Adding a function to display the variables
void OnGUI()
{
GUI.BeginGroup(new Rect(Screen.width/2 - 300, Screen.height / 2 - 300, 600, 400));
GUI.Box(new Rect(0,0,600,400), "Controls");
GUI.Label(new Rect(205, 40, 20, 20), "PC");
GUI.Label(new Rect(340, 40, 125, 20), "Xbox 360 Controller");
GUI.Label(new Rect(25, 75, 125, 20), "Movement: ");
GUI.Button(new Rect(150, 75, 135, 20), PC_Move);
GUI.Button(new Rect(325, 75, 135, 20), Xbox_Move);
GUI.Label(new Rect(25, 100, 125, 20), "Rotation: ");
GUI.Button(new Rect(150, 100, 135, 20), PC_Rotate);
GUI.Button(new Rect(325, 100, 135, 20), Xbox_Rotate);
GUI.Label(new Rect(25, 125, 125, 20), "Item 1: ");
GUI.Button(new Rect(150, 125, 135, 20), PC_Item1);
GUI.Button(new Rect(325, 125, 135, 20), Xbox_Item1);
GUI.Label(new Rect(25, 150, 125, 20), "Item 2: ");
GUI.Button(new Rect(150, 150, 135, 20), PC_Item2);
GUI.Button(new Rect(325, 150, 135, 20), Xbox_Item2);
GUI.Label(new Rect(25, 175, 125, 20), "Item 3: ");
GUI.Button(new Rect(150, 175, 135, 20), PC_Item3);
GUI.Button(new Rect(325, 175, 135, 20), Xbox_Item3);
GUI.Label(new Rect(25, 200, 125, 20), "Item 4: ");
GUI.Button(new Rect(150, 200, 135, 20), PC_Item4);
GUI.Button(new Rect(325, 200, 135, 20), Xbox_Item4);
GUI.Label(new Rect(25, 225, 125, 20), "Inventory: ");
GUI.Button(new Rect(150, 225, 135, 20), PC_Inv);
GUI.Button(new Rect(325, 225, 135, 20), Xbox_Inv);
GUI.Label(new Rect(25, 250, 125, 20), "Pause Game: ");
GUI.Button(new Rect(150, 250, 135, 20), PC_Pause);
GUI.Button(new Rect(325, 250, 135, 20), Xbox_Pause);
GUI.Label(new Rect(25, 275, 125, 20), "Attack/Use: ");
GUI.Button(new Rect(150, 275, 135, 20), PC_AttackUse);
GUI.Button(new Rect(325, 275, 135, 20), Xbox_AttackUse);
GUI.Label(new Rect(25, 300, 125, 20), "Aim: ");
GUI.Button(new Rect(150, 300, 135, 20), PC_Aim);
GUI.Button(new Rect(325, 300, 135, 20), Xbox_Aim);
GUI.EndGroup();
}The preceding code is fairly self-explanatory; we use GUI labels to show what actions the player can do, then use the GUI buttons to show what inputs the actions are mapped to. Later, we'll use these buttons as a way to customize our controls.