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iOS 12 Programming for Beginners - Third Edition
iOS 12 Programming for Beginners - Third Edition

iOS 12 Programming for Beginners: An introductory guide to iOS app development with Swift 4.2 and Xcode 10, Third Edition

Profile Icon Craig Clayton
By Craig Clayton
₹799.99 ₹2,919.99
Book Dec 2018 692 pages 3rd Edition
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Profile Icon Craig Clayton
By Craig Clayton
₹799.99 ₹2,919.99
Book Dec 2018 692 pages 3rd Edition
eBook
₹799.99 ₹2,919.99
Print
₹3,649.99
Subscription
Free Trial
Renews at ₹800p/m
eBook
₹799.99 ₹2,919.99
Print
₹3,649.99
Subscription
Free Trial
Renews at ₹800p/m

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iOS 12 Programming for Beginners - Third Edition

Getting Familiar with Xcode

So, you want to get into iOS development? I was in your shoes on January 27, 2010, when Apple first announced the iPad. As soon as the conference was over, I knew that I wanted to learn how to create apps for the iPad. I signed up for the Apple Developer website and paid my $99 annual fee. But then, I realized that I did not know where to begin. A large variety of instructional books or videos did not exist, especially since the iPad hadn't released. I had previous programming experience; however, I had no idea how to write Objective-C (the original programming language for iOS). Therefore, I had to teach myself the basics. In this book, we will learn what it takes to become an iOS developer together.

If you are new to programming, take your time. You should understand the lessons that are provided in one chapter before moving on to the next. These essential skills will set you up with a solid foundation in iOS development. If you have previous programming experience, you should still review the earlier chapters, as they will be a refresher for you.

Throughout this book, we will work in Xcode, specifically Xcode 10 (and Swift 4, which we will tackle later in this book). Xcode is known as an Integrated Development Environment (IDE). Using Xcode gives us everything we will need to build apps for iOS, tvOS, macOS (formerly, OS X), and watchOS. In this chapter, we will explore Xcode to help you get more comfortable using it. If you are not on Xcode 10, make sure to update Xcode, as the code in this book will not run correctly otherwise.

Our focus in this book will be on creating a universal iOS app (an app for both the iPhone and iPad). The best way to do this is to create a project to familiarize yourself with where everything is and how to find what you need. So first, let's first download and install Xcode.

Getting started

To download Xcode, launch the App Store on your Mac and then type Xcode into the search bar in the upper-right corner:

This is the screenshot of the App Store and the blurred out information is not important here
For enhanced image quality, download the graphics bundle from https://www.packtpub.com/sites/default/files/downloads/9781789348668_ColorImages.pdf.

Next, click on INSTALL:

This is the screenshot of the App Store and the blurred out information is not important here

Once installed, launch Xcode, and you should see the following Welcome to Xcode screen:

If this is the first time you have launched Xcode, then you will see No Recent Projects in the right-hand panel. If you have previously created projects, then you will see those listed to the right. To get started, we are going to click on Create a new Xcode project in the left-hand panel of the welcome screen. You will see the new project screen, as follows:

Across the top of this screen, you can select one of the following items: iOS, watchOS, tvOS, macOS, and Cross-platform. Since we are creating apps for iOS, make sure that you have iOS selected. Then, choose Single View App and click on Next. Now, you will see an options screen for a new project:

This option screen has the following seven items to complete or choose:

  1. Product Name: The product name is your app. We are going to set ours as ExploringXcode.
  2. Team: The team connects to your Apple account. We are going to ignore this for now, because we do not need the Team for this chapter. If you already have a team set up, leave it as is. We will cover this in greater detail later in this book.
  1. Organization Name: You can set the organization name to your company name, or just use your name.
  2. Organizer Identifier: You will set the organizer identifier to be your domain name in reverse. For example, my website URL is cocoa.academy, and therefore, my identifier is academy.cocoa. Since URLs are unique, it will ensure that no one else will have your identifier. If you do not have a domain, then use your first and last names for now. However, you will eventually have to purchase a domain if you want to submit your app to the Apple Store.
  3. Bundle Identifier: When you create a new project, Apple will combine your Product Name with your Organizer Identifier to create your unique bundle identifier. So, even if 10,000 people create this project, each person will have a different bundle identifier.
  4. Language: Set language to Swift.
  5. Checkboxes: You can uncheck Use Core Data, Include Unit Tests, and Include UI Tests, as these are things that we will not use in this chapter.

Now, select Next, and Xcode will prompt us to save our project. I have a dedicated folder for all my projects, but you can save it on your desktop for easy access.

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Kick-start your iOS programming career and have fun building iOS apps of your choice
  • Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development
  • Discover the latest features of iOS 12 - SiriKit, notifications, and much more

Description

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.

What you will learn

  • Explore the distinctive design principles that define the iOS user experience
  • Navigate panels within an Xcode project
  • Use the latest Xcode asset catalogue of Xcode 10
  • Create a playgrounds project within your projects and understand how Ranges and Control flow work
  • Study operations with integers and work your way through if statements
  • Build a responsive UI and add privacy to your custom-rich notifications
  • Set up Sirikit to add voice for Siri shortcuts
  • Collect valuable feedback with TestFlight before releasing your apps on the App Store

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 24, 2018
Length 692 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781789348668
Vendor :
Apple
Category :

What do you get with eBook?

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Product Details

Publication date : Dec 24, 2018
Length 692 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781789348668
Vendor :
Apple
Category :

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Table of Contents

27 Chapters
Preface Chevron down icon Chevron up icon
1. Getting Familiar with Xcode Chevron down icon Chevron up icon
2. Building a Foundation with Swift Chevron down icon Chevron up icon
3. Building on the Swift Foundation Chevron down icon Chevron up icon
4. Digging Deeper Chevron down icon Chevron up icon
5. Digging into Collections Chevron down icon Chevron up icon
6. Starting the UI Setup Chevron down icon Chevron up icon
7. Setting Up the Basic Structure Chevron down icon Chevron up icon
8. Building Our App Structure in Storyboard Chevron down icon Chevron up icon
9. Finishing Up Our App Structure in Storyboard Chevron down icon Chevron up icon
10. Designing Cells Chevron down icon Chevron up icon
11. Getting Started with the Grid Chevron down icon Chevron up icon
12. Getting Data into Our Grid Chevron down icon Chevron up icon
13. Getting Started with the List Chevron down icon Chevron up icon
14. Where Are We? Chevron down icon Chevron up icon
15. Working with an API Chevron down icon Chevron up icon
16. Displaying Data in Restaurant Detail Chevron down icon Chevron up icon
17. Foodie Reviews Chevron down icon Chevron up icon
18. Working with Photo Filters Chevron down icon Chevron up icon
19. Understanding Core Data Chevron down icon Chevron up icon
20. Saving Reviews Chevron down icon Chevron up icon
21. Universal Chevron down icon Chevron up icon
22. iMessages Chevron down icon Chevron up icon
23. Notifications Chevron down icon Chevron up icon
24. SiriKit Chevron down icon Chevron up icon
25. Beta and Store Submission Chevron down icon Chevron up icon
26. Other Books You May Enjoy Chevron down icon Chevron up icon
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