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Blender 3D Asset Creation for the Metaverse
Blender 3D Asset Creation for the Metaverse

Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

By Vinicius Machado Venâncio
€32.99 €22.99
Book Jul 2023 482 pages 1st Edition
eBook
€32.99 €22.99
Print
€41.99
Subscription
€14.99 Monthly
eBook
€32.99 €22.99
Print
€41.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Jul 21, 2023
Length 482 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801814324
Vendor :
Blender Foundation
Category :
Table of content icon View table of contents Preview book icon Preview Book

Blender 3D Asset Creation for the Metaverse

Part 1: Inorganic Asset Modeling

In this part, we’ll go over the process used by most people when creating inorganic assets, also known as poly modeling. We’ll cover each part in depth and make an asset using the techniques showcased from scratch that will be suitable for most uses, such as still renders, animations, and games.

This part has the following chapters:

  • Chapter 1, Modeling the 3D Asset
  • Chapter 2, Optimizing Your Asset for Better Rendering Performance
  • Chapter 3, UV Unwrapping Your 3D Asset
  • Chapter 4, Texturing Your 3D Asset Using PBR and Procedural Textures
  • Chapter 5, Texture Painting and Using Real-Life Images as Textures
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Key benefits

  • Discover an optimized workflow for crafting game and the metaverse assets
  • Learn shortcuts to make the creation process smooth and quick
  • Generate a versatile 3D model suitable for various purposes
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.

What you will learn

Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jul 21, 2023
Length 482 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781801814324
Vendor :
Blender Foundation
Category :

Table of Contents

16 Chapters
Preface Chevron down icon Chevron up icon
1. Part 1: Inorganic Asset Modeling Chevron down icon Chevron up icon
2. Chapter 1: Modeling the 3D Asset Chevron down icon Chevron up icon
3. Chapter 2: Optimizing Your Asset for Better Rendering Performance Chevron down icon Chevron up icon
4. Chapter 3: UV Unwrapping Your 3D Asset Chevron down icon Chevron up icon
5. Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures Chevron down icon Chevron up icon
6. Chapter 5: Texture Painting and Using Real-Life Images as Textures Chevron down icon Chevron up icon
7. Part 2: Organic Asset Modeling Chevron down icon Chevron up icon
8. Chapter 6: Introduction to Blender’s Sculpting Tools Chevron down icon Chevron up icon
9. Chapter 7: Making the Base Mesh for a Humanoid Character Chevron down icon Chevron up icon
10. Chapter 8: Refining the Base Meshes Chevron down icon Chevron up icon
11. Chapter 9: Optimizing the Base Meshes Chevron down icon Chevron up icon
12. Chapter 10: Rigging the Base Meshes Chevron down icon Chevron up icon
13. Chapter 11: Further Development as a 3D Artist Chevron down icon Chevron up icon
14. Index Chevron down icon Chevron up icon
15. Other Books You May Enjoy Chevron down icon Chevron up icon

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