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Maya Programming with Python Cookbook

You're reading from   Maya Programming with Python Cookbook Master complex workflows and conquer the world with Python and Maya

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785283987
Length 266 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Pankaj K P Singh Pankaj K P Singh
Author Profile Icon Pankaj K P Singh
Pankaj K P Singh
 Herbez Herbez
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Herbez
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Maya 2. Creating User Interfaces FREE CHAPTER 3. Working with Geometry 4. Giving Things a Coat of Paint – UVs and Materials 5. Adding Controls – Scripting for Rigging 6. Making Things Move – Scripting for Animation 7. Scripting for Rendering 8. Working with File Input/Output 9. Communicating with the Web 10. Advanced Topics Index

Running code from the script editor

Not only is the Script Editor a great way to see which commands correspond to the actions you take in Maya's UI, but it is also a convenient way to write small bits of code. While you will certainly want to use a text editor to write your scripts, it is still important to be comfortable using the script editor to run small sections of code, either to test it out before inclusion in a larger script or to get more information about the current scene.

Getting ready

Make sure that you have the script editor open and that you've switched to the Python tab in the input (bottom) section.

How to do it...

Type the following into the input section:

import maya.cmds

maya.cmds.polyCube()

Once you've done that, execute it by either pressing the Execute button at the top of the Script Editor or just by pressing Control + Enter.

Your code will disappear from the input section, a new polygon cube will be created, and the results will be pasted into the output ("History") section of the script editor.

To keep your code from disappearing automatically, highlight it first with Command-A (to select everything), then press Command + Enter. This will cause Maya to run just the selected code without clearing out the input section.

How it works...

Although the polyCube command does the actual work, we have to first import the Maya library for Python before we can use it. To do this, we have to first use import maya.cmds.

The script editor is a great way to try out small snippets of code, but the fact that successful code is deleted can get rather frustrating. For any real script development, you'll want to use a programmer-friendly text editor.

There's more...

One handy thing about the script editor is that you can save code from the editor to the shelf. To do this, enter some code into the input section, then go to File | Save Script to Shelf... from the Script Editor menu. Maya will ask you to provide a name for the script and then (after a bit of time), a new button will appear in the "Custom" shelf. Pressing that button will execute the corresponding code.

Although most of your scripting work will involve writing separate scripts, it can sometimes be useful to copy-paste commands from the history (top) section of the Script Editor to the input (bottom) section and save it all to the shelf. This is a bit like recording an action in Photoshop and can be a quick and dirty way to create a new shortcut for commonly used functionality.

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