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Kotlin Design Patterns and Best Practices - Second Edition

You're reading from  Kotlin Design Patterns and Best Practices - Second Edition

Product type Book
Published in Jan 2022
Publisher Packt
ISBN-13 9781801815727
Pages 356 pages
Edition 2nd Edition
Languages
Author (1):
Alexey Soshin Alexey Soshin
Profile icon Alexey Soshin

Table of Contents (17) Chapters

Preface 1. Section 1: Classical Patterns
2. Chapter 1: Getting Started with Kotlin 3. Chapter 2: Working with Creational Patterns 4. Chapter 3: Understanding Structural Patterns 5. Chapter 4: Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Chapter 5: Introducing Functional Programming 8. Chapter 6: Threads and Coroutines 9. Chapter 7: Controlling the Data Flow 10. Chapter 8: Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Chapter 9: Idioms and Anti-Patterns 13. Chapter 10: Concurrent Microservices with Ktor 14. Chapter 11: Reactive Microservices with Vert.x 15. Assessments 16. Other Books You May Enjoy

Factory Method

The Factory Method design pattern is all about creating objects.

But why do we need a method to create objects? Isn't that what constructors are for?

Well, constructors have limitations.

As an example, imagine we're building a game of chess. We would like to allow our players to save the state of the game into a text file and then restore the game from that position.

Since the size of the board is predetermined, we only need to record the position and type of each piece. We'll use algebraic notation for this – for example, the Queen piece at C3 will be stored in our file as qc3, the pawn piece at A8 will be stored as pa8, and so on.

Let's assume that we already read this file into a list of strings (which, by the way, would be an excellent application of the Singleton design pattern we discussed earlier).

Given the list of notations, we would like to populate our board with them:

// More pieces here
val notations = listOf...
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