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Android Studio 4.1 Development Essentials – Java Edition

You're reading from  Android Studio 4.1 Development Essentials – Java Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815161
Pages 810 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (88) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Overview of Android View Binding 12. Understanding Android Application and Activity Lifecycles 13. Handling Android Activity State Changes 14. Android Activity State Changes by Example 15. Saving and Restoring the State of an Android Activity 16. Understanding Android Views, View Groups and Layouts 17. A Guide to the Android Studio Layout Editor Tool 18. A Guide to the Android ConstraintLayout 19. A Guide to using ConstraintLayout in Android Studio 20. Working with ConstraintLayout Chains and Ratios in Android Studio 21. An Android Studio Layout Editor ConstraintLayout Tutorial 22. Manual XML Layout Design in Android Studio 23. Managing Constraints using Constraint Sets 24. An Android ConstraintSet Tutorial 25. A Guide to using Apply Changes in Android Studio 26. An Overview and Example of Android Event Handling 27. Android Touch and Multi-touch Event Handling 28. Detecting Common Gestures using the Android Gesture Detector Class 29. Implementing Custom Gesture and Pinch Recognition on Android 30. An Introduction to Android Fragments 31. Using Fragments in Android Studio - An Example 32. Modern Android App Architecture with Jetpack 33. An Android Jetpack ViewModel Tutorial 34. An Android Jetpack LiveData Tutorial 35. An Overview of Android Jetpack Data Binding 36. An Android Jetpack Data Binding Tutorial 37. An Android ViewModel Saved State Tutorial 38. Working with Android Lifecycle-Aware Components 39. An Android Jetpack Lifecycle Awareness Tutorial 40. An Overview of the Navigation Architecture Component 41. An Android Jetpack Navigation Component Tutorial 42. Creating and Managing Overflow Menus on Android 43. An Introduction to MotionLayout 44. An Android MotionLayout Editor Tutorial 45. A MotionLayout KeyCycle Tutorial 46. Working with the Floating Action Button and Snackbar 47. Creating a Tabbed Interface using the TabLayout Component 48. Working with the RecyclerView and CardView Widgets 49. An Android RecyclerView and CardView Tutorial 50. A Layout Editor Sample Data Tutorial 51. Working with the AppBar and Collapsing Toolbar Layouts 52. An Android Studio Master/Detail Flow Tutorial 53. An Overview of Android Intents 54. Android Explicit Intents – A Worked Example 55. Android Implicit Intents – A Worked Example 56. Android Broadcast Intents and Broadcast Receivers 57. A Basic Overview of Threads and AsyncTasks 58. An Overview of Android Started and Bound Services 59. Implementing an Android Started Service – A Worked Example 60. Android Local Bound Services – A Worked Example 61. Android Remote Bound Services – A Worked Example 62. An Android Notifications Tutorial 63. An Android Direct Reply Notification Tutorial 64. Foldable Devices and Multi-Window Support 65. An Overview of Android SQLite Databases 66. The Android Room Persistence Library 67. An Android TableLayout and TableRow Tutorial 68. An Android Room Database and Repository Tutorial 69. Accessing Cloud Storage using the Android Storage Access Framework 70. An Android Storage Access Framework Example 71. Video Playback on Android using the VideoView and MediaController Classes 72. Android Picture-in-Picture Mode 73. An Android Picture-in-Picture Tutorial 74. Making Runtime Permission Requests in Android 75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 76. Working with the Google Maps Android API in Android Studio 77. Printing with the Android Printing Framework 78. An Android HTML and Web Content Printing Example 79. A Guide to Android Custom Document Printing 80. An Introduction to Android App Links 81. An Android Studio App Links Tutorial 82. A Guide to the Android Studio Profiler 83. An Android Biometric Authentication Tutorial 84. Creating, Testing and Uploading an Android App Bundle 85. An Overview of Android Dynamic Feature Modules 86. An Android Studio Dynamic Feature Tutorial 87. An Overview of Gradle in Android Studio Index

56. Android Broadcast Intents and Broadcast Receivers

In addition to providing a mechanism for launching application activities, intents are also used as a way to broadcast system wide messages to other components on the system. This involves the implementation of Broadcast Intents and Broadcast Receivers, both of which are the topic of this chapter.

56.1 An Overview of Broadcast Intents

Broadcast intents are Intent objects that are broadcast via a call to the sendBroadcast(), sendStickyBroadcast() or sendOrderedBroadcast() methods of the Activity class (the latter being used when results are required from the broadcast). In addition to providing a messaging and event system between application components, broadcast intents are also used by the Android system to notify interested applications about key system events (such as the external power supply or headphones being connected or disconnected).

When a broadcast intent is created, it must include an action string in addition to optional data and a category string. As with standard intents, data is added to a broadcast intent using key-value pairs in conjunction with the putExtra() method of the intent object. The optional category string may be assigned to a broadcast intent via a call to the addCategory() method.

The action string, which identifies the broadcast event...

56.2 An Overview of Broadcast Receivers

An application listens for specific broadcast intents by registering a broadcast receiver. Broadcast receivers are implemented by extending the Android BroadcastReceiver class and overriding the onReceive() method. The broadcast receiver may then be registered, either within code (for example within an activity), or within a manifest file. Part of the registration implementation involves the creation of intent filters to indicate the specific broadcast intents the receiver is required to listen for. This is achieved by referencing the action string of the broadcast intent. When a matching broadcast is detected, the onReceive() method of the broadcast receiver is called, at which point the method has 5 seconds within which to perform any necessary tasks before returning. It is important to note that a broadcast receiver does not need to be running all the time. In the event that a matching intent is detected, the Android runtime system will automatically...

56.3 Obtaining Results from a Broadcast

When a broadcast intent is sent using the sendBroadcast() method, there is no way for the initiating activity to receive results from any broadcast receivers that pick up the broadcast. In the event that return results are required, it is necessary to use the sendOrderedBroadcast() method instead. When a broadcast intent is sent using this method, it is delivered in sequential order to each broadcast receiver with a registered interest.

The sendOrderedBroadcast() method is called with a number of arguments including a reference to another broadcast receiver (known as the result receiver) which is to be notified when all other broadcast receivers have handled the intent, together with a set of data references into which those receivers can place result data. When all broadcast receivers have been given the opportunity to handle the broadcast, the onReceive() method of the result receiver is called and passed the result data.

56.4 Sticky Broadcast Intents

By default, broadcast intents disappear once they have been sent and handled by any interested broadcast receivers. A broadcast intent can, however, be defined as being “sticky”. A sticky intent, and the data contained therein, remains present in the system after it has completed. The data stored within a sticky broadcast intent can be obtained via the return value of a call to the registerReceiver() method, using the usual arguments (references to the broadcast receiver and intent filter object). Many of the Android system broadcasts are sticky, a prime example being those broadcasts relating to battery level status.

A sticky broadcast may be removed at any time via a call to the removeStickyBroadcast() method, passing through as an argument a reference to the broadcast intent to be removed.

56.5 The Broadcast Intent Example

The remainder of this chapter will work through the creation of an Android Studio based example of broadcast intents in action. In the first instance, a simple application will be created for the purpose of issuing a custom broadcast intent. A corresponding broadcast receiver will then be created that will display a message on the display of the Android device when the broadcast is detected. Finally, the broadcast receiver will be modified to detect notification by the system that external power has been disconnected from the device.

56.6 Creating the Example Application

Select the Create New Project quick start option from the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter SendBroadcast into the Name field and specify com.ebookfrenzy.sendbroadcast as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Java.

Once the new project has been created, locate and load the activity_main.xml layout file located in the Project tool window under app -> res -> layout and, with the Layout Editor tool in Design mode, replace the TextView object with a Button view and set the text property so that it reads “Send Broadcast”. Once the text value has been set, follow the usual steps to extract the string to a resource named send_broadcast.

With the button still selected in the layout, locate the onClick property in...

56.7 Creating and Sending the Broadcast Intent

Having created the framework for the SendBroadcast application, it is now time to implement the code to send the broadcast intent. This involves implementing the broadcastIntent() method specified previously as the onClick target of the Button view in the user interface. Locate and double-click on the MainActivity.java file and modify it to add the code to create and send the broadcast intent. Once modified, the source code for this class should read as follows:

package com.ebookfrenzy.sendbroadcast;

 

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;

import android.content.Intent;

import android.view.View;

 

public class MainActivity extends AppCompatActivity {

 

    @Override

    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

&...

56.8 Creating the Broadcast Receiver

In order to create the broadcast receiver, a new class needs to be created which subclasses the BroadcastReceiver superclass. Within the Project tool window, navigate to app -> java and right-click on the package name. From the resulting menu, select the New -> Other -> Broadcast Receiver menu option, name the class MyReceiver and make sure the Exported and Enabled options are selected. These settings allow the Android system to launch the receiver when needed and ensure that the class can receive messages sent by other applications on the device. With the class configured, click on Finish.

Once created, Android Studio will automatically load the new MyReceiver.java class file into the editor where it should read as follows:

package com.ebookfrenzy.sendbroadcast;

 

import android.content.BroadcastReceiver;

import android.content.Context;

import android.content.Intent;

 

public class MyReceiver extends BroadcastReceiver...

56.9 Registering the Broadcast Receiver

The project needs to publicize the presence of the broadcast receiver and must include an intent filter to specify the broadcast intents in which the receiver is interested. When the BroadcastReceiver class was created in the previous section, Android Studio automatically added a <receiver> element to the manifest file. All that remains, therefore, is to add code within the MainActivity.java file to create an intent filter and to register the receiver:

package com.ebookfrenzy.sendbroadcast;

.

.

import android.content.BroadcastReceiver;

import android.content.IntentFilter;

.

.

public class MainActivity extends AppCompatActivity {

 

    BroadcastReceiver receiver;

 

    @Override

    protected void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

 ...

56.10 Testing the Broadcast Example

In order to test the broadcast sender and receiver, run the SendBroadcast app on a device or AVD and wait for it to appear on the display. Once running, touch the button, at which point the toast message reading “Broadcast Intent Detected.” should pop up for a few seconds before fading away.

56.11 Listening for System Broadcasts

The final stage of this example is to modify the intent filter for the broadcast receiver to listen also for the system intent that is broadcast when external power is disconnected from the device. That action is android.intent.action.ACTION_POWER_DISCONNECTED. Modify the onCreate() method in the MainActivity.java file to add this additional filter:

private void configureReceiver() {

    IntentFilter filter = new IntentFilter();

    filter.addAction("com.ebookfrenzy.sendbroadcast");

    filter.addAction(

              "android.intent.action.ACTION_POWER_DISCONNECTED");

 

    receiver = new MyReceiver();

    registerReceiver(receiver, filter);

}

Since the onReceive() method is now going to be listening for two types of broadcast...

56.12 Summary

Broadcast intents are a mechanism by which an intent can be issued for consumption by multiple components on an Android system. Broadcasts are detected by registering a Broadcast Receiver which, in turn, is configured to listen for intents that match particular action strings. In general, broadcast receivers remain dormant until woken up by the system when a matching intent is detected. Broadcast intents are also used by the Android system to issue notifications of events such as a low battery warning or the connection or disconnection of external power to the device.

In addition to providing an overview of Broadcast intents and receivers, this chapter has also worked through an example of sending broadcast intents and the implementation of a broadcast receiver to listen for both custom and system broadcast intents.

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Android Studio 4.1 Development Essentials – Java Edition
Published in: May 2021 Publisher: Packt ISBN-13: 9781801815161
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