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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Understanding inheritance

When a class inherits from another class, it inherits all the elements that compose the parent class, also known as superclass. The class that inherits all the elements of the parent class is known as a subclass. For example, the Mammal subclass inherits all the properties, instance fields or attributes, and class fields or attributes defined in the Animal superclass.

Tip

You don't have to forget what you learned in Chapter 3, Encapsulation of Data, about access modifiers and naming conventions that restrict access to certain members. We must take them into account to determine the inherited members that we will be able to access in subclasses. Some access modifiers and naming conventions applied to members don't allow subclasses to access these members defined in superclasses.

The Animal abstract class is the baseline for our class hierarchy. We require each animal to specify its age; therefore, we will have to specify the age of the animal when we create...

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