In this final chapter, we'll talk a bit about 3D graphics with the Leap, on the Web. Yes, for reals.
We'll take a look at how to make practical use of an HTML 3D graphics standard called WebGL , and a popular compatibility and utility library. Lastly, we'll see how the Leap and Three.js mesh together. The topics we'll take a look at are:
WebGL basics
Three.js abstraction layer and toolkit for 3D
Combining Leap input with 3D objects