Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Blender Compositing and Post Processing

You're reading from  Blender Compositing and Post Processing

Product type Book
Published in Jan 2014
Publisher
ISBN-13 9781782161127
Pages 114 pages
Edition 1st Edition
Languages

Texture mapping


Texture mapping in compositing is yet another time-saving technique that facilitates in wrapping a texture to a mesh. The UV pass, as a 32-bit float image, is required to perform this wrapping.

The Map UV node

The Map UV node in Blender should be used to perform texture mapping at the compositing stage.

As illustrated in the following screenshot, a Texture and UV Pass have to be connected to the respective sockets of the Map UV node to attain the wrapping. As seen in the following example, the sphere and plane rendered without any textures are wrapped with a texture using a map UV node.

This technique allows the user to be able to modify specific object textures in compositing without needing a 3D rerendering. This can save a huge amount of time in the CG film production process, where creative changes are bound to happen at any stage.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}