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How-To Tutorials

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article-image-categories-and-attributes-magento-part-1
Packt
22 Oct 2009
10 min read
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Categories and Attributes in Magento: Part 1

Packt
22 Oct 2009
10 min read
Categories, Products, and Attributes Products are the items that are sold. In Magento, Categories organize your Products, and Attributes describe them. Think of a Category as the place where a Product lives, and an Attribute is anything that describes a Product. Each one of your Products can belong to one or more Categories. Also, each Product can be described by any number of Attributes. Is it a Category or an Attribute? Some things are clearly Categories. For example, if you have an electronics store, MP3 players would make a good Category. If you're selling jewellery, earrings would make a good Category. Other things are clearly Attributes. Color, description, picture, and SKU number are almost always Attributes. Sometimes, the same thing can be used for a Category or an Attribute. For example, suppose your site sells shoes. If you made size an Attribute, then after your shoppers have located a specific shoe, they can select the size they want. However, if you also made size a Category, the shoppers could begin their shopping by selecting their size. Then they could browse through the styles available in their size. So should size be an Attribute, a Category, or both? The answer depends upon what kind of shopping experience you want to create for your customers. Examples The hierarchy of Categories, Products, and Attributes looks like this: Category 1 Product 1 Attribute 1 Attribute 2 Product 2 Attribute 1 Attribute 2 Category 2 Product 3 Attribute 1 Attribute 3 Product 4 Attribute 1 Attribute 3 We are building a site that sells gourmet coffee, so we might organize our store like this: Single Origin Hawaiian Kona Grind (whole bean, drip, French press) Roast (light, medium, dark) Blue Mountain Grind Roast Blends Breakfast Blend Grind Caffeine (regular, decaffeinated) Afternoon Cruise Grind Caffeine In Magento, you can give your shoppers the ability to search your store. So if the shoppers know that they want Blue Mountain coffee, they can use the Search function to find it in our store. However, customers who don't know exactly what they want will browse the store. They will often begin browsing by selecting a category. With the organization that we just saw, when customers browse our store, they will start by selecting Single Origin or Blends. Then the shoppers will select the product they want: Hawaiian Kona, Blue Mountain, Breakfast Blend, or Afternoon Cruise. After our shoppers decide upon a Product, they select Attributes for that product. In our store, shoppers can select Grind for any of the products. For Single Origin, they can also select Roast. For blends, they can select Caffeine. This gives you a clue about how Magento handles attributes. To each Product, you can apply as many, or as few, attributes as you want. Now that we have definitions for Category, Product, and Attribute, let's look at each of them in detail. Then, we can start adding products. Categories Product Categories are important because they are the primary tool that your shoppers use to navigate your store. Product Categories organize your store for your shoppers. Categories can be organized into Parent Categories and Subcategories. To get to a Subcategory, you drill down through its Parent Category. Categories and the Navigation Menu If a Category is an Anchor Category, then it appears on the Navigation Menu. The term "Anchor" makes the category sound as if it must be a top-level category. This is not true. You can designate any category as an Anchor Category. Doing so puts that category into the Navigation Menu. When a shopper selects a normal Category from the Navigation Menu, its landing page and any subcategories are displayed. When a shopper selects an Anchor Category from the menu, Magento does not display the normal list of subcategories. Instead, it displays the Attributes of all the Products in that category and its subcategories. Instead of moving down into subcategories, the shopper uses the Attributes to filter all the Products in that Anchor Category and the Categories below it. The Navigation Menu will not display if: You don't create any Categories, or You create Categories, but you don't make any of them Anchors, or Your Anchor Categories are not subcategories under the Default Category. The Navigation Menu will display only if: You have created at least one Category You have made at least one Category an Anchor You have made the Anchor Category a Subcategory under Default. When you first create your Magento site and add Products, you won't see those Products on your site until you've met all of the previous conditions. For this reason I recommend that you create at least one Anchor Category before you start adding Products to your store. As you add each Product, add it to an Anchor Category. Then, the Product will display in your store, and you can preview it. If the Anchor Category is not the one that you want for that Product, you can change the Product's Category later Before we add Products to our coffee store, we will create two Anchor Categories: Single Origin and Blends. As we add Products, we will assign them to a Category so that we can preview them in our storefront. Making best use of Categories There are three things that Categories can accomplish. They can: Help the shoppers, who know exactly what they want, to find the product that they are looking for. Help the shoppers, who almost know what they want, to find a product that matches their desires. Entice the shoppers, who have almost no idea of what they want, to explore your store. We would like to organize our store so that our Categories accomplish all these goals. However, these goals are often mutually exclusive. For example, suppose you create an electronics store. In addition to many other products, your store sells MP3 players, including Apple iPods. A Category called iPods would help the shoppers who know that they want an iPod, as they can quickly find one. However, the iPods Category doesn't do much to help shoppers who know that they want an MP3 player, but don't know what kind. On the Web, you usually search something when you know what you want. But when you're not sure about what you want, you usually browse. In an online store, you usually begin browsing by selecting a Category. When you are creating Categories for your online store, try to make them helpful for shoppers who almost know what they want. However, what if a high percentage of your shoppers are looking for a narrow category of products? Consider creating a top-level Category to make those products easily accessible. Again, suppose you have an electronics store that sells a wide variety of items. If a high percentage of your customers want iPods, it might be worthwhile to create a Category just for those few products. The logs from the Search function on your site are one way you can determine whether your shoppers are interested in a narrow Category of a Product. Are 30 percent of the searches on your site for left-handed fishing reels? If so, you might want to create a top-level Category just for those Products. Attributes An Attribute is a characteristic of a Product. Name, price, SKU, size, color, and manufacturer are all examples of Attributes. System versus Simple Attributes Notice that the first few examples (name, price, and SKU) are all required for a Product to function in Magento. Magento adds these Attributes to every product, and requires you to assign a value for each of them. These are called System Attributes. The other three examples (size, color, and manufacturer) are optional Attributes. They are created by the store owner. They are called Simple Attributes. When we discuss creating and assigning Attributes, we are almost always discussing Simple Attributes. Attribute Sets Notice that the Single Origin coffees have two Attributes: Grind and Roast. Also notice that the blends have the Attributes of Grind and Caffeine. Single Origin Hawaiian Kona Grind (whole bean, drip, French press) Roast (light, medium, dark) Blue Mountain Grind Roast Blends Breakfast Blend Grind Caffeine (regular, decaffeinated) Afternoon Cruise Grind Caffeine In this example, the store owner created three Attributes: Grind, Roast, and Caffeine. Next, the store owner grouped the Attributes into two Attribute Sets: one set contains Grind and Roast, and the other set contains Grind and Caffeine. Then, an Attribute set was applied to each Product. Attributes are not applied directly to Products. They are first grouped into Attribute Sets, and then a set can be applied to a Product. This means that you will need to create a set for each different combination of Attributes in your store. You can name these Sets after the Attributes they contain, such as Grind-Roast. Or, you can name them after the type of Product which will use those Attributes, such as Single Origin Attributes. If each Product in a group will use the same Attribute as every other Product in that group, then you can name the set after that group. For example, at this time, all Single Origin coffees have the same Attributes: Grind and Roast. If they will all have these two Attributes and you will always add and remove Attributes to them as a group, then you could name the set Single Origin Attributes. If the Products in a group will likely use different Attributes, then name the set after the Attributes. For example, if you expect that some Single Origin coffees will use the Attributes Grind and Roast, while others will use just Roast, then it would not make sense to create a set called Single Origin Attributes. Instead, create a set called Grind-Roast, and another called Roast. Three types of Products In Magento, you can create three different types of Products: Simple, Configurable, and Grouped. The following is a very brief definition for each type of Product. Simple Product A Simple Product is a single Product, with Attributes that the store owner chooses. As the saying goes, "What you see is what you get." The customer does not get to choose anything about the Product. In our coffee store, a good example for a Simple Product might be a drip coffee maker. It comes in only one color. And while the customer can buy drip coffee makers of various sizes (4 cups, 8 cups, 12 cups, and so on), each of those is a separate Product. A bad example of a Simple Product would be a type of coffee. For example, we might want to allow the customer to choose the type of roast for our Hawaiian Kona coffee: light, medium, or dark. Because we want the customer to choose a value for an Attribute, that would not be a good Simple Product. Configurable Product A Configurable Product is a single Product, with at least one Attribute that the customer gets to choose. There is a saying that goes, "Have it your way." The customer gets to choose something about the Product. A good example of a Configurable Product would be a type of coffee that comes in several different roasts: light, medium, and dark. Because we want the customer to choose the roast(s) he wants, that would be a good Configurable Product. Grouped Product A Grouped Product is several Simple Products that are displayed on the same page. You can force the customer to buy the group, or allow the customer to buy each Product separately. The previous definitions are adequate for now. However, when you start creating Products, you will need to know more about each type of Product.
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22 Oct 2009
8 min read
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Search Engine Optimization in Joomla!

Packt
22 Oct 2009
8 min read
What is SEO? Search-engine optimization, or SEO, refers to the process of preparing your website to be spidered, indexed, and ranked by the major search engines so that when Internet users search for your keywords, your website will appear on their results page. Proper search engine optimization is a crucial step to ensure success and should be undertaken with care and diligence. It should also be noted that SEO is an interdisciplinary concern, combining web design functions with marketing and promotional concerns. If aimed properly, SEO would be a powerful weapon in your arsenal. Proper SEO is: Optimizing META data Optimizing page titles Optimizing page content Selecting proper keywords Testing your optimizations Promoting link popularity Using standards-compliant HTML Optimizing image ALT tags Using a logical website structure Validating your content Proper SEO isn't: Keyword spamming Hidden text Cloaking content Link-farming Excessive content or site duplication Paying for questionable links Structural Optimization Optimizing your site's actual structure and presentation is the most immediate approach to SEO. Since these factors are under the immediate control of the webmaster, they represent a foundational approach to the SEO problem. Once you've optimized your site's structural components, you can optimize the promotional aspects of SEO, which we'll discuss momentarily. Items That Search Engines Look for in Your Site's Content It's important to remember that today's search engine rankings are determined by highly sophisticated algorithms. Trying to stay one step ahead of the major engines with bad tactics is not only a very bad idea, but also a waste of time. Well written content will win repeatedly. Giving the search engine robots a well prepared sitepage contributes in promoting your site. Three items that many search engine robots look for are: Relevant page titles to your content Relevant keywords and descriptions (META tags) Relevant, keyword-rich content, presented in clean and valid HTML Take a note of the recurring theme—"relevancy". If your site is relevant in terms of what the user is looking for, you will achieve respectable search engine rankings without any additional promotion. However, this is not a place to stop, as search engines correlate your site's standings among your peers and competitors by evaluating certain external factors. External Views of Your Site by Search Engines Search giant, Google, likes to describe its proprietary algorithm, known as PageRankTM, by discussing how the external factors can accurately define your site's relevancy, when considered along with your site's actual content. Most search engines today follow this formula in determining link popularity. Some popular items that are used to measure are: How many websites link to yours Where they link in your content What words are used in the actual link text (i.e. the description of the page) The topical relevancy of the sites that link to your site The power of web search lies in the search engine's ability to provide accurate and relevant results that someone can quickly use to find the information they seek. More importantly, the other end of the search process guarantees that the visitors we draw from search engines are truly after the information or services we provide. Another way to look at it would be it's the right message, but the wrong person. Thus we see that our interests, the interests of the search engines, and the interests of web surfers actually coincide! If we tune our content properly, and connect our content with similarly relevant content, we can expect to be rewarded with targeted traffic eager to devour our information and buy our services. If we try to deceive the search engines, or common people, we deceive ourselves. It's that simple. Optimizing META Data Metadata is the data about the data. It's the section where you define what a search engine should expect to find on your page. If you've never taken note of META tags before, then take a brief tour of the Web and view the source code of several websites. You'll see how this data is organized, primarily into descriptions and keyword listings. Joomla! provides functionality for modifying and dynamically generating META tags, in the Site | Global Configuration | Metadata dialog, as well as within individual articles via the META tab on the right-hand panel. This is where the dynamic aspect of metadata becomes important—your main page will have certain needs for proper META optimization and your individual Joomla! content articles will require special tuning to make the best of their potential. This is accomplished though key words and phrases scattered through out the text. Keep in mind that each search engine is different; however keeping ratio of about 3 to 1 for keywords and META (keyword) in the top 1/3rd of the page is a decent rule of thumb. Using the Site | Global Configuration | Metadata dialog, is pretty straight forward.You can enter descriptions, keywords and key phrases that are pertinent to your siteon a global level. You should select the META keywords based on the keywords appearing in your content with the greatest frequency. Be honest and use META keywords that actually appear in your content. Search engines penalize you for over use of keywords, known as keyword stuffing. Title Optimization What's in the actual title of your page? The keywords you insert into your site and article's titles play a huge role in successful search engine optimization. As with META tags, the key is to insert frequently-used, but not stuffed, keywords into your title, which correlate the relevancy of the site's title (what we say about our site)with the metadata (how we describe what it's about) and the actual content, which is indisputably "what the website is about". Content Optimization Writing clear content that uses pertinent language in our intended message or service is the key to content optimization. In your content, include naturally-written, keyword-rich content. This will tie into your META tags, title description and other portions of your site to help you achieve content relevance and thus higher search engine rankings. One note of caution—while we use our best keywords frequently within our text; we should not cram these words into our content. So don't be afraid to break out the thesaurus and include some alternative words and descriptions! Good content SEO is about achieving a balance between what the search engines see, and what your readers expect on arrival. Keyword Research and Optimization Researching our keywords not only gives us an idea of how our competitors are optimizing their websites, but also gives us a treasure-trove of alternative keywords that we can use to further optimize our own sites. There are several online tools that can give us an idea of what keywords are most typically searched for, and how the end-users phrase their searches. This provides avital two-way pathway into the visitor's minds, showing not only how they reach the products and information they seek, but also how they perceive those items. You can find a listing of free keyword research tools at:http://www.joomlawarrior.com. For our example, we'll use Google's freely available keyword suggestion tool for its AdWords program, and use Joomla! itself as our intended optimization candidate.See http://www.google.com/adwords for the keyword tool. The following example will demonstrate the AdWords tool and how it helps you determine good keywords for your site. Entering joomla into Google's keyword suggestion tool yields the following display: The three key pieces of information as seen in the previous figure, which help us inmaking a decision about keywords, are as follows: Keywords: This column indicates the keyword whose Search Volume and Advertiser Competition we want to check. Advertiser Competition: This is graphical indicator of how many ads are in rotation for this keyword. Search Volume: Graphical indication of how many people in the world are searching this keyword for a product or service. As we see from the example, when we search for the keyword joomla we see a lower Advertiser Competition than content management system, but a higher SearchVolume. If we then examine open source we see a heavy Advertiser Competition, but the same Search Volume as joomla. What this means is that if we advertise in the crowded keyword space—"open source", we can expect a lot of competition. Changing our keyword to Joomla! would give us less competition and about the same Search Volume. If we advertise something related to Joomla! then that would be the best choice. However, if we were advertising a tool for open source, we would want to spend our money on the keyword "open source". The last take away from this is if we are selling a joomla template, you see from the figure that there isn't much competition (at the time thiswas taken), but a healthy amount of Search Volume.
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article-image-creating-analysis-services-cube-visual-studio-2008-part-2
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22 Oct 2009
2 min read
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Creating an Analysis Services Cube with Visual Studio 2008 - Part 2

Packt
22 Oct 2009
2 min read
Reviewing Jayaram's other OLAP related articles may greatly help in understanding this article. Creating a New Cube The folder structure for the project developed in Part 1 is shown in the next figure. The Northwind.ds data source and the Northwind.dsv data source view were configured in Part 1. There are no pre-existing cubes in Nwind2008. Right click the Cubes folder and from the drop-down menu you can create a new Cube. Click on New Cube... menu item. This opens the Cube Wizard welcome window as shown. Click on the Next button. This opens the Select Creation Method page of the wizard as shown. There are three options and the default is used for this article. Click on the Next button. This opens the Select Measure Groups tables. At least one table must be chosen to continue. There is even the option of asking for a suggestion. Click on the Suggest button at the top. The program goes through the motions and comes up with two tables as candidates for Measures group, the Products table and the Order Details table. You will see check marks appearing for these two tables. Accept the suggested tables for measures and click on the Next button. This opens the Select Measures window where you can choose measures that you want to include in the Cube as shown. Uncheck the ID related items in the Products table and click on the Next button. This brings up the Select New Dimensions window as shown in the next figure. Here also one could choose the needed items. For this article the default is accepted. Click on the Next button. This takes you to the Completing the Wizard window which shows your Cube contents in a tree view as shown. Now click on the Finish button. This creates the Cube as shown in the Solution Explorer. Now you will see additional tabs open up for the Northwind.cube as shown. Using these tabs you can look at more details. These are outside the scope of this article. Also separate windows gets displayed for Cube's Measures and Dimensions as shown. Also, the Data Source View of the Cube with the relationships between the Dimensions and Measures gets displayed as shown.    
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22 Oct 2009
10 min read
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LINQ to Objects

Packt
22 Oct 2009
10 min read
Without LINQ, we would have to go through the values one-by-one and then find the required details. However, using LINQ we can directly query collections and filter the required values without using any looping. LINQ provides powerful filtering, ordering, and grouping capabilities that requires minimum coding. For example, if we want to find out the types stored in an assembly and then filter the required details, we can use LINQ to query the assembly details using System.Reflection classes. The System.Reflection namespace contains types that retrieve information about assemblies, modules, members, parameters, and other entities as collections are managed code, by examining their metadata. Also, files under a directory are a collection of objects that can be queried using LINQ. We shall see some of the examples for querying some collections. Array of Integers The following example shows an integer array that contains a set of integers. We can apply the LINQ queries on the array to fetch the required values.     int[] integers = { 1, 6, 2, 27, 10, 33, 12, 8, 14, 5 };       IEnumerable<int> twoDigits =       from numbers in integers       where numbers >= 10       select numbers;       Console.WriteLine("Integers > 10:");       foreach (var number in twoDigits)       {          Console.WriteLine(number);       } The integers variable contains an array of integers with different values. The variable twoDigits, which is of type IEnumerable, holds the query. To get the actual result, the query has to be executed. The actual query execution happens when the query variable is iterated through the foreach loop by calling GetEnumerator() to enumerate the result. Any variable of type IEnumerable<T>, can be enumerated using the foreach construct. Types that support IEnumerable<T> or a derived interface such as the generic IQueryable<T>, are called queryable types. All collections such as list, dictionary and other classes are queryable. There are some non-generic IEnumerable collections like ArrayList that can also be queried using LINQ. For that, we have to explicitly declare the type of the range variable to the specific type of the objects in the collection, as it is explained in the examples later in this article. The twoDigits variable will hold the query to fetch the values that are greater than or equal to 10. This is used for fetching the numbers one-by-one from the array. The foreach loop will execute the query and then loop through the values retrieved from the integer array, and write it to the console. This is an easy way of getting the required values from the collection. If we want only the first four values from a collection, we can apply the Take() query operator on the collection object. Following is an example which takes the  first four integers from the collection. The four integers in the resultant collection are displayed using the foreach method.    IEnumerable<int> firstFourNumbers = integers.Take(4);   Console.WriteLine("First 4 numbers:");   foreach (var num in firstFourNumbers)   {      Console.WriteLine(num);   } The opposite of Take() operator is Skip() operator, which is used to skip the number of items in the collection and retrieve the rest. The following example skips the first four items in the list and retrieves the remaining.    IEnumerable<int> skipFirstFourNumbers = integers.Skip(4);   Console.WriteLine("Skip first 4 numbers:");   foreach (var num in skipFirstFourNumbers)   {      Console.WriteLine(num);   } This example shows the way to take or skip the specified number of items from the collection. So what if we want to skip or take the items until we find a match in the list? We have operators to get this. They are TakeWhile() and SkipWhile(). For example, the following code shows how to get the list of numbers from the integers collection until 50 is found. TakeWhile() uses an expression to include the elements in the collection as long as the condition is true and it ignores the other elements in the list. This expression represents the condition to test the elements in the collection for the match.    int[] integers = { 1, 9, 5, 3, 7, 2, 11, 23, 50, 41, 6, 8 };   IEnmerable<int> takeWhileNumber = integers.TakeWhile(num =>      num.CompareTo(50) != 0);   Console.WriteLine("Take while number equals 50");   foreach (int num in takeWhileNumber)      {         Console.WriteLine(num.ToString());      } Similarly, we can skip the items in the collection using SkipWhile(). It uses an expression to bypass the elements in the collection as long as the condition is true. This expression is used to evaluate the condition for each element in the list. The output of the expression is boolean. If the expression returns false, the remaining elements in the collections are returned and the expression will not be executed for the other elements. The first occurrence of the return value as false will stop the expression for the other elements and returns the remaining elements. These operators will provide better results if used against ordered lists as the expression is ignored for the other elements once the first match is found.    IEnumerable<int> skipWhileNumber = integers.SkipWhile(num =>      num.CompareTo(50) != 0);   Console.WriteLine("Skip while number equals 50");   foreach (int num in skipWhileNumber)   {      Console.WriteLine(num.ToString());   } Collection of Objects In this section we will see how we can query a custom built objects collection. Let us take the Icecream object, and build the collection, then we can query the collection. This Icecream class in the following code contains different properties such as Name, Ingredients, TotalFat, and Cholesterol.     public class Icecream    {        public string Name { get; set; }        public string Ingredients { get; set; }        public string TotalFat { get; set; }        public string Cholesterol { get; set; }        public string TotalCarbohydrates { get; set; }        public string Protein { get; set; }        public double Price { get; set; }     } Now build the Icecreams list collection using the class defined perviously.     List<Icecream> icecreamsList = new List<Icecream>        {            new Icecream {Name="Chocolate Fudge Icecream", Ingredients="cream,                milk, mono and diglycerides...", Cholesterol="50mg",                Protein="4g", TotalCarbohydrates="35g", TotalFat="20g",                Price=10.5        },        new Icecream {Name="Vanilla Icecream", Ingredients="vanilla extract,            guar gum, cream...", Cholesterol="65mg", Protein="4g",            TotalCarbohydrates="26g", TotalFat="16g", Price=9.80 },            new Icecream {Name="Banana Split Icecream", Ingredients="Banana, guar            gum, cream...", Cholesterol="58mg", Protein="6g",            TotalCarbohydrates="24g", TotalFat="13g", Price=7.5 }        }; We have icecreamsList collection which contains three objects with values of the Icecream type. Now let us say we have to retrieve all the ice-creams that cost less. We can use a looping method, where we have to look at the price value of each object in the list one-by-one and then retrieve the objects that have less value for the Price property. Using LINQ, we can avoid looping through all the objects and its properties to find the required ones. We can use LINQ queries to find this out easily. Following is a query that fetches the ice-creams with low prices from the collection. The query uses the where condition, to do this. This is similar to relational database queries. The query gets executed when the variable of type IEnumerable is enumerated when referred to in the foreach loop.     List<Icecream> Icecreams = CreateIcecreamsList();    IEnumerable<Icecream> IcecreamsWithLessPrice =    from ice in Icecreams    where ice.Price < 10    select ice;    Console.WriteLine("Ice Creams with price less than 10:");    foreach (Icecream ice in IcecreamsWithLessPrice)    {        Console.WriteLine("{0} is {1}", ice.Name, ice.Price);     } As we used List<Icecream> objects, we can also use ArrayList to hold the objects, and a LINQ query can be used to retrieve the specific objects from the collection according to our need. For example, following is the code to add the same Icecreams objects to the ArrayList, as we did in the previous example.     ArrayList arrListIcecreams = new ArrayList();    arrListIcecreams.Add( new Icecream {Name="Chocolate Fudge Icecream",        Ingredients="cream, milk, mono and diglycerides...",        Cholesterol="50mg", Protein="4g", TotalCarbohydrates="35g",        TotalFat="20g", Price=10.5 });    arrListIcecreams.Add( new Icecream {Name="Vanilla Icecream",        Ingredients="vanilla extract, guar gum, cream...",        Cholesterol="65mg", Protein="4g", TotalCarbohydrates="26g",        TotalFat="16g", Price=9.80 });    arrListIcecreams.Add( new Icecream {Name="Banana Split Icecream",        Ingredients="Banana, guar gum, cream...", Cholesterol="58mg",        Protein="6g", TotalCarbohydrates="24g", TotalFat="13g", Price=7.5    }); Following is the query to fetch low priced ice-creams from the list.     var queryIcecreanList = from Icecream icecream in arrListIcecreams    where icecream.Price < 10    select icecream; Use the foreach loop, shown as follows, to display the price of the objects retrieved using the above query.     foreach (Icecream ice in queryIcecreanList)    Console.WriteLine("Icecream Price : " + ice.Price);
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22 Oct 2009
4 min read
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Adding Newsletters to a Web Site Using Drupal 6

Packt
22 Oct 2009
4 min read
Creating newsletters A newsletter is a great way of keeping customers up-to-date without them needing to visit your web site. Customers appreciate well-designed newsletters because they allow the customer to keep tabs on their favorite places without needing to check every web site on a regular basis. Creating a newsletter Good Eatin' Goal: Create a new newsletter on the Good Eatin' site, which will contain relevant news about the restaurant, and will be delivered quarterly to subscribers. Additional modules needed: Simplenews (http://drupal.org/project/simplenews). Basic steps Newsletters are containers for individual issues. For example, you could have a newsletter called Seasonal Dining Guide, which would have four issues per year (Summer, Fall, Winter, and Spring). A customer subscribes to the newsletter and each issue is sent to them as it becomes available. Begin by installing and activating the Simplenews module, as shown below: At this point, we only need to enable the Simplenews module, and the Simplenews action module can be left disabled. Next, select Content management and then Newsletters, from the Administer menu. Drupal will display an administration area divided into the following sections: a) Sent issuesb) Draftsc) Newslettersd) Subscriptions Click on the Newsletters tab and Drupal will display a page similar to the following: As you can see, a default newsletter with the name of our site has been automatically created for us. We can either edit this default newsletter or click on the Add newsletter link to create a new newsletter. Let's click the Add newsletter option to create our seasonal newsletter. Drupal will display a standard form where we can enter the name, description, and relative importance (relative importance weight) of the newsletter. Click Save to save the newsletter. It will now appear in the list of available newsletters. If you want to modify the Sender information for the newsletter to use an alternate name or email address to your site's default ones, you can either expand the Sender information section when adding the newsletter, or you click Edit newsletter and modify the Sender information, as shown in the following screenshot: Allowing users to sign-up for the newsletter Good Eatin' Goal: Demonstrate how registered and unregistered users can sign-up for a newsletter, and configure the registration process. Additional modules needed: Simplenews (http://drupal.org/project/simplenews). Basic steps To allow customers to sign-up for the newsletter, we will begin by adding a block to the page. Open the Block Manager by selecting Site building and then Blocks, from the Administer menu. Add the block for the newsletter that you want to allow customers to subscribe to, as shown in the following screenshot: We will now need to give users permission to subscribe to newsletters by selecting User management and then Permissions, from the Administer menu. We will give all users permissions to subscribe to newsletters and to view newsletter links, as shown below: If the customer does not have permission to subscribe to newsletters then the block will appear as shown in the following screenshot: However, if the customer has permissions to subscribe to newsletters, and is logged in to the site, the block will appear as shown in the following screenshot: If the customer has permission to subscribe, but is not logged in, the block will appear as follows: To subscribe to the newsletter, the customer will simply click on the Subscribe button. Once they he subscribed, the Subscribe button will change to Unsubscribe so that the user can easily opt out of the newsletter. If the user does not have an active account with the site, they will need to confirm that they want to subscribe to the site.
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article-image-textures-blender
Packt
22 Oct 2009
10 min read
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Textures in Blender

Packt
22 Oct 2009
10 min read
Procedural Textures vs. Bitmap Textures Blender has basically two types of textures, which are procedural textures and bitmap textures. Each one has both positive and negative points. Which one is the best will depend on your project needs. Procedural: This kind of texture is generated by the software at rendering time, just like vector lines. This means that it won't depend on any type of image file. The best thing about this type of texture is that it is resolution independent, so we can set the texture to be rendered with high resolutions with minimum loss of quality. The negative point about this kind of texture is that it's harder to get realistic textures with it. Bitmap: To use this kind of texture, we will need an image file, such as a JPEG, PNG, or TGA file. The good thing about these textures is that we can achieve very realistic materials with it quickly. On the other hand, we must find the texture file before using it. And there is more. If you are creating a high resolution render, the texture file must be big. Texture Library Do you remember the way we organized materials? We can do exactly the same thing about textures. Besides setting names and storing the Blender files to import and use again later, collecting bitmap textures is another important point. Even if you don't start right away, it's important to know where to look for textures. So here is a small list of websites that provides free texture download. http://www.blender-textures.org http://www.cgtextures.com http://blender-archi.tuxfamily.org/textures Applying Textures To use a texture, we must apply a material to an object, and then use the texture with this material. We always use the texture inside a material. For instance, to make a plane that simulates a marble floor, we have to use a texture and set up how the surface will react to light and texture, which can give the surface a proper look of marble using any texture. To do that, we must use the texture panel, which is located right next to the materials button. We can use a keyboard shortcut to open this panel: just hit F6. There is a way to add a texture in the material panel as well, with a menu called Texture. The best way to get all the options is to add the texture on the texture panel. On this panel, we will be able to see a lot of buttons, which represent the texture channels. Each one of these channels can hold a texture. The final texture will be a mix of all the channels. If we have a texture at channel 1 and another texture at channel 2, these textures will be blended and represented in the material. Before adding a new texture, we must select a channel by clicking over one of them. Usually the first channel is selected, but if you want to use another one, just click on the channel. When the channel is selected, just click the Add New button to add a new texture. The texture controls are very similar to the material controls. We can set a name for the texture at the top, or erase it if we don't want it anymore. With the selector, we can choose a previously created texture too—just click and select. Now comes the fun part. Having added a texture, we have to choose a texture type. To do that, we click on the texture type combo box. There are a lot of textures, but most of them are procedural textures and we won't use them much. The only texture type that isn't procedural is the image type. We can use textures like Clouds and Wood to create some effects and give surfaces a more complex look, or even create a grass texture with some dirt on it. But most times, the texture type that we will be using will be the Image type. Each texture has its own set of parameters to determine how it will look in the object. If we add a Wood texture, it will show the configuration parameters at the right. If we choose as texture type Clouds, the parameters showed at the right will be completely different. With the image texture type it's not different, this kind of texture has its own type of setup. This is the control panel: To show how to set up a texture, let's use an image file that represents a wood floor and a plane. We can apply the texture to this plane and set up how it's going to look, testing all the parameters. The first thing to do is assign a material to the plane, and add a texture to this material. We choose as texture type the Image option. It will show the configuration options for this kind of texture. To apply the image as a texture to the plane, just click on the Load button, situated on the Image menu. When we hit this button, we will be able to select the image file. Locate the image file and the texture will be applied. If we want to have more control over how this texture is organized and placed on the plane, we need to learn how the controls work. Every time you make any changes to the setup of a texture, these changes will be shown in the preview window; use it a lot to make good changes. Here is a list of what some of the buttons can do for the texture: UseAlpha: If the texture has an alpha channel, we have to press this button for Blender calculate the channel. An image has an alpha channel when some kind of transparency is stored in the image. For instance, a .png file with transparent background has an alpha channel. We can use this to create a texture with a logo, for a bottle, or to add an image of a tree or person to a plane. Rot90: With this option we can rotate the texture by 90 degrees. Repeat: Every texture must be distributed on the object surface, and repeating the texture in lines and columns is the default way to do that. Extended: If this button is pressed, the texture will be adjusted to fit all the object surface area. Clip: With this option, the texture will be cropped and we will be able to show only a part of it. To adjust which parts of the texture will be displayed, use the Min/Max X/Y options. Xrepeat / Yrepeat: This option determines how many times a texture is repeated, with the repeat option turned on. Normal Map: If the texture will be used to create Normal Maps, press this button. These are textures used to change the face normals of an object. Still: With this button selected, we can determine that the image used as texture is a still image. This option is marked by default. Movie: If you have to use a movie file as texture, press this button. This is very useful if we need to make something like a theatre projection screen or a tv screen. Sequence: We can use a sequence of images as texture too; just press this button. It works the same ways as with a movie file. There are a few more parameters, like the Reload button. If your texture file suffers any kind of change, we must press this button for the changes get accepted by Blender. The X button can erase this texture; use it if you need to select another image file. When we add a texture to any material, an external link is created with this file. This link can be absolute or relative. When we add a texture called "wood.png", which is located at the root of your main hard disk, like C:, a link to this texture will be created like this: "c:wood.png", so every time you open this file, the software will look for that file at that exact place. This is an absolute link, but we can use a relative link as well. For instance, when we add a texture located in the same folder as our scene, a relative link will be created. Every time we use an absolute link and we have to move the ".blend" file to another computer, the texture file must go with it. To imbue the image file with the .blend, just press the icon of gift package. To save all the textures used in a scene, just access the file menu and use the Pack Data option. It will make all the texture files embedded with the source blend file. Mapping Every time we add a texture to any object, we must choose a mapping type to set up how the texture will be applied to the object. For instance, if we have a wall and apply a wood texture, it must be placed like wallpaper. But for cylindrical or spherical objects, or even walls, we have to set up in a way that makes the texture adaptable to the topology of the surface, to avoid effects such as a stretched texture. To set this up, we use the mapping options, which are located on the Map Input menu. On this menu, we can choose between four basic mapping types which are Cube, Sphere, Flat, and Tube. If you have a wall, choose the option that matches the topology type with the model. In this case, the best choice is the Cube. Another important option here is the UV button, which allows us to use another very powerful type of texturing, based on UV Mapping. Normal Map This is a special and useful type of texture, that can change the normals of surfaces. If we have a floor and a texture of ceramic tiles, the surface can be represented with smaller details of that tiling, using this kind of a map. It's almost like modeling the tiles. But everything is created using just a normal map. To use this kind of texture, we must turn on the Nor button on the Map To menu. When this button is turned on, we can set up the Nor slider to determine the intensity of the normal displacement. It works based on the pixel color of the texture. With white pixels, the normals are not affected, and with black pixels, the normals are fully translated. If you want to optimize the normal mapping, using a special texture is much recommended. Some texture libraries even have this type of normal maps ready for use. They can be called bump maps too. Here is an example of how we can use them. We take a stone texture and a tiled texture with a white background and black lines. The stone texture is applied to the floor, and the tiled texture is used to create a tiling for the floor. The setup for that is really simple. Just apply the texture at a lower channel, and turn off the Col button for this channel. Turn on the Nor button, and this texture will affect only the normals and not the material color. Any image can be used as a normal map, but we will always get better results with a greyscale image prepared to be used as a normal map. Now, just set up the Nor intensity with the slider, and see the render. Turn on positive and turn on negativeSome of the buttons on the Map To menu can be turned on with positive and negative values. For instance, the Nor option can be turned on with one click. If we click on it again, the Nor text will turn yellow. This means that the Nor is inverted with negative values. Some other buttons may present the same option.
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article-image-module-development-joomla
Packt
22 Oct 2009
4 min read
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Module Development in Joomla

Packt
22 Oct 2009
4 min read
Introduction Modules in Joomla can be used to fetch and display data almost anywhere on a page in a website.In this article, we will cover the following topics on module development. Registering the module in the database Getting and setting parameters Centralizing data access and output using helper classes Selecting display options using layouts Displaying the latest reviews Displaying a random review We will assume that we have a table in our database called jos_modules with the following fields title, ordering, position, published, module, showtitle, and params. We will also assume that we have a website that reviews different restaurants. However, visitors have to go to the component to see the reviews. We would be developing a module so that we could pull the content directly from the reviews and display them. Registering the Module in the Database As with the component, we will have to register the module in the database so that it can be referenced in the back end and used effectively. Entering a record into the jos_modules table will take care of this. Open your database console and enter the following query: INSERT INTO jos_modules (title, ordering, position, published, module, showtitle, params) VALUES ('Restaurant Reviews', 1, 'left', 1, 'mod_reviews', 1, 'style=simplenitems=3nrandom=1'); If you're using phpMyAdmin, enter the fields as in the following screen: If you refresh the front end right after entering the record in jos_modules, you'll notice that the module doesn't appear, even though the published column is set to 1. To fix this, go to Extensions | Module Manager in the back end and click the Restaurants Reviews link. Under Menu Assignment, select All and click Save. In the front end, the left-hand side of your front page should look similar to the following: Creating and Configuring a Basic Module Modules are both simple and flexible. You can create a module that simply outputs static text or one that queries remote databases for things like weather reports. Although you can create rather complex modules, they're best suited for displaying data and simple forms. You will not typically use a module for complex record or session management; you can do this through a component or plug-in instead. To create the module for our reviews, we will have to create a directory mod_reviews under /modules. We will also need to create the mod_reviews.php file inside mod_reviews. To start, we'll create a basic module that displays links to the most recent reviews. In the mod_reviews.php file, add the following code: <?php defined('_JEXEC') or die('Restricted access'); $items = $params->get('items', 1); $db =& JFactory::getDBO(); $query = "SELECT id, name FROM #__reviews WHERE published = '1' ORDER BY review_date DESC"; $db->setQuery( $query, 0, $items ); $rows = $db->loadObjectList(); foreach($rows as $row) { echo '<a href="' . JRoute::_('index.php?option=com_reviews&id=' . $row->id . '&task=view') . '">' . $row->name . '</a><br />'; } ?> When you save the file and refresh the homepage, your module should look similar to the following: When the module is loaded, the $params object is pulled into scope and can be used to get and set the parameters. When we added the row into jos_modules, the params column contained three values: one for items (set to 3), one for style (set to simple), and another for random (set to 1). We set $items to the parameter items using the get() member function, defaulting to 1 if no value exists. If desired, you can use the member function set($name, $value) to override or add a parameter for your module. After getting a database object reference, we write a query to select the id and name form jos_reviews and order reverse chronologically by the published date. We use the second and third parameters of setQuery() to generate a LIMIT clause that is automatically added to the query. This ensures that the correct syntax is used for the database type. Once the query is built, we load all the relevant database rows, go through them, and provide a link to each review.
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article-image-using-asterisk-pstn-gateway-openser
Packt
22 Oct 2009
4 min read
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Using Asterisk as a PSTN Gateway for OpenSER

Packt
22 Oct 2009
4 min read
Using Asterisk as a PSTN Gateway Step 1: Add the gateway address in the trusted table using SerMyAdmin: If desired or convenient, you can instead use the MySQL command line interface to achieve the same result. #mysql –u openser –p-- enter your mysql password --mysql> use openser;mysql> INSERT INTO trusted ( src_ip, proto, from_pattern )VALUES ( '10.1.30.22', 'any', '^sip:.*$'); The records above tell the OpenSER script to allow requests coming from the IP address 10.1.30.22 with any transport protocol, matching the regular expression ^sip:.*$. You can use the following command if you don't want to reload OpenSER. #openserctl fifo trusted_reload Step 2: Include your served domains in the domain table (if you have not done before). openserctl domain add sermyadmin.org You can also use SerMyAdmin to do this. Step 3: Include the user into the groups (local, ld, and int): #openserctl acl grant 1000@sermyadmin.org local#openserctl acl grant 1000@sermyadmin.org ld#openserctl acl grant 1000@sermyadmin.org int#openserctl acl grant 1001@sermyadmin.org local To use SerMyAdmin, just go to the screen below: Step 4: Configuring Asterisk as a gateway. Two very popular gateways for OpenSER are Asterisk and Cisco AS5300. Gateways from other manufacturers can be used too; check their documentation for instructions. Let's see how to configure a Cisco 2601 with two FXO interfaces and an Asterisk with an E1 PSTN card. WarningIt is important to prevent the direct sending of SIP packets to gateways. The SIP proxy should be in front of the gateway and a firewall should prevent users from sending SIP requests directly to the gateway. Step 5: Setting up the Asterisk Server or the Cisco Gateway. We will assume that the PSTN side of the Asterisk gateway is already configured. Now let's change the SIP configuration (sip.conf) of our gateway and its dial plan (extensions.conf). We will configure Asterisk to send to the proxy each call coming from the PSTN and vice versa. We are using the guest feature of the SIP channel on the Asterisk Server. Prior knowledge of Asterisk is required here. Below is the simplest configuration allowing Asterisk to communicate with OpenSER. Please, adapt this script to your topology. WarningAllow SIP packets to your asterisk server, coming only from your SIP server. Do not allow SIP packets coming from other destinations. You can use IP Tables to do this, consult a Linux security specialist, if you arein doubt. Asterisk Gateway (sip.conf) [general]context=sipincoming#calls incoming from the SIP proxy to be terminated in the PSTN lines[sipproxy]#calls incoming from the PSTN to be forwarded to clients behind the SIP#proxytype=peerhost=10.1.30.22Asterisk (extensions.conf)[general][globals][sipincoming]exten=>_[0-9].,1,Dial(Zap/g1/${EXTEN:1})exten=>_[0-9].,2,hangup()[sipoutgoing]# If you have a digital interface use the lines belowexten=_[0-9].,1,Answer()exten=_[0-9].,2,dial(SIP/${EXTEN}@sipproxy)exten=_[0-9].,3,Hangup()#If you have analog FXO interfaces use the lines below.exten=s,1,Answer()exten=s,2,dial(SIP/${EXTEN}@sipproxy)exten=s,3,Hangup() Cisco 2601 Gateway The following explanation could help, but prior knowledge of Cisco gateways is required to complete this configuration. The call routing on Cisco gateways is done by the instruction dial peer. Any call with the number called starting with 9 followed by any number (9T) is forwarded to the PSTN on the ports 1/0 or 1/1 as instructed by the dial peer voice 1 and 2 POTS lines (plain old telephone system). Called numbers starting from 1 to 9 with any number of digits following will be directed to the SIP proxy in the IP address 10.1.3.22 as instructed in the 'dial-peer voice 123 voip' line. voice class codec 1codec preference 2 g711ulaw!interface Ethernet0/0ip address 10.1.30.38 255.255.0.0half-duplex!ip classlessip route 0.0.0.0 0.0.0.0 10.1.0.1no ip http serverip pim bidir-enable!voice-port 1/0!voice-port 1/1!mgcp profile default!! The dial-peer pots commands will handle the calls coming from SIP !dial-peers. Any call matching 9 followed by any number of digits will be !forwarded to the PSTN with the 9 striped.dial-peer voice 1 potsdestination-pattern 9Tport 1/0!dial-peer voice 2 potsdestination-pattern 9T port1/1!!The dial-peer voip commands will handle the calls coming from the pots !dial peers (PSTN). You can prefix a number (80 in this example) and send the DID number ahead.!dial-peer voice 123 voip destination-pattern ....T prefix80 forward all session protocol sipv2 session target ipv4:10.1.30.22 dtmf-relay sip-notify Step 6: Test the configuration making and receiving calls. Summary In this article, we have seen how to configure and use the Cisco 2601 gateway and the Asterisk gateway for OpenSER to send calls to the PSTN.
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article-image-enhancing-user-interface-ajax
Packt
22 Oct 2009
32 min read
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Enhancing the User Interface with Ajax

Packt
22 Oct 2009
32 min read
Since our project is a Web 2.0 application, it should be heavily focused on the user experience. The success of our application depends on getting users to post and share content on it. Therefore, the user interface of our application is one of our major concerns. This article will improve the interface of our application by introducing Ajax features, making it more user-friendly and interactive. Ajax and Its Advantages Ajax, which stands for Asynchronous JavaScript and XML, consists of the following technologies: HTML and CSS for structuring and styling information. JavaScript for accessing and manipulating information dynamically. XMLHttpRequest, which is an object provided by modern browsers for exchanging data with the server without reloading the current web page. A format for transferring data between the client and server. XML is sometimes used, but it could be HTML, plain text, or a JavaScript-based format called JSON. Ajax technologies let code on the client-side exchange data with the server behind the scenes, without having to reload the entire page each time the user makes a request. By using Ajax, web developers are able to increase the interactivity and usability of web pages. Ajax offers the following advantages when implemented in the right places: Better user experience. With Ajax, the user can do a lot without refreshing the page, which brings web applications closer to regular desktop applications. Better performance. By exchanging only the required data with the server, Ajax saves bandwidth and increases the application's speed. There are numerous examples of web applications that use Ajax. Google Maps and Gmail are perhaps two of the most prominent examples. In fact, these two applications played an important role in spreading the adoption of Ajax, because of the success that they enjoyed. What sets Gmail from other web mail services is its user interface, which enables users to manage their emails interactively without waiting for a page reload after every action. This creates a better user experience and makes Gmail feel like a responsive and feature-rich application rather than a simple web site. This article explains how to use Ajax with Django so as to make our application more responsive and user friendly. We are going to implement three of the most common Ajax features found in web applications today. But before that, we will learn about the benefits of using an Ajax framework as opposed to working with raw JavaScript functions. Using an Ajax Framework in Django In this section we will choose and install an Ajax framework in our application. This step isn't entirely necessary when using Ajax in Django, but it can greatly simplify working with Ajax. There are many advantages to using an Ajax framework: JavaScript implementations vary from browser to browser. Some browsers provide more complete and feature-rich implementations, whereas others contain implementations that are incomplete or don't adhere to standards. Without an Ajax framework, the developer must keep track of browser support for the JavaScript features that they are using, and work around the limitations that are present in some browser implementations of JavaScript. On the other hand, when using an Ajax framework, the framework takes care of this for us; it abstracts access to the JavaScript implementation and deals with the differences and quirks of JavaScript across browsers. This way, we concentrate on developing features instead of worrying about browser differences and limitations. The standard set of JavaScript functions and classes is a bit lacking for fully fledged web application development. Various common tasks require many lines of code even though they could have been wrapped in simple functions. Therefore, even if you decide not to use an Ajax framework, you will find yourself having to write a library of functions that encapsulates JavaScript facilities and makes them more usable. But why reinvent the wheel when there are many excellent Open Source libraries already available? Ajax frameworks available on the market today range from comprehensive solutions that provide server-side and client-side components to light-weight client-side libraries that simplify working with JavaScript. Given that we are already using Django on the server-side, we only want a client-side framework. In addition, the framework should be easy to integrate with Django without requiring additional dependencies. And finally, it is preferable to pick a light and fast framework. There are many excellent frameworks that fulfil our requirements, such as Prototype, the Yahoo! UI Library and jQuery. I have worked with them all and they are all great. But for our application, I'm going to pick jQuery, because it's the lightest of the three. It also enjoys a very active development community and a wide range of plugins. If you already have experience with another framework, you can continue using it during this article. It is true that you will have to adapt the JavaScript code in this article to your framework, but Django code on the server-side will remain the same no matter which framework you choose. Now that you know the benefits of using an Ajax framework, we will move to installing jQuery into our project. Downloading and Installing jQuery One of the advantages of jQuery is that it consists of a single light-weight file. To download it, head to http://jquery.com/ and choose the latest version (1.2.3 at the time of writing). You will find two choices: Uncompressed version: This is the standard version that I recommend you to use during development. You will get a .js file with the library's code in it. Compressed version: You will also get a .js file if you download this version. However, the code will look obfuscated. jQuery developers produce this version by applying many operations on the uncompressed .js file to reduce its size, such as removing white spaces and renaming variables, as well as many other techniques. This version is useful when you deploy your application, because it offers exactly the same features as the uncompressed one, but with a smaller file size. I recommend the uncompressed version during development because you may want to look into jQuery's code and see how a particular method works. However, the two versions offer exactly the same set of features, and switching from one to another is just a matter of replacing one file. Once you have the jquery-xxx.js file (where xxx is the version number), rename it to jquery.js and copy it to the site_media directory of our project (Remember that this directory holds static files which are not Python code). Next, you will have to include this file in the base template of our site. This will make jQuery available to all of our project pages. To do so, open templates/base.html and add the highlighted code to the head section in it: <head> <title>Django Bookmarks | {% block title %}{% endblock %}</title> <link rel="stylesheet" href="/site_media/style.css"type="text/css" /> <script type="text/javascript"src="/site_media/jquery.js"></script></head> To add your own JavaScript code to an HTML page, you can either put the code in a separate .js file and link it to the HTML page by using the script tag as above, or write the code directly in the body of a script tag: <script type="text/javascript"> // JavaScript code goes here.</script> The first method, however, is recommended over the second one, because it helps keep the source tree organized by putting HTML and JavaScript code in different files. Since we are going to write our own .js files during this article, we need a way to link .js files to templates without having to edit base.html every time. We will do this by creating a template block in the head section of the base.html template. When a particular page wants to include its own JavaScript code, this block may be overridden to add the relevant script tag to the page. We will call this block external, because it is used to link external files to pages. Open templates/base.html and modify its head section as follows: <head> <title>Django Bookmarks | {% block title %}{% endblock %}</title> <link rel="stylesheet" href="/site_media/style.css" type="text/css"/> <script type="text/javascript" src="/site_media/jquery.js"> </script> {% block external %}{% endblock %}</head> And we have finished. From now on, when a view wants to use some JavaScript code, it can link a JavaScript file to its template by overriding the external template block. Before we start to implement Ajax enhancements in our project, let's go through a quick introduction to the jQuery framework. The jQuery JavaScript Framework jQuery is a library of JavaScript functions that facilitates interacting with HTML documents and manipulating them. The library is designed to reduce the time and effort spent on writing code and achieving cross-browser compatibility, while at the same time taking full advantage of what JavaScript offers to build interactive and responsive web applications. The general workflow of using jQuery consists of two steps: Select an HTML element or a group of elements to work on. Apply a jQuery method to the selected group Element Selectors jQuery provides a simple approach to select elements; it works by passing a CSS selector string to a function called $. Here are some examples to illustrate the usage of this function: If you want to select all anchor (<a>) elements on a page, you can use the following function call: $("a") If you want to select anchor elements which have the .title CSS class, use $("a.title") To select an element whose ID is #nav, you can use $("#nav") To select all list item (<li>) elements inside #nav, use $("#nav li") And so on. The $() function constructs and returns a jQuery object. After that, you can call methods on this object to interact with the selected HTML elements. jQuery Methods jQuery offers a variety of methods to manipulate HTML documents. You can hide or show elements, attach event handlers to events, modify CSS properties, manipulate the page structure and, most importantly, perform Ajax requests. Before we go through some of the most important methods, I highly recommend using the Firefox web browser and an extension called Firebug to experiment with jQuery. This extension provides a JavaScript console that is very similar to the interactive Python console. With it, you can enter JavaScript statements and see their output directly without having to create and edit files. To obtain Firebug, go to http://www.getfirebug.com/, and click on the install link. Depending on the security settings of Firefox, you may need to approve the website as a safe source of extensions. If you do not want to use Firefox for any reason, Firebug's website offers a "lite" version of the extension for other browsers in the form of a JavaScript file. Download the file to the site_media directory, and then include it in the templates/base.html template as we did with jquery.js: <head> <title>Django Bookmarks | {% block title %}{% endblock %}</title> <link rel="stylesheet" href="/site_media/style.css" type="text/css"/> <script type="text/javascript" src="/site_media/firebug.js"> </script> <script type="text/javascript" src="/site_media/jquery.js"> </script> {% block external %}{% endblock %}</head> To experiment with the methods outlined in this section, launch the development server and navigate to the application's main page. Open the Firebug console by pressing F12, and try selecting elements and manipulating them. Hiding and Showing Elements Let's start with something simple. To hide an element on the page, call the hide() method on it. To show it again, call the show() method. For example, try this on the navigation menu of your application: >>> $("#nav").hide()>>> $("#nav").show() You can also animate the element while hiding and showing it. Try the fadeOut(), fadeIn(), slideUp() or slideDown() methods to see two of these animated effects. Of course, these methods (like all other jQuery methods) also work if you select more than one element at once. For example, if you open your user page and enter the following method call into the Firebug console, all of the tags will disappear: >>> $('.tags').slideUp() Accessing CSS Properties and HTML Attributes Next, we will learn how to change CSS properties of elements. jQuery offers a method called css() for performing CSS operations. If you call this method with a CSS property name passed as a string, it returns the value of this property: >>> $("#nav").css("display") Result: "block" If you pass a second argument to this method, it sets the specified CSS property of the selected element to the additional argument: >>> $("#nav").css("font-size", "0.8em") Result: <div id="nav" style="font-size: 0.8em;"> In fact, you can manipulate any HTML attribute and not just CSS properties. To do so, use the attr() method which works in a similar way to css(). Calling it with an attribute name returns the attribute value, whereas calling it with an attribute name/value pair sets the attribute to the passed value. To test this, go to the bookmark submission form and enter the following into the console: >>> $("input").attr("size", "48") Results: <input id="id_url" type="text" size="48" name="url"> <input id="id_title" type="text" size="48" name="title"> <input id="id_tags" type="text" size="48" name="tags"> (Output may slightly differ depending on the versions of Firefox and Firebug). This will change the sizes of all input elements on the page at once to 48. In addition, there are shortcut methods to get and set commonly used attributes, such as val() which returns the value of an input field when called without arguments, and sets this value to an argument if you pass one. There is also html() which controls the HTML code inside an element. Finally, there are two methods that can be used to attach or detach a CSS class to an element; they are called addClass() and removeClass(). A third method is provided to toggle a CSS class, and it is called toggleClass(). All of these class methods take the name of the class to be changed as a parameter. Manipulating HTML Documents Now that you are comfortable with manipulating HTML elements, let's see how to add new elements or remove existing elements. To insert HTML code before an element, use the before() method, and to insert code after an element, use the after() method. Notice how jQuery methods are well-named and very easy to remember! Let's test these methods by inserting parentheses around tag lists on the user page. Open your user page and enter the following in the Firebug console: >>> $(".tags").before("<strong>(</strong>")>>> $(".tags").after("<strong>)</strong>") You can pass any string you want to - before() or after() - the string may contain plain text, one HTML element or more. These methods offer a very flexible way to dynamically add HTML elements to an HTML document. If you want to remove an element, use the remove() method. For example: $("#nav").remove() Not only does this method hide the element, it also removes it completely from the document tree. If you try to select the element again after using the remove() method, you will get an empty set: >>> $("#nav") Result: [] Of course, this only removes the elements from the current instance of the page. If you reload the page, the elements will appear again. Traversing the Document Tree Although CSS selectors offer a very powerful way to select elements, there are times when you want to traverse the document tree starting from a particular element. For this, jQuery provides several methods. The parent() method returns the parent of the currently selected element. The children() method returns all the immediate children of the selected element. Finally, the find() method returns all the descendants of the currently selected element. All of these methods take an optional CSS selector string to limit the result to elements that match the selector. For example, $("#nav").find ("li") returns all the <li> descendants of #nav. If you want to access an individual element of a group, use the get() method which takes the index of the element as a parameter. $("li").get(0) for example returns the first <li> element out of the selected group. Handling Events Next, we will learn about event handlers. An event handler is a JavaScript function that is invoked when a particular event happens, for example, when a button is clicked or a form is submitted. jQuery provides a large set of methods to attach handlers to events; events of particular interest in our application are mouse clicks and form submissions. To handle the event of clicking on an element, we select this element and call the click() method on it. This method takes an event handler function as a parameter. Let's try this using the Firebug console. Open the main page of the application, and insert a button after the welcome message: >>> $("p").after("<button id="test-button">Click me!</button>") (Notice that we had to escape the quotations in the strings passed to the after() method.) If you try to click this button, nothing will happen, so let's attach an event handler to it: >>> $("#test-button").click(function () { alert("You clicked me!"); }) Now, when you click the button, a message box will appear. How did this work? The argument that we passed to click() may look a bit complicated, so let's examine it again: function () { alert("You clicked me!"); } This appears to be a function declaration but without a function name. Indeed, this construct creates what is called an anonymous function in JavaScript terminology, and it is used when you need to create a function on the fly and pass it as an argument to another function. We could have avoided using anonymous functions and declared the event handler as a regular function: >>> function handler() { alert("You clicked me!"); }>>> $("#test-button").click(handler) The above code achieves the same effect, but the first one is more concise and compact. I highly recommend you to get used to anonymous functions in JavaScript (if you are not already), as I'm sure you will appreciate this construct and find it more readable after using it for a while. Handling form submissions is very similar to handling mouse clicks. First, you select the form, and then you call the submit() method on it and pass the handler as an argument. We will use this method many times while adding Ajax features to our project in later sections. Sending Ajax Requests Before we finish this section, let's talk about Ajax requests. jQuery provides many ways to send Ajax requests to the server. There is, for example, the load() method which takes a URL and loads the page at this URL into the selected element. There are also methods for sending GET or POST requests, and receiving the results. We will examine these methods in more depth while implementing Ajax features in our project. What Next? This wraps up our quick introduction to jQuery. The information provided in this section will be enough to continue with this article, and once you finish the article, you will be able to implement many interesting Ajax features on your own. But please keep in mind that this jQuery introduction is only the tip of the iceberg. If you want a comprehensive treatment of the jQuery framework, I highly recommend the book "Learning jQuery" from Packt Publishing, as it covers jQuery in much more detail. You can find out more about the book at: http://www.packtpub.com/jQuery Implementing Live Searching of Bookmarks We will start introducing Ajax into our application by implementing live searching. The idea behind this feature is simple: when the user types a few keywords into a text field and clicks search, a script works behind the scenes to fetch search results and present them on the same page. The search page does not reload, thus saving bandwidth, and providing a better and more responsive user experience. Before we start implementing this, we need to keep in mind an important rule while working with Ajax: write your application so that it works without Ajax, and then introduce Ajax to it. If you do so, you ensure that everyone will be able to use your application, including users who don't have JavaScript enabled and those who use browsers without Ajax support. Implementing Searching So before we work with Ajax, let's write a simple view that searches bookmarks by title. First of all, we need to create a search form, so open bookmarks/forms.py and add the following class to it: class SearchForm(forms.Form): query = forms.CharField( label='Enter a keyword to search for', widget=forms.TextInput(attrs={'size': 32})) As you can see, it's a pretty straightforward form class with only one text field. This field will be used by the user to enter search keywords. Next, let's create a view for searching. Open bookmarks/views.py and enter the following code into it: def search_page(request): form = SearchForm() bookmarks = [] show_results = False if request.GET.has_key('query'): show_results = True query = request.GET['query'].strip() if query: form = SearchForm({'query' : query}) bookmarks = Bookmark.objects.filter (title__icontains=query)[:10] variables = RequestContext(request, { 'form': form, 'bookmarks': bookmarks, 'show_results': show_results, 'show_tags': True, 'show_user': True })return render_to_response('search.html', variables) Apart from a couple of method calls, the view should be very easy to understand. We first initialize three variables, form which holds the search form, bookmarks which holds the bookmarks that we will display in the search results, and show_results which is a Boolean flag. We use this flag to distinguish between two cases: The search page was requested without a search query. In this case, we shouldn't display any search results, not even a "No bookmarks found" message. The search page was requested with a search query. In this case, we display the search results, or a "No bookmarks found" message if the query does not match any bookmarks. We need the show_results flag because the bookmarks variable alone is not enough to distinguish between the above two cases. bookmarks will empty when the search page is requested without a query, and it will also be empty when the query does not match any bookmarks. Next, we check whether a query was sent by calling the has_key method on the request.GET dictionary: if request.GET.has_key('query'): show_results = True query = request.GET['query'].strip() if query: form = SearchForm({'query' : query}) bookmarks = Bookmark.objects.filter(title__icontains=query)[:10] We use GET instead of POST here because the search form does not create or change data; it merely queries the database, and the general rule is to use GET with forms that query the database, and POST with forms that create, change or delete records from the database. If a query was submitted by the user, we set show_results to True and call strip() on the query string to ensure that it contains non-whitespace characters before we proceed with searching. If this is indeed the case, we bind the form to the query and retrieve a list of bookmarks that contain the query in their title. Searching is done by using a method called filter in Bookmark.objects. This is the first time that we have used this method; you can think of it as the equivalent of a SELECT statements in Django models. It receives the search criteria in its arguments and returns search results. The name of each argument must adhere to the following naming convention: field__operator Note that field and operator are separated by two underscores: field is the name of the field that we want to search by and operator is the lookup method that we want to use. Here is a list of the commonly-used operators: exact: The value of the argument is an exact match of the field. contains: The field contains the value of the argument. startswith: The field starts with the value of the argument. lt: The field is less than the value of the argument. gt: The field is greater than the value of the argument. Also, there are case-insensitive versions of the first three operators: iexact, icontains and istartswith. After this explanation of the filter method, let's get back to our search view. We use the icontains operator to get a list of bookmarks that match the query and retrieve the first ten items using Python's list slicing syntax. Finally we pass all the variables to a template called search.html to render the search page. Now create the search.html template in the templates directory with the following content: {% extends "base.html" %}{% block title %}Search Bookmarks{% endblock %}{% block head %}Search Bookmarks{% endblock %}{% block content %}<form id="search-form" method="get" action="."> {{ form.as_p }} <input type="submit" value="search" /></form><div id="search-results"> {% if show_results %} {% include 'bookmark_list.html' %} {% endif %}</div>{% endblock %} The template consists of familiar aspects that we have used before. We build the results list by including the bookmark_list.html like we did when building the user and tag pages. We gave the search form an ID, and rendered the search results in a div identified by another ID so that we can interact with them using JavaScript later. Notice how many times the include template tag saved us from writing additional code? It also lets us modify the look of the bookmarks list by editing a single file. This Django template feature is indeed very helpful in organizing and managing templates. Before you test the new view, add an entry for it in urls.py: urlpatterns = patterns('', # Browsing (r'^$', main_page), (r'^user/(w+)/$', user_page), (r'^tag/([^s]+)/$', tag_page), (r'^tag/$', tag_cloud_page), (r'^search/$', search_page),) Now test the search view by navigating to http://127.0.0.1:8000/search/ and experiment with it. You can also add a link to it in the navigation menu if you want; edit templates/base.html and add the highlighted code: <div id="nav"> <a href="/">home</a> | {% if user.is_authenticated %} <a href="/save/">submit</a> | <a href="/search/">search</a> | <a href="/user/{{ user.username }}/"> {{ user.username }}</a> | <a href="/logout/">logout</a> {% else %} <a href="/login/">login</a> | <a href="/register/">register</a> {% endif %}</div> We now have a functional (albeit very basic) search page. Thanks to our modular code, the task will turn out to be much simpler than it may seem. Implementing Live Searching To implement live searching, we need to do two things: Intercept and handle the event of submitting the search form. This can be done using the submit() method of jQuery. Use Ajax to load the search results in the back scenes, and insert them into the page. This can be done using the load() method of jQuery as we will see next. jQuery offers a method called load() that retrieves a page from the server and inserts its contents into the selected element. In its simplest form, the function takes the URL of the remote page to be loaded as a parameter. First of all, let's modify our search view a little so that it only returns search results without the rest of the search page when it receives an additional GET variable called ajax. We do so to enable JavaScript code on the client-side to easily retrieve search results without the rest of the search page HTML. This can be done by simply using the bookmark_list.html template instead of search.html when request.GET contains the key ajax. Open bookmarks/views.py and modify search_page (towards the end) so that it becomes as follows: def search_page(request): [...] variables = RequestContext(request, { 'form': form, 'bookmarks': bookmarks, 'show_results': show_results, 'show_tags': True, 'show_user': True }) if request.GET.has_key('ajax'): return render_to_response('bookmark_list.html', variables) else: return render_to_response('search.html', variables) Next, create a file called search.js in the site_media directory and link it to templates/search.html like this: {% extends "base.html" %}{% block external %} <script type="text/javascript" src="/site_media/search.js"> </script>{% endblock %}{% block title %}Search Bookmarks{% endblock %}{% block head %}Search Bookmarks{% endblock %}[...] Now for the fun part! Let's create a function that loads search results and inserts them into the corresponding div. Write the following code into site_media/search.js: function search_submit() { var query = $("#id_query").val(); $("#search-results").load( "/search/?ajax&query=" + encodeURIComponent(query) ); return false;} Let's go through this function line by line: The function first gets the query string from the text field using the val() method. We use the load() method to get search results from the search_page view, and insert the search results into the #search-results div. The request URL is constructed by first calling encodeURIComponent on query, which works exactly like the urlencode filter we used in Django templates. Calling this function is important to ensure that the constructed URL remains valid even if the user enters special characters into the text field such as &. After escaping query, we concatenate it with /search/?ajax&query=. This URL invokes the search_page view and passes the GET variables ajax and query to it. The view returns search results, and the load() method in turn loads the results into the #search-results div. We return false from the function to tell the browser not to submit the form after calling our handler. If we don't return false in the function, the browser will continue to submit the form as usual, and we don't want that. One little detail remains; where and when to attach search_submit to the submit event of the search form? A rule of a thumb when writing JavaScript is that we cannot manipulate elements in the document tree before the document finishes loading. Therefore, our function must be invoked as soon as the search page is loaded. Fortunately for us, jQuery provides a method to execute a function when the HTML document is loaded. Let's utilize it by appending the following code to site_media/search.js: $(document).ready(function () { $("#search-form").submit(search_submit);}); $(document) selects the document element of the current page. Notice that there are no quotations around document; it's a variable provided by the browser, not a string. ready() is a method that takes a function and executes it as soon as the selected element finishes loading. So in effect, we are telling jQuery to execute the passed function as soon as the HTML document is loaded. We pass an anonymous function to the ready() method; this function simply binds search_submit to the submit event of the form #search-form. That's it. We've implemented live searching with less than fifteen lines of code. To test the new functionality, navigate to http://127.0.0.1:8000/search/, submit queries, and notice how the results are displayed without reloading the page: The information covered in this section can be applied to any form that needs to be processed in the back scenes without reloading the page. You can, for example, create a comment form with a preview button that loads the preview in the same page without reloading. In the next section, we will enhance the user page to let users edit their bookmarks in place, without navigating away from the user page. Editing Bookmarks in Place Editing of posted content is a very common task in web sites. It's usually implemented by offering an edit link next to content. When clicked, this link takes the user to a form located on another page where content can be edited. When the user submits the form, they are redirected back to the content page. Imagine, on the other hand, that you could edit content without navigating away from the content page. When you click edit, the content is replaced with a form. When you submit the form, it disappears and the updated content appears in its place. Everything happens on the same page; edit form rendering and submission are done using JavaScript and Ajax. Wouldn't such a workflow be more intuitive and responsive? The technique described above is called in-place editing. It is now finding its way into web applications and becoming more common. We will implement this feature in our application by letting the user edit their bookmarks in place on the user page. Since our application doesn't support the editing of bookmarks yet, we will implement this first, and then modify the editing procedure to work in place. Implementing Bookmark Editing We already have most of the parts that are needed to implement bookmark editing. This was easy to do thanks to the get_or_create method provided by data models. This little detail greatly simplifies the implementation of bookmark editing. Here is what we need to do: We pass the URL of the bookmark that we want to edit as a GET variable named url to the bookmark_save_page view. We modify bookmark_save_page so that it populates the fields of the bookmark form if it receives the GET variable. The form is populated with the data of the bookmark that corresponds to the passed URL. When the populated form is submitted, the bookmark will be updated as we explained earlier, because it will look like the user submitted the same URL another time. Before we implement the technique described above, let's reduce the size of bookmark_save_page by moving the part that saves a bookmark to a separate function. We will call this function _bookmark_save. The underscore at the beginning of the name tells Python not to import this function when the views module is imported. The function expects a request and a valid form object as parameters; it saves a bookmark out of the form data, and returns this bookmark. Open bookmarks/views.py and create the following function; you can cut and paste the code from bookmark_save_page if you like, as we are not making any changes to it except for the return statement at the end. def _bookmark_save(request, form): # Create or get link. link, dummy = Link.objects.get_or_create(url=form.clean_data['url']) # Create or get bookmark. bookmark, created = Bookmark.objects.get_or_create( user=request.user, link=link ) # Update bookmark title. bookmark.title = form.clean_data['title'] # If the bookmark is being updated, clear old tag list. if not created: bookmark.tag_set.clear() # Create new tag list. tag_names = form.clean_data['tags'].split() for tag_name in tag_names: tag, dummy = Tag.objects.get_or_create(name=tag_name) bookmark.tag_set.add(tag)# Save bookmark to database and return it.bookmark.save()return bookmark Now in the same file, replace the code that you removed from bookmark_save_page with a call to _bookmark_save: @login_requireddef bookmark_save_page(request): if request.method == 'POST': form = BookmarkSaveForm(request.POST) if form.is_valid(): bookmark = _bookmark_save(request, form) return HttpResponseRedirect( '/user/%s/' % request.user.username )else: form = BookmarkSaveForm()variables = RequestContext(request, { 'form': form})return render_to_response('bookmark_save.html', variables) The current logic in bookmark_save_page works like this: if there is POST data:Validate and save bookmark.Redirect to user page.else:Create an empty form.Render page. To implement bookmark editing, we need to slightly modify the logic as follows: if there is POST data: Validate and save bookmark. Redirect to user page.else if there is a URL in GET data: Create a form an populate it with the URL's bookmark.else: Create an empty form.Render page. Let's translate the above pseudo code into Python. Modify bookmark_save_page in bookmarks/views.py so that it looks like the following (new code is highlighted): from django.core.exceptions import ObjectDoesNotExist@login_requireddef bookmark_save_page(request): if request.method == 'POST': form = BookmarkSaveForm(request.POST) if form.is_valid(): bookmark = _bookmark_save(request, form) return HttpResponseRedirect( '/user/%s/' % request.user.username ) elif request.GET.has_key('url'): url = request.GET['url'] title = '' tags = '' try: link = Link.objects.get(url=url) bookmark = Bookmark.objects.get( link=link, user=request.user ) title = bookmark.title tags = ' '.join( tag.name for tag in bookmark.tag_set.all() ) except ObjectDoesNotExist: pass form = BookmarkSaveForm({ 'url': url, 'title': title, 'tags': tags }) else: form = BookmarkSaveForm() variables = RequestContext(request, { 'form': form }) return render_to_response('bookmark_save.html', variables) This new section of the code first checks whether a GET variable called url exists. If this is the case, it loads the corresponding Link and Bookmark objects of this URL, and binds all the data to a bookmark saving form. You may wonder why we load the Link and Bookmark objects in a try-except construct that silently ignores exceptions. Indeed, it's perfectly valid to raise an Http404 exception if no bookmark was found for the requested URL. But our code chooses to only populate the URL field in this situation, leaving the title and tags fields empty.
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Packt
22 Oct 2009
15 min read
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Visual Studio 2008 Test Types

Packt
22 Oct 2009
15 min read
Software testing in Visual Studio Team System 2008 Before going into the details of the actual testing using Visual Studio 2008, we need to understand the different tools provided by Visual Studio Team System (VSTS) and their usage. Once we understand the tools usage, then we should be able to perform different types of testing using VSTS. As we go along creating a number of different tests, we will encounter difficulty in managing the test similar to the code and its different versions during application development. There are different features such as the Test List Editor and Test View and the Team Foundation Server (TFS) for managing and maintaining all the tests created using VSTS. Using this Test List Editor, we can group similar tests, create number of lists, add, or delete tests from the list. The other aspect of this article is to see the different file types getting created in Visual Studio during testing. Most of these files are in XML format, which get created automatically whenever the corresponding test is created. The tools such as the Team Explorer, Code Coverage, Test View, and Test Results are not new to Visual Studio 2008 but actually available since Visual Studio 2005. While we go through the windows and their purposes, we can check the IDE and the tools integration into Visual Studio 2008. Testing as part of Software Development Life Cycle The main objective of testing is to find the defects early in the SDLC. If the defect is found early, then the cost will be less, but if the defect is found during production or implementation stage, then the cost will be higher. Moreover, testing is carried out to assure the quality and reliability of the software. In order to find the defect earlier, the testing activities should start early, that is, in the Requirement phase of SDLC and continue till the end of SDLC. In the Coding phase, various testing activities takes place. Based on the design, the developers start coding the modules. Static and dynamic testing is carried out by the developers. Code reviews and code walkthroughs are also conducted. Once the coding is completed, then comes the Validation phase, where different phases or forms of testing are performed. Unit Testing: This is the first stage of testing in SDLC. This is performed by the developer to check whether the developed code meets the stated requirements. If there are any defects, the developer logs them against the code and fixes the code. The code is retested and then moved to the testers after confirming the code without any defects for the piece of functionality. This phase identifies a lot of defects and also reduces the cost and time involved in testing the application and fixing the code. Integration Testing: This testing is carried out between two or more modules or functions together with the intent of finding interface defects between them. This testing is completed as a part of unit or functional testing, and sometimes becomes its own standalone test phase. On a larger level, integration testing can involve putting together groups of modules and functions with the goal of completing and verifying that the system meets the system requirements. Defects found are logged and later fixed by the developers. There are different ways of integration testing such as top-down testing and bottom-up testing: The Top-Down approach is followed to test the highest level of components and integrate first to test the high-level logic and the flow. The low-level components are tested later. The Bottom-Up approach is the exact opposite of the top-down approach. In this case, the low-level functionalities are tested and integrated first and then the high-level functionalities are tested. The disadvantage in this approach is that the high-level or the most complex functionalities are tested later. The Umbrella approach uses both the top-down and bottom-up patterns. The inputs for functions are integrated in the bottom-up approach and then the outputs for the functions are integrated in the top-down approach. System Testing: It compares the system specifications against the actual system. The system test design is derived from the system design documents and is used in this phase. Sometimes, system testing is automated using testing tools. Once all the modules are integrated, several errors may arise. Testing done at this stage is called system testing. Defects found in this testing are logged and fixed by the developers. Regression Testing: This is not mentioned in the testing phase, but is carried out once the defects are fixed by the developers. The main objective of this type of testing is to determine if bug fixes have been successful and have not created any new problems. Also, this type of testing is done to ensure that no degradation of baseline functionality has occurred and to check if any new functionality was introduced in the software. Types of testing Visual Studio provides a range of testing types and tools for software applications. Following are some of those types: Unit test Manual test Web test Load test Stress test Performance test Capacity Planning test Generic test Ordered test In addition to these types, there are additional tools provided to manage, order the listing, and execute tests created in Visual Studio. Some of these are the Test View, Test List Editor, and the Test Results window. We will look at these testing tools and the supporting tools for managing the testing in Visual Studio 2008 in detail later. Unit test As soon as the developer finishes the code, the developer wants to know if it is producing the expected result before getting into any more detailed testing or handing over the component to the tester. The type of testing performed by the developers to test their own code is called Unit testing. Visual Studio has great support for Unit testing. The main goal of the unit testing is to isolate each piece of the code or individual functionality and test if the method is returning the expected result for different set of parameter values. It is extremely important to run unit tests to catch the defects in the early stage. The methods generated by the automated unit testing tool call the methods in the classes from the source code and test the output of each of the methods by comparing them with the expected values. The unit test tool produces a separate set of test code for the source. Using the test code we can pass the parameter values to the method and test the value returned by the method, and then compare them with the expected result. Unit testing code can be easily created by using the code generation feature, which creates the testing source code for the source application code. The generated unit testing code will contain several attributes to identify the Test Class, Test Method, and Test Project. These attributes are assigned when the unit test code gets generated from the original source code. Then using this code, the developer has to change the values and assert methods to compare the expected result from these methods. The Unit test class is similar to the other classes in any other project. The good thing here is that we can create new test classes by inheriting the base test class. The base test class will contain the common or reusable testing methods. This is the new Unit testing feature which helps us reduce the code and reuse the existing test classes. Whenever any code change occurs, it is easy to figure out the fault with the help of Unit tests, rerun those tests, and check whether the code is giving the intended output. This is to verify the code change the developer has made and to confirm that it is not affecting the other parts of the application. All the methods and classes generated for the automated unit testing are inherited from the namespace Microsoft.VisualStudio.TestTools.UnitTesting. Manual test Manual testing is the oldest and the simplest type of testing, but yet very crucial for software testing. It requires a tester to run all the tests without any automation tool. It helps us to validate whether the application meets various standards defined for effective and efficient accessibility and usage. Manual testing comes to play in the following scenarios: There is not enough budget for automation. The tests are more complicated, or are too difficult to be converted into automated tests. The tests are going to be executed only once. There is not enough time to automate the tests. Automated tests would be time-consuming to create and run. Manual tests can be created either using a Word document or Text format in Visual Studio 2008. This is a form of describing the test steps that should be performed by the tester. The step should also mention the expected result out of testing the step. Web tests Web tests are used for testing the functionality of the web page, web application, web site, web services, and a combination of all these. Web tests can be created by recording the interactions that are performed in the browser. These can be played back to test the web application. Web tests are normally a series of HTTP requests (GET/POST). Web tests can be used for testing the application performance as well as for stress testing. During HTTP requests, the web test takes care of testing the web page redirects, validations, viewstate information, authentication, and JavaScript executions. There are different validation rules and extraction rules used in web testing. The validation rules are used for validating the form field names, texts, and tags in the requested web page. We can validate the results or values against the expected result as per business needs. These validation rules are also used for checking the time taken for the HTTP request. At some point in time, we need to extract the data returned by the web pages. We may need the data for future use, or we may have to collect the data for testing purposes. In this case, we have to use the extraction rules for extracting the data returned by the page requested. Using this process, we can extract the form fields, texts, or values in the web page and store it in the web test context or collection. Web tests cannot be performed only with the existence of a web page. We need some data to be populated from the database or some other source to test the web page functionality and performance. There is a data binding mechanism used in Web test, which is used for providing the data required for the requested page. We can bind the data from a database or any other data source. For example, the web page would be a reporting page that might require some query string parameters as well as the data to be shown in the page according to the parameters passed. To provide data for all these data-driven testing, we have to use the concept of data binding with the data source. Web tests can be classified into Simple Web tests and Coded Web tests. Both these are supported by VSTS. Simple Web tests are very simple to create and execute. It executes on its own as per the recording. Once the test is started, there won't be any intervention. The disadvantage is that it is not conditional. It's a series of valid flow of events. Coded Web tests are bit more complex, but provide a lot of flexibility. For example, if we need some conditional execution of tests based on some values then we have to depend on this coded web test. These tests are created using either C# or Visual Basic code. Using the generated code we can control the flow of test events. But the disadvantage is its high complexity and maintenance cost. Load test Load testing is a method of testing used in different types of testing. The important thing with Load testing is that it is about performance. This type of testing is conducted with other types of testing, which means that it can be performed along with either Web testing or Unit testing. The main purpose of load testing is to identify the performance of application based on different scenarios. Most of the time, we can predict the performance of the application that we develop, if it is running on one machine or a desktop. But in the case of web applications such as online ordering systems, we know the estimated maximum number of users, but do not know the connection speeds and location from where the users will access the web site. For such scenarios, the web application should support all the end users with good performance irrespective of the system they use, their Internet connection, the place, and the tool they use to access the web site. So before we release this web site to the customers or the end users, we should check the performance of the application so that it can support the mass end user group. This is where load testing will be very useful in testing the application along with Web test or Unit test. When a Web test is added to a Load test, it will simulate multiple users opening simultaneous connections to the same web application and making multiple HTTP requests. Load testing in Visual Studio comes with lots of properties which can be set to test the web application with different browsers, different user profiles, light loads, and heavy loads. Results of different tests can be saved in a repository to compare the set of results and improve their performance. In case of client server and multi-tier applications, we will be having a lot of components which will reside in the server and serve the client requests. To get the performance of these components, we have to make use of a Load test with a set of Unit tests. One good example would be to test the data access service component that calls a stored procedure in the backend database and returns the results to the application that is using this service. Load tests can be run either from the local machine or by submitting to a rig, which is a group of computers used for simulating the tests remotely. A rig consists of a single controller and one or more agents. Load tests can be used in different scenarios of testing: Stress testing: This checks the functionality of the application under heavy load. The resource provided to the application could vary based on the input file size or the size of the data set, for example, uploading a file which is more than 50MB in size. Smoke testing: This checks if the application performs well for a short duration with a light load. Performance testing: This checks the responsiveness and throughput of the application with different loads. Capacity Planning test: This checks the application performance with various capacities. Ordered test As we know, there are different types of testing required to build quality software. We take care of running all these tests for the applications we develop. But we also have an order in which to execute all these different tests. For example, we do the unit testing first, then the integration test, then the smoke test, and then we go for the functional test. We can order the execution of these tests using Visual Studio. Another example would be to test the configurations for the application before actually testing the functionality of the application. If we don't order the test, we would never know whether the end result is correct or not. Sometimes, the tests will not go through successfully if the tests are not run in order. Ordering of tests is done using the Test View window in Visual Studio. We can list all the available tests in the Test View and choose the tests in the same order using different options provided by Visual Studio and then run the tests. Visual Studio will take care of running the tests in the same order we have chosen in the list. So once we are able to run the test successfully in an order, we can also expect the same ordering in getting the results. Visual Studio provides the results of all the tests in a single row in the Test Results window. Actually, this single row result will contain the results of all the tests run in the order. We can just double-click the single row result to get the details of each tests run in the ordered test. Ordered test is the best way of controlling the tests and running the tests in an order. Generic test We have seen different types and ways of testing the applications using VSTS. There are situations where we might end up having other applications for testing, which are not developed using Visual Studio. We might have only the executables or binaries for those applications. But we may not have the supported testing tool for those applications. This is where we need the generic testing method. This is just a way of testing third-party applications using Visual Studio. Generic tests are used to wrap the existing tests. Once the wrapping is done, then it is just another test in VSTS. Using Visual Studio, we can collect the test results, and gather the code coverage data too. We can manage and run the generic tests in Visual Studio just like the others tests.
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article-image-digitally-signing-and-verifying-messages-web-services-part-1
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22 Oct 2009
8 min read
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Digitally Signing and Verifying Messages in Web Services ( part 1 )

Packt
22 Oct 2009
8 min read
Confidentiality and integrity are two critical components of web services. While confidentiality can be ensured by means of encryption, the encrypted data can still be overwritten and the integrity of the message can be compromised. So it becomes is equally important to protect the integrity of the message; digital signatures helps us in doing just that. Overview of Digital Signatures In the web services scenario, XML messages are exchanged between the client application and the web services. Certain messages contain critical business information, and therefore the integrity of the message should be ensured. Ensuring the integrity of the message is not a new concept, it has been there for a long time. The concept is to make sure that the data was not tampered while in transit between the sender and the receiver. Consider, for example, that Alice and Bob are exchanging emails that are critical to business. Alice wants to make sure that Bob receives the correct email that she sent and no one else tampered with or modified the email in between. In order to ensure the integrity of the message, Alice digitally signs the message using her private key, and when Bob receives the message, he will check to make sure that the signature is still valid before he can trust or read the email. What is this digital signature? And how does it prove that no one else tampered with the data? When a message is digitally signed, it basically follows these steps: Create a digest value of the message(a unique string value for the message using a SHA1 or MD5 algorithm). Encrypt the digest value using the private key—known only to the sender. Exchange the message along with the encrypted digest value. MD5 and SHA1 are message digest algorithms to calculate the digest value. The digest or hash value is nothing but a non-reversible unique string for any given data, i.e. the digest value will change even if a space is added or removed. SHA1 produces a 160 bit digest value, while MD5 produces a 128 bit value. When Bob receives the message, his first task is to validate the signature. Validation of signature goes through a sequence of steps: Create a digest value of the message again using the same algorithm. Encrypt the digest value using the public key of Alice(obtained out of band or part of message, etc.) Validate to make sure that the digest value encrypted using the public key matches the one that was sent by Alice. Since the public key is known or exchanged along with the message, Bob can check the validity of the certificate itself. Digital certificates are issued by a trusted party such as Verisign. When a certificate is compromised, you can cancel the certificate, which will invalidate the public key. Once the signature is verified, Bob can trust that the message was not tampered with by anyone else. He can also validate the certificate to make sure that it is not expired or revoked, and also to ensure that no one actually tampered with the private key  of Alice. Digital Signatures in Web Services In the last section, we learnt about digital signatures. Since web services are all about interoperability, digital-signature-related information is represented in an industry standard format called XML Signature (standardized by W3C). The following are the key data elements that are represented in an interoperable manner by XML Signature: What data (what part of SOAP message) is digitally signed? What hash algorithm (MD5 or SHA1) is used to create the digest value? What signature algorithm is used? Information about the certificate or key. In the next section, we will describe how the Oracle Web Services Manager can help generate and verify signatures in web services. Signature Generation Using Oracle WSM Oracle Web Services Manager can centrally manage the security policy, including digital signature generation. One of the greatest advantages in using Oracle WSM to digitally sign messages is that the policy information and the digital certificate information are centrally stored and managed. An organization can have many web services, and some of them might exchange certain business critical information and require that the messages be digitally signed. Oracle WSM will play a key role when different web services have different requirements to sign the message, or when it is required to take certain actions before or after signing the message. Oracle WSM can be used to configure the signature at each web service level and that reduces the burden of deploying certificates across multiple systems. In this section, we will discuss more about how to digitally sign the response message of the web service using Oracle WSM. Sign Message Policy Step As a quick refresher, in Oracle WSM, each web service is registered within a gateway or an agent and a policy is attached to each web service. The policy steps are divided mainly into request pipeline template and response pipeline template, where different policies can be applied for request or response message processing. In this section, I will describe how to configure the policy for a response pipeline template to digitally sign the response message. It is assumed that the web service is registered within a gateway and a detailed example will be described later in this article . In the response pipeline, we can add a policy step called Sign Message to digitally sign the message. In order to digitally sign a message, the key components that are required are: Private key store Private key password The part of SOAP message that is being signed The signature algorithm being used The following screenshot describes the Sign Message policy step with certain values populated.   In the previous screenshot, the values that are populated are: Keystore location—The location where the private key file is located. Keystore type—Whether or not it is PKCS12 or JKS. Keystore password—The password to the keystore. Signer's private-key alias—The alias to gain access to the private key from the keystore. Signer's private-key password—The password to access the private key. Signed Content—Whether the BODY or envelope of the SOAP message should be signed. The above information is a part of a policy that is attached to the time service which will sign the response message. As per the information that is shown in the screenshot, the BODY of the SOAP message response will be digitally signed us in the SHA1 as the digest algorithm, and PKCS12 key store. Once the message is signed, the SOAP message will look like: <?xml version="1.0" encoding="UTF-8"?><soap:Envelope soap_encodingStyle="http://schemas.xmlsoap.org/soap/encoding/" > <soap:Header> <wsse:Security soap_mustUnderstand="1"> <wsse:BinarySecurityToken ValueType="http://docs. oasis-open.org/wss/2004/01/oasis-200401-wss- x509-token-profile-1.0#X509v3" EncodingType="http://docs.oasis-open. org/wss/2004/01/oasis-200401-wss-soap-message- security-1.0#Base64Binary" wsu_Id="_ VLL9yEsi09I9f5ihwae2lQ22" >SecurityTOkenoKE2ZA==< /wsse:BinarySecurityToken> <dsig:Signature > <dsig:SignedInfo> <dsig:CanonicalizationMethod Algorithm="http://www.w3.org/2001/10/ xml-exc-c14n#"/> <dsig:SignatureMethod Algorithm="http://www.w3.org/2000/09/ xmldsig#rsa-sha1"/> <dsig:Reference URI="#ishUwYWW2AAthrx hlpv1CA22"> <dsig:Transforms> <dsig:Transform Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/> </dsig:Transforms> <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/> <dsig:DigestValue>ynuqANuYM3qzdTnGOLT7SMxWHY=</dsig:DigestValue> </dsig:Reference> <dsig:Reference URI="#UljvWiL8yjedImz 6zy0pHQ22"> <dsig:Transforms> <dsig:Transform Algorithm="http://www.w3.org/2001/10/xml-exc-c14n#"/> </dsig:Transforms> <dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha1"/> <dsig:DigestValue>9ZebvrbVYLiPv1BaVLDaLJVhwo=</dsig:DigestValue> </dsig:Reference> </dsig:SignedInfo> <dsig:SignatureValue>QqmUUZDLNeLpAEFXndiBLk</dsig:SignatureValue> <dsig:KeyInfo> <wsse:SecurityTokenReference wsu_Id="_7vjdWs1ABULkiLeE7Y4lAg22" > <wsse:Reference URI="#_VLL9yEsi09I9f5ihwae2lQ22"/> </wsse:SecurityTokenReference> </dsig:KeyInfo> </dsig:Signature> <wsu:Timestamp wsu_Id="UljvWiL8yjedImz6zy0pHQ22"> <wsu:Created>2007-11-16T15:13:48Z</wsu:Created> </wsu:Timestamp> </wsse:Security> </soap:Header> <soap:Body wsu_Id="ishUwYWW2AAthrxhlpv1CA22" > <n:getTimeResponse > <Result xsi_type="xsd:string">10:13 AM</Result> </n:getTimeResponse> </soap:Body></soap:Envelope>
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22 Oct 2009
6 min read
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Using Lists and Tables with MediaWiki

Packt
22 Oct 2009
6 min read
Using Lists with MediaWiki The three types of lists available in HTML—unordered lists, ordered lists, and definition lists—are also available in MediaWiki. In MediaWiki, we can use both HTML and wiki syntax for creating lists. We will explore both techniques in this article. Unordered List Creating unordered lists in MediaWiki is very simple. In order to create an unordered list in MediaWiki using wiki syntax, keep the following rules in mind: Use the asterisk (*) sign at the beginning of each line for creating a list element. The number of asterisks you add before the line will indicate the level of list element in the unordered list. For example, ** will indicate a second-level list element, while *** will indicate a third-level list element, and so on. In order to restart an unordered list, put a wiki line break (an empty line) at the end of the list. Then you can start another list using *. Let's open a new page and write the following content in order to create an unordered list: * Ghost Directory - North America:** United States of America.*** Florida.*** New York.**** Long Island**** Manhattan**** Cooney Island*** New Jersey*** Michigan* Ghost Directory - Europe:** United Kingdom*** Liverpool*** Fulham** Ireland** Finland** SwedenOther directories.* Bangladesh* India. Now let's click on Save page to see the unordered lists that we have created: Now let us see how to create the same list using HTML syntax: <ul><li>Ghost Directory - North America :   <ul><li>United States of America.      <ul><li> Florida.            <li> New York.            <ul><li>Long Island                   <li>Manhattan                   <li>Cooney Island            </ul>            <li> New Jersey            <li> Michigan      </ul>   </ul></ul><ul><li> Ghost Directory - Europe:      <ul><li> United Kingdom            <ul><li>Liverpool                   <li>Fulham            </ul>       <li>Ireland <li>Finland <li>Sweden </ul></ul>Other directories.<ul><li> Bangladesh <li> India.</ul> From the previous two examples we see that the wiki syntax definitely gives us a less hard time generating the unordered list. Ordered List The basic difference between unordered and ordered lists is that while we see only bullets for unordered lists, in an ordered list we will see numbers like 1,2... etc. In order to create an ordered list in MediaWiki using wiki syntax, keep the following rules in mind: Use the hash (#) sign for creating each list element. The number of hashes you add before the line will indicate the level of list element in the ordered list. For example, ## will indicate a second-level list element, ### will indicate a third-level list element, and so on. In order to restart an ordered list, put a blank line at the end of the list. Then you can then start another list using #. Now look at the following example in MediaWiki to create an ordered list: In order to submit your story for the Monthly Haunted story contest, you have to follow the guidelines below:Stories can have the following Categories# Novel# Short Story# Real life story# ArticlesHere are the writing guidelines# Basic Guidelines## Story must be within 1200 words.## Computer Typed:### Font size: 12 pt### Paragraph: double line break### Font Name: Times New Roman## Well formatted with a front page## Front page content:### Story name### Author Name### Submission Date### Category### Author Email Address# All entries must be submitted before 1st October, 2006# For any query, contact storyteller@haunted.com Click on Save page to see the ordered list, which appears as shown below: Now if the same example is created with HTML tags, we will see that the wiki syntax is much easier to apply than HTML syntax. However, there still are some places where we have to use HTML instead of wiki syntax. Take this example: we have a list of ghost sighting for the last 100 years starting from early 1900s. We want to show the sightings sequentially using the years rather than 1, 2, 3, etc. In MediaWiki all ordered lists start from 1, and we cannot define any attribute for wiki syntax. Hence it is not possible for us to start with predefined numbering. Maybe future MediaWiki versions will have something to accommodate this feature. So let's see how we can perform the task with HTML: Here is the list of ghost sightings in the last 100 years <ol start=1905> <li> Ghosts Sighted in Year 1905 <ol><li>3rd January: Ghost of ancient Mariner sighted at Port City, Florida, USA <li>10th January: Ghost of a Little girl sighted at a village in Ireland <li>5th May: A werewolf sighted in a mountain region of Colorado. <li>25th December: A Christmas ghost sighted in Texas </ol> <li> Ghosts Sighted in Year 1906 <ol><li> 3 sightings have been reported but details about place and time are not available. </ol> <li> Ghosts Sighted in Year 1907 <ol><li>3rd January: Ghost of ancient Mariner sighted again after 2 years at Port City, Florida, USA <li>11th June: Ghost of a Mathematician sighted at an old valley, Texas </ol> </ol> <ol start=1937> <li> Ghosts Sighted in Year 1937 <ol><li>January, First Vampire existence found in United Kingdom <li>April, A sailor ghost was sighted on a ship bound to USA from UK <li> July, The sailor ghost again sighted on a ship bound to USA from UK - it was named Atlantic Nightmare. </ol> </ol> Click on Save page to see the output as shown in the following screenshot: So, from the previous example, we see that it's better to use HTML tags in special cases, where wiki syntax is not of much help. This is the reason why MediaWiki allows the use of HTML tags for formatting.
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22 Oct 2009
12 min read
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CodeIgniter and Objects

Packt
22 Oct 2009
12 min read
To save the world from a lot of boring t-shirts, this article covers the way in which CI uses objects, and the different ways you can write and use your own objects. Incidentally, I've used 'variables/properties', and 'methods/functions' interchangeably, as CI and PHP often do. You write 'functions' in your controllers for instance, when the OO purist would call them 'methods'. You define class 'variables' when the purist would call them 'properties'. Object-Oriented Programming I'm assuming you—like me—have a basic knowledge of OOP, but may have learned it as an afterthought to 'normal' PHP 4. PHP 4 is not an OO language, though some OO functionality has been tacked on to it. PHP 5 is much better, with an underlying engine that was written from the ground up with OO in mind. But you can do most of the basics in PHP 4, and CI manages to do everything it needs internally, in either language. The key thing to remember is that, when an OO program is running, there is always one current object (but only one). Objects may call each other and hand over control to each other, in which case the current object changes; but only one of them can be current at any one time. The current object defines the 'scope'—in other words, which variables (properties) and methods (functions) are available to the program at that moment. So it's important to know, and control, which object is current. Like police officers and London buses, variables and methods belonging to objects that aren't current just aren't there for you when you most need them. PHP, being a mixture of functional and OO programming, also offers you the possibility that no object is current! You can start off as a functional program, call an object, let it take charge for a while, and then let it return control to the program. Luckily, CI takes care of this for you. Working of the CI 'Super-Object' CI works by building one 'super-object': it runs your whole program as one big object, in order to eliminate scoping issues. When you start CI, a complex chain of events occurs. If you set your CI installation to create a log, you'll see something like this:     1 DEBUG - 2006-10-03 08:56:39 --> Config Class Initialized    2 DEBUG - 2006-10-03 08:56:39 --> No URI present. Default controller    set.    3 DEBUG - 2006-10-03 08:56:39 --> Router Class Initialized    4 DEBUG - 2006-10-03 08:56:39 --> Output Class Initialized    5 DEBUG - 2006-10-03 08:56:39 --> Input Class Initialized    6 DEBUG - 2006-10-03 08:56:39 --> Global POST and COOKIE data    sanitized    7 DEBUG - 2006-10-03 08:56:39 --> URI Class Initialized    8 DEBUG - 2006-10-03 08:56:39 --> Language Class Initialized    9 DEBUG - 2006-10-03 08:56:39 --> Loader Class Initialized    10 DEBUG - 2006-10-03 08:56:39 --> Controller Class Initialized    11 DEBUG - 2006-10-03 08:56:39 --> Helpers loaded: security    12 DEBUG - 2006-10-03 08:56:40 --> Scripts loaded: errors    13 DEBUG - 2006-10-03 08:56:40 --> Scripts loaded: boilerplate    14 DEBUG - 2006-10-03 08:56:40 --> Helpers loaded: url    15 DEBUG - 2006-10-03 08:56:40 --> Database Driver Class Initialized    16 DEBUG - 2006-10-03 08:56:40 --> Model Class Initialized On startup—that is, each time a page request is received over the Internet—CI goes through the same procedure. You can trace the log through the CI files:      The index.php file receives a page request. The URL may indicate which controller is required, if not, CI has a default controller (line 2). Index.php makes some basic checks and calls the codeigniter.php file (codeignitercodeigniter.php).      The codeigniter.php file instantiates the Config, Router, Input, URL, (etc.) classes (lines 1, and 3 to 9). These are called the 'base' classes: you rarely interact directly with them, but they underlie almost everything CI does.      codeigniter.php tests to see which version of PHP it is running on, and calls Base4 or Base5 (/codeigniter/Base4(or 5).php). These create a 'singleton' object: one which ensures that a class has only one instance. Each has a public &get_instance() function. Note the &:, this is assignment by reference. So if you assign to the &get_instance() method, it assigns to the single running instance of the class. In other words, it points you to the same pigeonhole. So, instead of setting up lots of new objects, you are starting to build up one 'super-object', which contains everything related to the framework.      After a security check, codeigniter.php instantiates the controller that was requested, or a default controller (line 10). The new class is called $CI. The function specified in the URL (or a default) is then called, and life as we know it starts to wake up and happen. Depending on what you wrote in your controller, CI will then initialize any other classes you need, and 'include' functional scripts you asked for. So in the log above, the model class is initialized. (line 16) The 'boilerplate' script, on the other hand, which is also shown in the log (line 13), is one I wrote to contain standard chunks of text. It's a .php file, saved in the scripts folder, but it's not a class: just a set of functions. If you were writing 'pure' PHP you might use 'include' or 'require' to bring it into the namespace: CI needs to use its own 'load' function to bring it into the super-object. The concept of 'namespace' or scope is crucial here. When you declare a variable, array, object, etc., PHP holds the variable name in its memory and assigns a further block of memory to hold its contents. However, problems might arise if you define two variables with the same name. (In a complex site, this is easily done.) For this reason, PHP has several sets of rules. For example:      Each function has its own namespace or scope, and variables defined within a function are usually 'local' to it. Outside the function, these are meaningless.      You can declare 'global' variables, which are held in a special global namespace and are available throughout the program.      Objects have their own namespaces: variables exist inside the object for as long as the object exists, but can only be referenced through the object. So $variable, global $variable, and $this->variable are three different things. Particularly, before OO, this could lead to all sorts of confusion: you may have too many variables in your namespace (so that conflicting names overwrite each other), or you may find that some variables are just not accessible from whatever scope you happen to be in. CI offers a clever way of sorting this out for you. So, now you've started CI, using the URL www.mysite.com/index.php/welcome/ index, which specifies that you want the index function of the welcome controller. If you want to see what classes and methods are now in the current namespace and available to you, try inserting this 'inspection' code in the welcome controller:     $fred = get_declared_classes();    foreach($fred as $value)    {$extensions = get_class_methods($value);    print "class is $value, methods are: ";    print_r($extensions);} When I ran this just now, it listed 270 declared classes. Most are other libraries declared in my installation of PHP. The last 11 came from CI: ten were the CI base classes (config, router, etc.) and last of all came the controller class I had called. Here's the last 11, with the methods omitted from all but the last two:     258: class is CI_Benchmark    259: class is CI_Hooks,    260: class is CI_Config,    261: class is CI_Router,    262: class is CI_Output,    263: class is CI_Input,    264: class is CI_URI,    265: class is CI_Language,    266: class is CI_Loader,    267: class is CI_Base,    268: class is Instance,    269: class is Controller, methods are: Array ( [0] => Controller [1]    => _ci_initialize [2] => _ci_load_model [3] => _ci_assign_to_models    [4] => _ci_autoload [5] => _ci_assign_core [6] => _ci_init_scaffolding    [7] => _ci_init_database [8] => _ci_is_loaded [9] => _ci_scaffolding    [10] => CI_Base )    270: class is Welcome, methods are: Array ( [0] => Welcome [1] =>    index [2] => Controller [3] => _ci_initialize [4] => _ci_load_model    [5] => _ci_assign_to_models [6] => _ci_autoload [7] => _ci_assign_core    [8] => _ci_init_scaffolding [9] => _ci_init_database [10] => _ci_is_    loaded [11] => _ci_scaffolding [12] => CI_Base ). Notice—in parentheses as it were—that the Welcome class (number 270: the controller I'm using) has all the methods of the Controller class (number 269). This is why you always start off a controller class definition by extending the controller class—you need your controller to inherit these functions. (And similarly, models should always extend the model class.) Welcome has two extra methods: Welcome and index. So far, out of 270 classes, these are the only two functions I wrote! Notice also that there's an Instance class. If you inspect the class variables of the 'Instance' class, you will find there are a lot of them! Just one class variable of the Instance class, taken almost at random, is the array input:     ["input"]=> &object(CI_Input)#6 (4) { ["use_xss_clean"]=> bool(false)    ["ip_address"]=> bool(false) ["user_agent"]=> bool(false) ["allow_get_    array"]=> bool(false) } Remember when we loaded the input file and created the original input class? Its class variables were:     use_xss_clean is bool(false)    ip_address is bool(false)    user_agent is bool(false)    allow_get_array is bool(false) As you see, they have now all been included within the 'instance' class. All the other CI 'base' classes (router, output, etc.) are included in the same way. You are unlikely to need to write code referencing these base classes directly, but CI itself needs them to make your code work. Copying by Reference You may have noticed that the CI_Input class is assigned by reference (["input"]=> &object(CI_Input)). This is to ensure that as its variables change, so will the variables of the original class. As assignment by reference can be confusing, here's a short explanation. We're all familiar with simple copying in PHP:     $one    =    1;    $two    =    $one;    echo $two; produces 1, because $two is a copy of $one. However, if you re-assign $one:     $one    =    1;    $two    =    $one;    $one    =    5;    echo $two; This code still produces 1, because changes to $one after $two has been assigned aren't reflected in $two. This was a one-off assignment of the value that happened to be in variable $one at the time, to a new variable $two, but once it was done, the two variables led separate lives. (In just the same way, if I alter $two, $one doesn't change.) In effect, PHP creates two pigeonholes: one called $one, one called $two. A separate value lives in each. You may, on any one occasion, make the values equal, but after that they each do their own thing. PHP also allows copying 'by reference'. If you add just a simple & to line 2 of the code:     $one = 1;    $two =& $one;    $one = 5;    echo $two; Then the code now echoes 5: the change we made to $one has also happened to $two. Changing the = to =& in the second line means that the assignment is 'by reference'. Now, it's as if there was only one pigeonhole, which has two names ($one and $two). Whatever happens to the contents of the pigeonhole happens both to $one and to $two, as if they were just different names for the same thing. The principle works for objects as well as simple string variables. You can copy or clone an object using the = operator, in which case you make a simple one-off new copy, which then leads an independent life. Or, you can assign one to the other by reference: now the two objects point to each other, so any changes made to the one will also happen to the other. Again, think of them as two different names for the same thing.
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Packt
22 Oct 2009
7 min read
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Development with Pluggable Authentication Modules (PAM)

Packt
22 Oct 2009
7 min read
Introduction PAM is a very powerful and flexible framework. Applications that require authentication must be aware of PAM. But most basic applications and utilities in the UNIX and Linux world have been migrated. If you are an application programmer and your application requires authentication, you might wish to dig into the possibilities of PAM. You can find modules for almost any situation, or maybe a combination of modules can solve your problem. But still you might end up in the situation where you cannot find a suitable module. In this article, you will learn how to develop your own modules. PAM-aware Applications The PAM runtime library has a well-defined API (Application Programming Interface). The PAM API is to a large extent the same on every UNIX and Linux operating system. Only a small number of differences exist, but any programmer can make a portable work-around. The differences are primarily related to the conversation function discussed later in this article. Linux-PAM provides one as a library function while other PAM implementations require the programmer to develop a conversation function. The pamtester utility provides a conversation function, which might be applicable to other applications. The example application presented here is very simple. It can store and retrieve data (strings) in a simple (GNU DBM) database. In order to gain access, authentication through the PAM system is required. The idea is that the system administrator can control the access as he or she wishes by configuring PAM in a suitable fashion. This application is called vault. The figure below outlines how a typical application uses PAM for authentication. Most of the usage is straightforward; the application calls a set of well-defined functions, which creates, operates on, and destroys data structures related to PAM. But PAM applies a little trick: the modules can call back to the application in order to retrieve user-related data. In order to call PAM functions in your applications you must include the pam_appl.h header file. The sample application includes two: #include <security/pam_appl.h>#include <security/pam_misc.h> The second header file is special to Linux-PAM and it is related to a text-based conversation function and a few other utility functions. Opening and Closing a PAM Session Any PAM session begins with creating and initializing a data structure. The data structure (C-type) is called pam_handle_t. During the application run time, it is required to hold one variable of this data structure. It contains all relevant data about the PAM session. The creation of the data structure is equivalent to opening a PAM session. The data structure is initialized by the function pam_start. Four parameters must be supplied when calling the pam_start function. In the sample application the call to pam_start is: retval = pam_start(“vault”, user, &conv, &pamh); The first parameter is the service name. It is a simple text string, and if the application programmer permits it, the service name can be set by the user instead of hard-coding the service name in the application. In the sample application the service name is set to vault precisely at the call, and at this point the PAM runtime will try to find the configuration file associated with the service (/etc/pam.d/vault in this example) or the appropriate lines in the /etc/pam.conf file. The second parameter is the user name. The standard C runtime library provides the getlogin function, which returns the user’s login name as a text string. The third parameter is a pointer to the conversation function, which is, the function that takes care of the callbacks from the modules. We will return to the conversation function shortly. The fourth and last parameter is a pointer to the PAM handling data structure (actually, a pointer to a pointer). The call to pam_start returns an integer. If the return value is PAM_SUCCESS, the initializing of the PAM handler was as it should have been. Linux-PAM provides—as defined in the pam_appl.h header file—a conversation function, while other PAM implementations require the application programmer to develop conversation functions. When the application does not need the PAM handling data structure, it can destroy it by calling the pam_end function. This is typically just before the application is to stop executing. In the sample application, the call to pam_end at the end of the main program is as follows: pam_end(pamh, retval); The argument retval is carried along from the last call to the PAM runtime, and depending on the return value of the previous call, PAM might have to shut down a PAM session differently. Authenticating the User When an application has initialized the PAM handling data structure, the next step is to authenticate the user. Since the service name and the user name are set by the call to pam_start, the authentication can be done by a simple call to the function pam_authenticate. The call is typically as simple as: retval = pam_authenticate(pamh, 0); The first parameter is the PAM handling data structure while the second parameter is optional flags. 0 (Zero) means silence authentication but others flags might be valid depending on the PAM implementation. The return value (stored in the variable retval above), is set to PAM_SUCCESS if the user is authenticated. If the user is it not known to PAM, the return value is PAM_UNKNOWN_USER, while a general authentication failure will lead to PAM_AUTH_ERR. In the case of Linux-PAM, the only flag is PAM_DISALLOW_NULL_AUTHTOK which will lead the return value PAM_AUTH_ERR if the user is not known to PAM. In order to authenticate a user for a particular service, the auth management group cannot be empty, that is the auth stack must have at least one module. If there are no modules the return value will be PAM_AUTHINFO_UNAVAIL.   Account Health Check It is one thing to authenticate the user, but it is another thing to say whether the user is allowed to use the account. A number of issues influence the health of an account. For example, an account can be expired or the user may not currently be allowed to log in. The PAM function pam_acct_mgmt is used to check the health of the requested account. The simple call to the function is as follows: retval = pam_acct_mgmt(pamh, 0); The second parameter can be set to PAM_SILENT, which suppresses any messages from the PAM runtime, or to PAM_DISALLOW_NULL_AUTHTOK in order to require an authentication token. The flag has the same effect as for the pam_authenticate function. Manipulating the PAM Handling Data Structure In the sample application, the user name is set at the time of the call to the pam_start function, but this might not be always possible, so you need a function to set any piece of data. PAM data should not be accessed directly, so PAM provides methods for storing and retrieving the data items. The function's name is pam_set_item. Many types of items are used by PAM; the table overleaf summarizes the most important types. A complete list can be found in the Linux-PAM documentation and the Open Group's single-sign on service (see http://www.opengroup.org/pubs/catalog/p702.htm for details).
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22 Oct 2009
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Debugging AJAX using Microsoft AJAX Library, Internet Explorer and Mozilla Firefox

Packt
22 Oct 2009
8 min read
AJAX Debugging Overview Unfortunately, today’s tools for client-side debugging and tracing aren’t as evolved as their server-side counterparts. For example, things such as capturing ongoing communication traffic between the client and the server, or client-side debugging, aren’t usually supported by today’s IDEs (Integrated Development Environments) such as Microsoft Visual Studio 2005. The next version of Visual Studio (code-named Orcas at the time of writing) promises a lot of improvements in this area: Improved IntelliSense technology with support for JavaScript code, which provides coding hints based on specially-formatted comments in the code Breakpoints in inline JavaScript code These are only the most important new coming features; there are others as well. For more information we suggest that you browse and keep an eye on Scott Guthrie’s blog at http://weblogs.asp.net/scottgu/, the JScript blog at http://blogs.msdn.com/jscript/, Bertrand Le Roy’s blog at http://weblogs.asp.net/bleroy/. Until this new edition of Visual Studio is released, we can rely on third-party tools that can do a very good job at helping us develop our AJAX applications. You’ll find a number of tools for Internet Explorer and Mozilla Firefox for this purpose. Debugging and Tracing with Microsoft AJAX Library The common practices for debugging JavaScript code are: Putting alert messages throughout the code to get notified about the values of the variables Logging tracing messages in a <div> element While the first option is straightforward, the second option offers a centralized place for storing different messages and could be considered more appropriate. Nevertheless both options can come in quite handy depending on the circumstances. Microsoft AJAX Library offers the Sys.Debug object that has a series of methods that you can use for debugging and tracing. The diagram of this class is presented in figure below. The Debug class As we can easily see in the diagram, Sys.Debug offers the most common features that we can find also in other languages: assert(), trace(), traceDump(), fail(), and clearTrace(). assert(), trace(), and fail() automatically send the messages to the debugging console of the browser. To see the messages in IE you need to have the Web Development Helper, and for Firefox you need the Firebug plugin. Both of these tools are presented later in this article. Internally assert() calls fail() if the expression evaluates to false. fail() simply logs the message passed in by assert to the debugging console. trace() offers an interesting feature beside logging to the debugging console: it offers the possibility to log the trace message in a <textarea> element with the ID TraceConsole. If such an element is found, trace() will log this message in this element too. The clearTrace() function simply clears the TraceConsole element, if found. The traceDump() function traces all the information about an object including its properties. Internally this function uses the trace() function so that we can have the information logged in the browser’s debugging console, and in the TraceConsole element (if it exists). MicrosoftAjax.debug.js You might have wondered why the Microsoft AJAX Library comes with both release and debug version of the JavaScript file. The major features of the debug version of the library files are:  The script is nicely formatted. The names of variables are not obfuscated. The script contains code comments. Some of the functions have the optional summary data that will be used by Visual Studio “Orcas” for code auto-completion. The script outputs debugging-friendly information. Parameters are validated. Once the development stage is finished, you can switch your application to the release version of the script (MicrosoftAjax.js), which is smaller and doesn’t contain the debugging features presented above. Perhaps the most interesting features of the debug version are the last two: debugging-friendly information and parameter validation. Anonymous Functions vs. Pseudo-Named Functions We will explain these two concepts by taking a look at how different functions are defined in the debug and release version of the library. The debug version of the library contains: function Sys$_Debug$assert(condition, message, displayCaller) {   ...}Sys._Debug.prototype = {  assert: Sys$_Debug$assert,  ...} and: String.format = function String$format(format, args) {...} In the release version of the library we have: Sys._Debug.prototype = {  assert: function(c, a, b) {  ...} and: String.format = function() {...} In the release version, we have methods that are anonymous functions. This means that within a debugger stack trace the method name will read JScript anonymous function. This is not very useful for debugging purposes, is it? Call Stack showing anonymous functions However, the debug version of the library uses the dollar-syntax to provide alias names for our functions: String$format for String.format and Sys$Debug$assert for Sys.Debug.assert. When using the debug version of the file, the stack trace would look like: Call Stack showing named functions We can still notice some anonymous functions as they are the result of creating callback or delegate functions. The example shows two different ways of coding:  In the debug version, the function is declared outside the prototype and then referenced in the prototype declaration. In the release version, the declaration is done directly where the function is declared (outside or inside the prototype). Parameters Validation Another interesting feature that has not been documented in the Microsoft AJAX Library documentation is that of parameters validation. Type safety is one of the typical problems when it comes to using JavaScript. Although the dynamic type features are really useful, sometimes we might really want to make sure that a parameter or object is of a certain type. To check the data type of an object, you can try converting the object to the desired type, or using the methods defined by Type. Fortunately the Microsoft AJAX Library has a function that does the dirty work for us: Function._validateParams(). The class diagram in figure below shows the _validateParameter() and _validateParams() methods of the Function class. The Function class The Function._validateParams() function, even if it is declared as private (by convention, using the leading underscore), can be used by our scripts as it is used throughout the debug version of the Microsoft AJAX Library. Here’s an example of using this function: function Sys$_Debug$fail(message) {/// <param name="message" type="String" mayBeNull="true"></param>   var e = Function._validateParams(arguments,          [ {name: "message", type: String, mayBeNull: true} ]);   if (e) throw e; This shows how the parameter for the fail() function is validated as a String. We can also see the additional code comments inside the function, which are meant to be used by the IntelliSense feature in Visual Studio “Orcas” to check for the correctness of the parameter types. While the first parameter of _validateParams() represents an array of parameters to be checked, the second parameter is an array of JSON objects describing the validation rules for the array of parameters. Each JSON object contains a validation rule for a parameter. The JSON object is a dictionary of keys and values. The list of keys that can be used is described in the table that follows. Key Description name The name of the parameter type The allowed type for this parameter (ex: String, Array, Function, Sys.Component, etc.) mayBeNull Boolean value indicating whether this parameter can be passed as null or not domElement Boolean value indicating whether this parameter is a DOM element or not integer Boolean value indicating whether this parameter should have an integer value or not optional Boolean value indicating whether this parameter is optional or not parameterArray Boolean value indicating whether this parameter should be an Array or not elementType The allowed type for each element of an array (type must be Array) elementMayBeNull Boolean value indicating whether an array element could have null or not (type must be Array) elementDomElement Boolean value indicating whether each element of an array is a DOM element (type must be Array) elementInteger Boolean value indicating whether each element of an array should have an integer value (type must be Array) The function returns an error message if the parameters don’t validate and the error is typically thrown like this: if (e) throw e; This exception could be caught and the appropriate measures taken programmatically. If the exception is not caught, the error will pop up in the debugging console of the browser.
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