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Mastering CryENGINE

You're reading from   Mastering CryENGINE Raise your CryENGINE capabilities even higher with this superb guide. It will take you into a world of advanced features and amazing possibilities, teaching best practices and Lua scripting for sophisticated gameplay along the way.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781783550258
Length 278 pages
Edition Edition
Languages
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Author (1):
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Michelle Martin Michelle Martin
Author Profile Icon Michelle Martin
Michelle Martin
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Table of Contents (17) Chapters Close

Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Perfect Pipeline 2. Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller FREE CHAPTER 3. Building Complex Flow Graph Logic 4. Morphs and Bones – Creating a Facial Setup for Your Character 5. Mastering Sandbox 6. Utilizing Lua Script in CryENGINE 7. Animating Characters 8. Mastering the Smart Objects System 9. Eye Candy – Particles, Lens Flares, and More 10. Shipping the Build Index

Chapter 6. Utilizing Lua Script in CryENGINE

Gameplay in CryENGINE can be created in many different ways. The engine offers you full C++ code access as well as an easy-to-use visual scripting system called flow graph. Both approaches have upsides and downsides; it depends on what type of work you would like to do.

While access to the C++ source code gives you full power to change anything in the engine, it requires more time to make changes since the code always has to be compiled before it is run. Furthermore, a certain level of knowledge is needed in order to write and compile the C++ code properly.

The flow graph, on the other hand, is very easy to use and makes it easy for you to visually script gameplay and test it right away. Even without any coding knowledge, you can build a complex setup within a few minutes by using the flow graph. The downside of the flow graph, however, is that a complex setup can become very tedious to create and there are limits to the complexity a flow graph...

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83
Tech Concepts
36
Programming languages
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