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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

What is real time?

The nature of real-time programming is one of the subjects that software engineers love to discuss at length, often giving a range of contradictory definitions. I will begin by setting out what I think is important about real time.

A task is a real-time task if it has to complete before a certain point in time, known as the deadline. The distinction between real-time and non-real-time tasks is shown by considering what happens when you play an audio stream on your computer while compiling the Linux kernel. The first is a real-time task because there is a constant stream of data arriving at the audio driver, and blocks of audio samples have to be written to the audio interface at the playback rate. Meanwhile, the compilation is not real-time because there is no deadline. You simply want it to complete as soon as possible; whether it takes 10 seconds or 10 minutes does not affect the quality of the kernel binaries.

The other important thing to consider is the...

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