In the previous pages of this chapter, we discussed how to handle images when they are ready to be loaded and displayed. We want now to discuss the way they get into the device and how to improve this process. It is now clear that images are big memory boulders, and instead of improving the user experience of our application, they can break it up if we do not take care of handling them properly. So, we can design the best framework to download images from a remote server, but if they are too large, or if their compression is not high enough, our application will be perceived as slow and expensive. Images need time and bandwidth to be downloaded. Hence, our aim is to find the right way to reduce their size as much as possible, without compromising their quality.
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Great Britain
Greece
Hungary
India
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Russia
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine
United States