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Unity 2017 Game AI Programming - Third Edition - Third Edition

You're reading from  Unity 2017 Game AI Programming - Third Edition - Third Edition

Product type Book
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Pages 254 pages
Edition 3rd Edition
Languages

Table of Contents (10) Chapters

Preface 1. The Basics of AI in Games 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Evaluating the existing solutions

The Unity asset store is an excellent resource for developers. Not only are you able to purchase art, audio, and other kinds of assets, but it is also populated with a large number of plugins and frameworks. Most relevant to our purposes, there are a number of behavior tree plugins available on the asset store, ranging from free to a few hundred dollars. Most, if not all, provide some sort of GUI to make visualizing and arranging a fairly painless experience.

There are many advantages of going with an off-the-shelf solution from the asset store. Many of the frameworks include advanced functionality such as runtime (and often visual) debugging, robust APIs, serialization, and data-oriented tree support. Many even include sample leaf logic nodes to use in your game, minimizing the amount of coding you have to do to get up and running.

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