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How-To Tutorials

7019 Articles
article-image-testing-save-dialog-java-using-swing
Packt
21 Oct 2009
10 min read
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Testing a Save As Dialog in Java using Swing

Packt
21 Oct 2009
10 min read
In this article, we will use an example from our demonstration application, Ikon Do It. The code from this article is in the packages jet.ikonmaker and jet.ikonmaker.test. Click here to download the code. The Ikon Do It 'Save as' Dialog The 'Ikon Do It' application has a Save as function that allows the icon on which we are currently working to be saved with another name. Activating the Save as button displays a very simple dialog for entering the new name. The following figure shows the 'Ikon Do It' Save as dialog. Not all values are allowed as possible new names. Certain characters (such as '*') are prohibited, as are names that are already used. In order to make testing easy, we implemented the dialog as a public class called SaveAsDialog, rather than as an inner class of the main user interface component. We might normally balk at giving such a trivial component its own class, but it is easier to test when written this way and it makes a good example. Also, once a simple version of this dialog is working and tested, it is possible to think of enhancements that would definitely make it too complex to be an inner class. For example, there could be a small status area that explains why a name is not allowed (the current implementation just disables the Ok button when an illegal name is entered, which is not very user-friendly). The API for SaveAsDialog is as follows. Names of icons are represented by IkonName instances. A SaveAsDialog is created with a list of existing IkonNames. It is shown with a show() method that blocks until either Ok or Cancel is activated. If Ok is pressed, the value entered can be retrieved using the name() method. Here then are the public methods: public class SaveAsDialog { public SaveAsDialog( JFrame owningFrame, SortedSet<IkonName> existingNames ) { ... } /** * Show the dialog, blocking until ok or cancel is activated. */ public void show() { ... } /** * The most recently entered name. */ public IkonName name() { ... } /** * Returns true if the dialog was cancelled. */ public boolean wasCancelled() { ... }} Note that SaveAsDialog does not extend JDialog or JFrame, but will use delegation. Also note that the constructor of SaveAsDialog does not have parameters that would couple it to the rest of the system. This means a handler interface is not required in order to make this simple class testable. The main class uses SaveAsDialog as follows: private void saveAs() { SaveAsDialog sad = new SaveAsDialog( frame, store.storedIkonNames() ); sad.show(); if (!sad.wasCancelled()) { //Create a copy with the new name. IkonName newName = sad.name(); Ikon saveAsIkon = ikon.copy( newName ); //Save and then load the new ikon. store.saveNewIkon( saveAsIkon ); loadIkon( newName ); }} Outline of the Unit Test The things we want to test are: Initial settings: The text field is empty. The text field is a sensible size. The Ok button is disabled. The Cancel button is enabled. The dialog is a sensible size. Usability: The Escape key cancels the dialog. The Enter key activates the Ok button. The mnemonics for Ok and Cancel work. Correctness. The Ok button is disabled if the entered name: Contains characters such as '*', '', '/'. Is just white-space. Is one already being used. API test: unit tests for each of the public methods. As with most unit tests, our test class has an init() method for getting an object into a known state, and a cleanup() method called at the end of each test. The instance variables are: A JFrame and a set of IkonNames from which the SaveAsDialog can be constructed A SaveAsDialog, which is the object under test. A UserStrings and a UISaveAsDialog (listed later on) for manipulating the SaveAsDialog with keystrokes. A ShowerThread, which is a Thread for showing the SaveAsDialog. This is listed later on. The outline of the unit test is: public class SaveAsDialogTest { private JFrame frame; private SaveAsDialog sad; private IkonMakerUserStrings = IkonMakerUserStrings.instance(); private SortedSet<IkonName> names; private UISaveAsDialog ui; private Shower shower; ... private void init() { ... } private void cleanup() { ... } private class ShowerThread extends Thread { ... }} UI Helper Methods A lot of the work in this unit test will be done by the static methods in our helper class, UI. Some of these are isEnabled(), runInEventThread(), and findNamedComponent(). The new methods are listed now, according to their function. Dialogs If a dialog is showing, we can search for a dialog by name, get its size, and read its title: public final class UI { ... /** * Safely read the showing state of the given window. */ public static boolean isShowing( final Window window ) { final boolean[] resultHolder = new boolean[]{false}; runInEventThread( new Runnable() { public void run() { resultHolder[0] = window.isShowing(); } } ); return resultHolder[0]; } /** * The first found dialog that has the given name and * is showing (though the owning frame need not be showing). */ public static Dialog findNamedDialog( String name ) { Frame[] allFrames = Frame.getFrames(); for (Frame allFrame : allFrames) { Window[] subWindows = allFrame.getOwnedWindows(); for (Window subWindow : subWindows) { if (subWindow instanceof Dialog) { Dialog d = (Dialog) subWindow; if (name.equals( d.getName() ) && d.isShowing()) { return (Dialog) subWindow; } } } } return null; } /** * Safely read the size of the given component. */ public static Dimension getSize( final Component component ) { final Dimension[] resultHolder = new Dimension[]{null}; runInEventThread( new Runnable() { public void run() { resultHolder[0] = component.getSize(); } } ); return resultHolder[0]; } /** * Safely read the title of the given dialog. */ public static String getTitle( final Dialog dialog ) { final String[] resultHolder = new String[]{null}; runInEventThread( new Runnable() { public void run() { resultHolder[0] = dialog.getTitle(); } } ); return resultHolder[0]; } ...} Getting the Text of a Text Field The method is getText(), and there is a variant to retrieve just the selected text: //... from UI/** * Safely read the text of the given text component. */public static String getText( JTextComponent textComponent ) { return getTextImpl( textComponent, true );}/** * Safely read the selected text of the given text component. */public static String getSelectedText( JTextComponent textComponent ) { return getTextImpl( textComponent, false );}private static String getTextImpl( final JTextComponent textComponent, final boolean allText ) { final String[] resultHolder = new String[]{null}; runInEventThread( new Runnable() { public void run() { resultHolder[0] = allText ? textComponent.getText() : textComponent.getSelectedText(); } } ); return resultHolder[0];} Frame Disposal In a lot of our unit tests, we will want to dispose of any dialogs or frames that are still showing at the end of a test. This method is brutal but effective: //... from UIpublic static void disposeOfAllFrames() { Runnable runnable = new Runnable() { public void run() { Frame[] allFrames = Frame.getFrames(); for (Frame allFrame : allFrames) { allFrame.dispose(); } } }; runInEventThread( runnable );} Unit Test Infrastructure Having seen the broad outline of the test class and the UI methods needed, we can look closely at the implementation of the test. We'll start with the UI Wrapper class and the init() and cleanup() methods. The UISaveAsDialog Class UISaveAsDialog has methods for entering a name and for accessing the dialog, buttons, and text field. The data entry methods use a Cyborg, while the component accessor methods use UI: public class UISaveAsDialog { Cyborg robot = new Cyborg(); private IkonMakerUserStrings us = IkonMakerUserStrings.instance(); protected Dialog namedDialog; public UISaveAsDialog() { namedDialog = UI.findNamedDialog( SaveAsDialog.DIALOG_NAME ); Waiting.waitFor( new Waiting.ItHappened() { public boolean itHappened() { return nameField().hasFocus(); } }, 1000 ); } public JButton okButton() { return (JButton) UI.findNamedComponent( IkonMakerUserStrings.OK ); } public Dialog dialog() { return namedDialog; } public JButton cancelButton() { return (JButton) UI.findNamedComponent( IkonMakerUserStrings.CANCEL ); } public JTextField nameField() { return (JTextField) UI.findNamedComponent( IkonMakerUserStrings.NAME ); } public void saveAs( String newName ) { enterName( newName ); robot.enter(); } public void enterName( String newName ) { robot.selectAllText(); robot.type( newName ); } public void ok() { robot.altChar( us.mnemonic( IkonMakerUserStrings.OK ) ); } public void cancel() { robot.altChar( us.mnemonic( IkonMakerUserStrings.CANCEL ) ); }} A point to note here is the code in the constructor that waits for the name text field to have focus. This is necessary because the inner workings of Swing set the focus within a shown modal dialog as a separate event. That is, we can't assume that showing the dialog and setting the focus within it happen within a single atomic event. Apart from this wrinkle, all of the methods of UISaveDialog are straightforward applications of UI methods. The ShowerThread Class Since SaveAsDialog.show() blocks, we cannot call this from our main thread; instead we spawn a new thread. This thread could just be an anonymous inner class in the init() method: private void init() { //Not really what we do... //setup...then launch a thread to show the dialog. //Start a thread to show the dialog (it is modal). new Thread( "SaveAsDialogShower" ) { public void run() { sad = new SaveAsDialog( frame, names ); sad.show(); } }.start(); //Now wait for the dialog to show...} The problem with this approach is that it does not allow us to investigate the state of the Thread that called the show() method. We want to write tests that check that this thread is blocked while the dialog is showing. Our solution is a simple inner class: private class ShowerThread extends Thread { private boolean isAwakened; public ShowerThread() { super( "Shower" ); setDaemon( true ); } public void run() { Runnable runnable = new Runnable() { public void run() { sad.show(); } }; UI.runInEventThread( runnable ); isAwakened = true; } public boolean isAwakened() { return Waiting.waitFor( new Waiting.ItHappened() { public boolean itHappened() { return isAwakened; } }, 1000 ); }} The method of most interest here is isAwakened(), which waits for up to one second for the awake flag to have been set, this uses a class, Waiting. Another point of interest is that we've given our new thread a name (by the call super("Shower") in the constructor). It's really useful to give each thread we create a name. The init() Method The job of the init() method is to create and show the SaveAsDialog instance so that it can be tested: private void init() { //Note 1 names = new TreeSet<IkonName>(); names.add( new IkonName( "Albus" ) ); names.add( new IkonName( "Minerva" ) ); names.add( new IkonName( "Severus" ) ); names.add( new IkonName( "Alastair" ) ); //Note 2 Runnable creator = new Runnable() { public void run() { frame = new JFrame( "SaveAsDialogTest" ); frame.setVisible( true ); sad = new SaveAsDialog( frame, names ); } }; UI.runInEventThread( creator ); //Note 3 //Start a thread to show the dialog (it is modal). shower = new ShowerThread(); shower.start(); //Note 4 //Wait for the dialog to be showing. Waiting.waitFor( new Waiting.ItHappened() { public boolean itHappened() { return UI.findNamedFrame( SaveAsDialog.DIALOG_NAME ) != null; } }, 1000 ); //Note 5 ui = new UISaveAsDialog();} Now let's look at some of the key points in this code. Note 1: In this block of code we create a set of IkonNames with which our SaveAsDialog can be created. Note 2: It's convenient to create and show the owning frame and create the SaveAsDialog in a single Runnable. An alternative would be to create and show the frame with a UI call and use the Runnable just for creating the SaveAsDialog. Note 3: Here we start our Shower, which will call the blocking show() method of SaveAsDialog from the event thread. Note 4: Having called show() via the event dispatch thread from our Shower thread, we need to wait for the dialog to actually be showing on the screen. The way we do this is to search for a dialog that is on the screen and has the correct name. Note 5: Once the SaveAsDialog is showing, we can create our UI Wrapper for it. The cleanup() Method The cleanup() method closes all frames in a thread-safe manner: private void cleanup() { UI.disposeOfAllFrames();}
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article-image-handler-and-phase-apache-axis2
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21 Oct 2009
5 min read
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Handler and Phase in Apache Axis2

Packt
21 Oct 2009
5 min read
(For more resources on Axis2, see here.) Handler In any messaging system, the interceptor has its factual meaning in the context of messaging, where it intercepts the flow of messaging and does whatever task it is assigned to do. In fact, an interceptor is the smallest execution unit in a messaging system, and an Axis2 handler is also an interceptor. Handlers in Axis are stateless, that is, they do not keep their pass execution states in the memory. A handler can be considered as a logic invoker with the input for the logic evaluation taken from the MessageContext. A Handler has both read and write access permissions to MessageContext (MC) or to an incoming SOAP message. We can consider MessageContext as a property bag that keeps incoming or outgoing messages (maybe both) and other required parameters. It may also include properties to carry the message through the execution chain. On the other hand, we can access the whole system including the system runtime, global parameters, and property service operations via the MC. In most cases, a handler only touches the header block part of the SOAP message, which will either read a header (or headers), add a header(s), or remove a header(s). (This does not mean that the handler cannot touch the SOAP body, nor does it mean that it is not going to touch the SOAP body.) During reading, if a header is targeted to a handler and is not executing properly (the message might be faulty), then it should throw an exception, and the next driver in the chain (in Axis2, it is the Axis engine) would take the necessary action. A typical SOAP message with few headers is shown in the figure given below: Any handler in Axis2 has the capability to pause the message execution, which means that the handler can terminate the message flow if it cannot continue. Reliable messaging (RM) is a good example or use case for that scenario, when it needs to pause the flow depending on some of the preconditions and the postconditions as well and it works on a message sequence. If a service invocation consists of more than one message, and if the second message comes before the first one, then the RM handler will stop (or rather pause) the execution of the message invocation corresponding to the second message until it gets the first one. And when it gets, the first message is invoked, and thereafter it invokes or resumes the second message. Writing a Simple Handler Just learning the concepts will not help us in remembering what we have discussed. For that, we need to write a handler and see how it works. Writing a handler in Axis2 is very simple. If you want to write a handler, you either have to extend the AbstractHandler class or implement the Handler interface. A simple handler that extends the AbstractHandler class will appear as follows: public class SimpleHandler extends AbstractHandler{ public SimpleHandler() { }public InvocationResponse invoke(MessageContext msgContext) throws AxisFault { //Write the processing logic here // DO something return InvocationResponse.CONTINUE; }} Note the return value of the invoke method. We can have the following three values as the return value of the invoke method: Continue: The handler thinks that the message is ready to go forward. Suspend: The handler thinks that the message cannot be sent forward since some conditions are not satisfied; so the execution is suspended. Abort: The handler thinks that there is something wrong with the message, and cannot therefore allow the message to go forward. In most cases, handlers will return InvocationResponse.CONTINUE as the return value. When a message is received by the Axis engine, it calls the invoke method of each of the handlers by passing the argument to the corresponding MessageContext. As a result of this, we can implement all the processing logic inside that method. A handler author has full access to the SOAP message, and also has the required properties to process the message via the MessageContext. In addition, if the handler is not satisfied with the invocation of some precondition, the invocation can be paused as we have discussed earlier (Suspend). If some handler suspends the execution, then it is its responsibility to store the message context, and to forward the message when the conditions are satisfied. For example, the RM handler performs in a similar manner. Phase The concept of phase is introduced by Axis2, mainly to support the dynamic ordering of handlers. A phase can be defined in a number of ways: It can be considered a logical collection of handlers. It can be considered a specific time interval in the message execution. It can be considered a bucket into which to put a handler. One can consider a phase as a handler too. A flow or an execution chain can be considered as a collection of phases. Even though it was mentioned earlier that an Axis engine calls the invoke method of a handler, that is not totally correct. In fact, what the engine really does is call the invoke method of each phase in a given flow, and then the phase will sequentially invoke all the handlers in it (refer to the following figure). As we know, we can extend AbstractHandler and create a new handler; in the same way one can extend the Phase class and then create a new phase. But remember that we need not always extend the Phase class to create a new phase. We can do it by just adding an entry into axis2.xml (All the configuration that requires starting axis2 is obtained from axis2.xml). A phase has two important methods—precondition checking and postcondition checking. Therefore, if we are writing a custom phase, we need to consider the methods that have been mentioned. However, writing a phase is not a common case; you need to know how to write a handler.
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Packt
21 Oct 2009
3 min read
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Visual MySQL Database Design in MySQL Workbench

Packt
21 Oct 2009
3 min read
MySQL Workbench is a visual database design tool recently released by MySQL AB. The tool is specifically for designing MySQL database. What you build in MySQL Workbench is called physical data model. A physical data model is a data model for a specific RDBMS product; the model in this article will have some MySQL unique specifications. We can generate (forward-engineer) the database objects from its physical model, which in addition to tables and their columns, can also include other objects such as view. MySQL Workbench has many functions and features; this article by Djoni Darmawikarta shows some of them by way of an example. We’ll build a physical data model for an order system where an order can be a sale order or a purchase order; and then, forward-engineer our model into an MySQL database. The physical model of our example in EER diagram will look like in the following MySQL Workbench screenshot. Creating ORDER Schema Let’s first create a schema where we want to store our order physical model. Click the + button (circled in red). Change the new schema’s default name to ORDER. Notice that when you’re typing in the schema name, its tab name on the Physical Schemata also changes accordingly—a nice feature. The order schema is added to the Catalog (I circled the order schema and its objects in red). Close the schema window. Confirm to rename the schema when prompted. Creating Order Tables We’ll now create three tables that model the order: ORDER table and its two subtype tables: SALES_ORDER and PURCHASE_ORDER, in the ORDER schema. First of all, make sure you select the ORDER schema tab, so that the tables we’ll create will be in this schema. We’ll create our tables as EER diagram (EER = Enhanced Entity Relationship). So, double-click the Add Diagram button. Select (click) the Table icon, and then move your mouse onto the EER Diagram canvas and click on the location you want to place the first table. Repeat for the other two tables. You can move around the tables by dragging and dropping. Next, we’ll work on table1, which we’ll do so using the Workbench’s table editor. We start the table editor by right-clicking the table1 and selecting Edit Table. Next, we’ll work on table1, which we’ll do so using the Workbench’s table editor. We start the table editor by right-clicking the table1 and selecting Edit Table. Rename the table by typing in ORDER over table1. We’ll next add its columns, so select the Columns tab. Replace idORDER column name with ORDER_NO. Select INT as the data type from the drop-down list. We’d like this ORDER_NO column to be valued incrementally by MySQL database, so we specify it as AI column (Auto Increment). AI is a specific feature of MySQL database. You can also specify other physical attributes of the table, such as its Collation; as well as other advanced options, such as its trigger and partioning (the Trigger and Partioning tabs). Notice that on the diagram our table1 has changed to ORDER, and it has its first column, ORDER_NO. In the Catalog you can also see the three tables. The black dots on the right of the tables indicate that they’ve been included in an diagram.  
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21 Oct 2009
10 min read
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OSWorkflow and the Quartz Task Scheduler

Packt
21 Oct 2009
10 min read
Task Scheduling with Quartz Both people-oriented and system-oriented BPM systems need a mechanism to execute tasks within an event or temporal constraint, for example, every time a state change occurs or every two weeks. BPM suites address these requirements with a job-scheduling component responsible for executing tasks at a given time. OSWorkflow, the core of our open-source BPM solution, doesn't include these temporal capabilities by default. Thus, we can enhance OSWorkflow by adding the features present in the Quartz open-source project. What is Quartz? Quartz is a Java job-scheduling system capable of scheduling and executing jobs in a very flexible manner. The latest stable Quartz version is 1.6. You can download Quartz from http://www.opensymphony.com/quartz/download.action. Installing The only file you need in order to use Quartz out of the box is quartz.jar. It contains everything you need for basic usage. Quartz configuration is in the quartz. properties file, which you must put in your application's classpath. Basic Concepts The Quartz API is very simple and easy to use. The first concept that you need to be familiar with is the scheduler. The scheduler is the most important part of Quartz, managing as the word implies the scheduling and unscheduling of jobs and the firing of triggers. Task Scheduling with Quartz A job is a Java class containing the task to be executed and the trigger is the temporal specification of when to execute the job. A job is associated with one or more triggers and when a trigger fires, it executes all its related jobs. That's all you need to know to execute our Hello World job. Integration with OSWorkflow By complementing the features of OSWorkflow with the temporal capabilities of Quartz, our open-source BPM solution greatly enhances its usefulness. The Quartz-OSWorkflow integration can be done in two ways—Quartz calling OSWorkflow workflow instances and OSWorkflow scheduling and unscheduling Quartz jobs. We will cover the former first, by using trigger-functions, and the latter with the ScheduleJob function provider. Creating a Custom Job Job's are built by implementing the org.quartz.Job interface as follows: public void execute(JobExecutionContext context) throws JobExecutionException; The interface is very simple and concise, with just one method to be implemented. The Scheduler will invoke the execute method when the trigger associated with the job fires. The JobExecutionContext object passed as an argument has all the context and environment data for the job, such as the JobDataMap. The JobDataMap is very similar to a Java map but provides strongly typed put and get methods. This JobDataMap is set in the JobDetail file before scheduling the job and can be retrieved later during the execution of the job via the JobExecutionContext's getJobDetail().getJobDataMap() method. Trigger Functions trigger-functions are a special type of OSWorkflow function designed specifically for job scheduling and external triggering. These functions are executed when the Quartz trigger fires, thus the name. trigger-functions are not associated with an action and they have a unique ID. You shouldn't execute a trigger-function in your code. To define a trigger-function in the definition, put the trigger-functions declaration before the initial-actions element. ... <trigger-functions> <trigger-function id="10"> <function type="beanshell"> <arg name="script"> propertySet.setString("triggered", "true"); </arg> </function> </trigger-function> </trigger-functions> <initial-actions> ... This XML definition fragment declares a trigger-function (having an ID of 10), which executes a beanshell script. This script will put a named property inside the PropertySet of the instance but you can define a trigger-function just like any other Java- or BeanShell-based function. To invoke this trigger-function, you will need an OSWorkflow built-in function provider to execute trigger-functions and to schedule a custom job—the ScheduleJob FunctionProvider. More about Triggers Quartz's triggers are of two types—the SimpleTrigger and the CronTrigger. The former, as its name implies, serves for very simple purposes while the latter is more complex and powerful; it allows for unlimited flexibility for specifying time periods. SimpleTrigger SimpleTrigger is more suited for job firing at specific points in time, such as Saturday 1st at 3.00 PM, or at an exact point in time repeating the triggering at fixed intervals. The properties for this trigger are the shown in the following table: s. The properties for this trigger are the shown in the following table: Property Description Start time The fire time of the trigger. End time The end time of the trigger. If it is specified, then it overrides the repeat count. Repeat interval The interval time between repetitions. It can be 0 or a positive integer. If it is 0, then the repeat count will happen in parallel. Repeat count How many times the trigger will fire. It can be 0, a positive integer, or SimpleTrigger.REPEAT_INDEFINITELY.     CronTrigger The CronTrigger is based on the concept of the UN*X Cron utility. It lets you specify complex schedules, like every Wednesday at 5.00 AM, or every twenty minutes, or every 5 seconds on Monday. Like the SimpleTrigger, the CronTrigger has a start time property and an optional end time. A CronExpression is made of seven parts, each representing a time component: Each number represents a time part: 1 represents seconds 2 represents minutes 3 represents hours 4 represents the day-of-month 5 represents month 6 represents the day-of-week 7 represents year (optional field) Here are a couple of examples of cron expression: 0 0 6 ? * MON: This CronExpression means "Every Monday at 6 AM". 0 0 6 * *: This CronExpression mans "Every day at 6 am". For more information about CronExpressions refer to the following website: http://www.opensymphony.com/quartz/wikidocs/CronTriggers%20Tutorial.html. Scheduling a Job We will get a first taste of Quartz, by executing a very simple job. The following snippet of code shows how easy it is to schedule a job.     SchedulerFactory schedFact = new                                             org.quartz.impl.StdSchedulerFactory();     Scheduler sched = schedFact.getScheduler();     sched.start();        JobDetail jobDetail = new JobDetail("myJob", null, HelloJob.class);        Trigger trigger = TriggerUtils.makeHourlyTrigger();                                                       // fire every hour        trigger.setStartTime(TriggerUtils.getEvenHourDate(new Date()));                                                     // start on the next even hour        trigger.setName("myTrigger");        sched.scheduleJob(jobDetail, trigger); The following code assumes a HelloJob class exists. It is a very simple class that implements the job interface and just prints a message to the console. package packtpub.osw; import org.quartz.Job; import org.quartz.JobExecutionContext; import org.quartz.JobExecutionException; /** * Hello world job. */ public class HelloJob implements Job { public void execute(JobExecutionContext ctx) throws JobExecutionException { System.out.println("Hello Quartz world."); } }   The first three lines of the following code create a SchedulerFactory, an object that creates Schedulers, and then proceed to create and start a new Scheduler. SchedulerFactory schedFact = new org.quartz.impl.StdSchedulerFactory(); Scheduler sched = schedFact.getScheduler(); sched.start(); This Scheduler will fire the trigger and subsequently the jobs associated with the trigger. After creating the Scheduler, we must create a JobDetail object that contains information about the job to be executed, the job group to which it belongs, and other administrative data. JobDetail jobDetail = new JobDetail("myJob", null, HelloJob.class); This JobDetail tells the Scheduler to instantiate a HelloJob object when appropriate, has a null JobGroup, and has a Job name of "myJob". After defining the JobDetail, we must create and define the Trigger, that is, when the Job will be executed and how many times, etc. Trigger trigger = TriggerUtils.makeHourlyTrigger(); // fire every hour trigger.setStartTime(TriggerUtils.getEvenHourDate(new Date())); // start on the next even hour trigger.setName("myTrigger"); The TriggerUtils is a helper object used to simplify the trigger code. With the help of the TriggerUtils, we will create a trigger that will fire every hour. This trigger will start firing the next even hour after the trigger is registered with the Scheduler. The last line of code puts a name to the trigger for housekeeping purposes. Finally, the last line of code associates the trigger with the job and puts them under the control of the Scheduler. sched.scheduleJob(jobDetail, trigger); When the next even hour arrives after this line of code is executed, the Scheduler will fire the trigger and it will execute the job by reading the JobDetail and instantiating the HelloJob.class. This requires that the class implementing the job interface must have a no-arguments constructor. An alternative method is to use an XML file for declaring the jobs and triggers. This will not be covered in the book, but you can find more information about it in the Quartz documentation. Scheduling from a Workflow Definition The ScheduleJob FunctionProvider has two modes of operation, depending on whether you specify the jobClass parameter or not. If you declare the jobClass parameter, ScheduleJob will create a JobDetail with jobClass as the class implementing the job interface. <pre-functions> <function type="class"> <arg name="class.name">com.opensymphony.workflow.util.ScheduleJob </arg> <arg name="jobName">Scheduler Test </arg> <arg name="triggerName">SchedulerTestTrigger</arg> <arg name="triggerId">10 </arg> <arg name="jobClass">packtpub.osw.SendMailIfActive </arg> <arg name="schedulerStart">true </arg> <arg name="local">true </arg> </function> </pre-functions> This fragment will schedule a job based on the SendMailIfActive class with the current time as the start time. The ScheduleJob like any FunctionProvider can be declared as a pre or a post function. On the other hand, if you don't declare the jobClass, ScheduleJob will use the WorkflowJob.class as the class implementing the job interface. This job executes a trigger-function on the instance that scheduled it when fired.    <pre-functions> <function type="class"> <arg name="class.name">com.opensymphony.workflow.util.ScheduleJob </arg> <arg name="jobName">Scheduler Test </arg> <arg name="triggerName">SchedulerTestTrigger </arg> <arg name="triggerId">10 </arg> <arg name="schedulerStart">true </arg> <arg name="local">true </arg> </function> </pre-functions>   This definition fragment will execute the trigger-function with ID 10 as soon as possible, because no CronExpression or start time arguments have been specified. This FunctionProvider has the arguments shown in the following table:
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21 Oct 2009
6 min read
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Apache OFBiz Service Engine: Part 1

Packt
21 Oct 2009
6 min read
Defining a Service We first need to define a service. Our first service will be named learningFirstService. In the folder ${component:learning}, create a new folder called servicedef. In that folder, create a new file called services.xml and enter into it this: <?xml version="1.0" encoding="UTF-8" ?> <services xsi:noNamespaceSchemaLocation="http://www.ofbiz.org/dtds/services.xsd"> <description>Learning Component Services</description> <service name="learningFirstService" engine="java" location="org.ofbiz.learning.learning.LearningServices" invoke="learningFirstService"> <description>Our First Service</description> <attribute name="firstName" type="String" mode="IN" optional="true"/> <attribute name="lastName" type="String" mode="IN" optional="true"/> </service> </services> In the file ${component:learning}ofbiz-component.xml, add after the last <entity-resource> element this: <service-resource type="model" loader="main" location="service def/services.xml"/> That tells our component learning to look for service definitions in the file ${component:learning}servicedefservices.xml. It is important to note that all service definitions are loaded at startup; therefore any changes to any of the service definition files will require a restart! Creating the Java Code for the Service In the package org.ofbiz.learning.learning, create a new class called LearningServices with one static method learningFirstService: package org.ofbiz.learning.learning; import java.util.Map; import org.ofbiz.service.DispatchContext; import org.ofbiz.service.ServiceUtil; public class LearningServices { public static final String module = LearningServices.class.getName(); public static Map learningFirstService(DispatchContext dctx, Map context){ Map resultMap = ServiceUtil.returnSuccess("You have called on service 'learningFirstService' successfully!"); return resultMap; } } Services must return a map. This map must contain at least one entry. This entry must have the key responseMessage (see org.ofbiz.service.ModelService.RESPONSE_MESSAGE), having a value of one of the following: success or ModelService.RESPOND_SUCCESS error or ModelService.RESPOND_ERROR fail or ModelService.RESPOND_FAIL By using ServiceUtil.returnSuccess() to construct the minimal return map, we do not need to bother adding the responseMessage key and value pair. Another entry that is often used is that with the key successMessage (ModelService.SUCCESS_MESSAGE). By doing ServiceUtil.returnSuccess("Some message"), we will get a return map with entry successMessage of value "Some message". Again, ServiceUtil insulates us from having to learn the convention in key names. Testing Our First Service Stop OFBiz, recompile our learning component and restart OFBiz so that the modified ofbiz-component.xml and the new services.xml can be loaded. In ${component:learning}widgetlearningLearningScreens.xml, insert a new Screen Widget: <screen name="TestFirstService"> <section> <widgets> <section> <condition><if-empty field-name="formTarget"/></condition> <actions> <set field="formTarget" value="TestFirstService"/> <set field="title" value="Testing Our First Service"/> </actions> <widgets/> </section> <decorator-screen name="main-decorator" location="${parameters.mainDecoratorLocation}"> <decorator-section name="body"> <include-form name="TestingServices" location="component://learning/widget/learning/LearningForms.xml"/> <label text="Full Name: ${parameters.fullName}"/> </decorator-section> </decorator-screen> </widgets> </section> </screen> In the file ${component:learning}widgetlearningLearningForms.xml, insert a new Form Widget: <form name="TestingServices" type="single" target="${formTarget}"> <field name="firstName"><text/></field> <field name="lastName"><text/></field> <field name="planetId"><text/></field> <field name="submit"><submit/></field> </form> Notice how the formTarget field is being set in the screen and used in the form. For now don't worry about the Full Name label we are setting from the screen. Our service will eventually set that. In the file ${webapp:learning}WEB-INFcontroller.xml, insert a new request map: <request-map uri="TestFirstService"> <event type="service" invoke="learningFirstService"/> <response name="success" type="view" value="TestFirstService"/> </request-map> The control servlet currently has no way of knowing how to handle an event of type service, so in controller.xml we must add a new handler element immediately under the other <handler> elements: <handler name="service" type="request" class="org.ofbiz.webapp.event.ServiceEventHandler"/> <handler name="service-multi" type="request" class="org.ofbiz.webapp.event.ServiceMultiEventHandler"/> We will cover service-multi services later. Finally add a new view map: <view-map name="TestFirstService" type="screen" page="component://learning/widget/learning/LearningScreens.xml#TestFirstService"/> Fire to webapp learning an http OFBiz request TestFirstService, and see that we have successfully invoked our first service: Service Parameters Just like Java methods, OFBiz services can have input and output parameters and just like Java methods, the parameter types must be declared. Input Parameters (IN) Our first service is defined with two parameters: <attribute name="firstName" type="String" mode="IN" optional="true"/> <attribute name="lastName" type="String" mode="IN" optional="true"/> Any parameters sent to the service by the end-user as form parameters, but not in the services list of declared input parameters, will be dropped. Other parameters are converted to a Map by the framework and passed into our static method as the second parameter. Add a new method handleInputParamaters to our LearningServices class. public static Map handleParameters(DispatchContext dctx, Map context){ String firstName = (String)context.get("firstName"); String lastName = (String)context.get("lastName"); String planetId= (String)context.get("planetId"); String message = "firstName: " + firstName + "<br/>"; message = message + "lastName: " + lastName + "<br/>"; message = message + "planetId: " + planetId; Map resultMap = ServiceUtil.returnSuccess(message); return resultMap; } We can now make our service definition invoke this method instead of the learningFirstService method by opening our services.xml file and replacing: <service name="learningFirstService" engine="java" location="org.ofbiz.learning.learning.LearningServices" invoke="learningFirstService"> with: <service name="learningFirstService" engine="java" location="org.ofbiz.learning.learning.LearningServices" invoke="handleParameters"> Once again shutdown, recompile, and restart OFBiz. Enter for fields First Name, Last Name, and Planet Id values Some, Name, and Earth, respectively. Submit and notice that only the first two parameters went through to the service. Parameter planetId was dropped silently as it was not declared in the service definition. Modify the service learningFirstService in the file ${component:learning}servicedefservices.xml, and add below the second parameter a third one like this: <attribute name="planetId" type="String" mode="IN" optional="true"/> Restart OFBiz and submit the same values for the three form fields, and see all three parameters go through to the service.  
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article-image-software-documentation-trac
Packt
21 Oct 2009
4 min read
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Software Documentation with Trac

Packt
21 Oct 2009
4 min read
Documentation—if there is one word that installs fear in most developers, it must be this one. No one in their right mind would argue the value of documentation, but it is the actual act of writing it that concerns developers so. The secret of creating good documentation is to make the process of doing so as painless as possible, and if we are lucky maybe even attractive, to the developers. The only practical way to achieve that is to reduce friction. The last thing we need when we are in middle of fixing a bug is to wrestle with our word processor, or even worse try to find the right document to update. What's in a name?Throughout the rest of this article, we will refer to various URLs that point to specific areas of our Trac environment, Subversion repository, or WebDAV folders. Whenever you see servername, replace it with your own server name. Making Documentation Easy One of the reasons Trac works so well for managing software development is because it is browser based. Apart from our development environment, the browser, along with our email client, are the next most likely applications we are going to have installed and running on our computer. If access to our Trac environment is only a click away, it stands to reason that we are more likely to use it. We can refer to Trac as a "wiki on steroids" because of the way the developers have integrated the typical features of a wiki throughout the whole product. However, for all the extra features and integration, at its heart Trac is basically just a wiki and this is the main reason why it so useful in helping smooth the documentation process. A wiki is a web application that allows visitors to create and modify its content. Let's expand on that slightly. As well as letting us view content—like a normal website—a wiki lets us create or edit the content as we desire. This could take the form of creating new content, or simply touching up the spelling on something that already exists. While the general idea with a wiki is that anyone can edit them, in practice this can lead to abuse, vandalism, or spam. The obvious solution to this is to involve people to authenticate the edit. Do we really need this security?Yes. Having these security requirements provides us with accountability. We will always be able to see when something is done, but by enforcing security we can see who did it. While this does cause some administrative overhead to create and maintain authentication details for anyone involved with our development projects, the benefits outweigh the costs. Accessing Trac Before we look at how to modify and create pages, let's see how our Trac environment looks to a normal (i.e. unauthenticated) user. To do this we need to open our web browser and enter the URL http://servername/projects/sandbox into the address bar and then press the Enter key. This will take us to the default page (which is actually called WikiStart). When we access our project as an unauthenticated (or anonymous in Trac parlance) user, the majority of it will look and act like a normal website and the wiki in particular seems just like the usual collection of interlinked pages. However, as soon as we authenticate ourselves to Apache (which passes that information on to Trac), it all changes. If we click the Login link in the top right of the page now, we will be presented with our browser's usual authentication dialog box as shown in the following screenshot. Input the proper username and password and click OK. If we enter them correctly we will be taken back to the same page, but this time there will be two differences. Firstly, instead of the login link we will see the text logged in as followed by the username we used and a Logout link. Secondly, if we scroll to the bottom of the page there are some buttons that allow us to modify the page in various ways. Anonymous users have permission to only view wiki pages, while authenticated users have full control. We should try that out now—click the Logout link and scroll down again, and you will see that the buttons are absent.
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article-image-setting-most-popular-journal-articles-your-personalized-community-liferay-portal
Packt
21 Oct 2009
6 min read
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Setting up the most Popular Journal Articles in your Personalized Community in Liferay Portal

Packt
21 Oct 2009
6 min read
Personal community is a dynamic feature of Liferay portal. By default, the personal community is a portal-wide setting that will affect all of the users. It would be nice to have more features in the personal community such as showing the most popular journal articles. This article by Jonas Yuan will address how to set up the most popular journal articles in you personalized community and view the counter for other assets. In a web site, we will have a lot of journal articles (that is, web content) for a given article type. For example, for the article type Article Content, we will have articles talking about product family. We may want to know how many times the end users read each article. Meanwhile, it would be nice if we could show the most popular articles (for example, TOP 10 articles) for this given article type. As shown in the following screenshot, a journal article My EDI Product I is shown via a portlet Ext Web Content Display. Rating and comments on this article are also exhibited. At the same time, the medium-size image, polls, and related content of this article are listed, too. A view counter of this article is especially displayed under the ratings. Moreover, the most popular articles are exhibited with article title and number of views under related content. All these articles belong to the article type article-content. That is, the article in the current portlet Ext Web Content Display has the most popular articles only for the article type article-content. Of course, you can customize the portlet Web Content Display directly through changing JSP files. For demo purposes, we will implement the view counter in the portlet Ext Web Content Display. Meanwhile, we will implement the mostly popular articles via VM services and article templates. In addition, we will analyze the view counter for other assets such as Image Gallery images, Document Library documents, Wiki articles, Blog entries, Message Boards threads, and so on. Adding a view counter in the Web Content Display portlet First of all, let's add a view counter in the Ext Web Content Display portlet. As the function of view counter for assets (including journal articles) is provided in the model TagsAssetModel of the com.liferay.portlet.tags.model package in the /portal/portal-service/src folder, we could use this feature in this portlet directly. To do so, use the following steps: Create a folder journal_content in the folder /ext/ext-web/docroot/html/portlet/. Copy the JSP file view.jsp in the folder /portal/portal-web/docroot/html/portlet/ to the folder /ext/ext-web/docroot/html/portlet/journal_content and open it. Add the line <%@ page import="com.liferay.portlet.tags.model.TagsAsset" %> after the line <%@ include file="/html/portlet/journal_content/init.jsp" %>, and check the following lines: JournalArticleDisplay articleDisplay = (JournalArticleDisplay) request.getAttribute( WebKeys.JOURNAL_ARTICLE_DISPLAY); if (articleDisplay != null) { TagsAssetLocalServiceUtil.incrementViewCounter( JournalArticle.class.getName(), articleDisplay.getResourcePrimKey());} Then add the following lines after the line <c:if test="<%=enableComments %>"> and save it: <span class="view-count"> <% TagsAsset asset = TagsAssetLocalServiceUtil.getAsset (JournalArticle.class.getName(), articleDisplay.getResourcePrimKey());%> <c:choose> <c:when test="<%= asset.getViewCount() == 1 %>"> <%= asset.getViewCount() %> <liferay-ui:message key="view" />, </c:when> <c:when test="<%= asset.getViewCount() > 1 %>"> <%= asset.getViewCount() %> <liferay-ui:message key="views" />, </c:when> </c:choose></span> The code above shows a way to increase the view counter via the TagsAssetLocalServiceUtil.incrementViewCounter method. This method takes two parameters className and classPK as inputs. For the current journal article, the two parameters are JournalArticle.class.getName() and articleDisplay.getResourcePrimKey(). Then, this code shows a way to display view counted through the TagsAssetLocalServiceUtil.getAsset method. Similarly, this method also takes two parameters, className and classPK, as inputs. This approach would be useful for other assets, as the className parameter could be Image Gallery, Document Library, Wiki, Blogs, Message Boards, Bookmark, and so on. Setting up VM service We can set up the VM service to exhibit the most popular articles. We can also add the getMostPopularArticles method in the custom velocity tool ExtVelocityToolUtil. To do so, first add the following method in the ExtVelocityToolService interface: public List<TagsAsset> getMostPopularArticles(String companyId, String groupId, String type, int limit); And then add an implementation of the getMostPopularArticles method in the ExtVelocityToolServiceImpl class as follows: public List<TagsAsset> getMostPopularArticles(String companyId, String groupId, String type, int limit) { List<TagsAsset> results = Collections.synchronizedList(new ArrayList<TagsAsset>()); DynamicQuery dq0 = DynamicQueryFactoryUtil.forClass( JournalArticle.class, "journalarticle"). setProjection(ProjectionFactoryUtil.property ("resourcePrimKey")).add(PropertyFactoryUtil. forName("journalarticle.companyId"). eqProperty("tagsasset.companyId")). add(PropertyFactoryUtil.forName( "journalarticle.groupId").eqProperty( "tagsasset.groupId")).add(PropertyFactoryUtil. forName("journalarticle.type").eq( "article-content")); DynamicQuery query = DynamicQueryFactoryUtil.forClass( TagsAsset.class, "tagsasset") .add(PropertyFactoryUtil.forName( "tagsasset.classPK").in(dq0)) .addOrder(OrderFactoryUtil.desc( "tagsasset.viewCount")); try{ List<Object> assets = TagsAssetLocalServiceUtil. dynamicQuery(query); int index = 0; for (Object obj: assets) { TagsAsset asset = (TagsAsset) obj; results.add(asset); index ++; if(index == limit) break; } } catch (Exception e){ return results; } return results; } The preceding code shows a way to get the most popular articles by company ID, group ID, article type, and limited articles to be returned. DynamicQuery API allows us to leverage the existing mapping definitions through access to the Hibernate session. For example, DynamicQuery dq0 selects the journal articles by companyID, groupId, and type; DynamicQuery query selects tagsassets by classPK, which exists in DynamicQuery dq0; and tagsassets are ordered by viewCount as well. Finally, add the following method to register the above method in ExtVelocityToolUtil: public List<TagsAsset> getRelatedArticles(String companyId, String groupId, String articleId, int limit){ return _extVelocityToolService.getRelatedArticles(companyId, groupId, articleId, limit);} The code above shows a generic approach to get TOP 10 articles for any article types. Of course, you can extend this approach to find TOP 10 assets. This can include Image Gallery images, Document Library documents, Wiki articles, Blog entries, Message Boards threads, Bookmark entries, slideshow, videos, games, video queue, video list, playlist, and so on. You may practice these TOP 10 assets feature. Building article template for the most popular journal articles We have added view counter on journal articles. We have already built VM service for the most popular articles too. Now let's build an article template for them. Setting up the default article type As mentioned earlier, there is a set of types of journal articles, for example, announcements, blogs, general, news, press-release, updates, article-tout, article-content, and so on. In real case, only some of these types will require view counter, for example article-content. Let's configure the default article type for mostly popular articles. We can add the following line at the end of portal-ext.properties. ext.most_popular_articles.article_type=article-content The code above shows that the default article type for most_popular_articles is article-content.
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article-image-building-crud-application-zk-framework
Packt
21 Oct 2009
5 min read
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Building a CRUD Application with the ZK Framework

Packt
21 Oct 2009
5 min read
An Online Media Library There are some traditional applications that could be used to introduce a framework. One condition for the selection is that the application should be a CRUD (Create —Read—Update—Delete) application. Therefore, an 'Online Media Library', which has all four operations, would be appropriate. We start with the description of requirements, which is the beginning of most IT projects. The application will have the following features: Add new media Update existing media Delete media Search for the media (and show the results) User roles (administrator for maintaining the media and user accounts for browsing the media) In the first implementation round the application should only have some basic functionality that will be extended step by step. A media item should have the following attributes: A title A type (Song or Movie) An ID which could be defined by the user A description An image The most important thing at the start of a project is to name it. We will call our project ZK-Medialib. Setting up Eclipse to Develop with ZK We use version 3.3 of Eclipse, which is also known as Europa release. You can download the IDE from http://www.eclipse.org/downloads/. We recommend using the version "Eclipse IDE for Java EE Developers". First we have to make a file association for the .zul files. For that open the Preferences dialog with Window | Preferences. After that do the following steps: Type Content Types into the search dialog. Select Content Types in the tree. Select XML in the tree. Click Add and type *.zul. See the result. The steps are illustrated in the picture below: With these steps, we have syntax highlighting of our files. However, to have content assist, we have to take care about the creation of new files. The easiest way is to set up Eclipse to work with zul.xsd. For that open the Preferences dialog with Window | Preferences. After that do the following steps: Type XML Catalog into the search dialog. Select XML Catalog in the tree. Press Add and fill out the dialog (see the second dialog below). See the result. Now we can easily create new ZUL files with the following steps: File | New | Other, and select XML: Type in the name of the file (for example hello.zul). Press Next. Choose Create XML file from an XML schema file: Press Next. Select Select XML Catalog entry. Now select zul.xsd: Now select the Root Element of the page (e.g. window). Select Finish. Now you have a new ZUL file with content assist. Go into the generated attribute element and press Alt+Space. Setting up a New Project The first thing we will need for the project is the framework itself. You can download the ZK framework from http://www.zkoss.org. At the time of writing, the latest version of ZK is 2.3.0. After downloading and unzipping the ZK framework we should define a project structure. A good structure for the project is the directory layout from the Maven project (http://maven.apache.org/). The structure is shown in the figure below. The directory lib contains the libraries of the ZK framework. For the first time it's wise to copy all JAR files from the ZK framework distribution. If you unzip the distribution of the version 2.3.0 the structure should look like the figure below. The structure below shows the structure of the ZK distribution. Here you can get the files you need for your own application. For our example, you should copy all JAR files from lib, ext, and zkforge to the WEB-INF/lib directory of your application. It's important that the libraries from ext and zkforge are copied direct to WEB-INF/lib. Additionally copy the directories tld and xsd to the WEB-INF directory of your application. Now after the copy process, we have to create the deployment descriptor (web.xml) for the web application. Here you can use web.xml from the demo application, which is provided from the ZK framework. For our first steps, we need no zk.xml (that configuration file is optional in a ZK application). The application itself must be run inside a JEE (Java Enterprise Edition) Webcontainer. For our example, we used the Tomcat container from the Apache project (http://tomcat.apache.org). However, you can run the application in each JEE container that follows the Java Servlet Specification 2.4 (or higher) and runs under a Java Virtual Machine 1.4 (or higher). We create the zk-media.xml file for Tomcat, which is placed in conf/Catalina/localhost of the Tomcat directory. <Context path="/zk-media" docBase="D:/Development/workspaces/workspace-zk-medialib/ZK-Medialib/src/main/webapp" debug="0"privileged="true" reloadable="true" crossContext="false"><Logger className="org.apache.catalina.logger.FileLogger"directory="D:/Development/workspaces/workspace-zk-medialib/logs/ZK-Medialib" prefix="zkmedia-" suffix=".txt" timestamp="true"/></Context> With the help of this context file, we can directly see the changes of our development, since, we set the root of the web application to the development directory.  
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article-image-configuring-opencms-search
Packt
21 Oct 2009
6 min read
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Configuring OpenCms Search

Packt
21 Oct 2009
6 min read
A Quick Overview of Lucene Included with OpenCms is a distribution of the Lucene search engine. Lucene is an open source, high-performance text search engine that is both easy to use and full-featured. Lucene is not a product. It is a Java library providing data indexing, and search and retrieval support. OpenCms integrates with Lucene to provide these features for its VFS content. Though Lucene is simple to use, it is highly flexible and has many options. We will not go into the full details of all the options here, but will provide a basic overview, which will help us in developing our search code. A full understanding of Lucene is not required for completing this article, but interested readers can find more information at the Lucene website: http://jakarta.apache.org/lucene. There are also several excellent books available, which can easily be found with a web search. Search Indexes For any data to be searched, it must first be indexed. Lucene supports both disk and memory based indexes, but OpenCms uses the more suitable disk based indexes. There are three basic concepts to understand regarding Lucene search indexes: Documents, Analyzers, and Fields. Document: A document is a collection of Lucene fields. A search index is made up of documents. Although each document is built from some actual source content, there is no need for the document to exactly resemble it. The fields stored in the document are indexed and stored and used to locate the document. Analyzer: An analyzer is responsible for breaking down source content into words (or terms) for indexing. An analyzer may take a very simple approach of only parsing content at whitespace breaks or a more complex approach by removing common words, identifying email and web addresses, and understanding abbreviations or other languages. Though Lucene provides many optional analyzers, the default one used by OpenCms is usually the best choice. For more advanced search applications, the other analyzers should be looked at in more depth. Field: A field consists of data that can be stored, indexed, or queried. Field values are searched when a query is made to the index. There are two characteristics of a field that determine how it gets treated when indexed: Field Storage: The storage characteristic of a field determines whether or not the field data value gets stored into the index. It is not necessary to store field data if the value is unimportant and is used only to help locate a document. On the other hand, field data should be stored if the value needs to be returned with the search result. Field Indexing: This characteristic determines whether a field will get indexed, and if so, how. There is no need to index fields that will not be used as search terms, and the value should not be indexed. This is useful if we need to return a field value but will never search for the document using that field in a search term. However, for fields that are searchable, the field may be indexed in either a tokenized or an un-tokenized fashion. If a field is tokenized, then it will first be run through an analyzer. Each term generated by the analyzer will be indexed for the field. If it is un-tokenized, then the field's value is indexed, verbatim. In this case, the term must be searched for using an exact match of its value, including the case. The two field types may be combined to form four combinations. While choosing a field type, consideration should thus be given to how the item will need to be located, as well as what data will need to be returned from the index. Lucene also provides the ability to define a boost value for a field. This affects the relevance of the field when it is used in a search. A value other than the default value of 1.0 may be used to raise or lower the relevance. These are the important concepts to be understood while creating a Lucene search index. After an index has been created, documents may be searched through queries. Search Queries Querying Lucene search indexes is supported through a Java API and a search querying language. Search queries are made up of terms and operators. A term can be a simple word such as "hello" or a phrase such as "hello world". Operators are used to form logical expressions with terms, such as AND or NOT. With the Java API, terms can be built and aggregated together along with operators to form a query. When using the query language, a Java class is provided to parse the query and convert it into a format suitable for passing to the engine. In addition to these search features, there are more advanced operations that may be performed such as fuzzy searches, range searches, and proximity searches. All these options and flexibility allow Lucene to be used in an application in many ways. OpenCms does a good job of using these options to provide search capabilities for a wide range of content types. Next, we will look at how OpenCms interfaces with Lucene to provide this support. Configuring OpenCms Search OpenCms maintains search settings in the opencms-search.xml configuration file located in the WEB-INF/config directory. Prior to OpenCms 7, most of the settings in this configuration file needed to be made by hand. With OpenCms 7, the Search Management tool in the Administration View has been improved to cover most of the settings. We will first go over the settings that are controlled through the Search Management view, and will then visit the settings that must still be changed by hand. The first thing we'll do is define our own search index for the blog content. Creating a new search index is simple with the Administration tool. We access it by clicking on the Search Management icon of the Administrative View, and then clicking on the New Index icon: The Name field contains the name of the index file. This name can also be passed to a Java API. If the content differs between the online and offline areas, we can create an index for each one. For now, we will start with the offline index. We'll name it: Blogs – Offline. The other fields are: Rebuild mode: This determines if the index is to be built manually or automatically as content changes. We want automatic updating and will hence choose auto. Locale: We must select a locale for the content. OpenCms will extract the content for the given locale when it builds our index. If we were supporting more than one locale, then it would be a good idea to include the locale in the index name. Project: This selects content from either the Online or Offline project. Field configuration: This selects a field configuration to be used for the index. We do not have our own field configuration yet; so for now press OK to save the index. Next, we will define a field configuration for the blog content.
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article-image-integrating-zimbra-collaboration-suite-microsoft-outlook
Packt
21 Oct 2009
11 min read
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Integrating Zimbra Collaboration Suite with Microsoft Outlook

Packt
21 Oct 2009
11 min read
Introduction Let's face it, in today's business environment, there is only one email client that truly matters. I am not saying it is the best client, or that it offers more features, and I certainly am not saying it is the most secure. What I am saying is that you would be hard pressed to walk into an organization, of let's say more than 10 desktops, and not see users checking their email with Microsoft Outlook. Zimbra Collaboration Suite offers uncanny support for Outlook including: Native Sync with MAPI Support for both Online and Offline Modes Cached mode operation Support for multiple calendars Here, we will discuss these features and focus on configuring Outlook to work with the Zimbra server. As you will see with a Zimbra back end and an Outlook client, it is transparent to your users whether you are using Microsoft Exchange or Zimbra Collaboration Suite as your back end product. This transparency to users makes the migration from Exchange to Zimbra that much easier in the eyes of your users, especially when it comes to user training. The ability to seamlessly integrate Zimbra and Outlook is one of Zimbra's strongest assets and one of its strongest arguments for making the transition from Exchange to Zimbra. However, if you want to use the full power of Zimbra (not only the fancy look but great features such as the searches), you should use the Web Client. We will take a detailed look at Zimbra integration with Outlook, including: The Zimbra Connector for Outlook (ZCO) A look at Zimbra integration Sharing Outlook folders Outlook uses the Messaging Application Programming Interface (MAPI) to allow programs to communicate with messaging systems and stores. MAPI is proprietary to Microsoft and is key to Zimbra being able to synchronize and work with Outlook. Zimbra uses a connector to facilitate this communication—called the Zimbra Connector—for Outlook. The PST Import Wizard One of the beauties of Outlook's integration in Zimbra is that you won't start from scratch: Zimbra gives you tools that are able to import your data (emails, calendars, contacts, etc) either from a concurrent solution's server (Exchange or Domino) or directly from a PST file (the file used by Outlook to store all its data).   We'll have a look at the PST Import Wizard. To download it: Log in to the Administration Console at https://zimbra.emailcs.com:7071/. Click on the Downloads tab on the left of the navigation pane. 3. In the Content Pane, click on the PST Import Wizard to download the executable file. 4. Save the file to the local computer, or a network accessible shared folder. 5. Double click the .exe file to launch the wizard (there's no installation process). 6. Click on Next on the presentation page. 7. In the Hostname field enter: zimbra.emailcs.com. 8. In the Port field you can leave the default (80) and let the Use Secure Connection box unchecked. 9. In the Username field, enter your Zimbra's user (worker@emailcs.com) and in the Password field your Zimbra's password. Click on the Next button. You will now have to select the PST file that you want to import into the Zimbra server. The Zimbra Import Wizard helps you as it opens the default Outlook PST's directory when you click on the Browse button. Once you have selected the PST you want to import and clicked on the Open button, you can now click on the Next button of the initial window. Now, you can choose how your data will be imported: Import Junk-Mail Folder: If you leave this box checked, all your spam will be imported to the server and marked as spam on the server. Import Deleted Items Folder: With this, the deleted mails will be imported on the server. Ignore previously imported items: This option is used when you're importing your data in several attempts. If you leave it checked, the already imported mails won't be imported again. Import items received after: Checking this box and choosing a date in the calendar next to it, allows us to do a partial import based on date. Import messages with some headers but no message body: You should leave this one checked as it imports some badly formatted mails. Convert meeting, organized by me, from my old address to my new address: You need to check this box (and enter your previous email address) if you're getting a new email address on the Zimbra server. If you don't, the meetings will be imported but you won't be the owner. Migrate private appointments: This one is your own choice as Zimbra does not handle (yet) the private items; all the imported appointments will be viewable by anyone you share your calendar with.   Once your choices are made, you can click on the Next button. 14. Click OK in the confirmation window. 15. Next window will show you the import evolution (number of items and percentage). You can stop the import at anytime and start again later. Once the import is finished, a window pops up with a summary of the import session. 16. You can click on the OK button of the summary window then Finish in the last window. The Zimbra Connector for Outlook The Zimbra Connector for Outlook (ZCO) is a downloadable .msi installable file that must be installed on the desktop in order for Outlook and Zimbra to communicate. To download the ZCO to the client: Log in to the Administration Console at https://zimbra.emailcs.com:7071. Click on the Downloads tab on the left of the navigation pane. 3. In the Content Pane, click on the Zimbra Connector for Outlook to download the .msi installable file. Save the file to the local computer, or a network accessible shared folder. Double click the .msi file to start the installation process. The installation wizard will begin and go ahead and accept the License Agreement and accept all of the defaults. Once complete click FINISH. The ZCO creates a brand new profile within Outlook, called Zimbra. If you had previous profile(s) created on your computer, be sure to choose the "Zimbra" one. The ZCO is now installed, and the first time we run Outlook on this client, the connector will prompt us for configuration information. Zimbra currently supports Outlook 2003 only. In the Server Name field, enter: zimbra.emailcs.com. For port leave the default of 80. Email address will be the email address for this user. In our case, we will use the Worker Bee with an email address of worker@emailcs.com. For the password, enter the same password Worker would use to log in to the AJAX web client. Once completed, click OK and Outlook will open Worker's email box. The ZCO will now sync the Global Access List and will get all the emails from the server locally. It means that if you imported lots of item previously, you might need some time to get them back into Outlook from the server. Luckily, then the sync process happens in the background. As you can see in the following screenshot, the folders we created in the Web Client are now configured in Outlook. The first time Outlook is opened, it automatically performs a send/receive with the Zimbra server. After this initial synchronization, there is nothing a user needs to do from then on to initiate synchronization with the server. There is also nothing the user needs to set-up to let Outlook know whether or not the user is Online—connected to the server, or Offline—disconnected from the server. Outlook automatically checks the status and acts accordingly. Therefore, a user need not be connected to the server to work with email that has already been received, check the address book, or work with the Calendar. All changes that the user makes in Offline mode, will synchronize with the server the next time the server is connected and Outlook is online. At this time, we should take a quick look around Outlook and see how integrated Zimbra really is with Outlook. A Look at Zimbra Integration The integration of Zimbra is more than just the ability to send and receive email. Outlook is now acting as the front end to create contacts, appointments, and tasks that will be stored on the server. Let's take a moment to look at each one individually. Contacts The easiest way to see the integration of contacts between Outlook and Zimbra is to compose a new mail message, and instead of typing in an email address, click on the TO: button and select Global Address List from the Address Book drop-down menu. As you can see, this feature looks exactly the same whether you are using Exchange or Zimbra as your back end collaboration server. Users are familiar with this look and feel, and the ability to select users that are within the organization's Global Address List. This list comes directly from the Zimbra server and is maintained there as well. The user also has the option to select the own personal contact list. This list could be created and maintained either via the web client, through Outlook directly, or both as they will synchronize together. Appointments In most work organizations, the ability to create appointments, invite people to attend, and check invitees schedule is a key function of Exchange and Outlook. Luckily for us, the same functionality could be used with Zimbra and Outlook. As seen in the following figure, the process for creating an appointment is exactly the same. In the Calendar application, click New --> Appointment. Click on the Invite Attendees button. Click the To button and select the Global Address List from the drop-down menu. Select the CEO from the address list and click OK. Click on the Scheduling tab.   The Calendar is synced with the Zimbra server and is able to check the availability of the users within the organization, a key feature of any collaboration suite. Once you have found a schedule when all the attendees are free, go back to the Appointment tab, type in a Subject for your appointment then click on the Send button. The last feature we will look at is Sharing Outlook folders. Sharing Outlook Folders Users have the option to share any Outlook folder with users in the Global Address List. Essentially, this is the same ability we covered in an earlier chapter with the Web Client for the Contacts or Calendar. However, here the process is different. Users could be delegated different levels of access to Outlook folders. These levels include: Read View items in folder only Edit Edit any contents in the folder Create Create/add items to the folder Delete Delete/modify items in the folder Act on workflow Respond to meeting and task requests Administer Folder Modify the permissions on the folder There are also predefined roles that users could assign to other users in the Global Address List including: Administrator Has all rights to the folder listed above Delegate Has access to all rights except for Administer folder Editor Access to Read, Edit, Create and Delete Author Access to Read and Create Reviewer Read only To assign roles and rights to the folder: 1. Right click the folder and click Properties. 2. Click on the Sharing tab. 3. Click Add and select CEO from the Global Address List. 4. With CEO highlighted, select Administrator from the Permission Level drop-down-box. 5. With Administrator selected, you should be able to see all of the Permissions selected. 6. Change the Permission Level to Reviewer and you will see that only Read items, is selected. 7. Go ahead and play with the various levels so you can get a feel for the different permissions associated with the various levels. 8. Once complete, click OK. An email will be sent to the CEO informing him that he now has Administrator access to the Inbox of the Worker Bee. In order for the CEO to work with the new Shared Folder (the Worker's Inbox in this case), the CEO would simply: 1. Click on File --> Open --> Other User's Mailbox in the Outlook Menu bar. 2. Select Worker from the Global Address List. 3. Once the folder is added to Outlook, click on the Send/Receive button to synchronize the folder. Summary The goal of this article was to take a brief look at using the Microsoft Outlook client as a front end to the Zimbra Collaboration Suite. In my experience, users do not like change and they tend to be comfortable with applications they are familiar with. One of the most common objections to changing email systems is that users rely so heavily on their email and contacts that they do not want to have to learn a whole new system to access them. Hopefully, if I have done my job, you could now see how users need not be afraid of moving to a Zimbra system, because in the end, their everyday life and functionality is not going to change much. They could still use the tool that they are most familiar with, but still have the added benefit of using the AJAX Web Client when they are on the road or away from their desks.
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Packt
21 Oct 2009
9 min read
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Customizing Plugins in Joomla! 1.5x (Part 1)

Packt
21 Oct 2009
9 min read
The code used in this article can be downloaded from here. Plugin composition and operation     Like a module, in its simplest form, a plugin can consist of only two files, a PHP file with the actual code for the plugin, and an XML manifest that tells Joomla! what to do with the plugin. Despite this apparent simplicity, plugins are very powerful, and more difficult to understand than modules and components. Plugins are designed to run at certain times during the execution of our site, and they perform actions that can only be done at these times. For example, in our sample site we want to hide some of our content from guests, and only show it to paid subscribers. This action can only be performed when we are actually preparing the content to be displayed, because we need to wait until we identify if the viewer is a guest or subscriber, and then make the changes to the content dynamically. In a different example, checking if a subscriber's subscription is valid is something that only needs to be done when they try to login, and not on every page load. Plugin types Plugins are divided into eight types, as follows: Authentication Content Editors Editors-XTD Search System User XML-RPC Authentication Authentication plugins are designed to allow the site to check the user's authentication against a variety of sources. The default is to check the user's authentication against a username and password stored in the Joomla! database, which, as of Joomla! 1.5, will be the username and password fields in the #__user table (#__ is the table prefix we chose when setting up Joomla!). However, any source with a public API can be used to verify someone's authentication details. Common uses are LDAP, OpenID, a Google account, a subscription, community component, and more. On our site, for example, we are already using an authentication plugin to verify the subscriptions of users when they attempt to login. Content Possibly the most commonly used of all plugins, content plugins allow content items to be modified or have additional features added to them. We could, for example, use content plugins to cloak email addresses, embed audio or video into our pages, or do text replacements. We can even embed components and modules into our pages via plugins. We will later look at a content plugin that we will use to hide and show content depending on a user's subscription. Editors Editors plugins add WYSIWYG editors that we can use when editing our content. We installed JCE on our site earlier, which is the most popular Joomla! editor plugin as of this publication according to Joomla.org. Editors-XTD Editors-XTD (extended) plugins allow us to add additional buttons to the editors. The Image, Read more, and Pagebreak buttons on the default Joomla! WYSIWYG editor, for example, are actually plugins. Search Search plugins allow us to search through the data from different components. By default, Joomla! comes with plugins that search through content articles and the Contacts and Weblinks components. These can be expanded upon by creating or installing search plugins for other extensions. System System plugins are arguably the most powerful and most flexible types of plugins for Joomla!, as they can execute at several different pre-defined points during the execution of a Joomla! page plugin. They can be used to perform a vast array of functions, such as loading extra scripts or CSS into the header of a web page, redirecting people away from pages, logging statistics, and more. User User plugins allow us to perform actions at different times with respect to users. Such times include logging in and out, and also when saving changes to a user's profile. User plugins are often used to create a "bridge" between Joomla! and other web applications (such as the phpBB forum or the osCommerce e-commerce platform.). XML-RPC XML-RPC plugins are for communicating between our Joomla! site and other external applications, such as a desktop application or a different web site. Plugin events As a Joomla! site loads a page, it steps through a series of events as part of that process. The events it steps through are determined by the type of page it is loading. Plugins are always tied to one or more of these events, and are executed during those events as required. When loading a page of content, for example, we would step through a mix of the system and some of the content events. When loading the same page for editing, we will step through the system events, different content events, and also possibly editor events. The events triggered in Joomla! are: Authentication onAuthenticate Content onPrepareContent onAfterDisplayTitle onBeforeDisplayContent onBeforeContentSave onAfterContentSave Editors onInit onGetContent onSetContent onSave onDisplay onGetInsertMethod Editors XTD (Extended) onDisplay Search onSearch onSearchAreas System onAfterInitialise onAfterRoute onAfterDispatch onAfterRender User onLoginUsexr onLoginFailure onLogoutUser onLogoutFailure onBeforeStoreUser onAfterStoreUser onBeforeDeleteUser onAfterDeleteUser XML-RPC onGetWebServices Most of these events are easy to understand from their name, but just in case, more information can be found on the Joomla! documentation wiki at http://docs.joomla.org/CategoryPlugins. Some events are only activated at specific times, such as onAuthenticate, which is only activated when someone logs into their account. Others are activated on every page load. Content events are activated on all content pages and only on content pages, not on pages with components other than com_content. Content plugins are also only executed on the main body content itself and don't have access to the template or other module data. So a text replacement content plugin, for example, wouldn't change any text in modules or the template, only in the main content itself. It is actually possible for modules and components to manually activate plugin events with clever programming, but this is not the default Joomla! behavior. It is usually done when a developer wants to apply content plugin restrictions/changes to a module. Plugin order Aside from the events and types, there is a third important factor to consider when setting up our plugins. That is the order in which the plugins of a particular type are executed. This order is best observed on the Plugin Manager screen that can be found under the Extensions menu. The order in which the plugins execute is something not many people think about, but is really quite powerful and useful. This is because the plugins which execute later, can then use the output or effects of the earlier executing plugins as input. For example, imagine we have a plugin that displays different text for different user types, and we have another plugin that reads certain text values and replaces them with embedded video or audio. If we wanted to be able to show different videos to different groups, then we could use the first plugin to generate the different command strings for the second plugin, and have it generate them based on the user type. The second plugin, our media embedding plugin, doesn't even know that the first plugin exists. All it knows is which videos it needs to display based on what is in the content item. If the media plugin executes first, then it will generate both videos regardless of the user type. As another example, imagine we have some sort of external application and we log users into it after they authenticate via an authentication plugin. We need to make sure that this plugin is executed after all of our other authentication plugins that may check a user's credentials or account status. Otherwise, someone may get logged into our external application even though they were prevented from login into our Joomla! site. So a hacker, for example, could get access to our external application without needing to even successfully get into our main site. This was all because we had the order of our plugins wrong. So when we install and activate plugins, it is well worth taking the time to double check that everything happens in the order it is meant to be in. If one of our plugins is not behaving how it should, it might be worth checking the order to see if another plugin is conflicting with it. Customizing a Plugin Now that we have a better understanding of how our plugins work and fit together, we are going to try our hand at customizing one for our site. This will hopefully give us the understanding and confidence to make any other customizations we need in the future. As with modules, it is often easier to find a plugin that does most of what we want it to do and then make changes to it so that it meets our needs more completely. Looking back over our goals, one that requires a plugin is that we want to limit access to certain parts of our content to only our paying subscribers. This effect is going to be best achieved via content plugin, so we chose the Ninja Access plugin to fill this need. To use Ninja Access we first need to mark the content we want to restrict with special tags and indicate the user groups we want to see what is contained within the tags. When the page is produced, the plugin reads the visitor's user group and then compares it to the ones in the list provided by the tag. If the user groups match, then the content is displayed, if not, then it is hidden. For example: {njaccess 0}shows only to guest users{/njaccess}{njaccess 18,19,20,21,23,24,25}shows to all users who are not a guest{/njaccess} The numbers in the examples above indicate the default Joomla! user group ids. The most important ones are: 0 = Guests 18 = Registered 24 = Administrators 25 = Super Administrators We could use this as it is, but as we don't have a component installed to create new access groups, it won't be very flexible. We could get into trouble in the future if we decide to let people register without getting a subscription, or create a free subscription. In this instance, we will have paying and free subscribers all in the number 18 user group. Also, as we are always going to be restricting the same groups, we don't really need to type the parameters in every single time. Making our plugins always restrict the same groups automatically will save us some time and reduce mistakes. Lastly, do we really need to type njaccess every time? Let's shorten it to something like soc—subscriber only content. For our first dilemma, a better idea than groups might be to associate the access to certain AEC subscriptions that are currently active. That way if people's subscriptions expire, or they get a free account, the content is still properly controlled regardless of their user groups.
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Packt
21 Oct 2009
7 min read
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AJAX / Dynamic Content and Interactive Forms

Packt
21 Oct 2009
7 min read
Essentially, AJAX is an acronym for Asynchronous JavaScript and XML, and it is the technique of using JavaScript and XML to send and receive data between a web browser and a web server. The biggest advantage this technique has is that you can dynamically update a piece of content on your web page or web form with data from the server (preferably formatted in XML), without forcing the entire page to reload. The implementation of this technique has made it obvious to many web developers that they can start making advanced web applications (sometimes called RIAs—Rich Interface Applications) that work and feel more like software applications, instead of like web pages. Keep in mind that the word AJAX is starting to have its own meaning (as you'll also note its occasional use here as well as all over the web as a proper noun, rather than an all-cap acronym). For example, a Microsoft web developer may use VBScript instead of JavaScript to serve up Access Database data that is transformed into JSON (not XML) using a .NET server-side script. Today, that guy's site would still be considered an AJAX site, rather than an AVAJ site (yep, AJAX just sounds cooler). In fact, it's getting to the point where just about anything on a website (that isn't in Flash) that slides, moves, fades, or pops up without rendering a new browser window is considered an 'Ajaxy' site. In truth, a large portion of these sites don't truly qualify as using AJAX, they're just using straight-up JavaScripting. Generally, if you use cool JavaScripts in your WordPress site, it will probably be considered 'Ajaxy', despite not being asynchronous or using any XML. Want more info on this AJAX business? The w3schools site has an excellent introduction to AJAX, explaining it in straight-forward, simple terms. They even have a couple of great tutorials that are fun and easy to accomplish, even if you only have a little HTML, JavaScript, and server-side script (PHP or ASP) experience (no XML experience required) (http://w3schools.com/ajax/). You Still Want AJAX on Your Site? OK! You're here and reading this article because you want AJAX in your WordPress site. I only ask you take the just discussed into consideration and do one or more of the following to prepare. Help your client assess their site's target users first. If everyone is web 2.0 aware, using newer browsers, and are fully mouse-able, then you'll have no problems, AJAX away. But if any of your users are inexperienced with RIA (Rich Interface Application) sites or have accessibility requirements, take some extra care. Again, it's not that you can't or shouldn't use AJAX techniques, just be sure to make allowances for these users. You can easily adjust your site's user expectations upfront, by explaining how to expect the interface to act. Again, you can also offer alternative solutions and themes for people with disabilities or browsers that can't accommodate the AJAX techniques. Remember to check in with Don't Make Me Think, that Steve Krug book I for help with any interface usability questions you may run into. Also, if you're really interested in taking on some AJAX programming yourself, I highly recommend AJAX and PHP by Cristian Darie, Bogdan Brinzarea, Filip Chereches-Tosa, and Mihai Bucica. In it, you'll learn the ins and outs of AJAX development, including handling security issues. You'll also do some very cool stuff like make your own Google-style auto-suggest form and a drag-and-drop sortable list (and that's just two of the many fun things to learn in the book). So, that said, you're now all equally warned and armed with the knowledgeable resources I can think to throw at you. Let's get to it; how exactly do you go about getting something 'Ajaxy' into your WordPress site? Plug-ins and Widgets In these next few sections we're going to cover plug-ins and widgets. Plug-ins and widgets are not a part of your theme. They are additional files with WordPress compatible PHP code that are installed separately into their own directories in your WordPress installation (again, not in your theme directory). Once installed, they are available to be used with any theme that is also installed in your WordPress installation. Even though plug-ins and widgets are not the part of your theme, you might have to prepare your theme to be compatible with them. Let's review a bit about plug-ins and widgets first. Plug-ins WordPress has been built to be a lean, no frills publishing platform. Its simplicity means that with a little coding and PHP know-how, you can easily expand WordPress's capabilities to tailor to your site's specific needs. Plug-ins were developed so that even without a little coding and PHP know-how, users could add extra features and functionality to their WordPress site painlessly, via the Administration Panel. These extra features can be just about anything—from enhancing the experience of your content and forms with AJAX, to adding self-updating 'listening/watching now' lists, Flickr feeds, Google Map info and Events Calendars; you name it, someone has probably written a WordPress plug-in for it. Take a look at the WordPress Plug-in page to see what's available: http://wordpress.org/extend/plugins/ Widgets Widgets are basically just another plug-in! The widget plug-in was developed by AUTOMATTIC (http://automattic.com/code/widgets/), and it allows you to add many more kinds of self-updating content bits and other useful 'do-dads' to your WordPress site. Widgets are intended to be smaller and a little more contained than a full, stand-alone plug-in, and they usually display within the side bar of your theme (or wherever you want; don't panic if you're designing a theme without a sidebar). If you're using WordPress version 2.2 and up, the widget plug-in has become a part of WordPress itself, so you no longer need to install it before installing widgets. Just look through the widget library on WordPress's widget blog and see what you'd like! (http://widgets.wordpress.com/) Trying to download Widgets but the links keep taking you to Plug-in download pages? You'll find that many WordPress Widgets 'piggyback' on WordPress Plug-ins, meaning you'll need the full plug-in installed in order for the widget to work or the widget is an additional feature of the plug-in. So don't be confused when searching for widgets and all of a sudden you're directed to a plug-in page. WordPress Widgets are intended to perform much the same way Mac OS's Dashboard Widgets and Windows Vista Gadgets work. They're there to offer you a quick overview of content or data and maybe let you access a small piece of often used functionality from within a full application or website, without having to take the time to launch the application or navigate to the website directly. In a nutshell, widgets can be very powerful, while at the same time, just don't expect too much. Getting Your Theme Ready for Plug-ins and Widgets In this article, we'll take a look at what needs to be done to prepare your theme for plugins and widgets. Plug-in Preparations Most WordPress Plug-ins can be installed and will work just fine with your theme, with no extra effort on your part. You'll generally upload the plug-in into your wp_content/plugins directory and activate it in your Administration Panel. Here are a few quick tips for getting a plug-in displaying well in your theme: When getting ready to work with a plug-in, read all the documentation provided with the plug-in before installing it and follow the developer's instructions for installing it (don't assume just because you've installed one plug-in, they all get installed the same way). Occasionally, a developer may mention the plug-in was made to work best with a specific theme, and/or the plug-in may generate content with XHTML markup containing a specific CSS id or class rule. In order to have maximum control over the plug-in's display, you might want to make sure your theme's stylesheet accommodates any id or class rules the plug-in outputs. If the developer mentions the plug-in works with say, the Kubrick theme, then, when you install the plug-in, view it using the Kubrick theme (or any other theme they say it works with), so you can see how the plug-in author intended the plug-in to display and work within the theme. You'll then be able to duplicate the appropriate appearance in your theme.
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Packt
21 Oct 2009
13 min read
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Setting up the Plone Development Environment

Packt
21 Oct 2009
13 min read
(For more resources on Plone, see here.) Prerequisites Pre-built packages for Zope and Plone are available for many operating systems. These can be tempting, but as developers it is normally better to configure the environment ourselves, in order to fully understand and control it. During development, we need write access to the Python code and configuration files. We may also need to run different versions of Zope and Plone in parallel. We will assume that you have at least the following as part of your regular development environment:   Python 2.4. We will assume that Python 2.4 gets invoked when you run python on the command line. Unfortunately, Zope, at version 2.10, does not yet support Python 2.5. Note that many Linux distributions have two packages for Python—one containing the binaries, and one containing header files (typically called python-dev or something similar). You will need both in order to compile Zope. PIL, the Python Imaging Library (http://www.pythonware.com/products/pil), should be installed for this Python interpreter. elementtree, an XML processing library, is required for Plone to start up. Most operating systems have packages for this. It can also be downloaded from http://effbot.org/zone/element-index.htm. A programmer's text editor. Preferably one with Python, XML/HTML and CSS syntax highlighting. You should set up your editor so that a tab/indent is output as four spaces. This makes Python development a lot more predictable. A shell. Most examples in this book will show a Bash interpreter shell, though we will cover Windows syntax when it differs significantly. Bear in mind that path separators on Windows are backslashes (), while other environments use forward slashes (/). Also, environment variables on Windows are referred to as %NAME%, while in most Unix shells, including Bash, variables are dereferenced with $NAME. A Subversion client. We will show the command line client syntax, but you can use a graphical client if you are more comfortable with that. Subversion can be obtained from http://subversion.tigris.org. A C compiler. You will need this to compile Zope. The venerable gcc is fine on UNIX-like systems. On Windows you probably want mingw32 (http://www.mingw.org). Alternatively, you can use a Zope Windows installer to get a binary Zope distribution.   Quick Start Understanding your development environment is an important step in becoming a productive developer. If you need to get up and running quickly, however, and you have the prerequisites outlined above in order, here are the key steps. We will assume you have Python 2.4 as your main Python interpreter. First download easy_install if you do not have it already, and use it to install ZopeSkel:   $ wget http://peak.telecommunity.com/dist/ez_setup.py   $ python ez_setup.py   $ easy_install ZopeSkel Note: If you do not have wget (e.g. because you are using Windows), you can just as easily download the ez_setup.py script using a web browser. When you run this script, it will install the easy_install binary to a directory that may not already be in your system PATH. Watch the ez_setup.py output to identify this directory. If it is not in your PATH, you should add it, allowing you to run easy_install as shown. Then, use paster, which was installed as a dependency of ZopeSkel, to create a new buildout. This folder holds our source code and dependencies, including the Zope application server:   $ paster create -t plone3_buildout myproject You can accept the defaults for all the questions, except for the password, which you must enter. Then, build the environment like so:   $ cd myproject   $ python bootstrap.py   $ ./bin/buildout Note: If you are using Windows, be sure to read the README.txt file that is generated in the myproject directory before running the buildout command. This last step may take some time, and you will need a live Internet connection.When it is complete, you can start Zope with:   $ ./bin/instance fg Go to http://localhost:8080/manage and you should see the Zope Management Interface. Use the drop-down box to add a Plone Site. If you call this mysite, it will beaccessible from http://localhost:8080/mysite. Glossary Let us now take a step back and consider our development environment in more detail. The table below summarizes the various terms and technologies that you will encounter in this chapter. It pays to be familiar with these names, because you will find them again not only throughout this book, but also in other Plone documentation. Term Definition Zope installation Zope consists of Python code, C extensions, configuration files, documentation, scripts, and utilities. Collectively, these are known as the Zope installation. Software home The part of the Zope installation that contains the main Zope runtime. This is found in the lib/python directory of the Zope installation. The full path is assigned to the $SOFTWARE_HOME environment variable when Zope is run. Zope instance The same Zope installation can be used to power multiple Zope servers, possibly running concurrently on different ports. Each instance has a directory containing a configuration file, instance-specific software components (e.g. an installation of Plone), and the local Zope database storage. Instance home When a Zope instance is running, the $INSTANCE_HOME environment variable refers to the directory where the instance is set up. Package A generic term for a distributable bundle of Python modules and supporting files. Product The traditional way to redistribute software for Zope 2 is in a "Product", which we will sometimes refer to as an "old-style Product". Products are placed in a special directory (Products/) and automatically discovered by Zope. The term "product" is also used more generally to refer to add-on components that extend Plone, even if they are not actually packaged as old-style Products. Egg A more generic and flexible alternative to products. Eggs are not specifi c to Zope, and Zope has only recently been made egg-aware. In addition to code, eggs contain metadata such as version, dependencies, and license information. Egg management tools can use this information to manage concurrent versions or automatically fetch dependencies, for example. $PYTHONPATH The $PYTHONPATH environment variable lists the directories containing Python packages that should be available at run time. It can also reference specific eggs. You should not have to set this manually. setuptools A Python library, which extends Python's built-in distutils package to support extended egg metadata and offers enhanced functionality when using software packaged as eggs. The Cheese Shop Also known as PyPI (Python Package Index). An online repository of Python eggs. Anyone can upload a package here. Egg-aware tools can use the Cheese Shop to locate dependencies and download them automatically when installing other eggs. easy_install A command-line tool, which searches the Cheese Shop for a given package, and downloads and installs it. Note that, by default, easy_install puts packages in the global site-packages folder for the Python interpreter that was used to install easy_install itself. Normally, we want our Plone packages to be local to a specific Zope instance, necessitating different tools. paster (Paste Script) paster, part of the Python Paste package, is a command runner. The paster create command invokes Paste Script templates, which are used to create skeleton packages based on command-line options and questions. ZopeSkel A collection of Paste Script templates for Zope and Plone development. We will use this to create new egg-ready packages, as well as the buildout that manages our development environment. Buildout (zc.buildout) A "buildout", using the zc.buildout toolset, is a self-contained environment that is controlled through a single configuration file (buildout.cfg). We will use it to download, install, and configure Zope, Plone, and other dependencies. Buildouts are "repeatable", meaning that they can be used to replicate a particular setup across multiple servers or developers' machines.     Understanding Eggs and Setuptools Python eggs are not specific to Zope or Plone. However, since Zope has only recently become egg-aware, they are new to many developers. Traditionally, almost all Zope add-on products, including Plone, have been distributed as Zope products. These are fairly easy to manage—you typically copy or symlink them into $INSTANCE_HOME/Products. Zope will scan this directory on startup, taking care of any product initialization and registration. However, code inside products is nearly impossible to re-use outside Zope because Zope does magic things with the Products.* namespace. Further, the namespace quickly becomes crowded, which deters developers from breaking up functionality into smaller, more re-usable and better-isolated packages. The Zope 3 philosophy is to be as close to "plain Python" as possible, and that means distributing code as such small packages. So long as its dependencies are in order, any package should be able to run in any environment. For example, the zope.interface package is used by the Twisted project, which is not otherwise dependent on Zope. This design goal has made it much easier to adopt Zope 3 packages in Zope2 and Plone. Starting with Plone 3, the Plone community has also embraced "plain Python" packages and uses them wherever possible. A number of packages, such as plone.memoize and plone.portlets are generic enough to work without any dependencies on the rest of Plone. Others are more specific to Plone and live in the plone.app namespace, such as plone.app.layout and plone.app.portlets, thelatter containing Plone-centric extensions to the generic plone.portlets package. All that is needed to use these packages is a sensible $PYTHONPATH. Thus, we can copy or link packages into $INSTANCE_HOME/lib/python/plone/memoize, lib/python/plone/portlets, lib/python/plone/app/portlets, and so forth for Zope to find them. This works, but it is pretty tedious when there are many packages, and it can become outright confusing when there are nested namespaces being used bymultiple packages. Luckily, other Python programmers have solved these problems, first creating distutils, then its successor setuptools and with setuptools, Python eggs. Note: For the setuptools documentation, see http://peak.telecommunity.com/DevCenter/setuptools. Installing Eggs When using setuptools, each project or package lives in a directory that has a toplevel setup.py file. This contains metadata about the package itself, and declares its current version as well as any dependencies. Dependencies can be specifieddown to particular versions (e.g. ">=0.2,<1.0" means "later than version 0.2 but before version 1.0"). When a package is installed, setuptools will attempt to fulfilldependencies by downloading and installing them if necessary. If you have a setuptools-enabled package, you can use setup.py to install it globally, by running:   $ python setup.py install This will copy the source code to the system-wide Python site-packages directory. Having to re-run this command each time you make a change can make development a little awkward, so while you are working on a particular package,you can install a development egg. This is essentially a link to the package's source code that ensures it is added to the $PYTHONPATH. To install a development egg, run:   $ python setup.py develop New packages can be released as binary eggs for distribution, which are just ZIP files of the package with some additional metadata. You can build an egg from within apackage by running:   $ python setup.py bdist_egg The new egg will be placed in the dist sub-directory, which will be created if necessary. Eggs can be uploaded to the Cheese Shop, also known as PyPI (the PythonPackage Index). This central repository makes it easy to fi nd packages. You canbrowse packages at http://cheeseshop.python.org/pypi. New packages can beuploaded via this website, or directly from the command line:   $ python setup.py egg_info -RDb "" sdist bdist_egg register upload You will be asked to specify or create a Cheese Shop account if this is the first time you run this command. A script called easy_install lets you search the Cheese Shop (or a similar index, if you specify a URL) for packages that it can download and install into the global Python environment. Dependencies will be included automatically. This is great for simple libraries and end-user applications, but less great when you are working on multiple Zope projects that may have different version requirements. This is why we tend to manage our eggs inside $INSTANCE_HOME or, as you will see in the next section, as part of a controlled buildout. Note: A tool called workingenv.py can create a mini-environment where global commands are restricted to a particular directory. We will not cover workingenv in this book, but you can download and read more about it at http://cheeseshop.python.org/pypi/workingenv.py. When eggs are activated (either explicitly, or implicitly by being unambiguouslyfound in the $PYTHONPATH), they can be discovered by other packages listening for plug-ins, using a mechanism called entry points (see http://peak.telecommunity.com/DevCenter/setuptools#dynamic-discovery-of-services-and-plugins). Zope does not yet directly use entry points, so we will not be covering them inany detail here. However, entry points are a very powerful system, and there areproposals to let Zope's discovery of packages use entry points instead of scanningmagic directories. With eggs, we therefore have the tools to manage multiple packages, from differentdevelopers and repositories, possibly across multiple versions. By using the packagemanagement tools that the rest of the Python community employs, we also make iteasier to re-use other libraries and share our own code with outside developers. Automating the Build Process with zc.buildout Creating a Zope instance and copying or linking packages into $INSTANCE_HOME/lib/python as is done in the manual process is not too difficult, but this approach has a few limitations. The process is manual and cumbersome to repeat across multiple environments. Multiple developers working on the same project may share the code in eggs and products by using a version control system such as Subversion. However, each developer would be responsible for setting up their development environment, and subtle differences may cause problems that are difficult to debug. Packages are installed manually, and so cannot benefit from setuptools' ability to manage dependencies and updates. Complex deployments that include other libraries, non-python code, or specific configurations will also need to be taken care of manually. Luckily, there are tools to make deployment easier. zc.buildout is one such tool, written largely by Zope founder Jim Fulton at Zope Corporation. It makes heavyuse of eggs and setuptools and is very flexible in supporting a wide range of deployment scenarios. Central to a buildout (i.e. what zc.buildout is managing for us) is a file called buildout.cfg. This specifies various options, including a list of parts, which will be executed when the buildout is run. Each part is associated with a recipe—a named egg, which will be called upon to parse the options provided, and perform a particular task, such as building a Zope instance or downloading Plone. A project-specific buildout directory can be checked into a version control system and shared among developers. It can also be used to replicate a particular environment across different servers with a high degree of predictability. By writing custom recipes, you can make zc.buildout do almost anything. Writing a recipe is not particularly hard, and there are plenty of examples and generic solutions available. However, we will not cover creating new recipes in this book, because all the recipes we need already exist.
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21 Oct 2009
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Showing Drupal's CCK Module Fields in Flash

Packt
21 Oct 2009
6 min read
Building a Recipe widget in Flash We will start out by first increasing the size of our stage in Flash to 500 x 640. Once we have done this, we will need to resize our background so that it fits to the new stage. We will start this by first selecting the whole background region, and then converting that into a new Movie Clip by selecting Modify | Convert to Symbol from the Flash menu. This will t hen bring up a new dialog, where we can give our new Movie Clip a name, which we will call mcBackground. We then need to make sure that we check the Enable guides for 9-slice scaling, which will allow us to resize the background without affecting the rounded edges. Once we create a new movie clip from our background, we will then enter this Movie Clip and then adjust the 9-scale guides so that they only cover the rounded edges. We can now ex it the background movie clip, and then resize the movie clip to a new height of 632 using the Properties panel. Our next task is to move the current title field to the top-left of our Flash application, and then create some background regions that will hold our new fields. The design of how this will look is completely up to you, but here is an illustration of what I just described: Now that our layout is ready for new content, the next step is to add new TextFields to hold our recipe content. Adding dynamic TextFields for Drupal content The important thing to note here is that we will need to create a new layer for each text element within our Flash application, so that we can keep track of each field separately. We will do this within the timeline by creating three new layers for each of our new fields, and by then labeling them so that we can easily determine what they contain. Now that we have each one of these separated, we can add new text fields in each layer, to be used for the description, ingredients, and the instructions. For each new Text field that we create, we will need to make sure to give them an instance name so that we can reference them within ActionScript. Each of these instance names should reflect the names of the fields that we created for our Recipe content type, which will be description, ingredients, and instructions respectively. When we are done, we should have something that resembles the following: We are now ready to hook up these TextFields to real Drupal content. Using ActionScript to show Drupal CCK fields We can start this off by opening up our main.as file, and then we will shift our focus to the onNodeLoad function. // Called when Drupal returns with our node.function onNodeLoad( node:Object ){ // Print out the node title. title.text = node.title;} This function gets called after our service call to Drupal's node.get service call and returns with the contents of the node. Since we have new TextFields for each custom recipe field, we can use the node object, passed to the onNodeLoad function, to reference the data from these custom fields, and populate our TextFields with that data. Since the contents of this node object are somewhat a mystery, there is a fantastic tool that is provided with Drupal that will allow us to examine how this node is structured. We will then be able to use that information to fill out the contents of our onNodeLoad function to show our complete recipe node. Using the Services Administrator We now need to shift our focus back to Drupal, where we will navigate to the Service Administrator section by going to Administer | Services. The Services module comes equipped with a fantastic tool for analyzing any service routine when working with external applications. It allows for you to call any service routine, with any specified argument, and then see the result of that routine call. This can be used to easily analyze the data structure that our Flash application will receive after it makes a call to any of the service routines available. Since we are using the node.get service routine to load each recipe node, we should be able to examine how the Description, Ingredients, and Instructions fields are represented, and then easily apply that to our Flash application. Let's do this by clicking on the link that says node.get in the node section. This will bring up the following page: The Services module automatically places a valid Session id in the session field, so we can just keep this field as it is. Because of this, all we really need to provide is the nid (node ID) of our Recipe node—since the fields field is optional. In order to determine the node ID for any node within the Drupal web site, simply navigate to Administer | Content, which will list all the content within the Drupal web site. The node ID can be found by hovering over any content link and then reading the last number in the URL. For example, if we hover over our Recipe node, we should see a URL similar to http://localhost/drupal6/node/5, which means that our node ID for this node is 5. After we have the entered the node ID in the nid field, we can now click on the button that says Call Method. This will then show the results of that call within the Results section just below the Call Method button. To the untrained eye, this may look intimidating, but really what this is showing is the results for all the data contained within the recipe node that we just created, including the Ingredients and Instructions. If we look within this data structure, we should see something that looks similar to the following: [field_ingredients] => Array( [0] => Array ( [value] => 1 skinless, boneless chicken breast half 2 tablespoons minced green onion 2 tablespoons minced red bell pepper 3/4 cup shredded Monterey Jack cheese 5 (6 inch) flour tortillas [format] => 1 )) Within our Flash application, we can now access the Ingredients field in the node object (which is what is returned when you call node.get). The ActionScript code to reference this field should look similar to the following: node.field_ingredients[0]["value"] Now, let's apply this concept to show the ingredients and instructions in our Flash application.
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21 Oct 2009
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Putting Sakai to Work

Packt
21 Oct 2009
16 min read
The fundamental determinants of course quality have always been, and remain, the course content, the instructor(s), the learning activities in which the students are engaged, and the students themselves. We do not make any exaggerated promises about the transformative nature of technology in education. Technology like Sakai can be used to improve your course by allowing you and your students to do things that might have been impractical without the technology or by reducing the amount of time spent on administrative issues. But the tools Sakai provides are just that—tools—and unless they are used purposefully they will not make much of a difference. So it is most important for you to consider what you want to accomplish with your students and how the capabilities Sakai provides can support the course activities. There is not a single "best" way of teaching. What works in a small graduate seminar in philosophy may not work in a large introductory computer science class, and what works for one instructor may not work for another. The good news is that Sakai is designed with this variety in mind. The tools and structure of a Sakai site You can think of Sakai as a framework that allows you to create the kind of online experience you want for your students. There is not a single way that a Sakai course site needs to function—it is ultimately up to you, with assistance from your Sakai user support team, to determine how the course is presented to the students online. Not all Sakai sites are used for courses. In many institutions, it is common to find Sakai used for research work groups and administrative collaboration. In fact, at many institutions, there are more "collaboration sites", as they are called in the Sakai community, than there are course sites. So, these types of sites are included in the overview. Many institutions integrate Sakai with other enterprise systems—automatically creating a Sakai site for each course being taught, for example, and adding students who are registered for the course to the site. Other organizations require instructors to create a site online but, once that's created, students are added and removed based on data from the registrar's office. Regardless of the type of course (or collaboration site) you might be teaching, there is a basic structure to Sakai that is useful to understand. This section describes that basic structure and common tools. It also gives you a quick and easy way to customize a Sakai site, so we recommend having a browser window handy with access to an instance of Sakai. If you have not yet created a Sakai site or if you don't have access to an instance of Sakai at your organization, several Sakai Commercial Affiliates host trial versions of Sakai that you can access free of charge. Check www.sakaiproject.org for the current listing. At the time of writing, hosted trials were available from rSmart (http://sakaisandbox.com), Serensoft (http://sakaisthelimit.com), and Unicon (http://testdrivesakai.com). When you create your account, a site is automatically created for you. Sakai's site structure Once you've logged into Sakai the top of the screen consists of a Sakai banner that contains your organization's branding and a logout button. Just below that banner is a series of tabs, one for each Sakai site that you are a member of. Every course or project consists of a Sakai site and is accessed by clicking a tab labeled with the name of the site. If you are a member of more than one site, you have more than one tab across the top of your screen. If you have too many sites to fit, a More Sites menu (often renamed My Sites or My Active Sites) is present; it enables you to access the appropriate site. Always be sure you're in the correct site when you're doing your work. My Workspace There is also a tab called My Workspace, a special site that only you have access to. You use it to manage your preferences, store personal files, manage site memberships, and even provide a calendar that pulls information from all the Sakai sites to which you belong. Contact your local Sakai support team for more information about uses of My Workspace. You can modify which sites appear across the top of the page so that your most frequently accessed sites are a single click away. To do that, go to your My Workspace site and choose the Preferences tool. The Customize Tabs function enables you to change which sites are visible. A basic Sakai site is a collection of tools that users have access to, typically presented to users in a sidebar on the left of the screen. In most Sakai installations, each link in the left sidebar corresponds to a single tool. To access the Assignments tool, for example, a user clicks the Assignments link in the sidebar. The Assignments tool then appears in the main content area of Sakai. In most cases, it is as simple as that. The major exception to this rule is the site Home page. It is a significant exception because it is the first page you see when you access a site. The Home tool contents Unlike most tools, the Home tool is not a tool at all. It is really a summary page. It generally includes information pulled from several different tools. Sakai tries to be helpful by providing the most commonly useful information and, therefore, a typical course site Home page includes areas (called panels) that present the following information: A site description (a description of the course or project) Recent course announcements Recent discussion forum posts Recent chat messages A course calendar Most of the panels on the Home page can be configured directly from the Home page. The Calendar panel, for example, allows you to specify whether the calendar is presented by week or by month. To add events to the Calendar, however, you need to use the Calendar tool itself. The Announcements panel lets you to determine how many recent announcements are shown (you can specify either a certain number of announcements or have the panel display announcements that have been created since a specific number of days in the past). Some panels enable you to edit the content itself. The Site Description panel, for example, provides an Options link that allows you to edit the content directly, obviating the need to access the tool directly. Of course, if you are not planning to use a tool in your site you do not want its information panel to appear on the course Home page. If you are not going to make a chat room available in your course, for instance, you do not want your course Home page to include a summary of recent chat messages because that would make your site look unfinished. Thankfully, Sakai is generally very smart about this—if you turn off the Chat tool in your site, the recent chat messages summary panel on the Home page simply disappears. Except for editing the Course Description content, you can mostly ignore the Home page and let Sakai take care of it for you. To edit the Site Description, simply click on the Options button. There are four things you can do: Specify the title for the panel. A good title reflects the type of site you have (for example changing the default Site Description to Course Description or, better yet, Welcome to Theater 101). Create the content that appears in the body of the panel. An easy-to-use HTML editor enables you to enter whatever content you want. If you don't know HTML, the default WYSIWYG mode can be used like a simple word processor. Just type away using the built-in text styling buttons to add bold, italics, bulleted lists, and so on. You can also add images, hyperlinks, and tables quite easily. If you know HTML, you can use the source code mode to view and edit the HTML directly. Specify the height for the panel. You want to make the panel large enough so there is no scroll bar within the panel itself. This is easy if there is not another panel just below it. If there is, make the panel just large enough to hold your content but not so large that there is excessive white space between the panels. This may take a bit of trial and error. Enter a URL instead of writing content. If you already have an HTML page that describes the site published elsewhere, you can simply enter that web address. Sakai will display that page in the Site Description panel. Then simply click Update Options to save the changes you've made. If you have access to Sakai, this would be a good time to try it out. Remember to ensure you are working in the correct site. There are, certainly, many instructors who want their course Home page to appear in a very specific manner. There are risks to that level of customization—remember that your students are likely taking several courses at one time and they may benefit from a consistent Home page experience. Nonetheless, it is often quite appropriate to create a custom Home page. Later, you'll see a number of ways to significantly customize the appearance of your site, including the Home page. First, though, let's review tools to make available and just let the Sakai Home page do most of the work. The basic collaboration tools There are four basic tools that almost every Sakai site uses, regardless of whether it is a course or a collaboration site: Resources. The tool for storing files that can be accessed by other members of the site. You can create folders to organize these files, and even make certain files publicly viewable (such as a web page you want to show to those who aren't part of your site). Announcements. Use it to send announcements to members of the site. These announcements appear on the site Home page and can be sent to all site members via email. Email Archive. This tool provides a dedicated email address for your site (mysitename@sakai.myschool.edu, for instance). While permissions can be configured to make Sakai behave differently, typically members of your site can send email to this address and everyone belonging to the site will get the email. All emails are archived and accessible using the Email Archive tool. Calendar. Sometimes called Schedule, the Calendar tool allows you to put important events on a calendar. The Sakai Calendar supports recurring events and has different icons for different types of events such as class meetings, exams, and special events. Site administration As a site owner, there are certain tasks that you may want to undertake to modify the site and/or the members of the site. The Site Info tool allows you to: Modify the tools available in your site, including modifying the order in which those tools appear in the toolbar and changing the names of the tools. Manage access to the site, including specifying whether individuals can join your site without your approval. Manage the membership of your site. What you can and cannot do with membership depends on your local Sakai installation and often varies based on organizational policies, but typically includes the capability to add and remove members and change the role of individual members. Manage groups of users in your site. Many Sakai tools have special features that allow you to work with a particular set of users inside your site. Groups and class sections are good examples of predefined groups that may be automatically created by your Sakai administrators. You can also create ad hoc groups for particular purposes. If you have project teams in your course, for example, it might be useful to create a group for each team. Import content from an existing site or export content from the current site to a new one. As a site owner, you always have access to the Site Info tool. Depending on how you use Sakai and how Sakai is integrated with other systems on your campus, you may never use Site Info. Still, you should take a quick look to familiarize yourself with what is available to you. Every Sakai installation is different from every other. Your organization may not make the same Sakai tools available as another organization. This article mainly restricts itself to those tools that will be commonly available in installations of Sakai version 2.6.x, but there may be instances where we mention a tool that is not available in your instance of Sakai. In many cases, you can request these tools from your Sakai administrator. We also try to mention alternatives to the recommended tool where they exist. The basic teaching and learning tools In addition to the basic collaboration and administration tools, there are three tools that are commonly used in Sakai Course sites: Syllabus, Assignments, and Gradebook. Syllabus. Use this tool to put your syllabus (clear guidelines and expectations for your course) online. You can upload a document (such as a Microsoft Word document or a PDF), build a structured syllabus in Sakai, or even point to an existing syllabus you have posted online in another location. Regardless of how you use the tool, you can have Sakai automatically email students when you've made a change to the syllabus. Assignments. This tool allows you to create and post assignments that students can submit electronically. Using the tool can help eliminate paper assignments and reduce class time spent collecting and returning student work. It allows students to send questions about assignments and enables you to post online comments, grade assignments, and transfer grades to the Gradebook automatically. The tool lets you set opening and closing times for each assignment, supports resubmissions, and marks each student submission with a date and time stamp. Gradebook. The Gradebook tool allows instructors to record and compute cumulative student grades. Students can refer to the Gradebook to check their progress in a course. The Gradebook tool is often used hand-in-hand with the Assignments tool although they can be used separately. With these three tools and the four basic collaboration tools reviewed earlier, you can create a solid online presence for your class. Students will get course announcements and can send and receive emails via the class email address and can check past messages online. You can post reading material and other resources for students online and build a course calendar to remind students of important events and deadlines. Your syllabus is available online and students are automatically updated with any modifications to it. You've provided a facility for students to submit their assignments electronically, and they can receive feedback on those assignments via Sakai as well. Their grades are computed online and they can check to see how they are doing at any time. Now that you have your course's online infrastructure set up, we can begin to add some more sophisticated uses of online tools. We'll do this by turning our attention to the several common types of courses and discuss how a Sakai site can be structured to support each type of course. Types of Sakai sites There are more than four thousand universities and colleges in the United States alone. Each of these teaches hundreds or even thousands of classes every year. Trying to create some structure from such a diverse world would be an exercise in oversimplification. The categories discussed here along with the associated recommendations about how to support them in Sakai are not meant to be rules or even best practices but rather a place to start when thinking about structuring your Sakai site. Do read through all of the site types because it is likely that your course mixes the structures and activities in two or more site types. And your own personal comfort with technology will also determine how many (and which) tools you might want to use. The site types you'll be working with are as follows: Problem-based courses Small discussion courses Large, introductory courses Project-based courses Collaboration sites The following sections highlight a small number of tools that are especially useful in a site used for that purpose. Other tools are often useful as well, but because you're just starting out, you'll have more success using a few tools well. Still, we encourage you to read through all the class types and mix and match the tools you feel will work best for your situation. Problem-based courses A problem-based course presents learners with one or more problems to solve on a regular basis (weekly, for instance). The problems are presented by the instructor and generally have either correct answers (such as a Calculus problem set) or at least a fairly clear way to distinguish better solutions (such as an analysis of a poem in an English literature class). Problem-based courses are often targeted at developing skills related to the topic at hand and students are therefore asked to apply what they've learned by solving problems. Math courses might include weekly problem sets, computer science courses might include small programming assignments, creative writing classes may have weekly writing exercises, an acting class may have a series of small scene studies—the general approach is to increase the level of student skill through repeated practice with frequent feedback. The tools introduced so far serve this type of course very well, with a special emphasis on the Assignments and Resources tools, and with the addition of just a few extra tools, you can make the online aspect of your problem-based class very effective: Assignments. Use this tool to enter all or most of the term's assignments at the beginning of the term. That provides students with an excellent guide to the weeks ahead and helps them plan their time accordingly. Resources. For problems with correct answers, use this tool to share sample problems and solutions to past problem sets. For classes where high-quality answers are less well defined (such as a performing arts or product design class), share samples of previous classes' best work. You can even upload video or audio recordings. By providing examples of excellent solutions to open-ended problems, you help your students understand what you're looking for. Forums. This tool provides online discussion that allows students to help each other with difficult problems. You can set up a forum for each problem set. (Be sure to monitor the forum to ensure that students are giving each other good advice and aren't crossing the boundaries by helping too much.) Chat. Use this tool to provide online problem-set help two nights before an assignment is due (don't encourage procrastination by scheduling it the night before the assignment is due). From the comfort of your home, you can take student questions about the assignment and suggest resources they might refer to while working on it.
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