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Android Studio 4.1 Development Essentials – Java Edition

You're reading from  Android Studio 4.1 Development Essentials – Java Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815161
Pages 810 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (88) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Overview of Android View Binding 12. Understanding Android Application and Activity Lifecycles 13. Handling Android Activity State Changes 14. Android Activity State Changes by Example 15. Saving and Restoring the State of an Android Activity 16. Understanding Android Views, View Groups and Layouts 17. A Guide to the Android Studio Layout Editor Tool 18. A Guide to the Android ConstraintLayout 19. A Guide to using ConstraintLayout in Android Studio 20. Working with ConstraintLayout Chains and Ratios in Android Studio 21. An Android Studio Layout Editor ConstraintLayout Tutorial 22. Manual XML Layout Design in Android Studio 23. Managing Constraints using Constraint Sets 24. An Android ConstraintSet Tutorial 25. A Guide to using Apply Changes in Android Studio 26. An Overview and Example of Android Event Handling 27. Android Touch and Multi-touch Event Handling 28. Detecting Common Gestures using the Android Gesture Detector Class 29. Implementing Custom Gesture and Pinch Recognition on Android 30. An Introduction to Android Fragments 31. Using Fragments in Android Studio - An Example 32. Modern Android App Architecture with Jetpack 33. An Android Jetpack ViewModel Tutorial 34. An Android Jetpack LiveData Tutorial 35. An Overview of Android Jetpack Data Binding 36. An Android Jetpack Data Binding Tutorial 37. An Android ViewModel Saved State Tutorial 38. Working with Android Lifecycle-Aware Components 39. An Android Jetpack Lifecycle Awareness Tutorial 40. An Overview of the Navigation Architecture Component 41. An Android Jetpack Navigation Component Tutorial 42. Creating and Managing Overflow Menus on Android 43. An Introduction to MotionLayout 44. An Android MotionLayout Editor Tutorial 45. A MotionLayout KeyCycle Tutorial 46. Working with the Floating Action Button and Snackbar 47. Creating a Tabbed Interface using the TabLayout Component 48. Working with the RecyclerView and CardView Widgets 49. An Android RecyclerView and CardView Tutorial 50. A Layout Editor Sample Data Tutorial 51. Working with the AppBar and Collapsing Toolbar Layouts 52. An Android Studio Master/Detail Flow Tutorial 53. An Overview of Android Intents 54. Android Explicit Intents – A Worked Example 55. Android Implicit Intents – A Worked Example 56. Android Broadcast Intents and Broadcast Receivers 57. A Basic Overview of Threads and AsyncTasks 58. An Overview of Android Started and Bound Services 59. Implementing an Android Started Service – A Worked Example 60. Android Local Bound Services – A Worked Example 61. Android Remote Bound Services – A Worked Example 62. An Android Notifications Tutorial 63. An Android Direct Reply Notification Tutorial 64. Foldable Devices and Multi-Window Support 65. An Overview of Android SQLite Databases 66. The Android Room Persistence Library 67. An Android TableLayout and TableRow Tutorial 68. An Android Room Database and Repository Tutorial 69. Accessing Cloud Storage using the Android Storage Access Framework 70. An Android Storage Access Framework Example 71. Video Playback on Android using the VideoView and MediaController Classes 72. Android Picture-in-Picture Mode 73. An Android Picture-in-Picture Tutorial 74. Making Runtime Permission Requests in Android 75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 76. Working with the Google Maps Android API in Android Studio 77. Printing with the Android Printing Framework 78. An Android HTML and Web Content Printing Example 79. A Guide to Android Custom Document Printing 80. An Introduction to Android App Links 81. An Android Studio App Links Tutorial 82. A Guide to the Android Studio Profiler 83. An Android Biometric Authentication Tutorial 84. Creating, Testing and Uploading an Android App Bundle 85. An Overview of Android Dynamic Feature Modules 86. An Android Studio Dynamic Feature Tutorial 87. An Overview of Gradle in Android Studio Index

24. An Android ConstraintSet Tutorial

The previous chapter introduced the basic concepts of creating and modifying user interface layouts in Java code using the ConstraintLayout and ConstraintSet classes. This chapter will take these concepts and put them into practice through the creation of an example layout created entirely in Java code and without using the Android Studio Layout Editor tool.

24.1 Creating the Example Project in Android Studio

Launch Android Studio and select the Create New Project option from the quick start menu in the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter JavaLayout into the Name field and specify com.ebookfrenzy.javalayout as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Java.

Once the project has been created, the MainActivity.java file should automatically load into the editing panel. As we have come to expect, Android Studio has created a template activity and overridden the onCreate() method, providing an ideal location for Java code to be added to create a user interface.

24.2 Adding Views to an Activity

The onCreate() method is currently designed to use a resource layout file for the user interface. Begin, therefore, by deleting this line from the method:

@Override

protected void onCreate(Bundle savedInstanceState) {

       super.onCreate(savedInstanceState);

       setContentView(R.layout.activity_main);

}

The next modification is to add a ConstraintLayout object with a single Button view child to the activity. This involves the creation of new instances of the ConstraintLayout and Button classes. The Button view then needs to be added as a child to the ConstraintLayout view which, in turn, is displayed via a call to the setContentView() method of the activity instance:

package com.ebookfrenzy.javalayout;

 

import androidx.appcompat.app.AppCompatActivity;

 

import android.os.Bundle;

import androidx.constraintlayout.widget.ConstraintLayout...

24.3 Setting View Attributes

For the purposes of this exercise, we need the background of the ConstraintLayout view to be blue and the Button view to display text that reads “Press Me” on a yellow background. Both of these tasks can be achieved by setting attributes on the views in the Java code as outlined in the following code fragment. In order to allow the text on the button to be easily translated to other languages it will be added as a String resource. Within the Project tool window, locate the app -> res -> values -> strings.xml file and modify it to add a resource value for the “Press Me” string:

<resources>

    <string name="app_name">JavaLayout</string>

    <string name="press_me">Press Me</string>

</resources>

Although this is the recommended way to handle strings that are directly referenced in code, to avoid repetition of...

24.4 Creating View IDs

When the layout is complete it will consist of a Button and an EditText view. Before these views can be referenced within the methods of the ConstraintSet class, they must be assigned unique view IDs. The first step in this process is to create a new resource file containing these ID values.

Right click on the app -> res -> values folder, select the New -> Values resource file menu option and name the new resource file id.xml. With the resource file created, edit it so that it reads as follows:

<?xml version="1.0" encoding="utf-8"?>

<resources>

    <item name="myButton" type="id" />

    <item name="myEditText" type="id" />

</resources>

At this point in the tutorial, only the Button has been created, so edit the configureLayout() method to assign the corresponding ID to the object:

private void configureLayout...

24.5 Configuring the Constraint Set

In the absence of any constraints, the ConstraintLayout view has placed the Button view in the top left corner of the display. In order to instruct the layout view to place the button in a different location, in this case centered both horizontally and vertically, it will be necessary to create a ConstraintSet instance, initialize it with the appropriate settings and apply it to the parent layout.

For this example, the button needs to be configured so that the width and height are constrained to the size of the text it is displaying and the view centered within the parent layout. Edit the configureLayout() method once more to make these changes:

.

.

import androidx.constraintlayout.widget.ConstraintSet;

.

.

private void configureLayout() {

    Button myButton = new Button(this);

    myButton.setText(getString(R.string.press_me));

    myButton.setBackgroundColor...

24.6 Adding the EditText View

The next item to be added to the layout is the EditText view. The first step is to create the EditText object, assign it the ID as declared in the id.xml resource file and add it to the layout. The code changes to achieve these steps now need to be made to the configureLayout() method as follows:

private void configureLayout() {

    Button myButton = new Button(this);

    myButton.setText(getString(R.string.press_me));

    myButton.setBackgroundColor(Color.YELLOW);

    myButton.setId(R.id.myButton);

 

    EditText myEditText = new EditText(this);

    myEditText.setId(R.id.myEditText);

 

    ConstraintLayout myLayout = new ConstraintLayout(this);

    myLayout.setBackgroundColor(Color.BLUE);

 

    myLayout.addView(myButton)...

24.7 Converting Density Independent Pixels (dp) to Pixels (px)

The next task in this exercise is to set the width of the EditText view to 200dp. As outlined in the chapter entitled “An Android Studio Layout Editor ConstraintLayout Tutorial” when setting sizes and positions in user interface layouts it is better to use density independent pixels (dp) rather than pixels (px). In order to set a position using dp it is necessary to convert a dp value to a px value at runtime, taking into consideration the density of the device display. In order, therefore, to set the width of the EditText view to 200dp, the following code needs to be added to the class:

package com.ebookfrenzy.javalayout;

.

.

import android.content.res.Resources;

import android.util.TypedValue;

 

public class MainActivity extends AppCompatActivity {

 

    private int convertToPx(int value) {

        Resources...

24.8 Summary

The example activity created in this chapter has, of course, created a similar user interface (the change in background color and view type notwithstanding) as that created in the earlier “Manual XML Layout Design in Android Studio” chapter. If nothing else, this chapter should have provided an appreciation of the level to which the Android Studio Layout Editor tool and XML resources shield the developer from many of the complexities of creating Android user interface layouts.

There are, however, instances where it makes sense to create a user interface in Java. This approach is most useful, for example, when creating dynamic user interface layouts.

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Published in: May 2021 Publisher: Packt ISBN-13: 9781801815161
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