Inheritance and Polymorphism Packt Packt
Chapter 16: Building Playable Levels and Collision Detection Packt Packt
Chapter 17: Sound Spatialization and the HUD Packt Packt
Chapter 18: Particle Systems and Shaders Packt Packt
Chapter 19: Game Programming Design Patterns – Starting the Space Invaders ++ Game Packt Packt
Chapter 20: Game Objects and Components Packt Packt
Chapter 21: File I/O and the Game Object Factory Packt Packt
Chapter 22: Using Game Objects and Building a Game Packt Packt
Chapter 23: Before You Go... Packt Packt
Other Books You May Enjoy Packt Packt

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