Index
A
- alpha channel
- about / Working with PNGs
 
 - ambient light
- about / Let there be light!
 
 - anatomy, _tmain function
- glutCreateWindow() function / The main entry point
 - glutInitWindowSize() function / The main entry point
 - glutInitWindowPosition() function / The main entry point
 - glutDisplayFunc() function / The main entry point
 - initGL() function / The main entry point
 - glutMainLoop() function / The main entry point
 - return 0 function / The main entry point
 
 - animation
- implementing / A moving example
 - update, adding to game loop / Adding update to the game loop
 - Update function, implementing / Implementing the main Update call
 - Update function, implementing in Sprite class / Implementing Update in the Sprite class
 - character movement, implementing / Character movement
 - delta time, using / Using delta time
 - delta time, calculating / Calculating delta time
 - texture, flipping / Flipping
 - background, scrolling / Scrolling the background
 
 - artificial intelligence (AI...