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Learning Python Application Development

You're reading from  Learning Python Application Development

Product type Book
Published in Sep 2016
Publisher Packt
ISBN-13 9781785889196
Pages 454 pages
Edition 1st Edition
Languages
Author (1):
Ninad Sathaye Ninad Sathaye
Profile icon Ninad Sathaye

Table of Contents (18) Chapters

Learning Python Application Development
Credits
Disclaimers
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Developing Simple Applications 2. Dealing with Exceptions 3. Modularize, Package, Deploy! 4. Documentation and Best Practices 5. Unit Testing and Refactoring 6. Design Patterns 7. Performance – Identifying Bottlenecks 8. Improving Performance – Part One 9. Improving Performance – Part Two, NumPy and Parallelization 10. Simple GUI Applications Index

Creating a package


Now that we have modularized the code, let's create a Python package. What is a package? It is a kind of fancy name for a directory where Python modules are located. However, there is more to it than that. For such a directory to be called a package, it must also contain an __init__.py file. This file can be kept empty or you can put some initialization code in this file. To transform the wargame directory as a Python package, we will create an empty __init__ .py file in this directory. The new directory structure is shown in the following screenshot:

Importing from the package

Let's see how to use the functionality from this newly created package. To test this out, create a new file, run_game.py, at the same directory level as the wargame package. The directory structure will appear as follows. Here, mydir is the top-level directory (it can be any name):

Add the following code to the run_game.py file:

The first line is the new import statement. Here, we are importing the...

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