Search icon
Subscription
0
Cart icon
Close icon
You have no products in your basket yet
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Apex Design Patterns

You're reading from  Apex Design Patterns

Product type Book
Published in Apr 2016
Publisher
ISBN-13 9781782173656
Pages 256 pages
Edition 1st Edition
Languages
Authors (2):
Anshul Verma Anshul Verma
Profile icon Anshul Verma
Jitendra Zaa Jitendra Zaa
Profile icon Jitendra Zaa
View More author details

An interface


An interface is another way to achieve polymorphism and abstraction in Apex. Interfaces are like a contract. We can only add a declaration to a class but not the actual implementation. You might be thinking about why do we need to create a class, which does not have anything in it? Well, I will ask you to think about this again after taking a look at the following example.

We will continue with the Mario example. Like any game, this game also needs to have levels. Every level will be different from the previous; and therefore, the code cannot be reused. Inheritance was very powerful because of the dynamic dispatch polymorphic behavior; however, inheritance can not be used in this scenario.

We will be using an interface to define levels in a game. Every level will have its number and environment:

public interface GameLevel { 
    void levelNumber(); 
    void environment(); 
} 

The preceding interface defines two methods that need to be implemented by child classes. The interface keyword is used to define an interface in Apex:

public class Level_Underground implements GameLevel { 
    public void levelNumber(){ 
        System.debug('Level 1'); 
    } 
    public void environment(){ 
        System.debug('This level will be played Underground'); 
    } 
} 
 
public class Level_UnderWater implements GameLevel { 
    public void levelNumber(){ 
        System.debug('Level 2'); 
    } 
    public void environment(){ 
        System.debug('This level will be played Under Water'); 
    } 
} 

The preceding two classes implement GameLevel and make sure that both the methods have been implemented. A compiler will throw an error if there is any mistake in implementing a child class with a different method signature.

The following class diagram shows two classes implementing a common interface:

The anonymous Apex code for testing is as follows:

GameLevel obj = new Level_Underground(); 
obj.levelNumber(); 
obj.environment(); 
obj = new Level_UnderWater(); 
obj.levelNumber(); 
obj.environment(); 

The output of this code snippet is as follows:

Level 1 
This level will be played Underground 
Level 2 
This level will be played Under Water 

We cannot instantiate interfaces; however, we can assign any child class to them; this behavior of an interface makes it a diamond in the sea of OOP.

In the preceding code, obj is defined as GameLevel; however, we assigned Level_Underground and Level_UnderWater to it, and Apex was able to dynamically dispatch correct the implementation methods.

Huge applications and APIs are created using interfaces. In Apex, Queueable and Schedulable are examples of interfaces. Apex only needs to invoke the execute() method in your class because it knows that you follow the contract of an interface.

Note

Apex does not support multiple inheritance where one child class extends multiple parent classes at a time. However, using an interface a child class can implement multiple interfaces at a time.

You have been reading a chapter from
Apex Design Patterns
Published in: Apr 2016 Publisher: ISBN-13: 9781782173656
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at ₹800/month. Cancel anytime}